Jump to content

Ys X: Nordics (NISA)


amorrow28

Recommended Posts

Posted
43 minutes ago, DistinctVariable said:

Having played more with the moreskin mods I posted I really didn't like the shorts/legs for the default or pirate princess outfits in a lot of cutscenes so I'm redoing them, this time with properly positioned and weighted vertices where the legs meet the shorts. The default one's about as good as I can make it atm and It's a drastic improvement to the previous one, with no ugly shelving on the shorts mesh, better UV's and less clipping:

 

karja_default_moreskin.rar 1.63 MB · 1 download

 

  Hide contents

YsXModDef3.png.ff881c738178d1b28d1d4d4dd64791a2.png

 

Make the shorts super tiny like panties plz. :v

Posted (edited)
On 11/7/2024 at 11:39 AM, Layle4123 said:

Off topic will there ever be a nude mods for Ys: Memories of Celceta


I doubt it. It is possible but the technical challenges are not trivial.

 

EDIT: Maybe I should learn to stop doubting myself.  Mod is here.

Edited by amorrow28
Posted
18 hours ago, vilarmor said:

 

Just like me they'd love a fully nude mod of Karka with her haircut from the Pirate Princess outfit 

🙌

Posted
On 11/7/2024 at 2:31 PM, DistinctVariable said:

Having played more with the moreskin mods I posted I really didn't like the shorts/legs for the default or pirate princess outfits in a lot of cutscenes so I'm redoing them, this time with properly positioned and weighted vertices where the legs meet the shorts. The default one's about as good as I can make it atm and It's a drastic improvement to the previous one, with no ugly shelving on the shorts mesh, better UV's and less clipping:

 

karja_default_moreskin.rar 1.63 MB · 45 downloads

 

  Reveal hidden contents

YsXModDef3.png.ff881c738178d1b28d1d4d4dd64791a2.png

 


More skin for the Azure version and maybe heroic captain outfit

Posted (edited)

So I've updated the pirate princess moreskin in the same way as the default one:

karja_pprincess_moreskin.rar

 

Also finished a heroic captain one too (another DLC outfit with jmedia's nude mesh underneath for cleavage):

karja_captain_moreskin.rar

 

Spoiler

YsXModPP3.png.9916be812e4e8393b33e7efff0224a23.pngYsXModCaptain1.png.142adb4bca2b1a13c18c551cc697523e.png

 

3 hours ago, Layle4123 said:


More skin for the Azure version and maybe heroic captain outfit

 

Is the Azure a variation of the default outfit? I don't have it unlocked in game to test it yet but I saw what looked like a blue duplicate of the default in the files. I'll try applying the meshes/texture from the default outfit to it as a quick attempt.

 

Here's the file if anyone wants to try it: karja_alt_moreskin.rar

I haven't seen it in game yet but I'm hopeful it'll work. Does anyone know what the outfit's called in the item list so I can unlock it and check with amorrow's table?

Edited by DistinctVariable
Posted (edited)

karja_bunnygirl_outfit.png.30da6d4843d7831bc1a0e10fc7fb62a8.png

 

Karja in the bunnygirl outfit from Kai no Kiseki!  It comes in two colors, blue and red.  Thank you to the legendary @lakovic for the nude body that I used to fit the costume on, as always.  Disclaimer: Obviously I do not own and do not claim ownership of any of the assets used in the making of this mod.

 

UPLOAD REPLACED 11/11/24 - See Changelog Below

 

Ys X Nordics:

 

karja_bunnygirl_outfit_v1.1.7z

 

Ys X Proud Nordics:

 

YsXproud_karja_bunnygirl_outfit.7z

 

To use the mod, just copy contents of the dlc folder and the mods folder into your Ys X's folder's dlc and mods folders, and then make custom tables as usual.  The costume can be unlocked from the DLC tab of the item menu.  All the costumes can also be purchased from either Holger or Ezer.

 

NOTE: Starting with Ys X (which uses the Trails through Daybreak game engine), Falcom no longer has a modular DLC system, so without making your own custom tables, you can only use one DLC P3A at a time!  Please see here how to combine the tables of 2 or more DLCs using the .kurodlc.json file included in this mod.  It is an intimidating process at first, but will become very easy once you do it once or twice.

 

Q&A:

  Hide contents

Q:  Will this be ported to the CLE release?

