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Ys X: Nordics (NISA)


amorrow28

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Posted (edited)
43 minutes ago, amorrow28 said:

 

I just realized that I made these mods with MDL v4 for whatever reason.  Try downgrading the mdl to v1.  (edit mdl_version.json inside the c0311 folder and change the 4 to a 1 before importing)

It works! That was the issue, it was MDL v4. Putting it to 1 fixed it.

 

Can't thank you enough. This has been a great learning experience.

 

Proof below, also included the edited stuff along with its requirements, all I changed was the one outfit to my liking. For anyone else that wants it without any extra work. Though they'll still have to combine their tables if they have other DLC mods, json goes in the folder to combine tables, dlc id file goes in dlc folder, etc. as usual.

 

Spoiler

Screenshot(19).png.dfc54bdeee45f254a917f06763849d5d.png

 

karjadoacollectionedit.zip

Edited by bob143
  • 2 weeks later...
  • 1 month later...
Posted
On 12/6/2024 at 11:38 AM, _QED said:

 

[ysx]カージャ ボトルドレス チラリズム 改(Karja Battle Dress Chirarizm Kai)

image.thumb.png.57bb9c3c0a086c804f5b45f2a6c0bdae.png

指摘された通りにスカートの背面を修正しました。しかし今の私の技術では個人的には納得できる品質にはなりませんでした😥

自分でプレイするモデルとしてビキニパンツを移植したものを作りました。このモデルで自分が納得できるスカートを穿いたモデルは現状の私には無理かなと思います😭

 amorrow28-samaのMODを流用させて頂いております。 I am utilizing the MOD created by amorrow-sama.

 

ダウンロード先 https://ux.getuploader.com/_QED/download/75

ファイル名 : カージャ ボトルドレス チラリズム 改 甲型 Karja Battle Dress Chirarizm Kai S-Type  ->battledresschirarizmk_s

                 カージャ ボトルドレス チラリズム 改 乙型 Karja Battle Dress Chirarizm Kai B-Type  ->battledresschirarizmk_b

 

参考させて頂いたチュートリアル : https://github.com/eArmada8/kuro_mdl_tool/wiki

「.kurodlc.json」ファイルを同梱しております。他のMODとの併用方法 https://www.loverslab.com/topic/239670-ys-x-nordics-nisa/#findComment-6854381

 

Special Thanks to @amorrow28

Hi @_QED ファイルのパスワードを送っていただけますか?あなたの作品が大好きです。<3

  • 4 weeks later...
Posted
On 11/12/2024 at 12:26 AM, Layle4123 said:


Karja's Casual look can you possibly put sandels or somthing on her feet and Physic if [ossible but I'm mor conserned about the feet.

Hello, I've installed the mod and it works but now my in game skills are gone, if I delete the mod the skills work again, any idea how to fix this? Thank you

Posted (edited)
1 hour ago, tanoken said:

I’d like to ask you for your help

 

Im trying the tutorial about manipulating skelton https://github.com/eArmada8/kuro_mdl_tool/wiki/Manipulating-the-skeleton

 

First, import glb, (.vb + .ib) to blender

Next, do weight painting, and export glb.

 

After that, I have an error below picture when I run kuro_gltf_to_meshes.py.

 

My progress 

 

2025-08-13 203834.png

 

You have a mesh without an assigned material.  Be sure to assign materials before export if you want to use v1.6.0.  Try kuro mdl tools v1.5.13 for now, and I'll fix that bug when I have some time.  (NOTE you will still have to assign materials to make the .MDL, no matter what version you are using.)

Edited by amorrow28
Posted
On 8/13/2025 at 10:36 PM, amorrow28 said:

 

You have a mesh without an assigned material.  Be sure to assign materials before export if you want to use v1.6.0.  Try kuro mdl tools v1.5.13 for now, and I'll fix that bug when I have some time.  (NOTE you will still have to assign materials to make the .MDL, no matter what version you are using.)

 

thanks ! amorrow28-san . after assigning material, I could export with v1.6.0.

