Jump to content

Recommended Posts

Posted

can anybody help me ? yesterday NAF seems to run fine but today FO4 crashed( I don't know what I did)

it show this error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF96D598AB0 NAF.dll+00B8AB0


crash log: 

Spoiler

Fallout 4 v1.10.163
Buffout 4 v1.28.6

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF96D598AB0 NAF.dll+00B8AB0

    [Compatibility]
        F4EE: true
    [Crashlog]
        AutoOpen: true
        PromptUpload: true
    [Fixes]
        ActorIsHostileToActor: true
        CellInit: true
        CreateD3DAndSwapChain: true
        EncounterZoneReset: true
        GreyMovies: true
        MagicEffectApplyEvent: true
        MovementPlanner: true
        PackageAllocateLocation: true
        SafeExit: true
        TESObjectREFRGetEncounterZone: true
        UnalignedLoad: true
        UtilityShader: true
    [Patches]
        Achievements: true
        ArchiveLimit: false
        BSMTAManager: true
        BSPreCulledObjects: true
        BSTextureStreamerLocalHeap: false
        HavokMemorySystem: true
        INISettingCollection: true
        InputSwitch: false
        MaxStdIO: -1
        MemoryManager: true
        MemoryManagerDebug: false
        ScaleformAllocator: true
        SmallBlockAllocator: true
        WorkshopMenu: true
    [Warnings]
        CreateTexture2D: true
        ImageSpaceAdapter: true

SYSTEM SPECS:
    OS: Microsoft Windows 11 Home Single Language v10.0.22631
    CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i5-12450H
    GPU #1: Nvidia TU117M [GeForce GTX 1650 Mobile / Max-Q]
    GPU #2: Intel Alder Lake-P GT1 [UHD Graphics]
    GPU #3: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 7.06 GB/7.71 GB

PROBABLE CALL STACK:
    [0] 0x7FF96D598AB0           NAF.dll+00B8AB0
    [1] 0x7FF96D516D6C           NAF.dll+0036D6C
    [2] 0x7FF96D57DBAF           NAF.dll+009DBAF
    [3] 0x7FF984C9A9E5 f4se_1_10_163.dll+000A9E5
    [4] 0x7FF66976F26D      Fallout4.exe+0D3F26D -> 407290+0x27D
    [5] 0x7FF6697835A9      Fallout4.exe+0D535A9 -> 1085735+0x29
    [6] 0x7FF984C9A8AC f4se_1_10_163.dll+000A8AC
    [7] 0x7FF66A54CFED      Fallout4.exe+1B1CFED -> 1079791+0x3D
    [8] 0x7FF9EA4B259D      KERNEL32.DLL+001259D
    [9] 0x7FF9EB8AAF38         ntdll.dll+005AF38

REGISTERS:
    RAX 0xC2CF09D2B055     (size_t)
    RCX 0xFFFFFFFFFFFFFFFF (size_t)
    RDX 0xFFFFFFFFFFFFFFFF (size_t)
    RBX 0xCBF29CE484222325 (size_t)
    RSP 0xD336ACF860       (void*)
    RBP 0x100000001B3      (size_t)
    RSI 0xFFFFFFFFFFFFFFFE (size_t)
    RDI 0xFFFFFFFFFFFFFFFF (size_t)
    R8  0x22CC42E6610      (void*)
    R9  0x1                (size_t)
    R10 0x3                (size_t)
    R11 0xD336ACF7E0       (void*)
    R12 0x7FF96D742170     (char*) "void __cdecl `anonymous-namespace'::MessageHandler(struct F4SE::MessagingInterface::Message *)"
    R13 0x0                (size_t)
    R14 0xD336ACF988       (void*)
    R15 0x22CC42E6610      (void*)