A:  Unfortunately this cannot be ported to the CLE release, because the CLE release does not support new materials in the MDL v4 format.

 

Q: Can I request some variant, or some change, or some fix, or something?

A: I will not respond, but maybe someone else will.  I actually recommend you learn to mod, here are my tutorials!

 

Q: Can I modify this and post it here?

A: You can do anything you want.  I do not own these assets, Falcom does.

 

Changelog:

Spoiler

v1.1

  • Hair repair, restoring original custom tangent vectors

 

v1.0

  • Initial release

 

My other Ys X mods:  YS X Revealing ModDOA costumes - CS4 VOFAN costume

 

Enjoy!

Edited by amorrow28
Posted
On 11/6/2024 at 11:33 PM, amorrow28 said:

 

Very nice work!

 

If you would like to use "Innocence" underwear set for multiple characters, then you may be interested in different colors.

 

Innocence Colors.7z 10.4 MB · 46 downloads

 

(For anybody, this is available to use for my DOA Mod as well.  Replace innocence.dds with the color of your choice.  I did not make these; they came with the DOA costume.

Where do I put the dds file? There are no dds files in any mods I've gotten here, nor do I have an "innocence.dds".

Posted
1 hour ago, _QED said:

 

image.png.a16234c445057784959e94ff875f2749.png

@amorrow28 -sama のMODにホットパンツを装備させただけのものです。

元のMODの出来は文句なく本当に素晴らしいのですが、私の性的嗜好によりホットパンツを装備させました😅

 

@amorrow28 -sama のYsX_revealing_mod.7z を流用させて頂いてます。ysx_revealing_outfits.7z

Can this be added as extra dlc? I would like to use this and amorrow28's mod at the same time

Posted
2 hours ago, sodamouse said:

This desperately needs improved jiggle physics :D

https://streamable.com/dgw9gm

https://streamable.com/pkz8aj

I added jiggle physics to all mods I downloaded myself. It's a simple text editing. using information here and on Nexusmod Lynnemie's Enhanced physics mod page.
This is my final value after I experimented with it and I think this is my best one, it's less jiggling comparing to Lynnemie's modification but it's more natural.

It's hard to get right because even when you are just walking the physics is too strong it changes the shape of whole breast like, they're pushed by the wind, and there is clipping too but if you make it less intense then it's not jiggle as much.

Spoiler

                    "node": "LeftBreast",
                    "damping": 0.10000000149011612,
                    "damping_min": 0.10000000149011612,
                    "damping_max": 0.10000000149011612,
                    "damping_velocity_ratio": 1,
                    "resilience": 1,
                    "gravity": -0.98000001907348633,
                    "wind_influence": 1,
                    "collision_radius": 0,
                    "rotation_limit": 3.1415927410125732,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": false,
                    "is_disable": false,
                    "freeze_axis": 0
                },
                {
                    "node": "LeftBreast_Top",
                    "damping": 0.50000001192092896,
                    "damping_min": 0.20000000149011612,
                    "damping_max": 0.35,
                    "damping_velocity_ratio": 0.30000000149011612,
                    "resilience": 3,
                    "gravity": 0,
                    "wind_influence": 0,
                    "collision_radius": 0,
                    "rotation_limit": 0.2617993950843811,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": true,
                    "is_disable": false,
                    "freeze_axis": 0
                }
            ],
            "ignore_collision": false,
            "SpecificCollider": [],
            "NeighborBones": []
        },
        {
            "Joint": [
                {
                    "node": "RightBreast",
                    "damping": 0.10000000149011612,
                    "damping_min": 0.10000000149011612,
                    "damping_max": 0.10000000149011612,
                    "damping_velocity_ratio": 1,
                    "resilience": 1,
                    "gravity": -0.98000001907348633,
                    "wind_influence": 1,
                    "collision_radius": 0,
                    "rotation_limit": 3.1415927410125732,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": false,
                    "is_disable": false,
                    "freeze_axis": 0
                },
                {
                    "node": "RightBreast_Top",
                    "damping": 0.50000001192092896,
                    "damping_min": 0.20000000149011612,
                    "damping_max": 0.35,
                    "damping_velocity_ratio": 0.30000000149011612,
                    "resilience": 3,
                    "gravity": 0,
                    "wind_influence": 0,
                    "collision_radius": 0,
                    "rotation_limit": 0.2617993950843811,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": true,
                    "is_disable": false,
                    "freeze_axis": 0
 

Posted
Just now, Chariothe said:

https://streamable.com/dgw9gm

https://streamable.com/pkz8aj

I added jiggle physics to all mods I downloaded myself. It's a simple text editing. using information here and on Nexusmod Lynnemie's Enhanced physics mod page.
This is my final value after I experimented with it and I think this is my best one, it's less jiggling comparing to Lynnemie's modification but it's more natural.