 

I made blender script which assign materials automatically. Feel flee to use .

AssignMaterial.txt

Posted
21 hours ago, tanoken said:

 

thanks ! amorrow28-san . after assigning material, I could export with v1.6.0.

 

I made blender script which assign materials automatically. Feel flee to use .

AssignMaterial.txt 1.69 kB · 3 downloads

 

I'm glad you have it sorted out.  I updated the tool to v1.6.1 so that the script will no longer crash if there is no material assigned, download is here.  (I actually fixed it 3 days ago but I did not have time to test the fix until now, so it just sat on github until I had time to make sure I did not break anything else...)  Please note that while the script will no longer crash, all meshes must have materials assigned or the import script will refuse to make the mdl file (because it is impossible to rebuild the mdl without valid material assignments, except for collision meshes).

Posted
22 hours ago, amorrow28 said:


你试过原版的 CLE 模型吗? 这里。别用表格,自己生成吧。我不知道它能不能用。

it actually works,thanks for your help

  • 2 weeks later...
Posted
On 11/1/2024 at 7:39 PM, amorrow28 said:

 

Here is my Ys X revealing mod / nude mod for Nintendo Switch!  THIS IS NOT THE PC VERSION.  PC NISA here and PC CLE here.  Thank you to @Dragonjin for testing and reporting, as I do not have a switch to test these mods.

 

NISA Version:  (English and French language only)

 

SwitchNX_NISA_YsX_revealing_mod_beta1.7z 8.92 MB · 214 downloads

 

CLE / FALCOM / GENERIC Version:  (Japanese, Traditional Chinese, Korean, generic all language support via table maker)

 

SwitchNX_CLE_YsX_revealing_mod_beta1.7z 16.23 MB · 193 downloads

 

The NISA version is drag and drop, and should just work.  Just overwrite your game files.

 

For Asian languages, there are separate releases for all the languages.  My solution is to have everyone make their own tables.  I know this is annoying but it is very easy.  Copy the two files in the "IMPORTANT - SEE README - tables files" folder into your "table" folder, and run kurodlc_make_tbls.exe.  Then you are done.  Your t_costume.tbl, t_dlc.tbl, t_item.tbl, t_recipe.tbl and t_shop.tbl will be replaced with new ones (and the originals are backed up as .tbl.original files).  - If this does not work, it is likely because the files were not dumped correctly (or are missing entirely - you need the original files).

 

Note:  I could not figure out how to make DLC keys.  Just buy the nude costume from Holger or Ezer (or replace c0010.mdl with c0310.mdl, which will replace the default costume with the nude one).

 

Hi. Thanks for sharing this. I have a cfw switch, so I read the instructions of the SwitchNX_Nisa file, but I'm not really sure about the right way to put these mods. Other games with mods use this route: atmosphere\contents\TITLEID\romfs\Content\Paks\~mods. Can you help me, please?

Posted
33 minutes ago, VITA135 said:

 

Hi. Thanks for sharing this. I have a cfw switch, so I read the instructions of the SwitchNX_Nisa file, but I'm not really sure about the right way to put these mods. Other games with mods use this route: atmosphere\contents\TITLEID\romfs\Content\Paks\~mods. Can you help me, please?

 

I am sorry but I do not have a modded switch and I actually do not know how to use the switch mods at all.  I just made the files, and other modders tested and verified them to work.  Perhaps someone else can answer this question!

  • 1 month later...
  • 2 weeks later...
  • 1 month later...
Posted
On 11/11/2024 at 2:47 AM, sodamouse said:

Bless

 

On 11/11/2024 at 2:46 AM, Chariothe said:

https://streamable.com/dgw9gm

https://streamable.com/pkz8aj

I added jiggle physics to all mods I downloaded myself. It's a simple text editing. using information here and on Nexusmod Lynnemie's Enhanced physics mod page.
This is my final value after I experimented with it and I think this is my best one, it's less jiggling comparing to Lynnemie's modification but it's more natural.

