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Posted (edited)

CHAK wrong offset count in 2 positionData files?

Means there is something strange with offset. Open it and look.

 

 

CreaturePack02_positionData.xml has error i can't identify.

So can you quote it? It is difficult to download, unzip, search using phone.

 

 

[warning] 'extract' couldn't extract from archive : 0204E055 Atomic Lust.esp, iostatebit 2 ?

Is it there? I mean in archive. If I remember correctly ios 2 is end of file flag.

 

 

BTW, you left your reference to AnimatedTentacles in NAF_raceData.xml

Why do you think this was done by accident?))

You shouldn't change this file if you dont know what exactly and why you're doing. It uses as a base for race data patches. Actually you dont need any duplicates from that files, that is usually uses in aaf. And added races will not work correctly with hkx-type xnls, if it is not works  with default (human) attributes. It need to be patched manually. Added stopEvent, startEvent, requreReset. I dont know much about it, better ask Snap.

As I understand stopEvent is usually default, not necesseary to set, startEvent string you can see in animation form. requireReset is just testing it in game.

If you know animations for races I didnt add - srnd it to me pls and I'll update base.

 

 

EFBS_protectedEquipmentData.xml have errors i can't identify.

I think protectedEquipment may have either some atypical syntax violation that prevents it from being read normally, or incorrect data. For this type of xml, these are form and source.

 

Edited by Evi1Panda
Posted (edited)
31 minutes ago, Evi1Panda said:

CHAK wrong offset count in 2 positionData files?

 

Sorry didn't catch it before, 5 variables instead of 4!

 

31 minutes ago, Evi1Panda said:

CreaturePack02_positionData.xml has error i can't identify.

 

[warning] Failed to parse Data/NAF/CreaturePack02_positionData.xml, message: Error parsing start element tag at character 234

 

Spoiler

<positionData meta="Panda NAFicator 0.4">

    <defaults startEquipmentSet="unEquip" stopEquipmentSet="reEquip" startMorphSet="readyCR" stopMorphSet="unReadyCR"/>
    <position id="Angler Stage 01" animation="Anglerstage01" isHidden="True"//>
    <position id="Angler Stage 02" animation="Anglerstage02" isHidden="True"//>
    <position id="Angler Stage 03" animation="Anglerstage03" isHidden="True"//>
    <position id="Angler Stage 04" animation="Anglerstage04" isHidden="True"//>
    <position id="Fog Crawler Stage 01" animation="Fogstage01" isHidden="True"//>
    <position id="Fog Crawler Stage 02" animation="Fogstage02" isHidden="True"//>
    <position id="Fog Crawler Stage 03" animation="Fogstage03" isHidden="True"//>
    <position id="Fog Crawler Stage 04" animation="Fogstage04" isHidden="True"//>
    <position id="Gulper Stage 01" animation="Gulperstage01" isHidden="True"//>
    <position id="Gulper Stage 02" animation="Gulperstage02" isHidden="True"//>
    <position id="Gulper Stage 03" animation="Gulperstage03" isHidden="True"//>
    <position id="Gulper Stage 04" animation="Gulperstage04" isHidden="True"//>
    <position id="Gulper Large Stage 01" animation="GulperLargestage01" isHidden="True"//>
    <position id="Gulper Large Stage 02" animation="GulperLargestage02" isHidden="True"//>
    <position id="Gulper Large Stage 03" animation="GulperLargestage03" isHidden="True"//>
    <position id="Gulper Large Stage 04" animation="GulperLargestage04" isHidden="True"//>
    <position id="Hermit Stage 01" animation="Hermitstage01" isHidden="True"//>
    <position id="Hermit Stage 02" animation="Hermitstage02" isHidden="True"//>
    <position id="Hermit Stage 03" animation="Hermitstage03" isHidden="True"//>
    <position id="Hermit Stage 04" animation="Hermitstage04" isHidden="True"//>
    <position id="Angler Staged" animationGroup="AnglerStaged" tags="GrayUser,Aggressive,NoFurn"/>
    <position id="Gulper Staged" animationGroup="GulperStaged" tags="GrayUser,Aggressive,NoFurn"/>
    <position id="Gulper Large Staged" animationGroup="GulperLargeStaged" tags="GrayUser,Aggressive,NoFurn"/>
    <position id="Hermit Staged" animationGroup="HermitStaged" tags="GrayUser,Aggressive,NoFurn"/>
    <position id="Fog Crawler Staged" animationGroup="FogStaged" tags="GrayUser,Aggressive,NoFurn"/>
</positionData>

 

Yeah, i see it now, the double forward slashes at the end of lines. Definitely not there in original AAF file.

