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Posted
On 4/1/2025 at 6:11 PM, Napalex said:

I never had a single crash with it since I released it. Are you sure it's not due to another mod you are using? do you use scarlet witch nude mods?

I used a SW Mod (not nude) as well as full jiggle physics mod 

Posted
10 hours ago, RadicalDreamer52 said:

 

This mod author does respond to messages on Nexus, so consider sending them a message as a suggestion. I messaged them about some things I noticed and they said they would look into it.

 

So it might be a good time to suggest this. Obviously it is their decision on whether or not they'll implement our suggestions, but it can't hurt.

I was gonna dm the author but seems they took the mod down or hidden it, i went to sleep after i typed my original comment do you know who the author is? if no can you link them to me so i can personally dm them?

 

Posted (edited)
5 hours ago, FercPolo said:

@NapalexI'm trying to fix Vaan for someone on the Discord but I am having that dumb materials issue again.  When textures don't show in game is this a blender fix or a UE 5.3 fix?  I have the materials in the right folders and everything appears to be correct per the FModel details.

 

I also fixed Galacta for the Nexus screen, but same materials issue.  I really need to learn how to fix this.

image.png.c625769b2d3f2cb81cf3ffd41fcc52e4.png Here's the UE from the original model.   

 

image.png.f6180a417a5f1cf18cb037543c096998.png  Here's FModel.

I'm not sure what to do differently here.

zVaan_9999999_P.rar 9.41 MB · 2 downloads

GalactaMod_9999999_P.rar 4.98 MB · 10 downloads

If you don't need a material, you can remove it, but it's important to maintain the same id. You can modify the id in UE editing the skeletal mesh. Open the edit in property matrix and there you can add item in the materials array and create a fake material in the unused ids, then you just reorder them. After the reorder, verify that every section corresponds to the correct material with the correct id.

 

About the jiggle, Galacta doesn't have a universal jiggle animation file, but in the original mod there is one and it's named "SK_4017_4017001_Skeleton_AnimBlueprint" in the meshes directory. 

Inside UE, you have to create an anim blueprint from the skeletal_mesh and naming it "SK_4017_4017001_Skeleton_AnimBlueprint". Then edit the skeletal mesh and in the asset detail, search "post process anim blueprint" in the skeletal mesh section, and select the SK_4017_4017001_Skeleton_AnimBlueprint.

After cooking, just copy the original file in the place of the cooked SK_4017_4017001_Skeleton_AnimBlueprint file.

 

Edited by Napalex
Posted (edited)
1 hour ago, Napalex said:

If you don't need a material, you can remove it, but it's important to maintain the same id. You can modify the id in UE editing the skeletal mesh. Open the edit in property matrix and there you can add item in the materials array and create a fake material in the unused ids, then you just reorder them. After the reorder, verify that every section corresponds to the correct material with the correct id.

 

About the jiggle, Galacta doesn't have a universal jiggle animation file, but in the original mod there is one and it's named "SK_4017_4017001_Skeleton_AnimBlueprint" in the meshes directory. 

Inside UE, you have to create an anim blueprint from the skeletal_mesh and naming it "SK_4017_4017001_Skeleton_AnimBlueprint". Then edit the skeletal mesh and in the asset detail, search "post process anim blueprint" in the skeletal mesh section, and select the SK_4017_4017001_Skeleton_AnimBlueprint.

After cooking, just copy the original file in the place of the cooked SK_4017_4017001_Skeleton_AnimBlueprint file.

 

Yo thanks, King.  It makes sense about the jiggle file, since same method for UJP just a different name.   Got it.

 

I'll post the update with photo soon.   Fixed.   This solves all my issues with custom jiggly physics.  Dope.

Now once I lock down Materials I'll be set for blast.  In this case Galacta materials need to be in the Mats folder, there's no Lobby folder for her.  Makes sense, but not immediately apparent. 

 

BTW, why do people suggest Galacta is underage?  She's legit pregnant in Marvel lore.  I doubt Marvel are pushing underage pregnancy...

Edited by FercPolo
Posted
4 hours ago, Honkus said:

 

Thanks! Imma check it out now

*edit It works fine
**photo doesnt work somehow...

 

I added physics back.  Enjoy.

Posted
1 hour ago, baster306 said:

Is there a way to find a list of working mods? Browsing 110+ pages just to get non-working links really sucks...

tbf most of the ones that are working do tell you they are usable in the newest update i.e (1.2 fix) or something along those lines also any mods past march 12 work 

Posted
2 hours ago, atgraf said:

Emma Frost will be released on S2, I just hope they don't break the mods this time

Imagem

us tank mains eating goooooooood what a great day to be a tank player 

 

Posted
11 minutes ago, funlover said:


Looks like the Galacta mod was fixed:



Could you share the white pimp edits now please?


03132(1).png
209E2D1.jpg
The scarlet witch, psylocke, and invisble girl edits are all so hot

fr i neeeeeeeeeed to get these i am so willing to drop sum $$$

Posted
5 hours ago, funlover said:

 

New options for Squirrel Girl Dragon Skin

Squirrel Girl Nude With Big Boobs (With Dragon Skin) Fix

Cheerful Dragoness Mod Update. Featuring mesh improvements. This bundle includes 10 variants with the following features:
Base Form
No Tail
Huge Boobs
Thiccer
BareFeet

2060-1740693070-46669439.png

 

2060-1740693063-622746315.png

 

 

New Thiccer butt with no tail option

2060-1743631789-1302910681.png

 

Someone needs to make a version without the pubes that keeps the tail, I know a no tail no pubes option exists but the tail is cute and I'd prefer it stayed

Posted
6 hours ago, funlover said:


Looks like the Galacta mod was fixed:



Could you share the white pimp edits now please?


03132(1).png
209E2D1.jpg
The scarlet witch, psylocke, and invisble girl edits are all so hot

Sorry, I don't have them.   I even paid White Pimp to make a big titty version of Psylocke but missed the window.

Someone on here a few pages back mentioned their editor's name.

Posted
13 hours ago, FercPolo said:

Sorry, I don't have them.   I even paid White Pimp to make a big titty version of Psylocke but missed the window.

Someone on here a few pages back mentioned their editor's name.

wanna point me in the right direction? i can't seem to find it 

Posted (edited)
58 minutes ago, jjordana said:

wanna point me in the right direction? i can't seem to find it 

Someone here said if I fixed Galacta they'd drop the share for them.  Waiting for them to make good on their promise.

 

Wish I could find it, someone mentioned the name, it was like El Primo or something.

Edited by FercPolo
Posted
On 3/30/2025 at 10:36 PM, fdbjrc said:

Anyone fix Galacta yet?

Yup, sure did.

@Napalex I have the full FBX model of Galacta now, theoretically we could convert this onto a different character to allow Nude Galacta to be in-game. 

Posted
On 3/29/2025 at 5:42 AM, Napalex said:

This is my first attempt as model creator.

Widow standard skin nudified

Do you prefer this or the WidowTrilogy version?

widowtest.png.a567ec90eef26636d09e34a148770421.png

looks great

Posted

does anyone know of someone that can or does anyone wanna make a peni nude retexture itll be so peak if you combine it with peni parker as luna snow or peni parker sitting on mech mod

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