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Ys X: Nordics (NISA)


amorrow28

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Posted
1 hour ago, amorrow28 said:


All three textures failed? DXT1, DXT5 and BC7?? I think I need to give up and quit. I need someone who is experienced in creating switch mods, unfortunately.

I just want you know that the file you provided to download is not as you discribed in your quote.It is the same as yestoday,includinding time stamps,So,is there any chance that is not the one you want test?

Posted (edited)
1 hour ago, Lastsatai said:

I copied the "breast" notes into the .mi file of the default. If I use the morereveal mod made by DistinctVariable I get garbage:

  Reveal hidden contents

garbage.jpg

 

Then I tried to alter the original default outfit and I get flat breasts with physics:

  Reveal hidden contents

flat.jpg

 

The dlc outfits with physics from the modder at Nexus don't have these problems:

  Reveal hidden contents

raven-physics.jpg

 

What did I miss?

 

 

I'm that modder you're referring to ;)  All I did was set the gravity to 0 because the same thing was happening to me.

 

Example here:

 

                    "node": "LeftBreast",
                    "damping": 0.30000001192092896,
                    "damping_min": 0.10000000149011612,
                    "damping_max": 0.25,
                    "damping_velocity_ratio": 0.10000000149011612,
                    "resilience": 1.5,
                    "gravity": 0,
                    "wind_influence": 0,
                    "collision_radius": 0,
                    "rotation_limit": 0.2617993950843811,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": true,
                    "is_disable": false,
                    "freeze_axis": 0
                },
                {
                    "node": "LeftBreastCloth",
                    "damping": 0.30000001192092896,
                    "damping_min": 0.10000000149011612,
                    "damping_max": 0.25,
                    "damping_velocity_ratio": 0.10000000149011612,
                    "resilience": 1.5,
                    "gravity": 0,
                    "wind_influence": 0,
                    "collision_radius": 0,
                    "rotation_limit": 0.2617993950843811,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": true,
                    "is_disable": false,
                    "freeze_axis": 0

 

Don't forget to do the right breast as well! lol

Edited by red2k
Posted (edited)
On 10/31/2024 at 9:03 PM, Dragonjin said:

I just want you know that the file you provided to download is not as you discribed in your quote.It is the same as yestoday,includinding time stamps,So,is there any chance that is not the one you want test?

 

Sigh.  You are absolutely correct.  Here are the files I wanted to test.


Edit: upload removed.

 

Edited by amorrow28
Posted
On 10/30/2024 at 5:59 PM, amorrow28 said:

karja_doa_collection.png.71faab85d8df2f29cd862f753afa455d.png

 

Karja is trying some DOA cosplay!  Four new outfits, as you can see above (actually 5, since the sling bikini has two color variants).  Thank you to the legendary @lakovic for the nude bodies that I used to fit the costume on, as always.  Disclaimer: Obviously I do not own and do not claim ownership of any of the assets used in the making of this mod.

 

karja_doa_collection.7z 11.54 MB · 201 downloads

 

To use the mod, just copy contents of the dlc folder and the mods folder into your Ys X's folder's dlc and mods folders, and then make custom tables as usual.  The costume can be unlocked from the DLC tab of the item menu.  All the costumes can also be purchased from either Holger or Ezer.

 

NOTE: Starting with Ys X (which uses the Trails through Daybreak game engine), Falcom no longer has a modular DLC system, so without making your own custom tables, you can only use one DLC P3A at a time!  Please see here how to combine the tables of 2 or more DLCs using the .kurodlc.json file included in this mod.  It is an intimidating process at first, but will become very easy once you do it once or twice.

 

Q&A:

  Reveal hidden contents

Q:  Will this be ported to the CLE release?

A:  Unfortunately this cannot be ported to the CLE release, because the CLE release does not support new materials in the MDL v4 format.

 

Q:  This is not a pirate or Norse themed mod, is it?  Is this a lazy mod, since you just ported your Daybreak mod?  How can there be jean shorts in the Balta sea?  Why isn't she wearing high heels?  etc etc?

A:  I don't care.  Have fun!

 

Enjoy!

with the swimsuit and jean short one's is it possible to ad sandels your something on there feet

Posted (edited)
9 hours ago, red2k said:

 

I'm that modder you're referring to ;)  All I did was set the gravity to 0 because the same thing was happening to me.