 

 

Edited by dosfox
Posted
31 minutes ago, Evi1Panda said:

BTW, you left your reference to AnimatedTentacles in NAF_raceData.xml

Why do you think this was done by accident?))

 

Because it comes up as an error in NAF.log

 

37 minutes ago, Evi1Panda said:

[warning] 'extract' couldn't extract from archive : 0204E055 Atomic Lust.esp, iostatebit 2 ?

Is it there? I mean in archive. If I remember correctly ios 2 is end of file flag.

 

Yes, all of Atomic Lust files are in archive.

 

Posted

Yeah, i see it now, the double forward slashes at the end of lines. Definitely not there in original AAF file.

Definetly I should check, if Naficator did it, but also definetely there is something strange in originally file that provide this atypical naficator behaviour with it.

Posted (edited)

Yes, all of Atomic Lust files are in archive.

 

Then it probably has bad data. Like in previous case I could fix it in my iles a long time ago, so I dont remember. And it parses from mine correctly data from archive. Check data pls.

 

 

Now I remember previous case. That the things I ve been asked to write to me. There is also furniture bad data was in one of old mod. I dont remember in what exactly. Probably not in one. I dont see it parsing my files, because I already fixed it a long time ago.

Edited by Evi1Panda
Posted
1 hour ago, Evi1Panda said:

You guess... Why dont you look it in game? I dont see naf parsed transition xmls somewhere in NAF code. 

 

I understand that, i was just wondering if it was possible you might try to adapt transition xmls through the bridge at a later date. Most of the animation packs have staged animations, it's a pity to lose them.

 

1 hour ago, Evi1Panda said:

Are there any advantages to merging new archive with downloadable archive?

 

What i meant was is it actually necessary to download and merge the archive? Doesn't my archive already hold all the references it needs?

 

Posted

For a tentacles NAF error, I dont think it will  affect to something. But I will think how to add this without error. Not difficult.

Posted (edited)
Quote


I understand that, i was just wondering if it was possible you might try to adapt transition xmls through the bridge at a later date. Most of the animation packs have staged animations, it's a pity to lose them.

 

 

I dont understand why you telling you loose something. It is there.

 

Spoiler

Photo1260.thumb.png.9bb2dca95a196cbf17e1f74ce798f6bb.png

 

You made me get out of bed to make sure everything was okay. I condemn.

 

Edited by Evi1Panda
Posted (edited)

I also see what files is inside Custom Moans, and yeah, most of it is useless for NAF. And even parsed is highly likely useless. I guess NAF will do nothing in actions that written there.

Need to investigate how it should work, and probably add it later.

Edited by Evi1Panda
Posted (edited)

Fourth try with NAFicator 6.3:

 

AAFfolder_v6.3c.zip    NAFicator_v6.3c.log    NAFfolder_v6.3c.zip    NAF_v6.3c.log    archive.arc_v6.3c.txt

 

Only problems now:

  • EFBS_protectedEquipmentData.xml - skipped
  • Creative Clutter - identical furniture nodes in multiple Groups. Naficator only allows one instance of a furniture node in file? Also 2 invalid furniture forms.
  • CustomMoans - hope this can be made to work.
  • Creature Pack - seems like a different set of errors every time it is Naficated.

No warning reading Atomic_Lust.esp this time.

 

Edited by dosfox
Posted (edited)
<EFBS_protectedEquipmentData.xml title="EFBS_protectedEquipmentData.xml" version="0.1" dataSet="protectedEquipment">
<defaults />

<condition>
	<protectKeyword form="01000800" source="ErectionFix_SilverPerv.esp"/>
</condition>

</EFBS_protectedEquipmentData.xml>

Whoever wants to do whatever shit comes into their head. It has a root node, but NAF is not interested in such root nodes, so it skips it. Write there a normal root node name.

 

Later I will add also by dataset checkup. It just occurred to the person who did it to name the root node with the name of their file. Why not the name of his dog?