STACK:
    [RSP+0  ] 0x22C0E59D5B0      (std::_Ref_count_obj2<Data::Animation>*)
    [RSP+8  ] 0x22C11761150      (void*)
    [RSP+10 ] 0x22C117A02F0      (void*)
    [RSP+18 ] 0x7FF96D59A7BB     (void* -> NAF.dll+00BA7BB)
    [RSP+20 ] 0xCBF29CE484222325 (size_t)
    [RSP+28 ] 0xD336ACF988       (void*)
    [RSP+30 ] 0x22C117A02F0      (void*)
    [RSP+38 ] 0xC2CF09D2B055     (size_t)
    [RSP+40 ] 0x0                (size_t)
    [RSP+48 ] 0x22CC42E6870      (void*)
    [RSP+50 ] 0x0                (size_t)
    [RSP+58 ] 0x7FF96D742170     (char*) "void __cdecl `anonymous-namespace'::MessageHandler(struct F4SE::MessagingInterface::Message *)"
    [RSP+60 ] 0x22C117A02F0      (void*)
    [RSP+68 ] 0x22CC42E6610      (void*)
    [RSP+70 ] 0xD336ACF9E0       (void*)
    [RSP+78 ] 0x7FF96D516D6C     (void* -> NAF.dll+0036D6C)
    [RSP+80 ] 0x22C117A02F0      (void*)
    [RSP+88 ] 0x22C13039B58      (void*)
    [RSP+90 ] 0xD336ACF9E0       (void*)
    [RSP+98 ] 0x22CC42E65F0      (void*)
    [RSP+A0 ] 0x22C0E4FDF40      (spdlog::logger*)
    [RSP+A8 ] 0xD300800003       (size_t)
    [RSP+B0 ] 0x0                (size_t)
    [RSP+B8 ] 0x22C49369530      (void*)
    [RSP+C0 ] 0xD300000000       (size_t)
    [RSP+C8 ] 0x15               (size_t)
    [RSP+D0 ] 0x22C0E4FDF48      (char*) "global log"
    [RSP+D8 ] 0xA                (size_t)
    [RSP+E0 ] 0x22C117A02F0      (void*)
    [RSP+E8 ] 0x15               (size_t)
    [RSP+F0 ] 0xD300000000       (size_t)
    [RSP+F8 ] 0xD336ACFA30       (void*)
    [RSP+100] 0x0                (size_t)
    [RSP+108] 0xD336ACF9D8       (void*)
    [RSP+110] 0xD336ACFA30       (void*)
    [RSP+118] 0xD336ACFA38       (void*)
    [RSP+120] 0xD336ACFA48       (void*)
    [RSP+128] 0x22C11761150      (void*)
    [RSP+130] 0x22C117A02F0      (void*)
    [RSP+138] 0xD336ACFD60       (void*)
    [RSP+140] 0xD300000000       (size_t)
    [RSP+148] 0x22C054024C0      (void*)
    [RSP+150] 0x127041B          (size_t)
    [RSP+158] 0x30               (size_t)
    [RSP+160] 0xD336ACFA38       (void*)
    [RSP+168] 0x0                (size_t)
    [RSP+170] 0x22C49369530      (void*)
    [RSP+178] 0xD300000000       (size_t)
    [RSP+180] 0x0                (size_t)
    [RSP+188] 0x80               (size_t)
    [RSP+190] 0xD336ACFC50       (void*)
    [RSP+198] 0x22C49BBFF10      (void*)
    [RSP+1A0] 0x7FF96D742130     (char*) "C:\source\Native-Animation-Framework\f4se-plugin\src\main.cpp"
    [RSP+1A8] 0x7FF900000032     (size_t)
    [RSP+1B0] 0x7FF96D742170     (char*) "void __cdecl `anonymous-namespace'::MessageHandler(struct F4SE::MessagingInterface::Message *)"
    [RSP+1B8] 0x7FF9747CC1EC     (void* -> Buffout4.dll+004C1EC)
    [RSP+1C0] 0x26               (size_t)
    [RSP+1C8] 0xD                (size_t)
    [RSP+1D0] 0x7FF96D70A401     (void* -> NAF.dll+022A401)
    [RSP+1D8] 0x22C49369530      (void*)
    [RSP+1E0] 0x1                (size_t)
    [RSP+1E8] 0x22CC42E6070      (void*)
    [RSP+1F0] 0x22CC42E6870      (void*)
    [RSP+1F8] 0x22CC42E6C30      (char*) "&"
    [RSP+200] 0x0                (size_t)
    [RSP+208] 0x0                (size_t)
    [RSP+210] 0x0                (size_t)
    [RSP+218] 0x0                (size_t)
    [RSP+220] 0x0                (size_t)
    [RSP+228] 0x0                (size_t)
    [RSP+230] 0x7FF96D7EA8E0     (void* -> NAF.dll+030A8E0)
    [RSP+238] 0x7FF96D7EA8F0     (void* -> NAF.dll+030A8F0)
    [RSP+240] 0x1                (size_t)
    [RSP+248] 0x7BD06            (size_t)
    [RSP+250] 0x1260CE           (size_t)
    [RSP+258] 0x0                (size_t)
    [RSP+260] 0x0                (size_t)
    [RSP+268] 0x0                (size_t)
    [RSP+270] 0x0                (size_t)
    [RSP+278] 0xFFFFFFF          (size_t)
    [RSP+280] 0x0                (size_t)
    [RSP+288] 0x22C13133970      (Concurrency::details::ExternalContextBase*)
    [RSP+290] 0x8000000000000000 (size_t)