 

Example here:

 

                    "node": "LeftBreast",
                    "damping": 0.30000001192092896,
                    "damping_min": 0.10000000149011612,
                    "damping_max": 0.25,
                    "damping_velocity_ratio": 0.10000000149011612,
                    "resilience": 1.5,
                    "gravity": 0,
                    "wind_influence": 0,
                    "collision_radius": 0,
                    "rotation_limit": 0.2617993950843811,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": true,
                    "is_disable": false,
                    "freeze_axis": 0
                },
                {
                    "node": "LeftBreastCloth",
                    "damping": 0.30000001192092896,
                    "damping_min": 0.10000000149011612,
                    "damping_max": 0.25,
                    "damping_velocity_ratio": 0.10000000149011612,
                    "resilience": 1.5,
                    "gravity": 0,
                    "wind_influence": 0,
                    "collision_radius": 0,
                    "rotation_limit": 0.2617993950843811,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": true,
                    "is_disable": false,
                    "freeze_axis": 0

 

Don't forget to do the right breast as well! lol

Why am I not surprised that you're also here? lol.

I've tried your new upload for the default costume while using it upon DistinctVariable's moreskin one.  Works nice and wobbly.

I really appreciate your work :thumbsup:

Edited by Lastsatai
Posted
6 hours ago, Dragonjin said:

Yes.That's it!. All of the three file are working properly!

2024110116145500.jpg

2024110116142000.jpg


That is great news!

 

To make the actual mod, I need some more information. First, would you mind confirming that it works with the NISA version too, if you still have it? Just BC7 is fine. I will use BC7 for everything.

 

Next, can you please tell me what the folder names are for .mdl files, .mi files and .xtx files? (For example, on PC the folder would be /asser/common/model for .mdl) Does either version use .p3a?

 

Can I please have a copy of c0010.mi from both CLE and NISA versions? (They are likely different.)

 

Does either the NISA or CLE version have a /dlc folder? If yes, can I have a sample file from that folder? On PC, NISA has that folder and CLE does not.

 

Finally, can I have the table folders for all languages, to make the nude mod equippable? There should be three from each version. Usually these are small after compression so you can just pack up the entire folder, but if it is too big, then specifically I need t_costume.tbl, t_dlc.tbl, t_item.tbl, t_name.tbl, t_recipe.tbl and t_shop.tbl.

 

We are very close to a fully working mod!

Posted
1 hour ago, amorrow28 said:


That is great news!

 

To make the actual mod, I need some more information. First, would you mind confirming that it works with the NISA version too, if you still have it? Just BC7 is fine. I will use BC7 for everything.

 

Next, can you please tell me what the folder names are for .mdl files, .mi files and .xtx files? (For example, on PC the folder would be /asser/common/model for .mdl) Does either version use .p3a?

 

Can I please have a copy of c0010.mi from both CLE and NISA versions? (They are likely different.)

 

Does either the NISA or CLE version have a /dlc folder? If yes, can I have a sample file from that folder? On PC, NISA has that folder and CLE does not.

 

Finally, can I have the table folders for all languages, to make the nude mod equippable? There should be three from each version. Usually these are small after compression so you can just pack up the entire folder, but if it is too big, then specifically I need t_costume.tbl, t_dlc.tbl, t_item.tbl, t_name.tbl, t_recipe.tbl and t_shop.tbl.

 

We are very close to a fully working mod!

First,I confirm the mod works on both CLE and NIS version.

Second,the folder name is /asset/common/model for .mdl

/asset/common/model_info for .mi

/asset/nx/image for .xtx

/asset/nx/image_eng for .xtx /asset/nx/image_fre for .xtx

I didn't find any .p3a file.

Attached are the files you need. On switch each DLC has its folders. For table files there are three at all,two for NIS and one for CLE,for different languages I suppose.

CLE_DLC1.rar mi_CLE.rar mi_NIS.rar NIS_DLC1.rar table_CLE.rar table_NIS.rar

Posted
14 hours ago, red2k said:

 

I'm that modder you're referring to ;)  All I did was set the gravity to 0 because the same thing was happening to me.