It's hard to get right because even when you are just walking the physics is too strong it changes the shape of whole breast like, they're pushed by the wind, and there is clipping too but if you make it less intense then it's not jiggle as much.

  Reveal hidden contents

                    "node": "LeftBreast",
                    "damping": 0.10000000149011612,
                    "damping_min": 0.10000000149011612,
                    "damping_max": 0.10000000149011612,
                    "damping_velocity_ratio": 1,
                    "resilience": 1,
                    "gravity": -0.98000001907348633,
                    "wind_influence": 1,
                    "collision_radius": 0,
                    "rotation_limit": 3.1415927410125732,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": false,
                    "is_disable": false,
                    "freeze_axis": 0
                },
                {
                    "node": "LeftBreast_Top",
                    "damping": 0.50000001192092896,
                    "damping_min": 0.20000000149011612,
                    "damping_max": 0.35,
                    "damping_velocity_ratio": 0.30000000149011612,
                    "resilience": 3,
                    "gravity": 0,
                    "wind_influence": 0,
                    "collision_radius": 0,
                    "rotation_limit": 0.2617993950843811,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": true,
                    "is_disable": false,
                    "freeze_axis": 0
                }
            ],
            "ignore_collision": false,
            "SpecificCollider": [],
            "NeighborBones": []
        },
        {
            "Joint": [
                {
                    "node": "RightBreast",
                    "damping": 0.10000000149011612,
                    "damping_min": 0.10000000149011612,
                    "damping_max": 0.10000000149011612,
                    "damping_velocity_ratio": 1,
                    "resilience": 1,
                    "gravity": -0.98000001907348633,
                    "wind_influence": 1,
                    "collision_radius": 0,
                    "rotation_limit": 3.1415927410125732,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": false,
                    "is_disable": false,
                    "freeze_axis": 0
                },
                {
                    "node": "RightBreast_Top",
                    "damping": 0.50000001192092896,
                    "damping_min": 0.20000000149011612,
                    "damping_max": 0.35,
                    "damping_velocity_ratio": 0.30000000149011612,
                    "resilience": 3,
                    "gravity": 0,
                    "wind_influence": 0,
                    "collision_radius": 0,
                    "rotation_limit": 0.2617993950843811,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": true,
                    "is_disable": false,
                    "freeze_axis": 0
 

Bless

Posted

rosa_comp.png.d951ab3ade1a3764b6c5b7aa9b08884a.png

 

I've updated the original Ys X mod (download here)!  It has taken me a while to figure out how to fix this problem, it has been in all the costumes / characters in the original mod, including all NPCs.  Usually it was not very noticeable, but there was a scene near the end of Act 4 where crazy polygons were flying out of the characters.  That scene works perfectly now.

 

Bonus epic screenshots of the fix, with obvious serious spoilers, do not click if you have not finished Act 4:

 

Spoiler

2024-11-1022_36_30-YsX_Nordics.thumb.png.023e66705dd7629cb39e8036a797a1ca.png

 

Spoiler

2024-11-1022_36_52-YsX_Nordics.thumb.png.4a6d1934b610ccc616dcc6d4dcdc5544.png

 

I also noticed that I forgot to restore the original custom tangent vectors of Karja's hair in the bunnysuit mod, so her hair looked like a wreck (see image below).  That is also fixed, and the upload replaced.  Grab the upload here.

 

bunnyhair.png.e0c921b0450d9274fd7b07b72a9fab61.png

Posted
On 10/30/2024 at 5:59 PM, amorrow28 said:

karja_doa_collection.png.71faab85d8df2f29cd862f753afa455d.png

 

Karja is trying some DOA cosplay!  Four new outfits, as you can see above (actually 5, since the sling bikini has two color variants).  Thank you to the legendary @lakovic for the nude bodies that I used to fit the costume on, as always.  Disclaimer: Obviously I do not own and do not claim ownership of any of the assets used in the making of this mod.