    [RSP+298] 0x0                (size_t)
    [RSP+2A0] 0x0                (size_t)
    [RSP+2A8] 0x0                (size_t)
    [RSP+2B0] 0x0                (size_t)
    [RSP+2B8] 0x0                (size_t)
    [RSP+2C0] 0x0                (size_t)
    [RSP+2C8] 0x0                (size_t)
    [RSP+2D0] 0x1                (size_t)
    [RSP+2D8] 0x0                (size_t)
    [RSP+2E0] 0x0                (size_t)
    [RSP+2E8] 0x0                (size_t)
    [RSP+2F0] 0x1A               (size_t)
    [RSP+2F8] 0x0                (size_t)
    [RSP+300] 0x0                (size_t)
    [RSP+308] 0x0                (size_t)
    [RSP+310] 0x0                (size_t)
    [RSP+318] 0xD336ACFAD0       (void*)
    [RSP+320] 0x0                (size_t)
    [RSP+328] 0x0                (size_t)
    [RSP+330] 0x0                (size_t)
    [RSP+338] 0x0                (size_t)
    [RSP+340] 0x2                (size_t)
    [RSP+348] 0x0                (size_t)
    [RSP+350] 0x0                (size_t)
    [RSP+358] 0x7FF96D548C00     (void* -> NAF.dll+0068C00)
    [RSP+360] 0x7FF96D742130     (char*) "C:\source\Native-Animation-Framework\f4se-plugin\src\main.cpp"
    [RSP+368] 0xC2CF09D2B0D5     (size_t)
    [RSP+370] 0x7FF96D742130     (char*) "C:\source\Native-Animation-Framework\f4se-plugin\src\main.cpp"
    [RSP+378] 0x1C               (size_t)
    [RSP+380] 0x0                (size_t)
    [RSP+388] 0x7FF96D742170     (char*) "void __cdecl `anonymous-namespace'::MessageHandler(struct F4SE::MessagingInterface::Message *)"
    [RSP+390] 0xD336ACFD00       (void*)
    [RSP+398] 0x7FF96D57DBAF     (void* -> NAF.dll+009DBAF)
    [RSP+3A0] 0x7FF668A30000     (void*)
    [RSP+3A8] 0x7FF668A30000     (void*)
    [RSP+3B0] 0x22C49B40950      (void*)
    [RSP+3B8] 0x7FF66E496DD0     (UI*)
    [RSP+3C0] 0x1800000017       (size_t)
    [RSP+3C8] 0x22CC4F82F50      (void*)
    [RSP+3D0] 0x7FF96D742130     (char*) "C:\source\Native-Animation-Framework\f4se-plugin\src\main.cpp"
    [RSP+3D8] 0x7FF900000032     (size_t)
    [RSP+3E0] 0x7FF96D742170     (char*) "void __cdecl `anonymous-namespace'::MessageHandler(struct F4SE::MessagingInterface::Message *)"
    [RSP+3E8] 0xD336ACFCF0       (void*)
    [RSP+3F0] 0x7FF96D742130     (char*) "C:\source\Native-Animation-Framework\f4se-plugin\src\main.cpp"
    [RSP+3F8] 0x7FF900000032     (size_t)
    [RSP+400] 0x7FF96D742170     (char*) "void __cdecl `anonymous-namespace'::MessageHandler(struct F4SE::MessagingInterface::Message *)"
    [RSP+408] 0x7FF66A573162     (void* -> Fallout4.exe+1B43162)
    [RSP+410] 0x22C165BBDC0      (void*)
    [RSP+418] 0x8                (size_t)
    [RSP+420] 0xD336ACFCE8       (void*)
    [RSP+428] 0x7FF66A571D5D     (void* -> Fallout4.exe+1B41D5D)
    [RSP+430] 0xD336ACFCE8       (void*)
    [RSP+438] 0x7FF66C245048     (SettingT<INISettingCollection>*)
    [RSP+440] 0x8                (size_t)
    [RSP+448] 0x22C165BBDC0      (void*)
    [RSP+450] 0x7FF982EA7BD8     (char*) "fUpdateBudgetMS:Papyrus"
    [RSP+458] 0x7FF982E93C5C     (void* -> HighFPSPhysicsFix.dll+0033C5C)
    [RSP+460] 0x22CAEB3B301      (void*)
    [RSP+468] 0xF461             (size_t)
    [RSP+470] 0x346C6806224      (size_t)
    [RSP+478] 0x15               (size_t)
    [RSP+480] 0xFFFFFFFFFFFFFFFE (size_t)
    [RSP+488] 0x0                (size_t)
    [RSP+490] 0x0                (size_t)
    [RSP+498] 0xCCEEB88F271C     (size_t)
    [RSP+4A0] 0x0                (size_t)
    [RSP+4A8] 0x7FF982E871BE     (void* -> HighFPSPhysicsFix.dll+00271BE)
    [RSP+4B0] 0x7FF66E496DD0     (UI*)
    [RSP+4B8] 0x22CA0C59980      (MenuOpenCloseHandler*)
    [RSP+4C0] 0xC2CF09D2B435     (size_t)
    [RSP+4C8] 0x22CA0C59980      (MenuOpenCloseHandler*)
    [RSP+4D0] 0x0                (size_t)
    [RSP+4D8] 0x0                (size_t)
    [RSP+4E0] 0x7FF984D352B8     (char*) "F4SE"
    [RSP+4E8] 0x7FF984C9A9E5     (void* -> f4se_1_10_163.dll+000A9E5)
