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Posted
3 hours ago, arlost said:

the plugin needs to be updated

Did you ever consider, there is no "must" for mod authors ?

Time to get used to best modding praxis. Don't let change your setup by anything, anybody than yorself.

Posted (edited)
7 hours ago, Tlam99 said:

Did you ever consider, there is no "must" for mod authors ?

Time to get used to best modding praxis. Don't let change your setup by anything, anybody than yorself.

I'm just typing what I see, if you don't like it take it out on MO2.

Edited by arlost
  • 3 months later...
Posted

Hi I have game version 1170 SE with AE upgrade When install PapyrusUtil AE v44.7 I get an error message upon start that the dll is disabled as it's an incorrect game version. Papyrus SEv 39.7 does not give me this error message but I get a similar error message in game that SexlabFramework is not compatible and the wrong version of PapyrusUtil is installed, what am I doing wrong?

  • 2 weeks later...
Posted
On 3/22/2024 at 6:09 AM, dragon360 said:

Hi I have game version 1170 SE with AE upgrade When install PapyrusUtil AE v44.7 I get an error message upon start that the dll is disabled as it's an incorrect game version. Papyrus SEv 39.7 does not give me this error message but I get a similar error message in game that SexlabFramework is not compatible and the wrong version of PapyrusUtil is installed, what am I doing wrong?

Hello.

The latest version is on Nexus https://www.nexusmods.com/skyrimspecialedition/mods/13048. The store version in Lovers Lab appears to be obsolete.

 

  • 1 year later...
Posted

Hi,

I have a problem your mod ask me for PapyrusUtil v. 3.4, but I can't find it anywhere, max for Skyrim LE is 3.3 so any idea where to look for 3.4 ?

Posted
On 3/22/2024 at 5:09 AM, dragon360 said:

When install PapyrusUtil AE v44.7

Where are you getting that from?

The last version on Nexus, last updated January 2024, says:

"Version 4.6 for SKSE 2.2.6, Skyrim 1.6.1170, & Address Library AE"

 

SLF should be overwriting PapyrusUtil.

  • 11 months later...
Posted

Hi! I was wondering, is there a way to get/set variables stored in StorageUtil from a different .dll plugin? Or access StorageUtil's functions to get those variables?

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