 

karja_doa_collection.7z 11.54 MB · 428 downloads

 

To use the mod, just copy contents of the dlc folder and the mods folder into your Ys X's folder's dlc and mods folders, and then make custom tables as usual.  The costume can be unlocked from the DLC tab of the item menu.  All the costumes can also be purchased from either Holger or Ezer.

 

NOTE: Starting with Ys X (which uses the Trails through Daybreak game engine), Falcom no longer has a modular DLC system, so without making your own custom tables, you can only use one DLC P3A at a time!  Please see here how to combine the tables of 2 or more DLCs using the .kurodlc.json file included in this mod.  It is an intimidating process at first, but will become very easy once you do it once or twice.

 

Q&A:

  Reveal hidden contents

Q:  Will this be ported to the CLE release?

A:  Unfortunately this cannot be ported to the CLE release, because the CLE release does not support new materials in the MDL v4 format.

 

Q:  This is not a pirate or Norse themed mod, is it?  Is this a lazy mod, since you just ported your Daybreak mod?  How can there be jean shorts in the Balta sea?  Why isn't she wearing high heels?  etc etc?

A:  I don't care.  Have fun!

 

Enjoy!


Karja's Casual look can you possibly put sandels or somthing on her feet and Physic if [ossible but I'm mor conserned about the feet.

Posted
1 hour ago, amorrow28 said:

rosa_comp.png.d951ab3ade1a3764b6c5b7aa9b08884a.png

 

I've updated the original Ys X mod (download here)!  It has taken me a while to figure out how to fix this problem, it has been in all the costumes / characters in the original mod, including all NPCs.  Usually it was not very noticeable, but there was a scene near the end of Act 4 where crazy polygons were flying out of the characters.  That scene works perfectly now.

 

Bonus epic screenshots of the fix, with obvious serious spoilers, do not click if you have not finished Act 4:

 

  Reveal hidden contents

2024-11-1022_36_30-YsX_Nordics.thumb.png.023e66705dd7629cb39e8036a797a1ca.png

 

  Reveal hidden contents

2024-11-1022_36_52-YsX_Nordics.thumb.png.4a6d1934b610ccc616dcc6d4dcdc5544.png

 

I also noticed that I forgot to restore the original custom tangent vectors of Karja's hair in the bunnysuit mod, so her hair looked like a wreck (see image below).  That is also fixed, and the upload replaced.  Grab the upload here.

 

bunnyhair.png.e0c921b0450d9274fd7b07b72a9fab61.png


This is just my opinion but the NPC pu**y could use some work

Posted
23 minutes ago, _QED said:

image.png.ed0de2220503508caf920fadb327d89b.png

 

ミニスカート・パンチらが大好きなのですが作成に難航しておりまして、weight調整の参考にするべくカージャの「ヒロイック・キャプテン」をミニワンピース風に改変しました。

アクションを起こすと「パンチら」ではなく「パンモロ」になってしまうのですが😅 色々実験的作品なので、これでヨシとしています。

本来付属させるとこを推奨されるファイルについては、その作成方法についてチュートリアルを読んでも理解出来ていなので p3a ファイルのみです。 ysx_chirarizm.7z

(理解が出来れば追加したいと思っています)

 

@amorrow28 -sama のmod 及び MarcusKaos11-sam のMODのテクスチャの一部を流用しております。

 

追記:他のコメントやDMに対する返信は後で行います。(ちょっと取り込んでいるので・・・🙇)

This is the best! Thank you _QED!

Posted (edited)

Hey @amorrow28 theres a mod on nexus named "kajia huanye" that uses the catsuit outfit from daybreak (dunno if i can post the link here).

It doesnt have a kurodlc json file though. Would you be able to provide one like you did with the battle dress mod?

 

Edited by tigers
Posted (edited)
6 hours ago, tigers said:

Hey @amorrow28 theres a mod on nexus named "kajia huanye" that uses the catsuit outfit from daybreak (dunno if i can post the link here).

It doesnt have a kurodlc json file though. Would you be able to provide one like you did with the battle dress mod?

 

 

Anybody can make their own .kurodlc.json files if the mod creator is not kind enough to do so!

 

Instructions:

Download kuro_dlc_tools from here.  The first time you use the toolset, be sure to run install_python_modules.bat to install necessary python modules.

 

Put script.p3a (from Ys X) and your mod .p3a in a folder with the python scripts.  If you are modding Trails through Daybreak, the file you want is script_en.p3a for English, script.p3a for Japanese.