    [RSP+4F0] 0x22C0E5682D0      (void*)
    [RSP+4F8] 0x0                (size_t)
    [RSP+500] 0x1                (size_t)
    [RSP+508] 0x0                (size_t)
    [RSP+510] 0x7FF984D352B8     (char*) "F4SE"
    [RSP+518] 0x10000000A        (size_t)
    [RSP+520] 0x1                (size_t)
    [RSP+528] 0x7FF66E4EBFD8     (StaticAvoidNodeManager*)
    [RSP+530] 0x22C49BBFF10      (void*)
    [RSP+538] 0x7FF66976F26D     (void* -> Fallout4.exe+0D3F26D)
    [RSP+540] 0x2                (size_t)
    [RSP+548] 0x0                (size_t)
    [RSP+550] 0x0                (size_t)
    [RSP+558] 0x22C49BBFF10      (void*)
    [RSP+560] 0x0                (size_t)
    [RSP+568] 0x7FF6697835A9     (void* -> Fallout4.exe+0D535A9)
    [RSP+570] 0x22C85433EE0      (`anonymous namespace'::InitGameDataThread*)
    [RSP+578] 0x0                (size_t)
    [RSP+580] 0x0                (size_t)
    [RSP+588] 0x0                (size_t)
    [RSP+590] 0x22C85433EE0      (`anonymous namespace'::InitGameDataThread*)
    [RSP+598] 0x7FF984C9A8AC     (void* -> f4se_1_10_163.dll+000A8AC)
    [RSP+5A0] 0x0                (size_t)
    [RSP+5A8] 0x0                (size_t)
    [RSP+5B0] 0x0                (size_t)
    [RSP+5B8] 0x0                (size_t)
    [RSP+5C0] 0x0                (size_t)
    [RSP+5C8] 0x0                (size_t)
    [RSP+5D0] 0x22C85433EE0      (`anonymous namespace'::InitGameDataThread*)
    [RSP+5D8] 0x0                (size_t)
    [RSP+5E0] 0x0                (size_t)
    [RSP+5E8] 0x7FF66A54CFED     (void* -> Fallout4.exe+1B1CFED)
    [RSP+5F0] 0x0                (size_t)
    [RSP+5F8] 0xD336ACFE70       (void*)
    [RSP+600] 0x22C165ABC90      (void*)
    [RSP+608] 0x0                (size_t)
    [RSP+610] 0x22C85433EE0      (`anonymous namespace'::InitGameDataThread*)
    [RSP+618] 0x0                (size_t)
    [RSP+620] 0x0                (size_t)
    [RSP+628] 0x7FF9EA4B259D     (void* -> KERNEL32.DLL+001259D)
    [RSP+630] 0x0                (size_t)
    [RSP+638] 0x0                (size_t)
    [RSP+640] 0x0                (size_t)
    [RSP+648] 0x0                (size_t)
    [RSP+650] 0x0                (size_t)
    [RSP+658] 0x7FF9EB8AAF38     (void* -> ntdll.dll+005AF38)
    [RSP+660] 0x0                (size_t)
    [RSP+668] 0x0                (size_t)
    [RSP+670] 0x0                (size_t)
    [RSP+678] 0x0                (size_t)
    [RSP+680] 0x0                (size_t)
    [RSP+688] 0x0                (size_t)
    [RSP+690] 0xA077AF9900000000 (size_t)
    [RSP+698] 0x0                (size_t)
    [RSP+6A0] 0x4F0FFFFFB30      (size_t)
    [RSP+6A8] 0x7FF9E8F3BE00     (void* -> KERNELBASE.dll+016BE00)
    [RSP+6B0] 0xD336ACE980       (void*)
    [RSP+6B8] 0x4208CC80003FFCA4 (size_t)
    [RSP+6C0] 0x7FF948841199     (size_t)
    [RSP+6C8] 0xD336ACE980       (void*)
    [RSP+6D0] 0x0                (size_t)
    [RSP+6D8] 0x0                (size_t)
    [RSP+6E0] 0x0                (size_t)
    [RSP+6E8] 0x0                (size_t)
    [RSP+6F0] 0x0                (size_t)
    [RSP+6F8] 0x0                (size_t)
    [RSP+700] 0x0                (size_t)
    [RSP+708] 0x0                (size_t)
    [RSP+710] 0x0                (size_t)
    [RSP+718] 0x0                (size_t)
    [RSP+720] 0x0                (size_t)
    [RSP+728] 0x0                (size_t)
    [RSP+730] 0x0                (size_t)
    [RSP+738] 0x0                (size_t)
    [RSP+740] 0x0                (size_t)
    [RSP+748] 0x0                (size_t)
    [RSP+750] 0x0                (size_t)
    [RSP+758] 0x0                (size_t)
    [RSP+760] 0x0                (size_t)
    [RSP+768] 0x0                (size_t)
    [RSP+770] 0x0                (size_t)
    [RSP+778] 0x0                (size_t)
    [RSP+780] 0x0                (size_t)
    [RSP+788] 0x0                (size_t)
    [RSP+790] 0x0                (size_t)
    [RSP+798] 0x0                (size_t)

