bjornk Posted December 15, 2013 Posted December 15, 2013 Been playing FNV for a while now and I'm currently at level 37 and it looks like I'm going to hit the level cap soon, which I assume is 50 with all the DLCs. I haven't even touched any of the DLCs yet, except Honest Hearts. It'll be really boring to play while being stuck on the same level, so I'm looking for a mod that increases the level cap.I've happily used the Community Uncapper by Elys for Skyrim and my first thought was to modify it for FNV, but apparently the source code is written in Object Pascal, which I'm not that familiar with (I may return to it in the future).I've found a mod on Nexus which basically alters the game setting iMaxCharacterLevel. I'm not sure if it'll work but I've installed it. I'm also looking for a mod that allows you to increase your skills beyond 100. The following mods are recommended on the description page of the mod above, but the second one doesn't actually allow you to increase a skill beyond 100 on the level up menu. You have to manually comment out a line in levelup_menu.xml to be able to increase your skills beyond 100. I did that and it seems to work. Boosted Skill Effects LevelUpNoLock (or the version for DarnifiedUI ) Are there any mods or NVSE plugins that you've been using for the purposes above?
myuhinny Posted December 15, 2013 Posted December 15, 2013 I use http://www.nexusmods.com/newvegas/mods/39088/? Two Perks Per Level - Perk Every Level - More Perks by Xodarap777 I know there is a uncapper I have seen it before I think it uncapped it and it goes to 100 or something but the nexus search bar is shit though it doesn't always show what you are searching for even when it's spelled right.
bjornk Posted December 15, 2013 Author Posted December 15, 2013 I've already been using Perk Every Level, with the 50 level cap it would be really dumb not to use it. I know Two Perks Per Level, but that's not actually what I want, you'll still hit the level cap with it.
Kendo 2 Posted December 15, 2013 Posted December 15, 2013 Very easy to do in the GECK. Open the esp you're already using to increase max level. On the tool bar go to the Gameplay dropdown and pick Settings. Find iMaxCharacterLevel and change the value to whatever you want. Click OK, save and play. Changing the settings and adding all the FO3 perks was one of the first things I did for NV. The perks are a little more involved but worth it. I added additional ranks, since my gameplay lasts longer with the level cap increased.
bjornk Posted December 15, 2013 Author Posted December 15, 2013 I've been testing the level cap setting and also the skill caps. Yes, it looks like iMaxCharacterLevel setting alone practically removes the level cap. I set it to 100 for now. And yes, it allows you to pick perks at every level. However, I have a problem with max skill levels and the problem is, if all your skills have reached 100, the game won't give you any more skill points to distribute when you level up. The only solution I could find is to keep one of your skills at a value lower than 100. Only then the game continues to give you skill points, so that you can increase other skills beyond 100. To give you an example, I normally get 16 or 17 skill points to distribute each time I level up, but if all my skills are 100 except, let's say medicine, which is, say 97, I only get 3 points (100-97) and if I use all of them to raise medicine to 100, the next time I level up I don't get any skill points at all. I currently don't know where the game gets the skill points that it gives you when you level up. BTW, the perk "Here and Now" needs to be modified according to your new level cap, as it has a condition that only allows you to pick the perk at levels below 35. I've changed it to 100 as my it's my current max level.
Kendo 2 Posted December 15, 2013 Posted December 15, 2013 Allocated skill points MIGHT be one of those effects hardwired to the game itself. Or it could be one of the numerous scripts where the name has no realtion to what it does. I know for a fact multiple bonuses the skills from chems, magazines, and armor max out at 100 during gameplay. Skills at 100+ simply may not be an option if it involves code.
bjornk Posted December 15, 2013 Author Posted December 15, 2013 Allocated skill points MIGHT be one of those effects hardwired to the game itself. This is probably the case, as calculating the skill points involves characters INT value, as well as some other perks like Educated etc. I just tried raising my melee weapons skill up to 200 while keeping medicine at 60 and all the others at 100. It seems to work, but both the level up menu and Pipboy display the melee weapons skill as 100, even when it's over 100. Also it looks like there's no limit on skill points you get at each level-up, as long as you keep one of your skills below 100. All the other skills may go up to whatever you set the max value in levelup_menu.xml.
bjornk Posted December 15, 2013 Author Posted December 15, 2013 I've just noticed something strange. I have a "Big Guns" skill which is 14, but the game doesn't show it anywhere. It's probably unused, perhaps they turned "Small Guns" into "Guns" and "Big Guns" is a leftover from FO3?
bjornk Posted December 16, 2013 Author Posted December 16, 2013 Well, it looks like, simply modifying the iMaxCharacterLevel value with an ESP isn't a reliable solution. The game either ignores it or, which is more likely, something, perhaps a DLC overrides the value, since it goes back to 50, even though my ESP sets it to 200. So I've created a quest and added a script to it, which basically updates the iMaxCharacterLevel value each time you level up. Without further ado here's the ESP and what it does. It sets the iMaxCharacterLevel value to 200 (will be removed as it doesn't seem to work) It adds a quest called RaiseMaxLevel which sets the iMaxCharacterLevel value to 200 each time you level up, up until you reach level 200. After that it raises the level cap by one each time you level up, which practically removes the level cap altogether. Here's the script... scn RaiseMaxLevelScript short iNewMaxLevel Begin MenuMode 1027 if Player.GetLevel < 200 SetNumericGameSetting iMaxCharacterLevel 200 else Set iNewMaxLevel to (Player.GetLevel + 1) SetNumericGameSetting iMaxCharacterLevel iNewMaxLevel Endif End The ESP also modifies the perk Here and Now in order to let you use it up until level 200. You won't be able to pick it after that. I have only tested the ESP by using console commands (player.setlevel and player.advlevel) and it seems to work.
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