slvsaris Posted October 16, 2015 Share Posted October 16, 2015 Hey Veladarius, hope that treatment helps. This may have been suggested, and quite possibly added to your update, but I will suggest it anyway. I finally got to the assist a customer. I even missed a few appointments, great fun! One of the time I showed up a day early, have you ever considered having Master toss the player in a cell if they show up early, just to make sure they are there when Tavish arrives? (especially if the player was last last time around) Also want to thank you for all the work you put into this mod and its update. Link to comment
alexvkj Posted October 16, 2015 Share Posted October 16, 2015 Hey, I have people reporting about some complications with Captured Dreams and my mod Submissive Lola. Would you please look into the matter? http://www.loverslab.com/topic/49358-submissive-lola-consensual-ds-mod/?p=1353401 I'd be really glad to see both mods running along as intended Link to comment
Asian_Ninja1 Posted October 17, 2015 Share Posted October 17, 2015 Do you have an idea how long gameplay will be for the new update? Link to comment
BerserkerXX Posted October 17, 2015 Share Posted October 17, 2015 Getting repeatedly - so far 100% of the tries - stuck on a quest. Spoilers ahead. Where you have to bring stuff to the thalmor embassy, after the harness gets ripped off, the screen goes blank - and then just goes visible again, player still stuck in the same place and nothing happens. From the dialogue I presume I should be in another room after the blackout, but nothing. Link to comment
Veladarius Posted October 17, 2015 Author Share Posted October 17, 2015 Do you have an idea how long gameplay will be for the new update? Customer Assist 02 is about 3 hours in game as it is a timed activity. Chaste Spouse play time can be a few hours in game if they decide to bind you or put you in furniture and leave you there for a bit. Property Slave is the long one and can go on indefinitely but even with using cheats to get through parts of it faster it can take a few hours. Most of the new content is either something that goes on for a long time or can be repeated. Getting repeatedly - so far 100% of the tries - stuck on a quest. Spoilers ahead. Where you have to bring stuff to the thalmor embassy, after the harness gets ripped off, the screen goes blank - and then just goes visible again, player still stuck in the same place and nothing happens. From the dialogue I presume I should be in another room after the blackout, but nothing. Switch to first person view, don't ask me why it works but it has. Link to comment
BerserkerXX Posted October 18, 2015 Share Posted October 18, 2015 Getting repeatedly - so far 100% of the tries - stuck on a quest. Spoilers ahead. Where you have to bring stuff to the thalmor embassy, after the harness gets ripped off, the screen goes blank - and then just goes visible again, player still stuck in the same place and nothing happens. From the dialogue I presume I should be in another room after the blackout, but nothing. Switch to first person view, don't ask me why it works but it has. Well, tried and it did not work. All that happens in first person is that the screen blackout doesn't triggger - same stuckness. Link to comment
Veladarius Posted October 18, 2015 Author Share Posted October 18, 2015 Getting repeatedly - so far 100% of the tries - stuck on a quest. Spoilers ahead. Where you have to bring stuff to the thalmor embassy, after the harness gets ripped off, the screen goes blank - and then just goes visible again, player still stuck in the same place and nothing happens. From the dialogue I presume I should be in another room after the blackout, but nothing. Switch to first person view, don't ask me why it works but it has. Well, tried and it did not work. All that happens in first person is that the screen blackout doesn't triggger - same stuckness. Then try this: setstage CDxExpQuest02 150 Link to comment
Veladarius Posted October 18, 2015 Author Share Posted October 18, 2015 Preparing to test the Manor Slave portion but had to get to that point first so I tested that part again. There were a few issues that needed fixing but they have been taken care of. And now life at the manor starts... Link to comment
abeman Posted October 18, 2015 Share Posted October 18, 2015 "And now life at the manor starts..." sounds so fancy Link to comment
Slorm Posted October 18, 2015 Share Posted October 18, 2015 @Vel Not sure if this is caused by a CD, DDi or DH error (or something broken at my end). I was wearing a CD belt (Delivery Mission) and ran into an attack, DH then kicked in and gave the following error - ManipulateDevice did not recognise device type that it received as an argument.. The belt was removed and not replaced after the scene ended. I've uploaded a log file on the DDi Development thread if you want to take a look. EDIT: I can reproduce it each time just by spawning a bandit Link to comment
Veladarius Posted October 18, 2015 Author Share Posted October 18, 2015 The delivery belts have the blockgeneric keyword, DH should not have removed the devices in the first place as it used the ManipulateGenericDevice command. I will see if it happens on my end as well. Link to comment