Edited by Evi1Panda
Posted
Quote

Creative Clutter - identical furniture nodes in multiple Groups. Naficator only allows one instance of a furniture node in file? Also 2 invalid furniture forms.

 

I don't understand whats wrong, I see this NAFicated well.

You don't need to comment something for NAFicator. It will remove it by itself if will not find links in game.

 

Quote

CustomMoans - hope this can be made to work.

It is in to do. But not promise it will be fast.

 

Quote

Creature Pack - seems like a different set of errors every time it is Naficated.

So what kind of errors?

Posted (edited)
6 hours ago, Evi1Panda said:

So what kind of errors?

 

Creature Pack goes through Naficator OK, but this is NAF.log ...

...

[10/27/2024 - 19:56:49] [info] Linking references...
[10/27/2024 - 19:56:49] [warning] Animation 'Anglerstage01' contains actor with invalid skeleton 'Angler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Alienstage03' contains actor with invalid skeleton 'Alien', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloatflystage01' contains actor with invalid skeleton 'Bloatfly', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Fogstage04' contains actor with invalid skeleton 'FogCrawler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloodbugstage04' contains actor with invalid skeleton 'Mosquito', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Anglerstage04' contains actor with invalid skeleton 'Angler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloatflystage04' contains actor with invalid skeleton 'Bloatfly', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Alienstage02' contains actor with invalid skeleton 'Alien', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloodbugstage01' contains actor with invalid skeleton 'Mosquito', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Fogstage01' contains actor with invalid skeleton 'FogCrawler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloodbugstage03' contains actor with invalid skeleton 'Mosquito', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Alienstage01' contains actor with invalid skeleton 'Bloatfly', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Alienstage04' contains actor with invalid skeleton 'Alien', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Fogstage03' contains actor with invalid skeleton 'FogCrawler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloatflystage02' contains actor with invalid skeleton 'Bloatfly', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloatflystage03' contains actor with invalid skeleton 'Bloatfly', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Anglerstage02' contains actor with invalid skeleton 'Angler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Anglerstage03' contains actor with invalid skeleton 'Angler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Fogstage02' contains actor with invalid skeleton 'FogCrawler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloodbugstage02' contains actor with invalid skeleton 'Mosquito', discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Alien Stage 02' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloodbug stage 01' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Angler Staged' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloatfly Staged' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Angler Stage 04' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloatfly stage 04' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Fog Crawler Stage 01' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloatfly stage 02' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Angler Stage 02' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Alien Stage 04' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Fog Crawler Stage 03' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloodbug stage 03' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Alien Stage 01' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloodbug stage 02' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Angler Stage 03' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloatfly stage 03' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Fog Crawler Stage 02' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Alien Stage 03' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Fog Crawler Staged' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Fog Crawler Stage 04' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'BloodBug Staged' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloatfly stage 01' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Angler Stage 01' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloodbug stage 04' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [info] PatchFerralHeads ...applied! Count : 0
[10/27/2024 - 19:56:49] [info] Finished linking in 0.005s
[10/27/2024 - 19:56:49] [info] Ready!

...

 

 

6 hours ago, Evi1Panda said:

I don't understand whats wrong, I see this NAFicated well.

You don't need to comment something for NAFicator. It will remove it by itself if will not find links in game.

 

Section of AAF CreativeClutter_furnitureData.xml:

...

    <group id="AV-DB">
        <furniture form="17CF1" id="CREA_obj_PrewarNiceBed"/>
        <furniture form="17CF0" id="CREA_obj_PostwarNiceBed"/>
        <furniture form="2FD88" id="CREA_obj_MR_BedFancyLarge"/>
        <furniture form="02FD90" id="CREA_obj_MR_BedFancyLargeDark"/>

    </group>

    <group id="AV-Armchair">
        <furniture form="40389" id="CREA_obj_MR_ModernChair"/>
        <furniture form="0111B" id="CREA_obj_MR_ModernChair02"/>
    </group>

    <group id="Double_Bed">
        <furniture form="17CF1" id="CREA_obj_PrewarNiceBed"/>
        <furniture form="17CF0" id="CREA_obj_PostwarNiceBed"/>
        <furniture form="2FD88" id="CREA_obj_MR_BedFancyLarge"/>
        <furniture form="02FD90" id="CREA_obj_MR_BedFancyLargeDark"/>

    </group>

...

