xiro8877 Posted December 22, 2011 Posted December 22, 2011 I love that. I think if we start hosting all our lovely mods here and not at Nexus it'll force the people that want our mods to come here instead. Which is a plus IMO.
dreamtourist Posted December 22, 2011 Posted December 22, 2011 why doesnt it work on orcs Anyone??? From what I see ingame, the orc's vanilla walk anims are different from a normal humanoid's vanilla walk. If orcs use different walk animation files, the mod won't work on orcs.
ReMeDy Posted December 22, 2011 Posted December 22, 2011 When I saw the Cat Walk on Nexus, I was so giddy with excitement, because I thought it would be the Cat Woman animation from Batman Arkham City. Then I saw it under moderation, and I was like, "I knew it was too good to be true. Fuck you Nexus! Why cant a guy use a stock walk animation from another video game!" Then I go on Lovers and find out it was this same walk animation and that Nexus was just following through on what you guys reported, and I was like, "Yay! Nexus is our bitch!"
gcleveland Posted December 24, 2011 Posted December 24, 2011 I was not able to get it to work with Calientes_Female_Body_Mod_BBE_v0_2. It would crash my game upon loading a save. That is probably due to the body mod though right?
Ryanhabs Posted December 24, 2011 Posted December 24, 2011 I have not had any issues using the walk with the ThorPac hera V2 body.
wildtangent Posted December 24, 2011 Posted December 24, 2011 I'm running Caliente's BBE 2.0. I have no problems.
Anaxanamoon Posted December 24, 2011 Posted December 24, 2011 This is my attempt to create a better walk for females. It is a work in progress and is far from finished but it's at least to a point where I will share it with others to get some feedback on it Update I added a differnt option for those who like more of a subtle walk without alot of the exageration. To Do- Figure out why the animation seems to skip a frame or two when in the game. I am open to sugestions from more experianced annimators on how to resolve this issue the beginning and ending frames contain an identical pose so if anything it should hesitate when looping. [uPDATE- Well it may not be something I am doing as I took the default walk annimation converted it to kf then imported it into 3ds and without changing anything exported it back into a kf and converted it over to a hkx file again and the skip appeared in that as well. So it's possible it is something with the import/export pluggin for 3ds] Continue to adjust skirt bones as more issues are found. Continue to tweak the walk animation. Update- Some general fine tuning of the annimation while also speeding up it up to take care of the skating. adjusted the skirt bones a bit to reduce some of the clipping issue when wearing robes and such that use them. Found and fixed the cloth bunching up issue. some of the skirt bones did not export correctly. Smoothed out some of the skipping issue when the left leg steps forward. Edit- Forgot to add two of the annimation files' date=' so added them. mt_walkforwardleft.hkx mt_walkforwardright.hkx. [/quote'] I'm also running CBBE Slim bod version, Fantastic job ye far How's it go? A wiggle and a walk, and a giggle and a talk, whoa! makes the world go round round round. Thanks Dude
Ryanhabs Posted December 24, 2011 Posted December 24, 2011 How's it go? A wiggle and a walk' date=' and a giggle and a talk, whoa! makes the world go round round round. Thanks Dude [/quote'] Rofl! I don't think many people on this board will catch a Big Bopper reference but I certainly have.
cucatrap Posted December 24, 2011 Posted December 24, 2011 Excellent work! a lot better than the vanilla ,now i need bouncing breast! ,thank`s!.
Shogar Posted December 25, 2011 Posted December 25, 2011 Excellent work! a lot better than the vanilla ' date='now i need bouncing breast! ,thank`s!. [/quote'] I have to say that I can't help but think the breast physics might actually be possible as a simulation instead of as a forced part of the animations? A modification to the skeleton and mesh to facilitate a physics-enabled soft body or something?
Tipsynaruto Posted December 25, 2011 Posted December 25, 2011 People have made bouncing boobs in Oblivion. I think its just the matter of whether they have the CS or if they're bothered to or not.
