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[mod] Ultimate Animation Pack


Teachers

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Posted (edited)

I, in theory, made an updated version for 1.6 based on @GrimReaper's one, making it compatible with the new version of Rimworld Animations. I repeat: In theory. I didn't test it thoroughly, and there can be broken things. This is just intended as a temporary replacement until an official version releases.

 

One known issue is that Onahole expansion is broken, as they need to update their custom comps on their side. If you put a pawn on an onahole device, it will just freeze and do nothing.

 

EDIT: New version that fixes tamed animals not mating. If you downloaded my other edit, replace it with this one.

 

UAP (RC edit v2).7z

Edited by RurouniCoder
Posted (edited)
3 hours ago, 8Bitpandawarrior said:

Please mate, i don't wanna be that one guy that whines about 1.6, but i'd really appreciate if an update dropped. thanks 🙏

There is one above your post by another user you could use in the meantime.

Edited by Seengignpaipes
spelling, grammar, and clarification.
  • 2 weeks later...
Posted
4 hours ago, DavisHogan said:

Is it safe to put the animations in mid-save game?


I have yet to recieve any reports of it not working on existing saves, but if you also have to update RJW and Rimworld Animations 1.6 then it might break/bug your game

Posted

Thanks for updating! Love your animations.

 

Is there any way to remove custom Interactions from the RJW's have sex menu? If I remove the defs in the InteractionDefs folder would it break?

Posted

 

2 hours ago, Teachers said:


I have yet to recieve any reports of it not working on existing saves, but if you also have to update RJW and Rimworld Animations 1.6 then it might break/bug your game

Gives me these errors, i just installed latest animations and RJW

Screenshot 2025-10-22 001914.png

Posted
17 hours ago, seriosam12 said:

 

Gives me these errors, i just installed latest animations and RJW

Screenshot 2025-10-22 001914.png


Make sure to Delete old RJW, Rimworld Animations 1.6 and UAP. Then download the latest ones for 1.6 in: Rimworld Animations "https://gitgud.io/c0ffeeeeeeee/rimworld-animations/-/tree/master?ref_type=heads", RimJobWorld "https://gitgud.io/Ed86/rjw/-/tree/master?ref_type=heads" and Ultimate Animation Pack "https://gitgud.io/Teacher/UAP/-/tree/1.6?ref_type=heads". If it does NOT work on existing 1.6 save then it's safe to say it breaks existing saves. If you create a new world in dev mode and it works, then it's not "broken" but just not working on existing saves. Following these steps solves most peoples issues because they either have something outdated or replaced current UAP without deleting first.

Posted
18 hours ago, yoyoman69 said:

Thanks for updating! Love your animations.

 

Is there any way to remove custom Interactions from the RJW's have sex menu? If I remove the defs in the InteractionDefs folder would it break?


You would get a bunch of Red Errors at the start because almost all animations are referencing the InteractionDefs, but it shouldn't "break" as in you game crashes or becomes corrupted, it should just not be available as an option anymore.

Posted (edited)

hey i have little bit of a problem that i can't figure out, i installed all new mod update to 6.0 and i did some test it look like it works but there is noe moaning sound, or is that a
[1.6] RJW Animation Framework mod that only do that? i do hear clapping but no moaning,

also i do see some animation not working like do mutale masterbate, but i think that not your mod? maybe my loade order is wrong?
i did do auto sort on the mod list and didn't fix it, any clue what it might be?

Edited by wolf123
Posted
8 hours ago, wolf123 said:

hey i have little bit of a problem that i can't figure out, i installed all new mod update to 6.0 and i did some test it look like it works but there is noe moaning sound, or is that a
[1.6] RJW Animation Framework mod that only do that? i do hear clapping but no moaning,

also i do see some animation not working like do mutale masterbate, but i think that not your mod? maybe my loade order is wrong?
i did do auto sort on the mod list and didn't fix it, any clue what it might be?

Same thing - no moaning sound and some animations are not working

Posted
10 hours ago, Sunny_Jay said:

Same thing - no moaning sound and some animations are not working

okay so am not only one 😅 i try to do some test with mods and placing mod order but still nothing,
guess just have to wait and see what mod author have to say or if somebody else have this problem and know a fix

Posted
On 10/29/2025 at 5:20 AM, wolf123 said:

hey i have little bit of a problem that i can't figure out, i installed all new mod update to 6.0 and i did some test it look like it works but there is noe moaning sound, or is that a
[1.6] RJW Animation Framework mod that only do that? i do hear clapping but no moaning,

also i do see some animation not working like do mutale masterbate, but i think that not your mod? maybe my loade order is wrong?
i did do auto sort on the mod list and didn't fix it, any clue what it might be?