 

Same section of NAF CreativeClutter_furnitureData.xml:

 

    <group id="AV-DB">
        <furniture form="17CF1" id="CREA_obj_PrewarNiceBed"/>
        <furniture form="17CF0" id="CREA_obj_PostwarNiceBed"/>
    </group>

    <group id="AV-Armchair">
        <furniture form="40389" id="CREA_obj_MR_ModernChair"/>
        <furniture form="0111B" id="CREA_obj_MR_ModernChair02"/>
    </group>

    <group id="Double_Bed">
        <furniture form="17CF1" id="CREA_obj_PrewarNiceBed"/>
        <furniture form="17CF0" id="CREA_obj_PostwarNiceBed"/>
    </group>

 

Naficator.log for CreativeClutter:

...

[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="2FD88" id="CREA_obj_MR_BedFancyLarge"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="02FD90" id="CREA_obj_MR_BedFancyLargeDark"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="0D87E" id="CREA_obj_MR_BOSBed"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="11D11" id="CREA_obj_MR_BedModernDomesticWhite"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="2FD5B" id="CREA_obj_MR_BedModernDomesticBlack"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="04E4F" id="CREA_obj_MR_BedModernDomesticWhiteV"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="2FD88" id="CREA_obj_MR_BedFancyLarge"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="02FD90" id="CREA_obj_MR_BedFancyLargeDark"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="0D87E" id="CREA_obj_MR_BOSBed"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="11D11" id="CREA_obj_MR_BedModernDomesticWhite"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="2FD5B" id="CREA_obj_MR_BedModernDomesticBlack"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="04E4F" id="CREA_obj_MR_BedModernDomesticWhiteV"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="2FD88" id="CREA_obj_MR_BedFancyLarge"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="02FD90" id="CREA_obj_MR_BedFancyLargeDark"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="2FD88" id="CREA_obj_MR_BedFancyLarge"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="02FD90" id="CREA_obj_MR_BedFancyLargeDark"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="0D87E" id="CREA_obj_MR_BOSBed"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="11D11" id="CREA_obj_MR_BedModernDomesticWhite"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="2FD5B" id="CREA_obj_MR_BedModernDomesticBlack"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="04E4F" id="CREA_obj_MR_BedModernDomesticWhiteV"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="0D87E" id="CREA_obj_MR_BOSBed"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="11D11" id="CREA_obj_MR_BedModernDomesticWhite"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="2FD5B" id="CREA_obj_MR_BedModernDomesticBlack"/>
[10/27/2024 - 19:21:36] [info] Removed furniture node in file : G:\Fallout 4\Data\AAF\CreativeClutter_furnitureData.xml, node :
<furniture form="04E4F"

...

 

Naficator recognised the 2 invalid furniture forms and removed them, but doesn't say why the other furniture nodes were removed.

 

 

6 hours ago, Evi1Panda said:

It has a root node, but NAF is not interested in such root nodes, so it skips it. Write there a normal root node name.

 

<protectedEquipmentData title="EFBS_protectedEquipmentData.xml" version="0.1" dataSet="protectedEquipment">

...

</protectedEquipmentData>

 

Will this be OK?

 

Edited by dosfox
Posted

For some reason aaf violate isn't working it says something about LLFP DLL Not being loaded. I had it working before i used NAF. is there a file i need to disable or should i just download the file wherever its located? My RSE surrender option is working tho and its playing animations correctly.

 

Posted
12 minutes ago, Johnny SIlverhand Pistol said:

For some reason aaf violate isn't working it says something about LLFP DLL Not being loaded.

 

Go HERE and download v46 of LLFourPlay. AAF installs it by default but NAF itself doesn't need it. If you have AAF mods that require LLFourPlay you need to install it yourself.

Posted
2 hours ago, dosfox said:

 

Go HERE and download v46 of LLFourPlay. AAF installs it by default but NAF itself doesn't need it. If you have AAF mods that require LLFourPlay you need to install it yourself.

Thanks it worked

 

Posted (edited)

Since NAFicating my files all F-creature animations are broken (Dog, gorilla, FEV hound, deathclaw tested). The female goes through the whole animation while the creature (with erection) just stands there and idles. F-Supermutant animations are OK though.