Slorm Posted October 18, 2015 Share Posted October 18, 2015 Yep, I just did some further testing with DH, if the "only with keys" option is toggled then it works properly. Link to comment
Veladarius Posted October 18, 2015 Author Share Posted October 18, 2015 From the log it looked like it used the ManipulateGenericDevice to put the belt back on (which is why it failed), does DH remember the belt you had on and put it back? As it is it should not be removing in the first place to avoid causing issues for other mods. Link to comment
Slorm Posted October 18, 2015 Share Posted October 18, 2015 Yes it should replace the belt. I didn't realise that the Strip Belts would remove all belts, which it shouldn't in the first place. The key toggle to allow removal without keys should only remove standard items and then replace them after the animation, so there's clearly something amiss in the DH code. Link to comment
Veladarius Posted October 18, 2015 Author Share Posted October 18, 2015 It depends on what commands it is using to remove the belts but it probably isn't using the generic removal commands. Link to comment
fred200 Posted October 18, 2015 Share Posted October 18, 2015 Yes it should replace the belt. I didn't realise that the Strip Belts would remove all belts, which it shouldn't in the first place. The key toggle to allow removal without keys should only remove standard items and then replace them after the animation, so there's clearly something amiss in the DH code. I am sorry - my acronymaphobia is kicking in. What mod is DH? I have not seen it defined in recent posts. Link to comment
Slorm Posted October 18, 2015 Share Posted October 18, 2015 I am sorry - my acronymaphobia is kicking in. What mod is DH? I have not seen it defined in recent posts. No problem, it's Deviously Helpless Link to comment
Guest Posted October 18, 2015 Share Posted October 18, 2015 The back-story for my game , leaving out tons, is that Peaches' is a Ronin slave (no master). She might have killed them, anyway she's stinking rich and has several domiciles but misses having a master terribly (because life sucks and there's a war on, etc). The prequel to captured dreams *could* be, Player hears about a tower near Windhelm where slaves are gathered up by a kindly woman called "master" Who takes them to her shop and gives them a purpose for living. Well it's either that or keep downloading mods that don't seem to work very well. Except Sanguine and the milk mod, and your mod. I am about to add a mod called "simple slavery", And I don't suppose that mod lets you choose masters. I'd think a mod that steers you to the captured dreams shop, or To a master (like Ysolda) who demands you request employment there, would be asking a lot, so I wanted to bring it up here, maybe you'd like the idea. Hairy guys with whips is prolly more lore-friendly but not fun as a game, hmm Link to comment
Laura Posted October 18, 2015 Share Posted October 18, 2015 Preparing to test the Manor Slave portion but had to get to that point first so I tested that part again. There were a few issues that needed fixing but they have been taken care of. And now life at the manor starts... 2015-10-18_00001.jpg Hey Vel, Is the maid uniform an option or it is forced on the character? I'm not a big fan of the maid uniform. Thanks for the awesome mod. Link to comment
Veladarius Posted October 18, 2015 Author Share Posted October 18, 2015 Preparing to test the Manor Slave portion but had to get to that point first so I tested that part again. There were a few issues that needed fixing but they have been taken care of. And now life at the manor starts... 2015-10-18_00001.jpg Hey Vel, Is the maid uniform an option or it is forced on the character? I'm not a big fan of the maid uniform. Thanks for the awesome mod. I have it set as a specific piece of clothing but you can replace the mesh and texture with whatever you want, it will be pretty easy to do. Link to comment
Morferous Posted October 19, 2015 Share Posted October 19, 2015 For the record, I am a fan of that clothing. However, I really do appreciate that you always seem to make it easy to add, remove or replace features from your mods. Link to comment
slvsaris Posted October 19, 2015 Share Posted October 19, 2015 Any chance for a LAL tie-in for the new content? Link to comment
Janerunner Posted October 19, 2015 Share Posted October 19, 2015 Am fan of that clothing too. Good choice! Link to comment
Veladarius Posted October 19, 2015 Author Share Posted October 19, 2015 Any chance for a LAL tie-in for the new content? I plan to have a tie in available between LAL and the Property Slave start. Link to comment
BlueLight Posted October 19, 2015 Share Posted October 19, 2015 Any chance for a LAL tie-in for the new content? I believe Immer (is that spelled correctly?) has a option start at captured dreams. I'm not sure what exactly it does but it's likely kinky. Link to comment
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