MODULES:
    XINPUT1_3.dll                      0x000000400000
    X3DAudio1_7.dll                    0x000062DF0000
    LL_fourPlay_1_10_163.dll           0x000180000000
    BakaFramework.dll                  0x022C0B350000
    Fallout4.exe                       0x7FF668A30000
    nvwgf2umx.dll                      0x7FF9597F0000
    nvgpucomp64.dll                    0x7FF95DC70000
    ScreenArcherMenu.dll               0x7FF96C380000
    nvspcap64.dll                      0x7FF96CB30000
    NAF.dll                            0x7FF96D4E0000
    XAudio2_7.dll                      0x7FF9746F0000
    Buffout4.dll                       0x7FF974780000
    BackportedBA2Support.dll           0x7FF974AE0000
    WINHTTP.dll                        0x7FF9757A0000
    SUP_F4SE.dll                       0x7FF975E80000
    nvppex.dll                         0x7FF976260000
    nvldumdx.dll                       0x7FF976430000
    XDI.dll                            0x7FF976500000
    po3_SpellPerkItemDistributorF4.dll 0x7FF976570000
    flexRelease_x64.dll                0x7FF976680000
    mcm.dll                            0x7FF976820000
    LighthousePapyrusExtender.dll      0x7FF9768C0000
    GardenOfEdenPapyrusExtender.dll    0x7FF976CE0000
    PRKF.dll                           0x7FF977410000
    steam_api64.dll                    0x7FF97CDD0000
    f4ee.dll                           0x7FF980C00000
    HighFPSPhysicsFix.dll              0x7FF982E60000
    usvfs_x64.dll                      0x7FF984520000
    HHS.dll                            0x7FF9846F0000
    f4se_1_10_163.dll                  0x7FF984C90000
    cudart64_75.dll                    0x7FF988810000
    GFSDK_GodraysLib.x64.dll           0x7FF9891D0000
    WINMM.dll                          0x7FF9896A0000
    MSVCR110.dll                       0x7FF98C9C0000
    GFSDK_SSAO_D3D11.win64.dll         0x7FF98CB60000
    MSVCP110.dll                       0x7FF9A0380000
    bink2w64.dll                       0x7FF9A0430000
    ESPExplorer.dll                    0x7FF9A2430000
    f4se_steam_loader.dll              0x7FF9A2590000
    flexExtRelease_x64.dll             0x7FF9A26C0000
    FallrimPriority.dll                0x7FF9A2830000
    SAF.dll                            0x7FF9AFC80000
    cbp.dll                            0x7FF9C24E0000
    winmmbase.dll                      0x7FF9C5D60000
    WININET.dll                        0x7FF9C6060000
    VCRUNTIME140_1.dll                 0x7FF9C7500000
    MpOav.dll                          0x7FF9CA350000
    amsi.dll                           0x7FF9CA3E0000
    ResampleDmo.DLL                    0x7FF9CA6B0000
    VCRUNTIME140.dll                   0x7FF9CB250000
    MSVCP140.dll                       0x7FF9CB360000
    WINSPOOL.DRV                       0x7FF9CBC70000
    gdiplus.dll                        0x7FF9CBD20000
    COMCTL32.dll                       0x7FF9CBEE0000
    StubDRM64.dll                      0x7FF9CC5B0000
    LinkNeverDie_Com_64.dll            0x7FF9CC860000
    wbemsvc.dll                        0x7FF9CDB70000
    fastprox.dll                       0x7FF9CDC10000
    NvMessageBus.dll                   0x7FF9CE080000
    Windows.UI.dll                     0x7FF9CE6A0000
    AUDIOSES.DLL                       0x7FF9CF5B0000
    CONCRT140.dll                      0x7FF9D0D50000
    igc64.dll                          0x7FF9D1040000
    textinputframework.dll             0x7FF9D4670000
    cryptnet.dll                       0x7FF9D48E0000
    nvToolsExt64_1.dll                 0x7FF9D56A0000
    DSOUND.DLL                         0x7FF9D5720000
    nvapi64.dll                        0x7FF9D5910000
    OLEACC.dll                         0x7FF9D7410000
    MMDevApi.dll                       0x7FF9D8000000
    wbemcomn.dll                       0x7FF9D8130000
    wbemprox.dll                       0x7FF9D81B0000
    webio.dll                          0x7FF9D8270000
    IntelControlLib.dll                0x7FF9D84C0000
    ControlLib.dll                     0x7FF9D8520000
    igdgmm64.dll                       0x7FF9D86B0000
    drvstore.dll                       0x7FF9D8A80000
    igd10iumd64.dll                    0x7FF9D8BF0000
    VERSION.dll                        0x7FF9DC5D0000
    CoreUIComponents.dll               0x7FF9DD0F0000
    directxdatabasehelper.dll          0x7FF9DD900000
    fwpuclnt.dll                       0x7FF9DDAC0000
    winmm.dll                          0x7FF9E1160000
    dhcpcsvc.DLL                       0x7FF9E1C30000
    d3d11.dll                          0x7FF9E1C50000
    dcomp.dll                          0x7FF9E2000000
    rasadhlp.dll                       0x7FF9E2260000
    dhcpcsvc6.DLL                      0x7FF9E2270000
    CoreMessaging.dll                  0x7FF9E26B0000
    msdmo.dll                          0x7FF9E2AD0000
    avrt.dll                           0x7FF9E2BB0000
    ncryptsslp.dll                     0x7FF9E2E50000
    MSIMG32.dll                        0x7FF9E3460000
    apphelp.dll                        0x7FF9E3A60000
    WinHTTP.dll                        0x7FF9E3D80000
    UxTheme.dll                        0x7FF9E57E0000
    dxgi.dll                           0x7FF9E5960000
    dwmapi.dll                         0x7FF9E5A70000
    WINNSI.DLL                         0x7FF9E5C50000
    dxcore.dll                         0x7FF9E5C90000
    DbgHelp.dll                        0x7FF9E60A0000
    resourcepolicyclient.dll           0x7FF9E6320000
    wintypes.dll                       0x7FF9E6920000
    windows.storage.dll                0x7FF9E6A60000
    HID.DLL                            0x7FF9E7370000
    IPHLPAPI.DLL                       0x7FF9E7690000
    DNSAPI.dll                         0x7FF9E7710000
    UMPDC.dll                          0x7FF9E79C0000
    POWRPROF.dll                       0x7FF9E79E0000
    schannel.DLL                       0x7FF9E7AD0000
    rsaenh.dll                         0x7FF9E7BE0000
    kernel.appcore.dll                 0x7FF9E7C80000
    ntmarta.dll                        0x7FF9E7D90000
    SspiCli.dll                        0x7FF9E7EE0000
    mswsock.dll                        0x7FF9E8100000
    USERENV.dll                        0x7FF9E81F0000
    CRYPTSP.dll                        0x7FF9E8350000
    CRYPTBASE.DLL                      0x7FF9E8370000
    wldp.dll                           0x7FF9E8400000
    NTASN1.dll                         0x7FF9E84B0000
    ncrypt.dll                         0x7FF9E84F0000
    msasn1.dll                         0x7FF9E87F0000
    devobj.dll                         0x7FF9E8830000
    cfgmgr32.dll                       0x7FF9E8860000
    DPAPI.DLL                          0x7FF9E88B0000
    profapi.dll                        0x7FF9E8A80000
    msvcp_win.dll                      0x7FF9E8C10000
    ucrtbase.dll                       0x7FF9E8CB0000
    KERNELBASE.dll                     0x7FF9E8DD0000
    win32u.dll                         0x7FF9E9190000
    wintrust.dll                       0x7FF9E91C0000
    CRYPT32.dll                        0x7FF9E9230000
    bcryptPrimitives.dll               0x7FF9E93A0000
    bcrypt.dll                         0x7FF9E9420000
    gdi32full.dll                      0x7FF9E9450000
    combase.dll                        0x7FF9E9570000
    SETUPAPI.dll                       0x7FF9E9900000
    USER32.dll                         0x7FF9E9D80000
    sechost.dll                        0x7FF9EA010000
    NSI.dll                            0x7FF9EA0C0000
    SHLWAPI.dll                        0x7FF9EA0D0000
    ole32.dll                          0x7FF9EA1D0000
    RPCRT4.dll                         0x7FF9EA380000
    KERNEL32.DLL                       0x7FF9EA4A0000
    msvcrt.dll                         0x7FF9EA570000
    MSCTF.dll                          0x7FF9EA620000
    clbcatq.dll                        0x7FF9EA780000
    GDI32.dll                          0x7FF9EA830000
    IMM32.DLL                          0x7FF9EA860000
    shcore.dll                         0x7FF9EA8B0000
    advapi32.dll                       0x7FF9EA9B0000
    imagehlp.dll                       0x7FF9EAA70000
    OLEAUT32.dll                       0x7FF9EACA0000
    SHELL32.dll                        0x7FF9EAD80000
    COMDLG32.dll                       0x7FF9EB630000
    WS2_32.dll                         0x7FF9EB730000
    ntdll.dll                          0x7FF9EB850000