 

Run kurodlc_extract_original_tbls.py.  If you are using a multilanguage .p3a (like Ys X), it will ask you which language you want for each file.

 

Spoiler

2024-11-1413_48_25-Newfolder-FileExplorer.png.dc496e10f6dfb02ee00fdea0f6ad56e6.png

 

Next, extract all the files from your mod by dragging its .p3a file onto p3a_extract.py.

 

Spoiler

2024-11-1413_48_56-Newfolder-FileExplorer.png.3e84ffb9c8aef1f1e00885072776777f.png

 

In the <mod name>/table_en/ folder, copy the tables back into your working directory.

 

Spoiler

2024-11-1413_50_04-table_eng-FileExplorer.png.6d1885cef8d032e6fd00b07c91ac277d.png

 

With both the .tbl and .tbl original files now in the same directory, run kurodlc_make_json_from_tbls.py.  It will ask you for a JSON name.  Name it whatever you like.

You should now have a .kurodlc.json file to use!

 

Spoiler

2024-11-1413_50_29-Newfolder-FileExplorer.png.5bff0ece65100daf389169d91ad27556.png

 

NOTE:  If you unpack a mod .p3a file and you do not find any table folders - then it is not a DLC mod.  Instead it probably replaces an existing costume.  You can turn it into a DLC mod by giving the .mdl a unique name that does not exist in the game, and generating your own tables.  See instructions here.

Edited by amorrow28
Posted (edited)
53 minutes ago, _QED said:

image.png.d4a70286bbd9a01122dcfb68b70d5291.png

 

フェリアの下半身がゴテゴテしているのでスッキリさせました。

ただテストがあまり出来ていません、甲板で話すくらいです😅

ストーリーがあまり進んでないからかもしれませんが、プレイアブルキャラクターではないのかな?

プレイアブルでなければテクスチャが破綻する可能性は低いかな?と思ってます。ysx_revealing_outfits_v120.7z

@amorrow28 -sama のMODを流用させて頂いてます

what characters do this modpack have? Only one girl? Then why is it so big? 24mb

Edited by tigers
Posted

karja_azure.png.9d8166ded203215743317a2e47560abf.png

 

Another update to my mod.  There were a lot of problems with the tangent vectors in v1.1 of my mod, which I have fixed.  In particular, ???? looked awful, but I literally had not seen her in the game until now since she shows up so late.

 

I've also added Karja's Azure-Black Fighter Garb, which is just a re-skin of her default outfit, but I like it a lot (and it was very easy to port my mod over since it is a re-skin).  I also added Momina, because moms are hot.

 

Grab the update here!

Posted
10 hours ago, _QED said:

 

 

フェリアの下半身がゴテゴテしているのでスッキリさせました。

ただテストがあまり出来ていません、甲板で話すくらいです😅

ストーリーがあまり進んでないからかもしれませんが、プレイアブルキャラクターではないのかな?

プレイアブルでなければテクスチャが破綻する可能性は低いかな?と思ってます。

@amorrow28 -sama のMODを流用させて頂いてます

I it possble to seperate each file too there own

Posted
33 minutes ago, _QED said:

イメージ.png.66d10e6769bf5b4900737aa7ee12a30f.png

NPCのチラリズムMODのパックです。

ロザリンド、フェリア、ミラベルの3キャラクターのコスチュームの露出度をアップしました。

ダウンロードファイルysx_npc_chirarizm.7z

明日28-様のMODを流用させていただいております。

MODの導入方法を教えてもらってもよろしいでしょうか?

Posted
1 hour ago, _QED said:

ダウンロードしたファイルを解凍して出来た p3a ファイルを「~\Ys X Nordics\mods」フォルダに配置すれば適用されます。(mods ファルダが無い場合は作成してください)

他のMODとの併用方法は@amorrow28 様の過去の投稿を参照してください。

(私の環境では python スクリプトがコマンドラインからでも上手く動かないので上手に説明できないのです)

ありがとうございます。

重ねての質問ですみませんが他のMODと併用するならというところが難しいのですが

1キャラ(1衣装)に1つのMODならフォルダに入れるだけでいいですか?

別衣装、別キャラであっても1つ以上MODを入れるならだめなんでしょうか

 

素人質問で大変恐縮ですがお答えいただければ幸いです

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...