 

Example here:

 

                    "node": "LeftBreast",
                    "damping": 0.30000001192092896,
                    "damping_min": 0.10000000149011612,
                    "damping_max": 0.25,
                    "damping_velocity_ratio": 0.10000000149011612,
                    "resilience": 1.5,
                    "gravity": 0,
                    "wind_influence": 0,
                    "collision_radius": 0,
                    "rotation_limit": 0.2617993950843811,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": true,
                    "is_disable": false,
                    "freeze_axis": 0
                },
                {
                    "node": "LeftBreastCloth",
                    "damping": 0.30000001192092896,
                    "damping_min": 0.10000000149011612,
                    "damping_max": 0.25,
                    "damping_velocity_ratio": 0.10000000149011612,
                    "resilience": 1.5,
                    "gravity": 0,
                    "wind_influence": 0,
                    "collision_radius": 0,
                    "rotation_limit": 0.2617993950843811,
                    "stretch_limit": 1,
                    "stretch_resilience": 1,
                    "is_enable_stretch": false,
                    "is_dynamic_damping": true,
                    "is_disable": false,
                    "freeze_axis": 0

 

Don't forget to do the right breast as well! lol

 

Do you have a link to the p3a tool? I went to GitHub but there were too many files related to it. None of them were an application to extract a p3a.

Posted
2 hours ago, greedo75 said:

 

Do you have a link to the p3a tool? I went to GitHub but there were too many files related to it. None of them were an application to extract a p3a.

You've got mail!

Posted
3 hours ago, greedo75 said:

 

Do you have a link to the p3a tool? I went to GitHub but there were too many files related to it. None of them were an application to extract a p3a.

 

As far as I know the game ships with the tool in the root directory, mine came with it ;)

Posted (edited)
On 11/1/2024 at 9:48 AM, Dragonjin said:

First,I confirm the mod works on both CLE and NIS version.

Second,the folder name is /asset/common/model for .mdl

/asset/common/model_info for .mi

/asset/nx/image for .xtx

/asset/nx/image_eng for .xtx /asset/nx/image_fre for .xtx

I didn't find any .p3a file.

Attached are the files you need. On switch each DLC has its folders. For table files there are three at all,two for NIS and one for CLE,for different languages I suppose.

CLE_DLC1.rar 687 B · 5 downloads mi_CLE.rar 10.59 kB · 4 downloads mi_NIS.rar 10.66 kB · 3 downloads NIS_DLC1.rar 488 B · 3 downloads table_CLE.rar 6.17 kB · 4 downloads table_NIS.rar 3.24 MB · 3 downloads

 

Here is my Ys X revealing mod / nude mod for Nintendo Switch!  THIS IS NOT THE PC VERSION.  PC NISA here and PC CLE here.  Thank you to @Dragonjin for testing and reporting, as I do not have a switch to test these mods.

 

NISA Version:  (English and French language only)

 

SwitchNX_NISA_YsX_revealing_mod_beta1.7z

 

CLE / FALCOM / GENERIC Version:  (Japanese, Traditional Chinese, Korean, generic all language support via table maker)

 

SwitchNX_CLE_YsX_revealing_mod_beta1.7z

 

The NISA version is drag and drop, and should just work.  Just overwrite your game files.

 

For Asian languages, there are separate releases for all the languages.  My solution is to have everyone make their own tables.  I know this is annoying but it is very easy.  Copy the two files in the "IMPORTANT - SEE README - tables files" folder into your "table" folder, and run kurodlc_make_tbls.exe.  Then you are done.  Your t_costume.tbl, t_dlc.tbl, t_item.tbl, t_recipe.tbl and t_shop.tbl will be replaced with new ones (and the originals are backed up as .tbl.original files).  - If this does not work, it is likely because the files were not dumped correctly (or are missing entirely - you need the original files).

 

Note:  I could not figure out how to make DLC keys.  Just buy the nude costume from Holger or Ezer (or replace c0010.mdl with c0310.mdl, which will replace the default costume with the nude one).

Edited by amorrow28
Posted
2 hours ago, red2k said:

 

As far as I know the game ships with the tool in the root directory, mine came with it ;)

 

Wow! You are correct. Didn't even notice it. Thanks for your response.