F4SE PLUGINS:
    BackportedBA2Support.dll v1
    BakaFramework.dll v1.10
    Buffout4.dll v1.28.6
    cbp.dll
    ESPExplorer.dll
    f4ee.dll
    FallrimPriority.dll
    GardenOfEdenPapyrusExtender.dll v19.1
    HHS.dll
    HighFPSPhysicsFix.dll
    LighthousePapyrusExtender.dll v1.4
    LL_fourPlay_1_10_163.dll v46
    mcm.dll
    NAF.dll v1.0.14
    po3_SpellPerkItemDistributorF4.dll v2
    PRKF.dll
    SAF.dll
    ScreenArcherMenu.dll
    SUP_F4SE.dll
    XDI.dll

PLUGINS:
    [ 0]     Fallout4.esm
    [ 1]     DLCRobot.esm
    [ 2]     DLCworkshop01.esm
    [ 3]     DLCCoast.esm
    [ 4]     DLCworkshop02.esm
    [ 5]     DLCworkshop03.esm
    [ 6]     DLCNukaWorld.esm
    [ 7]     Unofficial Fallout 4 Patch.esp
    [ 8]     XDI.esm
    [ 9]     CWSS Redux.esp
    [ A]     TacticalReload.esm
    [ B]     TortureDevices.esm
    [ C]     KziitdFetishToolset.esm
    [ D]     Cyberpunk 2077 Malorian Animations.esp
    [ E]     MODGirlyAnimation.esp
    [ F]     ZaZOut4.esp
    [10]     RealHandcuffs.esp
    [11]     ASmallAdditionStandaloneDrivablesMoleRatPack.esp
    [12]     Prefabs.esp
    [13]     ASmallAdditionStandaloneDrivablesRadstag.esp
    [14]     LooksMenu Customization Compendium.esp
    [15]     FPAttributes.esp
    [16]     RZSex.esp
    [17]     AAF_CreaturePack01.esp
    [18]     AAF_CreaturePack02DLC.esp
    [19]     BDO Hair.esp
    [1A]     CombatStripLite.esp
    [1B]     FF7R.esp
    [1C]     FP_SexualHarassment.esp
    [1D]     GetDirty.esp
    [1E]     ESPExplorerFO4.esp
    [1F]     K-Girl outfits.esp
    [20]     SettleObjExpandPack.esp
    [21]     Mutated Lust.esp
    [22]     FO4_AnimationsByLeito.esp
    [23]     Custom Moans.esp
    [24]     Crazy_Animation_Rugs.esp
    [25]     UpToNoGood.esp
    [26]     FP_FamilyPlanningEnhanced.esp
    [27]     ResidentEvilClaie2.esp
    [28]     XavierValerie.esp
    [29]     Vadermania[AAF_anims].esp
    [2A]     SSEX.esp
    [2B]     Prisoner Shackles.esp
    [2C]     SavageCabbage_Animations.esp
    [2D]     Vioxsis_Strap-Ons.esp
    [2E]     Reload Sounds.esp
    [2F]     BF1 Animations - Double Barrel Shotgun v2.3.esp
    [30]     Clothes Pack 2 by DonEb14n.esp
    [31]     Deathclaw_nude.esp
    [32]     UAP Moans.esp
    [33]     Fusion Core Charging.esp
    [34]     RidingGiddyupButtercup.esp
    [35]     Farelle_Animations.esp
    [36]     BraveAnims.esp
    [37]     Live Dismemberment - POSTAL.esp
    [38]     Live Dismemberment - Brutal.esp
    [39]     Live Dismemberment - Insane-o.esp
    [3A]     Live Dismemberment - Liebermode.esp
    [3B]     Live Dismemberment - Mental.esp
    [3C]     Live Dismemberment - Mind-Blowing.esp
    [3D]     Live Dismemberment - Regular.esp
    [3E]     EveryonesBestFriend.esp
    [3F]     KSHairdos.esp
    [40]     TheEyesOfBeauty.esp
    [41]     goodlooking piper v1.esp
    [42]     TheKite_VTS.esp
    [43]     TrueReporter.esp
    [44]     BostonFPSFixAutomatron.esp
    [45]     Fallout4FasterRespawnRateCleared6hrs.esp
    [46]     Fallout4FasterRespawnRate6hrs.esp
    [47]     NAF.esp
    [48]      Immersive NPC Ammo Automatron DLC.esp
    [FE:  0] BakaFramework.esm
    [FE:  1] HiPolyFacesCompanionPlugin.esl
    [FE:  2] BodyTalk3-RaiderNormalsFix.esl
    [FE:  3] MorePrefabs.esl
    [FE:  4] NS4U.esl
    [FE:  5] Bememoth Separated Cart.esl
    [FE:  6] BbaronxScriptLibrary.esm
    [FE:  7] EsmeraldaPrefabMCMHouses.esl
    [FE:  8] SexyMaidFO4-LR.esl
    [FE:  9] WoodenPrefabsExtended.esp
    [FE:  A] MiscHairstyle.esp
    [FE:  B] Nana Presets 15.esp
    [FE:  C] HiPolyFaces.esp
    [FE:  D] CBBE.esp
    [FE:  E] Girl Preset.esp
    [FE:  F] LooksMenu.esp
    [FE: 10] DiscreteFemaleSkeleton.esp
    [FE: 11] fog.esp
    [FE: 12] AAF_Dirty_Sex.esp
    [FE: 13] GetDirty_NoCleanlinessPatchForCWSS.esp
    [FE: 14] ParagonHairs.esp
    [FE: 15] Insignificant Object Remover.esp
    [FE: 16] Obi's GothGFOutfit.esp
    [FE: 17] SHV_Suit.esp
    [FE: 18] ScreenArcherMenu.esp
    [FE: 19] SAMFormer.esp
    [FE: 1A] TERA officer.esp
    [FE: 1B] ComMoisturizer.esp
    [FE: 1C] ComMoisturizer_GlowPatch.esp
    [FE: 1D] CustomCamera.esp
    [FE: 1E] ImmersiveAnimationFramework.esp
    [FE: 1F] IAF - Far Harbor & Nuka World.esp
    [FE: 20] Immersive NPC Ammo.esp
    [FE: 21] BF1 Animations - Hunting Rifle v1.3.esp
    [FE: 22] CP2077BounceBack.esp
    [FE: 23] SneakersModAlter.esp
    [FE: 24] PenPos.esp
    [FE: 25] ErectionFix_SilverPerv.esp
    [FE: 26] Zaz Particle Effects.esp
    [FE: 27] MS SkipPreWar.esp
    [FE: 28] Lazman Female Outfit Replacer.esp
    [FE: 29] Immersive NPC Ammo Far Harbor DLC.esp
    [FE: 2A] Immersive NPC Ammo Nuka-World DLC.esp
    [FE: 2B] Kharneth_Slave_Clothes.esp
    [FE: 2C] DiverseBodies.esp
    [FE: 2D] Scrap Everything - Ultimate Edition.esp
 