 

aaSUPF4SEDebugPrint.txt

Edited by dosfox
Posted (edited)
Quote

[10/27/2024 - 19:56:49] [warning] Animation 'Anglerstage01' contains actor with invalid skeleton 'Angler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Alienstage03' contains actor with invalid skeleton 'Alien', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloatflystage01' contains actor with invalid skeleton 'Bloatfly', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Fogstage04' contains actor with invalid skeleton 'FogCrawler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloodbugstage04' contains actor with invalid skeleton 'Mosquito', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Anglerstage04' contains actor with invalid skeleton 'Angler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloatflystage04' contains actor with invalid skeleton 'Bloatfly', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Alienstage02' contains actor with invalid skeleton 'Alien', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloodbugstage01' contains actor with invalid skeleton 'Mosquito', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Fogstage01' contains actor with invalid skeleton 'FogCrawler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloodbugstage03' contains actor with invalid skeleton 'Mosquito', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Alienstage01' contains actor with invalid skeleton 'Bloatfly', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Alienstage04' contains actor with invalid skeleton 'Alien', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Fogstage03' contains actor with invalid skeleton 'FogCrawler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloatflystage02' contains actor with invalid skeleton 'Bloatfly', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloatflystage03' contains actor with invalid skeleton 'Bloatfly', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Anglerstage02' contains actor with invalid skeleton 'Angler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Anglerstage03' contains actor with invalid skeleton 'Angler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Fogstage02' contains actor with invalid skeleton 'FogCrawler', discarding.
[10/27/2024 - 19:56:49] [warning] Animation 'Bloodbugstage02' contains actor with invalid skeleton 'Mosquito', discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Alien Stage 02' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloodbug stage 01' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Angler Staged' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloatfly Staged' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Angler Stage 04' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloatfly stage 04' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Fog Crawler Stage 01' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloatfly stage 02' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Angler Stage 02' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Alien Stage 04' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Fog Crawler Stage 03' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloodbug stage 03' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Alien Stage 01' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloodbug stage 02' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Angler Stage 03' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloatfly stage 03' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Fog Crawler Stage 02' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Alien Stage 03' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Fog Crawler Staged' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Fog Crawler Stage 04' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'BloodBug Staged' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloatfly stage 01' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Angler Stage 01' does not point to a valid animation, discarding.
[10/27/2024 - 19:56:49] [warning] Position 'Bloodbug stage 04' does not point to a valid animation, discarding.

You don't have skeletons installed. I don't know how you arrived at this result, but it's absolutely a consequence of your own interventions, because I don't have this result, and you're the only person who mentions it. Think about what exactly you did and why you got this result. Try not interfering with the Naficator, not touching anything, not commenting on any lines, and just set it up the way most people do.
The extra '/' character in Creature Pack can be removed. And you can fix the root node for equipmentProtect mentioned above. This should be done in the original files.

 

I provide correct Data for this skeletons inside NAF_raceData_Fallout4.xml that included in NAFicator. You shoudn't remove, or change any Data inside this file.

Edited by Evi1Panda
Posted (edited)

As for Creative Clutter - it's as simple as a stick, only nodes that contain information that can't be found directly in the game are deleted. If a node is deleted, it means that the data is incorrect and can't be found in game.

 

Quote

<protectedEquipmentData title="EFBS_protectedEquipmentData.xml" version="0.1" dataSet="protectedEquipment">

...

</protectedEquipmentData>

 

Will this be OK?

Yes

Edited by Evi1Panda
Posted

Naficator's mission is not to solve every problem in the world. That would be overcomplicating deep analysis algorithms. As you can see for yourself, people come up with all sorts of shitty stuff when they write XML. My job in this case is to make sure that the basic animation packages that everyone uses work. Such as Indarello or UAP and whatever else they require. Yes, I'll also make sure that later in the update this weird protectionEquipment and the problem with the extra '/' is fixed.  But these cases could be endless. The right thing to do would be to point this out to the authors of these 'beautiful' xmls.