Posted
6 minutes ago, greedo75 said:

 

Got this message when I went to retrieve the file.

Deleted.png

That's strange, I didn't delete it.

 

5 minutes ago, greedo75 said:

 

Wow! You are correct. Didn't even notice it. Thanks for your response.

Lol, problem solved ^^

Posted (edited)
4 hours ago, amorrow28 said:

 

Here is the first (and I hope only) beta build of my Ys X revealing mod / nude mod for Nintendo Switch!  THIS IS NOT THE PC VERSION.  PC NISA here and PC CLE here.

 

NISA Version:  (English and French language only)

 

SwitchNX_NISA_YsX_revealing_mod_beta1.7z 8.92 MB · 9 downloads

 

CLE / FALCOM / GENERIC Version:  (Japanese, Traditional Chinese, Korean, generic all language support via table maker)

 

SwitchNX_CLE_YsX_revealing_mod_beta1.7z 16.23 MB · 15 downloads

 

Thank you very much @Dragonjin for all your testing so far, I hope you do not mind continuing to test.  The NISA version is drag and drop, and should just work.  Just overwrite your game files.

 

Unfortunately I think your data dump for CLE tables did not work, every file is just empty data when I look at it in the hex editor.  (You can see table_NIS.rar is 3 MB and table_CLE.rar is 6 KB.)  I was confused by only one table set (the PC version has 3), and I looked on the internet and realized that all the Asian languages have their own separate release!  This is very annoying.  My solution is to have everyone make their own tables.  I know this is annoying but it is very easy.  Copy the two files in the "IMPORTANT - SEE README - tables files" folder into your "table" folder, and run kurodlc_make_tbls.exe.  Then you are done.  Your t_costume.tbl, t_dlc.tbl, t_item.tbl, t_recipe.tbl and t_shop.tbl will be replaced with new ones (and the originals are backed up as .tbl.original files).

 

Note:  I could not figure out what to do with the dlc files - the look like romfs and I do not have a modded switch so I have no idea what to do with those files.  If the DLC does not appear in your DLC menu, please just purchase the nude costume from Holger or Ezer.  (Or you can rename c0310.mdl as c0010.mdl to just replace the default costume with the nude costume.)

 

Please let me know if these work!

First, thank you to made the mod.I am also glad to provide some support.

For CLE table, you are right, the problem is resolved after redumping.

Basiclly, I think the mod is working properly. The difference releases for different languages caused strange problems.As I know, ENG,JP,AS have seperate release. For example, after installed the CLE mod, the cloth name is in Japanese instead of Chinese.

These problem and DLCs need time to study.I have no time to play with it recently,so,hoping other guys could respond you more results quickly.

It seems the basic test pictures are loading failed,I packed them in a zip file.

2024110211375500.jpg

2024110211381400.jpg

2024110211383800.jpg

2024110211385700.jpg

2024110211390100.jpg

2024110211390500.jpg

2024110211411100.jpg

Pic.zip

Edited by Dragonjin
Posted
15 minutes ago, Dragonjin said:

First, thank you to made the mod.I am also glad to provide some support.

For CLE table, you are right, the problem is resolved after redumping.

Basiclly, I think the mod is working properly. The difference releases for different languages caused strange problems.As I know, ENG,JP,AS have seperate release. For example, after installed the CLE mod, the cloth name is in Japanese instead of Chinese.

These problem and DLCs need time to study.I have no time to play with it recently,so,hoping other guys could respond you more results quickly.

It seems the basic test pictures are loading failed,I packed them in a zip file.

2024110211375500.jpg

2024110211381400.jpg

2024110211383800.jpg

2024110211385700.jpg

2024110211390100.jpg

2024110211390500.jpg

2024110211411100.jpg

Pic.zip 1.03 MB · 0 downloads


it looks like you extracted the Japanese tables. I did not include any tables for the CLE version at all, so all those descriptions come from your game. I do not really understand how file extraction works with switch dumping, it seems very imprecise.

Posted
17 hours ago, Layle4123 said:

with the swimsuit and jean short one's is it possible to ad sandels your something on there feet

Fr, I cant bring myself to let my characters go through a war with no shoes lmao, idky, I just cant stand having no shoes on a character outside of a bath or a beach.