It's hard to get right because even when you are just walking the physics is too strong it changes the shape of whole breast like, they're pushed by the wind, and there is clipping too but if you make it less intense then it's not jiggle as much.

  Hide contents

                    "node": "LeftBreast",
                    "damping": 0.10000000149011612,
                    "damping_min": 0.10000000149011612,
                    "damping_max": 0.10000000149011612,
                    "damping_velocity_ratio": 1,
                    "resilience": 1,
                    "gravity": -0.98000001907348633,
                    "wind_influence": 1,
                    "collision_radius": 0,
                    "rotation_limit": 3.1415927410125732,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": false,
                    "is_disable": false,
                    "freeze_axis": 0
                },
                {
                    "node": "LeftBreast_Top",
                    "damping": 0.50000001192092896,
                    "damping_min": 0.20000000149011612,
                    "damping_max": 0.35,
                    "damping_velocity_ratio": 0.30000000149011612,
                    "resilience": 3,
                    "gravity": 0,
                    "wind_influence": 0,
                    "collision_radius": 0,
                    "rotation_limit": 0.2617993950843811,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": true,
                    "is_disable": false,
                    "freeze_axis": 0
                }
            ],
            "ignore_collision": false,
            "SpecificCollider": [],
            "NeighborBones": []
        },
        {
            "Joint": [
                {
                    "node": "RightBreast",
                    "damping": 0.10000000149011612,
                    "damping_min": 0.10000000149011612,
                    "damping_max": 0.10000000149011612,
                    "damping_velocity_ratio": 1,
                    "resilience": 1,
                    "gravity": -0.98000001907348633,
                    "wind_influence": 1,
                    "collision_radius": 0,
                    "rotation_limit": 3.1415927410125732,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": false,
                    "is_disable": false,
                    "freeze_axis": 0
                },
                {
                    "node": "RightBreast_Top",
                    "damping": 0.50000001192092896,
                    "damping_min": 0.20000000149011612,
                    "damping_max": 0.35,
                    "damping_velocity_ratio": 0.30000000149011612,
                    "resilience": 3,
                    "gravity": 0,
                    "wind_influence": 0,
                    "collision_radius": 0,
                    "rotation_limit": 0.2617993950843811,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": true,
                    "is_disable": false,
                    "freeze_axis": 0
 

It is possible to do this on the switch version? 

Posted
On 11/7/2024 at 4:31 PM, DistinctVariable said:

Having played more with the moreskin mods I posted I really didn't like the shorts/legs for the default or pirate princess outfits in a lot of cutscenes so I'm redoing them, this time with properly positioned and weighted vertices where the legs meet the shorts. The default one's about as good as I can make it atm and It's a drastic improvement to the previous one, with no ugly shelving on the shorts mesh, better UV's and less clipping:

 

karja_default_moreskin.rar 1.63 MB · 245 downloads

 

  Hide contents

YsXModDef3.png.ff881c738178d1b28d1d4d4dd64791a2.png

 

is there anyway we can get this ported to the switch?  or can you provide the mdl and mi file for it so we can swap directly? 

  • 2 months later...
Posted (edited)
11 hours ago, AyakaAya said:

New game is out. Do you guys know if any of these mods work on it?

I think they do, I'm using the mod that makes skin look like it does in kuro to kisekei and I can confirm that it works, no idea about outfit mods though, Ill check here in a minute.

 

EDIT: Yeah, they work too. Looks like mods don't need to be updated. YAY

Edited by FaxTM
Posted
11 hours ago, AyakaAya said:

New game is out. Do you guys know if any of these mods work on it?

Im using a nude karja mod and semi nude npc mod found here they work just fine not sure if i am allowed to share them here if so I can post them

Posted (edited)
17 minutes ago, HenVN said:

Does anyone know how to get the Karja Battle Dress Chirarizm mod to work on Ys X Proud Nordics?

Should work the exact same as the original, if you don't know how to do that, there's instruction on the first post of the first page.

Edited by FaxTM

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