I'm getting the same issue with no moaning sounds in the mod

Posted (edited)
On 10/22/2025 at 8:54 AM, Teachers said:


Make sure to Delete old RJW, Rimworld Animations 1.6 and UAP. Then download the latest ones for 1.6 in: Rimworld Animations "https://gitgud.io/c0ffeeeeeeee/rimworld-animations/-/tree/master?ref_type=heads", RimJobWorld "https://gitgud.io/Ed86/rjw/-/tree/master?ref_type=heads" and Ultimate Animation Pack "https://gitgud.io/Teacher/UAP/-/tree/1.6?ref_type=heads". If it does NOT work on existing 1.6 save then it's safe to say it breaks existing saves. If you create a new world in dev mode and it works, then it's not "broken" but just not working on existing saves. Following these steps solves most peoples issues because they either have something outdated or replaced current UAP without deleting first.

image.jpeg.0244d9e3ce1547b19973570981d861a6.jpegI have aaaall of the updated mods mentioned. I am getting 3000+ xml errors for some reason.

It just unloads all my mods afterwards and I exit game.

 

okay I just had to close rimsort and start using rimpy instead

The game loads all the mods instead of corrupting on boot.

now I have other errors to deal withPlayer.log

 

 

Exception loading def from file BasicFuck.xml: System.ArgumentException: Could not find type named Rimworld_Animations.GroupAnimationContext_RJWSex from node <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"><whitelist><li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /><li Class="Rimworld_Animations.PawnTest_Multi"><tests><li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /><li Class="Rimworld_Animations.PawnTest_Race"><races><li>Wolf_Timber</li><li>Wolf_Arctic</li><li>Warg</li><li>Husky</li><li>LabradorRetriever</li><li MayRequire="Bichang.Kyulen">Ninetailfoxwt</li><li MayRequire="Bichang.Kyulen">Ninetailfox</li></races></li></tests></li></whitelist><priority>1</priority><interactionDefs><li>Sex_Anal</li><li>Sex_Vaginal</li></interactionDefs></li>
Parameter name: node
[Ref DA215605]
  at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <24d25868955f4df08b02c73b55f389fe>:0 
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Rimworld_Animations_GroupAnimationContext(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndReturnDef_Verse_Def(int,int,System.Xml.XmlNode,System.Type)
  at Verse.DirectXmlToObjectNew.DefFromNodeNew (System.Xml.XmlNode node, Verse.LoadableXmlAsset loadingAsset) [0x00142] in <24d25868955f4df08b02c73b55f389fe>:0 
    - PREFIX Dubwise.DubsBadHygiene: Boolean DubsBadHygiene.DubsBadHygieneMod:Prefix(XmlNode node, LoadableXmlAsset loadingAsset, Def& __result)
    - PREFIX SmashPhil.VehicleFramework: Boolean SmashTools.Patching.Patch_XmlParsing:PreProcessAttributesOnDef(Def& __result, XmlNode node)
    - POSTFIX SmashPhil.VehicleFramework: Void SmashTools.Patching.Patch_XmlParsing:ReadCustomAttributesOnDef(XmlNode node)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlToObjectNew.DefFromNodeNew_Patch2 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

 

Edited by NiliniliN
Posted
On 10/29/2025 at 9:20 AM, wolf123 said:

hey i have little bit of a problem that i can't figure out, i installed all new mod update to 6.0 and i did some test it look like it works but there is noe moaning sound, or is that a
[1.6] RJW Animation Framework mod that only do that? i do hear clapping but no moaning,

also i do see some animation not working like do mutale masterbate, but i think that not your mod? maybe my loade order is wrong?
i did do auto sort on the mod list and didn't fix it, any clue what it might be?

 

Nothing is broken.
UAP has never included any moaning sounds — not in version 1.5 or any other version.
If you’re hearing moaning sounds during an animation, they’re not coming from UAP.

Changing your mod order won’t make a difference, because there simply are no moaning sounds in the mod. For some reason, people have recently started claiming otherwise, but UAP has never had them — so I’m not sure why anyone would expect them to suddenly appear now.

If an animation isn’t playing, it’s usually because the act being performed isn’t covered by any animation mod. For example, something like a footjob doesn’t have a corresponding animation in any mod I know of, so the game just defaults to the basic “bump into each other” behavior.

Think of it like this:

 

If there’s no food in the fridge, it doesn’t mean the fridge is broken — it just means the food hasn’t been made or put there.

 

– Well, where’s the food then?


You’re asking why the chef hasn’t cooked every possible meal in existence — that takes time and effort. The chef might not even like pineapple on his pizza.

Posted (edited)
22 hours ago, NiliniliN said:

image.jpeg.0244d9e3ce1547b19973570981d861a6.jpegI have aaaall of the updated mods mentioned. I am getting 3000+ xml errors for some reason.

It just unloads all my mods afterwards and I exit game.