Posted (edited)

I cleaned up the mesh on that karja moreskin default outfit I posted earlier, hopefully this should minimise instances of the breasts clipping through the outfit especially with stronger breast physics, I've been playing with red2k's mod with it's default values and I haven't noticed any breast clipping with this new file:

 

karja_default_moreskin3.rar

 

I've also made a first attempt at the pirate princess outfit (again with jmedia's nude underneath), it's kinda messy but in gameplay the main thing I notice is a bit of clipping at the base of the shorts. I'll make another attempt at the leg area later but here it is for now if anyone wants to try it:

 

karja_pprincess_moreskin2.rar - both models (helm and no helm versions) are included.

 

Whoops, the nipples on karja's elbow aren't supposed to be there... an oversight on my part where I didn't check the UV/Textures. I'm fixing that now, should have it sorted shortly. FIXED, Replaced the old file, the file above now has the fixed UV/texture.

 

Screen

Spoiler

YsXModPP1.png.20e3f92d96525edc2a07cf141b525635.png

 

Edited by DistinctVariable
Posted
On 10/25/2024 at 4:50 PM, amorrow28 said:

ys_x_mod.png.ef6bb164fa5e85648ce6309cb768d3ba.png

 

I made a lewd / nude mod for Ys X: Nordics (tested with NISA Steam release, as well as the free demo)!  Ys X is a Falcom game, from the same folks who make the amazing Legend of Heroes (Eiyuu Densetsu, aka Trails / Kiseki) games.  This time I have used @lakovic's amazing nude mod (from CS4) - thank you to lakovic for giving us such an amazing mod, and for giving me permission to make mods with it!

 

YsX_revealing_mod.7z 8.93 MB · 653 downloads

 

This mod includes:

  • Revealing versions of Karja's standard outfit and her pirate princess outfit (both variants).  These replace her original outfits, so that they show up in every cutscene.  (The game automatically gives you all costume variants as equippable items.)
  • Fully nude Karja.  This equippable costume can be unlocked from the DLC menu, or purchased from either Holger or Ezer.
  • Five NPCs in revealing clothing:  Rosalind, Mirabel, Phylleia, Jörð and ????.

 

How to use:
Copy the contents of the dlc and mods folders into your Ys X folder.  The default location is {Steam}\steamapps\common\Ys X Nordics if you have the Steam version of the game.  Optional: Each of the three items above comes as its own p3a file.  They are meant to be used together, but feel free to use only part of the mod if you like.

 

NOTE: Starting with Ys X, Falcom no longer has a modular DLC system, so without making your own custom tables, you can only use one DLC P3A at a time!  Please see here how to combine the tables of 2 or more DLCs using the .kurodlc.json file included in this mod.  It is an intimidating process at first, but will become very easy once you do it once or twice.

 

Note:  @woofhat also made a nude mod for this game - please do try out his mod as well!  It is available below, as well as on the CLE Ys X thread.

 

Bonus:  Ys X comes with a rather interesting new high-contrast look which you may love or hate.  Personally I like it, but I understand that many gamers, including my good friend @woofhat, do not like the look.  I have included an optional mod that can be used to change the toon ramp maps to the maps from Trails Through Daybreak instead (for PCs and NPCs, but not for animals or monsters).  This is the effect:

 

  Reveal hidden contents

ys_x_toonramp.png.b093f19dc7cee3086dd6265215a49c1c.png

 

If you like this look, just put kuro_toon_ramp_mod.p3a into your mods folder and it will change all the characters to the Daybreak look.

 

Other platforms:

  Reveal hidden contents

 

  • Steam Deck:  This mod should work, untested.  Report back if you try it.
  • CLE PC (Asian Languages):  Available here.
  • Switch:  This mod should work, but textures will need to be changed to .xtx format (I hope).  If I have some time later, I can convert the images, since there are not too many.  This is assuming that the game does not now use the newer .ntx format since there is no way to convert those.
  • PS4:  This mod should work, but textures will need to be changed to .gnf format.  If I have some time later, I can convert images, although I do not know if this game is even playable on a modded PS4 at this time.

 

 

My other Ys mods:  Ys VIII: Lacrimosa of Dana, and Ys IX: Monstrum Nox.
 

Enjoy!

Can I request Azure-Black Fighter Garb version

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