 

crash-2024-11-19-04-51-49.log

Posted
On 11/19/2024 at 3:40 AM, kziitd said:

Can you explain what the second sentence means?
Because I am in the range you use.
Of course, there are many more authors and I can ask you for them at the same time.

Want me explain why I am offending you?

Posted (edited)

Guys, I'm not missing, I've been doing a new version of NAF Bridge and NAFicator. It's almost done. A week or so.
I can confirm the problem with bad parsing of furniture - solved. I wrote about it to Squirrel, because she has long been interested in this in the context of modifications that she puts out: the fault is unordered map, which is used as a storage container in NAF. It overloads sets of groups with the same id, rather than merging them. This is actually logical and probably correct, but since we have to live in the realities described by Dago, we will have to make it merge. Already done in the upcoming update.
Also fixed a couple of bugs, one of them is my own, which could lead to a crash at the beginning and end of the scene.
But the cherry on top is the nafikator. I have completely redone it, it works just great. I saw animations that I didn't even know existed before. Now it won't copy all the old xmls, but will collect data from them and make a dozen of its own xml-files. This will finally remove all the confusing pornography of hundreds and thousands of xmls with an idiotic priority system that is just incredibly hard to visualize as a working schema for the average person.
In general, wait a bit, it will be a bomb.

 

_6.jpg.7138d312db6915fe2dadbf611c514cd4.jpg

 

https://cloud.mail.ru/public/ALVs/724kW4tdj

Edited by Evi1Panda
Posted (edited)


There seems to be an issue with the NAFicator furniture XML conversion.

 

Furniture that can be found in AAF XML cannot be found in XML converted by NAFicator.
I looked at the furniture XML converted from NAFicator, and there were a lot of furniture missing.
For example, all sleeping bags in Campsite mod are missing.
Nothing was written to the NAFicator log.


I may have made a mistake, so I checked the following before testing.

1. When I ran NAFicator, NAF folder was empty.
2. There were no errors or warnings about AAF XML in the NAF log.

3. I deleted the NAF cache file before running FO4.

 

 I tested it with NAF Bridge 0.900 and NAFicator 0.902.

 

Thank you for making a great mod.

 

Edited by GenBS
Posted (edited)

I'll take a look, but beforehand I can say that furniture are checked for presence in the game by formId and source, if not found, but editorId is specified - an attempt is made to find it by it, if nothing is found - furniture are removes from the result. No mark in the log will be displayed.

 

The second possible reason - original xml can't be normalized and read.

 

p.s. oh exuse me, it will be marked in log, but not will be marked as comment in xml file.

Edited by Evi1Panda
Posted

Hey @Evi1Panda, great to see you back.

 

Thanks a lot for this update. Remarkable work!

 

NAF/Autonomy is working best it ever has, but with two significant problems:

 

1. In many (at least 1 in 10) animations, female character is invisible and remains invisible after animation has finished.

 

2. Canines have no genitals.

 

One of the "invisible female" animations is in this log at line 551.  aaSUPF4SEDebugPrint_v.902.txt

 

Posted (edited)

I can say that the startEquipmentSet lines in animation xmls and data from equipmentSet xml-files may be responsible for such things (penis equipping). I can't set it automatically - how do I know if the author of this or that xml wanted the penis to be equipped.... But if it was set in original data it will be moved to result xml.

I know if you say that, that means that you got this trouble. I will keep it in mind. Also you shoud know that in my scenes it seems that it works fine.

 

Spoiler

Photo1361.thumb.png.12d3bf8feef8a2259bb27cef59472fa2.png

 

Spoiler

Photo1359.thumb.png.7b31c53bb28a529dacdeac0a53410dc2.png

 

Spoiler

Photo1358.thumb.png.0412ec95761f1ac6710b6893622a33d6.png

 

Spoiler

Photo1356.thumb.png.611b632575fbe47d6dfd1e4bc5d472e2.png

 

p.s. I know it's a bad angle, but you can't really get a good look at it. Trust me - it's all there))))

Edited by Evi1Panda
Posted

I specifically tried to use the original xml files of the mods for AAF, not my patched versions when I made this version of NAFicator. So I have no idea what the difference in the result might be....

Posted (edited)

And also, it shouldn't be set in every animation. For those animations that is part of AnimationGroup and Tree Animations it can be set just in first. It is correct when animations from the middle of such sequences are made marked hidden. It should not be called separately.

But It can, then it must have startEquipmentSet and stopEquipmentSet specified. Otherwise (the author forgot to hide the animation, which should only be part of the sequence) it may well be that you can run it (and the game can), but the actor will not have an equipped penis. In my animation set, I haven't come across one of these yet. Just my fantasies of “why could that be?”

Edited by Evi1Panda
Posted (edited)

I see,

1. It should be set in positionData, not in animationData.

2. actually I forgot add isHidden attribute to positionData xml.

 

p.s. Done. Updated to 0.9.0.3

Edited by Evi1Panda
Posted
3 hours ago, Evi1Panda said:

@GenBS What exactly mod provides these campsite bags as furniture? Please add specifics.


This is the Campsite mod as an example.
https://www.nexusmods.com/fallout4/mods/11734

 

This is the XML mod used to add furniture.
https://www.nexusmods.com/fallout4/mods/87743

 

Although not included as an example, the LadyKiller bed and various vanilla furniture items are also missing.