 

okay I just had to close rimsort and start using rimpy instead

The game loads all the mods instead of corrupting on boot.

now I have other errors to deal withPlayer.log

 

 

Exception loading def from file BasicFuck.xml: System.ArgumentException: Could not find type named Rimworld_Animations.GroupAnimationContext_RJWSex from node <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"><whitelist><li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /><li Class="Rimworld_Animations.PawnTest_Multi"><tests><li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /><li Class="Rimworld_Animations.PawnTest_Race"><races><li>Wolf_Timber</li><li>Wolf_Arctic</li><li>Warg</li><li>Husky</li><li>LabradorRetriever</li><li MayRequire="Bichang.Kyulen">Ninetailfoxwt</li><li MayRequire="Bichang.Kyulen">Ninetailfox</li></races></li></tests></li></whitelist><priority>1</priority><interactionDefs><li>Sex_Anal</li><li>Sex_Vaginal</li></interactionDefs></li>
Parameter name: node
[Ref DA215605]
  at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <24d25868955f4df08b02c73b55f389fe>:0 
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Rimworld_Animations_GroupAnimationContext(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndReturnDef_Verse_Def(int,int,System.Xml.XmlNode,System.Type)
  at Verse.DirectXmlToObjectNew.DefFromNodeNew (System.Xml.XmlNode node, Verse.LoadableXmlAsset loadingAsset) [0x00142] in <24d25868955f4df08b02c73b55f389fe>:0 
    - PREFIX Dubwise.DubsBadHygiene: Boolean DubsBadHygiene.DubsBadHygieneMod:Prefix(XmlNode node, LoadableXmlAsset loadingAsset, Def& __result)
    - PREFIX SmashPhil.VehicleFramework: Boolean SmashTools.Patching.Patch_XmlParsing:PreProcessAttributesOnDef(Def& __result, XmlNode node)
    - POSTFIX SmashPhil.VehicleFramework: Void SmashTools.Patching.Patch_XmlParsing:ReadCustomAttributesOnDef(XmlNode node)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlToObjectNew.DefFromNodeNew_Patch2 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

 


The error isn’t from UAP — it’s from Hawk’s Animations. It's complaining about his "BasicFuck" animation.

Edited by Teachers
Posted
On 11/1/2025 at 6:51 AM, Teachers said:


The error isn’t from UAP — it’s from Hawk’s Animations. It's complaining about his "BasicFuck" animation.

Thanks. 

I'd also prefer if you actually typed the answer instead of an LLM thougheverbeit.

I do not mind their usage, but when people opt to let AI do the talking instead of their own human words it's quite offputting.

Posted
23 hours ago, NiliniliN said:

Thanks. 

I'd also prefer if you actually typed the answer instead of an LLM thougheverbeit.

I do not mind their usage, but when people opt to let AI do the talking instead of their own human words it's quite offputting.


yh I just write the answer first but if the sentence structure becomes messed up I drop it and copy paste

Posted

Hey, maybe you can help me. I just used the libidinous loader to download all the animation mods, but it seems like there's like, no animations actually triggering beyond the base animations in the framework itself. Do you know what could be causing it? Thanks.

Posted
On 11/5/2025 at 1:33 PM, kitsune wizard said:

Hey, maybe you can help me. I just used the libidinous loader to download all the animation mods, but it seems like there's like, no animations actually triggering beyond the base animations in the framework itself. Do you know what could be causing it? Thanks.


Without any error report no. Make sure you have the 1.6 filter on when choosing you mods if your on 1.6, and also make sure everything is up to date, even the Libidinous Loader.

Posted

i still have no idea how to start threesome animations 😭😭😭

whenever i try to make the third pawn join in it just ends the animation, and makes the new pair of pawns find a different place to plap in.

Posted
On 11/6/2025 at 6:44 PM, Teachers said:


Without any error report no. Make sure you have the 1.6 filter on when choosing you mods if your on 1.6, and also make sure everything is up to date, even the Libidinous Loader.


Well I don't know how or why but deleting everything and reinstalling it all fixed it this time even though I did that twice before. So, the ole monkey wrench solution eventually worked. 

  • 2 weeks later...
Posted

Hi, the mode doesn't appear to be loading properly, I installed by extracting the ZIP file in the "Mods" folder:
 

image.png.0a064cb79001f5d513a7a49fb1e483ee.png
 

Mod UAP 1.6 did not load any content. Following load folders were used:
  - C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\UAP 1.6
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.LoadedModManager/<>c:<LoadModContent>b__13_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

 

I'm not sure what I did wrong, I'd appreciate your help.

Posted
4 hours ago, silvercoten said:

Hi, the mode doesn't appear to be loading properly, I installed by extracting the ZIP file in the "Mods" folder:
 

image.png.0a064cb79001f5d513a7a49fb1e483ee.png
 

Mod UAP 1.6 did not load any content. Following load folders were used:
  - C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\UAP 1.6
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.LoadedModManager/<>c:<LoadModContent>b__13_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

 

I'm not sure what I did wrong, I'd appreciate your help.

 

It appears you have extracted it incorrectly. You probably used a "Extract here" method and it made a folder with the same name and content inside. Why I reached that conclusion is because the name says "UAP 1.6" and not "UAP" which it would say if extracted properly. Do it like this: Download the zip, open the zip, drag "UAP" folder into your "Mods" folder. Do NOT download the zip to the mods folder, do not do that step WITH the zip folder inside your "Mods" folder. Download the zip somewhere else, open it, drag and drop "UAP" folder into the "Mods" folder and that is it. It should work.

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