Mickster Posted December 25, 2011 Posted December 25, 2011 @ Tipsynaruto Breast animation has absolutely nothing to do with the Creation Kit/Contruction Set. It's all based on skeleton modifications (to add new bones), animation modifications (make the new bones move for each animation file) and mesh modifications (parent parts of the mesh to the new bones so it animates with the modified animation files). The easier yet less elegant way is to partially rig the breasts to the feet. Not the best results but less work needed. This is how it was done in OB before people starting adding bones and changing the actual animation file. @ Shogar Skyrim doesn't use body/cloth physics such as HavokCloth, they only used Havok's animation blending engine. IIRC they said they aren't using Havok's physics engine either, that's it's built in-house; don't quote me on that though, I'm not sure My point is that there's a very low probability that we can have actual body physics, it will probably have to be faked through animation file edits.
ricky_lo Posted December 27, 2011 Posted December 27, 2011 To Edoin Can i get your permission to upload your mod to nexus Please respond
Mickster Posted December 27, 2011 Posted December 27, 2011 It's still a WIP, I'd wait for the mod to be finished.
xiro8877 Posted December 27, 2011 Posted December 27, 2011 To Edoin Can i get your permission to upload your mod to nexus Please respond It's best to let the author upload his own mod. If he wants it on Nexus he'll put it there.
alexandrox Posted December 27, 2011 Posted December 27, 2011 Superb mod ! awesome ! gj for ReMeDy : where is catwoman walk ?
itt1968 Posted December 29, 2011 Posted December 29, 2011 I cant wait for you guys to get that modders kit!!! Things are going so well already but just thinking of all the possibilities.. its mind blowing!!! keep up the good work.
jojo77 Posted December 29, 2011 Posted December 29, 2011 Hi Sorry my english .... Great Work . I like this Walk I try to make animation but I have the same skirt problem with some meshes. But now I think the problem is the rigging of some Bethesha meshes.... Is possible this? Ok Clipping is possible fix with skirt bones . Bethesha Fault
sora3 Posted December 30, 2011 Posted December 30, 2011 Should be the rigging on the cloth itself. I'm guessing the physics isn't working as intended. I'd wait for the full version to come out. Hopefully the CK can reveal what the physics is like...
Handelo Posted December 30, 2011 Posted December 30, 2011 Should be the rigging on the cloth itself. I'm guessing the physics isn't working as intended. I'd wait for the full version to come out. Hopefully the CK can reveal what the physics is like... There are no cloth physics in Skyrim. Every outfit is controlled solely by the skinning. @jojo77 It's an issue with the outfit's vertices that are weighted to several bones (other than the skirt bones). It would probably be best to re-skin the entire outfit to get rid of the issue, but that's a lot of work, plus you might get issues with other animations...
jojo77 Posted December 30, 2011 Posted December 30, 2011 @jojo77 It's an issue with the outfit's vertices that are weighted to several bones (other than the skirt bones). It would probably be best to re-skin the entire outfit to get rid of the issue' date=' but that's a lot of work, plus you might get issues with other animations... [/quote'] Oh Bethesda error? So all custom animation have the same problem with this outfit?
Mickster Posted December 30, 2011 Posted December 30, 2011 Should be the rigging on the cloth itself. I'm guessing the physics isn't working as intended. I'd wait for the full version to come out. Hopefully the CK can reveal what the physics is like... There are no cloth physics in Skyrim. Every outfit is controlled solely by the skinning. @jojo77 It's an issue with the outfit's vertices that are weighted to several bones (other than the skirt bones). It would probably be best to re-skin the entire outfit to get rid of the issue' date=' but that's a lot of work, plus you might get issues with other animations... [/quote'] Why the entire outfit? Copy the weights and then fix the skirt, no need to redo the entire thing. MadCat221 did something similar here: http://www.skyrimnexus.com/downloads/file.php?id=2903 You can probably copy the weights from his fixed mesh and go from there.
raven42 Posted December 30, 2011 Posted December 30, 2011 Looks Great! I am seeing an issue when walking directionally to the side though. If I hold both forward and to the side, I get a skating effect to the side rather than having the character turn in that direction like the standard animation.
Lexinar Posted December 31, 2011 Posted December 31, 2011 Hmm...this makes no sense to me. This sexy ass walk works for my female wood elf, but does not work for my female orc....
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