Furniture displays correctly when using the original XML instead of the converted XML. (NAF 0.900)

 

Posted

@GenBS

So, uh. What we got.
1. This does not apply to NAFicator, because NAFicator does not examine the contents of your Data/NAF folder.
2. I have everything working and this furniture is found and merged correctly with other furniture with id Sleeping_Bag. However, I did release an update that basically just makes the algorithm written more correctly.
3. In addition to having a list of furniture for NAF, you should also make sure you have animations for that furniture. The furniture must be specified as location=“Sleeping_Bag” in positionData. For example, I don't have any solo animations for Sleeping_Bag. However, animations with people and animals run fine.
4. If something doesn't work - update NAF Bridge to 0.901 and manually delete its cache (Data/NAF/_AnimCache.bin, Data/NAF/_XMLCache.bin) or do ReloadConfigData in NAF UI.

Posted

It's also worth noting that I only have one animation available for M and W on this furniture. It's just that the animations were not adapted for this furniture.

Spoiler

Photo1365.thumb.png.ad02c7c1cea336f4b05cee43419acb5c.png

 

Posted
3 hours ago, Evi1Panda said:

I see,

1. It should be set in positionData, not in animationData.

2. actually I forgot add isHidden attribute to positionData xml.

 

p.s. Done. Updated to 0.9.0.3

I just ran this and got NAF working, should I re-run it again?

Delete all the animation data files in NAF and start again?

Posted (edited)

Yes, it does nothing ingame. It just produce xmls. So you need to reproduce it.

No you neednt delete, if you re just rebuilding. It will be overwrite.

Edited by Evi1Panda
Posted (edited)
1 hour ago, Evi1Panda said:

@GenBS

So, uh. What we got.
1. This does not apply to NAFicator, because NAFicator does not examine the contents of your Data/NAF folder.
2. I have everything working and this furniture is found and merged correctly with other furniture with id Sleeping_Bag. However, I did release an update that basically just makes the algorithm written more correctly.
3. In addition to having a list of furniture for NAF, you should also make sure you have animations for that furniture. The furniture must be specified as location=“Sleeping_Bag” in positionData. For example, I don't have any solo animations for Sleeping_Bag. However, animations with people and animals run fine.
4. If something doesn't work - update NAF Bridge to 0.901 and manually delete its cache (Data/NAF/_AnimCache.bin, Data/NAF/_XMLCache.bin) or do ReloadConfigData in NAF UI.

 

1. The NAF XML mod (furniture XML) was placed in the NAFicator sFolderFrom folder, not the NAF folder.

 

2. There is no Campsite sleeping bag in the Sleeping_Bag group ID in the NAFicator furniture XML.
   Only the following phrase is written in the Sleeping_Bag group ID of NAFicator furniture XML.
   <!-- FILE : SavageCabbage_furnitureData.xml -->
      <group id="Sleeping_Bag">
          <furniture form="0xd75bc" source="fallout4.esm" id="NpcBedSleepingBagSleep01"/>
          <furniture form="0xee9ef" source="fallout4.esm" id="NpcBedSleepingBagSleep01Static"/>
          <furniture form="0x118f57" source="fallout4.esm" id="WorkshopNpcBedSleepingBagSleep01"/>
      </group>
   LadyKiller bed, some vanilla furniture is also missing.

 

3. There is an one animation related to Campsite furniture in SC animation mod.
    There are quite a few Ladykiller bed animations.

    I use the Indarello patch.

 

4. The furniture XML of NAF XML mod works properly in NAF Bridge 0.901.
    So now I am only deleting the NAFicator furniture XML and using the rest NAFicator XML .

    The original, unconverted furniture XML was placed directly in the NAF folder.
    It works fine.

 

Thank you for the quick reply.

 

Edited by GenBS
Posted (edited)

For now I guess you doing something wrong. Because I use Indarello patch, and tried with this mod and Squirrels patch, and it works fine. Also checked with debugger and NAF see all this furniture in result. And also I can invoke scenes on this furniture. From Indarello patch and from squirrel patch both.

As I can see it works as intended. If I will find mistake that can provide result as you describe I will let you know.

 

p.s. And you don't need to put Squirrel patch into AAF folder, you can place it directly to NAF folder.

Edited by Evi1Panda
Posted
11 minutes ago, Evi1Panda said:

@GenBS Oh yeah, I see. It works bad if put this patch inside AAF folder. I will fix it.

 

I am using a custom name NAFicator sFolderFrom folder. (A folder named Indarello XML)
All XML is placed in this folder. (also includes NAF XML mod)
Could this be a problem?

 

Posted

Hey @Evi1Panda,

 

Today i have done 3 complete uninstall/install of AAF/Animations/Patch/NAF/Bridge/Naficator, then testing for a couple of hours each, but still having the problems mentioned above.

 

Dogs and Supermutants do not have genitals in animations. Humans, Gorillas and FEVhounds do. I do not know what the problem is, this is the same install/load order i have used for dozens of installs without this problem ever occurring before.

 

Spoiler

# This file was automatically generated by Mod Organizer.
+AAF_AutonomyEnhanced_v2.800
+NAFicator 0-903
+NAF Bridge 0-901

+Native Animation Framework

+AnimationsAddonsAndFixes 11.0
+Furniture XML for AAF
+Invictusblade Animations
+C.H.A.K. Animation Pack 1-15
+Release_NSFWsoundpack_03_01
+Custom Moans v1.2
+ZaZOut4 V0.0.3.3
+RZF4S 2_00
+Rainmaker animations 1.0
+Brave Anims 1.3
+Vadermania
+Atomic Lust 2-7b
+FO4 Leito Voicefix 1.1
+FO4_Animations By Leito v2.1b
+Mutated Lust v1.4
+BP70 Fallout 4 Sex Animations 2.3
+SavageCabbages Animation Pack V1.3.0
+Release_CreaturePackDLC_v01
+Release_CreaturePack_v03_00
+AAF-Creature-Resources v1.1.6-1
+Strap-on,viodoe,dick for femaleservitron 4.2
+AAF Vanilla-Kinky-Creatures Sex Animation Themes
-Advanced Animation Framework v164beta

...

 

NAF_folder_v.903.zip

 

Also some female actors are still invisible during animation and remain invisible after animation is finished. If i can locate them, the only way to make them visible again is to disable>enable them by console. Again, have never seen this happen before NAFicator v.9+.

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...