Posted
<raceData meta="Panda NAFicator 0.4">

	<defaults source="Fallout4.esm" skeleton="Human" loadPriority="-1"/>
	<race form="1D698" skeleton="Dog" requiresReset="true"/>
	<race form="A563A" skeleton="EyeBot"/>
	<race form="A96BF" skeleton="FeralGhoul"/>
	<race form="6B4EC" skeleton="FeralGhoul"/>
	<race form="90C33" skeleton="FEVHound"/>
	<race form="D9804" skeleton="Gorilla"/>
	<race form="108019" skeleton="LibertyPrime"/>
	<race form="64C60" skeleton="MirelurkHunter"/>
	<race form="B7F91" skeleton="MirelurkKing"/>
	<race form="E12A6" skeleton="MirelurkQueen"/>
	<race form="23FFC" skeleton="Mirelurk"/>
	<race form="1D810" skeleton="Molerat"/>
	<race form="1D31E" skeleton="PowerArmor"/>
	<race form="DFB33" skeleton="Robot"/>
	<race form="4716C" skeleton="RadRoach"/>
	<race form="636AB" skeleton="RadScorpion"/>
	<race form="7ED1D" skeleton="RadStag"/>
	<race form="187AF9" skeleton="Dog"/>
	<race form="AE0B7" skeleton="CreateABot"/>
	<race form="5FBB1" skeleton="Stingwing"/>
	<race form="BB7D9" skeleton="SupermutantBehemoth"/>
	<race form="1A009" skeleton="Supermutant"/>
	<race form="3578A" skeleton="Dog"/>
	<race form="A0F2F" skeleton="YaoGuai"/>
</raceData>

I see incorrect data in your raceData files.

That is how it looks in my files after Nafication

<raceData dataSet="race" meta="Panda NAFicator 0.4">

	<defaults source="Fallout4.esm" skeleton="Human" loadPriority="5"/>
	<race skeleton="Alien" startEvent="dynamicAnimLooping" graph="Actors\Alien\Behaviors\AlienRootBehavior.hkx" requiresReset="true" form="184C4D"/>
	<race skeleton="CreateABot" startEvent="dyn_FlavorLooping" graph="Actors\CreateABot\Behaviors\CreateABotBehavior.hkx" requiresReset="true" form="D8417"/>
	<race skeleton="Bloatfly" startEvent="dynamicAnimLooping" graph="Actors\Bloatfly\Behaviors\BloatflyRootBehavior.hkx" requiresReset="true" form="29463"/>
	<race skeleton="Mosquito" startEvent="dynamicAnimLooping" graph="Actors\Mosquito\Behaviors\MosquitoRootBehavior.hkx" requiresReset="true" form="2456D"/>
	<race skeleton="Brahmin" requiresReset="true" form="2047E"/>
	<race skeleton="Cat" requiresReset="true" stopEvent="DynamicTransitionLoopStop" form="C9ACF"/>
	<race skeleton="Deathclaw" requiresReset="true" startEvent="dyn_Activation" graph="Actors\Deathclaw\Behaviors\DeathclawRootBehavior.hkx" stopEvent="dynIdleStop" form="1DB4A"/>
	<race skeleton="Dog" startEvent="dynamicIdleLoop" stopEvent="dynIdleStop" graph="actors\Dogmeat\Behaviors\DogmeatRoot.hkx" requiresReset="true" form="1D698"/>
	<race skeleton="EyeBot" form="A563A"/>
	<race skeleton="FeralGhoul" startEvent="dynamicAnimLooping" graph="Actors\FeralGhoul\Behaviors\RootBehavior.hkx" stopEvent="dyn_ActivationStop" requiresReset="true" form="6B4EC"/>
	<race skeleton="FeralGhoul" startEvent="dynamicAnimLooping" graph="Actors\FeralGhoul\Behaviors\RootBehavior.hkx" stopEvent="dyn_ActivationStop" requiresReset="true" form="A96BF"/>
	<race skeleton="FEVHound" startEvent="dynamicAnimLooping" graph="Actors\FEVHound\Behaviors\FEVHoundBehaviour.hkx" requiresReset="true" form="90C33"/>
	<race skeleton="Gorilla" requiresReset="true" startEvent="dynamicAnimLooping" stopEvent="DynAnimStop" graph="Actors\Gorilla\Behaviors\GorillaRootBehavior.hkx" form="D9804"/>
	<race skeleton="HandyCreateABot" startEvent="dynamicIdle_Looping_MidArm" graph="Actors\Robot\Behaviors\HandyBehavior.hkx" requiresReset="true" form="359F4"/>
	<race skeleton="LibertyPrime" form="108019"/>
	<race skeleton="Mirelurk" requiresReset="true" form="23FFC"/>
	<race skeleton="MirelurkHunter" startEvent="dynamicAnimLooping" graph="Actors\MirelurkHunter\Behaviors\MirelurkHunterRootBehavior.hkx" requiresReset="true" form="64C60"/>
	<race skeleton="MirelurkKing" startEvent="dynamicAnimLooping" graph="Actors\MirelurkKing\Behaviors\MirelurkKingRootBehavior.hkx" requiresReset="true" form="B7F91"/>
	<race skeleton="MirelurkQueen" startEvent="dynamicAnimLooping" graph="Actors\MirelurkQueen\Behaviors\MirelurkQueenRootBehavior.hkx" requiresReset="true" form="E12A6"/>
	<race skeleton="Molerat" startEvent="DynamicAnim" graph="Actors\Molerat\Behaviors\MoleratRootBehavior.hkx" requiresReset="true" form="1D810"/>
	<race skeleton="PowerArmor" form="1D31E"/>
	<race skeleton="CreateABot" startEvent="dyn_FlavorLooping" graph="Actors\CreateABot\Behaviors\CreateABotBehavior.hkx" requiresReset="true" form="DFB33"/>
	<race skeleton="RadRoach" requiresReset="true" form="4716C"/>
	<race skeleton="RadScorpion" startEvent="dynamicAnimLooping" graph="Actors\Radscorpion\Behaviors\RadScorpionRootBehavior.hkx" requiresReset="true" form="636AB"/>
	<race skeleton="RadStag" requiresReset="true" form="7ED1D"/>
	<race skeleton="Dog" startEvent="dynamicIdleLoop" stopEvent="dynIdleStop" graph="actors\Dogmeat\Behaviors\DogmeatRoot.hkx" requiresReset="true" form="187AF9"/>
	<race skeleton="CreateABot" startEvent="dyn_FlavorLooping" graph="Actors\CreateABot\Behaviors\CreateABotBehavior.hkx" requiresReset="true" form="AE0B7"/>
	<race skeleton="Stingwing" startEvent="DynamicAnim" graph="Actors\Stingwing\Behaviors\StingwingRootBehavior.hkx" requiresReset="true" form="5FBB1"/>
	<race skeleton="Supermutant" graph="Actors\Supermutant\Behaviors\SuperMutantBehavior.hkx" form="1A009"/>
	<race skeleton="SupermutantBehemoth" startEvent="dynamicAnimLooping" graph="Actors\SuperMutantBehemoth\Behaviors\BehemothRootBehavior.hkx" form="BB7D9"/>
	<race skeleton="Dog" startEvent="dynamicIdleLoop" stopEvent="dynIdleStop" graph="actors\Dogmeat\Behaviors\DogmeatRoot.hkx" requiresReset="true" form="3578A"/>
	<race skeleton="YaoGuai" startEvent="DynamicAnim" graph="Actors\YaoGuai\Behaviors\YaoGuaiRootBehaviour.hkx" requiresReset="true" form="A0F2F"/>
</raceData>

 

I guess you did smth with NAF_raceData_Fallout4.xml that provides with NAFicator in NAF folder. You shoudn't do anything with it. It uses like a correct base for other raceData fixes.

Posted
12 minutes ago, Evi1Panda said:

You don't have skeletons installed. I don't know how you arrived at this result, but it's absolutely a consequence of your own interventions, because I don't have this result, and you're the only person who mentions it. Think about what exactly you did and why you got this result. Try not interfering with the Naficator, not touching anything, not commenting on any lines, and just set it up the way most people do.
The extra '/' character in Creature Pack can be removed. And you can fix the root node for equipmentProtect mentioned above. This should be done in the original files.

 

I have not interfered. I only asked you if i could, that's all. The AAF folder is all the original files from my mod install. Remember i never installed AAF. I did install Themes but you said they were not necessary so i removed those.  The only changes i made to original files are ones you have suggested. I commented a couple of files, but after they were naficated, for your reference if needed ....

 

... bugger!

 

SORRY! SORRY! SORRY!

 

... just checked my NAF folder to be sure, and NAFraceData was indeed not there. Did a search and found it in the meshes folder! Look, i'm nearly 80yrs old, my hands are shaky, i must have accidentally moved it when clicking on it. Been doing that a bit lately, my days of using mice are nearly over. But i was only clicking on the file to check it because it came up with tentacle error in Naficator.log.  I'll put it back and try again and send you the results if you want them.

 

Sorry again, all my fault.

 

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