JB. Posted August 3, 2024 Posted August 3, 2024 9 hours ago, Heinz01 said: Hi! The Pole dance needs an animation from the Animation pack of Savage Cabbage. I cant say much about Downtown Boston. I use the path from Boston Common to GN regularly in my playthroughs. But i dont have any intentions to go any closer towards Downtown with my mod, because its a bit too dangerous for lowlevel players. Thank you for your feedback and i hope you had fun! @Gamaramdi drove me crazy with that report, but it's really not his fault. The culprit is a mod called "AAF Prostitution". You know what it does? It overwrites the original Savage Cabbage furnitures, including the flagpole. It overwrites them with an old version. Unbelievable. So if they report that to you, you already have the culprit. 2
Heinzelman Posted August 3, 2024 Author Posted August 3, 2024 1 hour ago, JB. said: @Gamaramdi drove me crazy with that report, but it's really not his fault. The culprit is a mod called "AAF Prostitution". You know what it does? It overwrites the original Savage Cabbage furnitures, including the flagpole. It overwrites them with an old version. Unbelievable. So if they report that to you, you already have the culprit. Ah, that's good to know. I can imagine that this was rather difficult to find. Thanks for the hint.
Guest Posted August 3, 2024 Posted August 3, 2024 (edited) @Heinz01 I am having an issue that I thought I could clear up on my own by removing Welcome to Goodneighbor but the issue still persists. I have the double light and some boxes still in the room Hancock gives as an apartment. (see pic in spoiler) I cannot disable via console commands, I disabled this mod to go and look at the room which had lots of furniture as well as the items giving me trouble. I saw the prid commands you posted and that is my next try. see edit below. Could I ask why the workshop does not work on these items? Have you considered allowing the workshop to function in the whole building as a way to clean and redecorate at Hancock's request of course, I for one think it would be great. There is also two beds where Hancock beds the player, one new over one old. I do not use PRP, I do have scrap everything, thought it was my issue not this mod's. Thanks Again! Spoiler Spoiler EDIT: well the prid commands did not work for me. Spoiler Edited August 3, 2024 by Raven 54
Heinzelman Posted August 3, 2024 Author Posted August 3, 2024 (edited) 1 hour ago, Raven 54 said: @Heinz01 I am having an issue that I thought I could clear up on my own by removing Welcome to Goodneighbor but the issue still persists. I have the double light and some boxes still in the room Hancock gives as an apartment. (see pic in spoiler) I cannot disable via console commands, I disabled this mod to go and look at the room which had lots of furniture as well as the items giving me trouble. I saw the prid commands you posted and that is my next try. see edit below. Could I ask why the workshop does not work on these items? Have you considered allowing the workshop to function in the whole building as a way to clean and redecorate at Hancock's request of course, I for one think it would be great. There is also two beds where Hancock beds the player, one new over one old. I do not use PRP, I do have scrap everything, thought it was my issue not this mod's. Thanks Again! Hide contents Hide contents EDIT: well the prid commands did not work for me. Hide contents Thats likely a conflict with another mod. The original broken bed and everything in that attic room is set to be disabled in my mod. If another mod edits the cell too and has more priority, the original furniture and cardboards are displayed again. Removing a mod wouldnt help, because the change is likely baked in your save. Try to put my mod lower in the Loadorder. That should also solve the lights issue. But if not, use the commands like this: Spoiler prid 0010b62b (then press enter) moveto player (press enter again) although this shouldnt be necessary. Only if you have new problems with my mod being lowest in your Loadorder. Turning the complete statehouse into a playerhome would likely cause a lot of problems. I already crossed a line when i did this with the small area in the attic. Nowadays I would rather give the player a separate cell to avoid any trouble. Edited August 3, 2024 by Heinz01
LenaLachrymosa Posted August 3, 2024 Posted August 3, 2024 (edited) The first time I encountered a bigger problem in mod. I was instructed by Hancock to visit the mall so I did. I talked to two women and one man. There was a doctor there. After completing this quest, I was given the task to see Hancock again. After a short scene with BJ, where his bed is, he told me that he wanted to show me something. And here I had a problem. Hancock went out through the door to the balcony so I followed him, because that was my task Follow Hancock. Spoiler When I went through the door and found myself on the balcony, Hancock was not there. The compass showed me that Hancock was in the building I came from. I went back through the door I came through. Then the compass showed me that Hancock was outside and so on. Grrrr After several attempts to load the game I accidentally saw that the indicator showed me the location of one of the warehouses, and a split second later the other warehouse. I started visiting all the warehouses and finally found it... But I have to admit that it started to irritate me terribly Spoiler Not sure what caused the hancock to "behave" like that...But female intuition tells me it might have something to do with a mod called Better Goodneighbor. although I'm not 110% sure why Hancock teleported from one warehouse to another in a split second. I decided to mention this in case anyone has a similar problem. Nora approved health and safety of these pole dance... just tested Spoiler Looks like someone's going to get pissed off here Spoiler @Heinz01 Nora thank you for the mod Spoiler BTW... While visiting the mall converted from one of the warehouses and talking to Jessica...the doctor...something came to my mind... Boston Breeder. Edited August 3, 2024 by LenaLachrymosa 1
Heinzelman Posted August 4, 2024 Author Posted August 4, 2024 (edited) 10 hours ago, LenaLachrymosa said: The first time I encountered a bigger problem in mod. I was instructed by Hancock to visit the mall so I did. I talked to two women and one man. There was a doctor there. After completing this quest, I was given the task to see Hancock again. After a short scene with BJ, where his bed is, he told me that he wanted to show me something. And here I had a problem. Hancock went out through the door to the balcony so I followed him, because that was my task Follow Hancock. Reveal hidden contents When I went through the door and found myself on the balcony, Hancock was not there. The compass showed me that Hancock was in the building I came from. I went back through the door I came through. Then the compass showed me that Hancock was outside and so on. Grrrr After several attempts to load the game I accidentally saw that the indicator showed me the location of one of the warehouses, and a split second later the other warehouse. I started visiting all the warehouses and finally found it... But I have to admit that it started to irritate me terribly Reveal hidden contents Not sure what caused the hancock to "behave" like that...But female intuition tells me it might have something to do with a mod called Better Goodneighbor. although I'm not 110% sure why Hancock teleported from one warehouse to another in a split second. I decided to mention this in case anyone has a similar problem. Nora approved health and safety of these pole dance... just tested Reveal hidden contents Looks like someone's going to get pissed off here Reveal hidden contents @Heinz01 Nora thank you for the mod Reveal hidden contents BTW... While visiting the mall converted from one of the warehouses and talking to Jessica...the doctor...something came to my mind... Boston Breeder. Thats some weird behaviour. When he goes to the bar, he has a simple AI package which tells him: From whereever you are, walk to the marker in Cell XY. Then its just pathfinding from the Statehouse via Goodneighbor into the Bar. Maybe he chose the balcony door because it appeared to be the closest one. But in fact there are two things happening: Hancocks traveling and the pathfinding for the questmarker. Sometimes the latter chooses strange or unexpected routes. As long as this is the first report, i would consider this as a rare hiccup* of the game. But i'll keep an eye on that. Thanks again for the screenshots. Good to see that Nora is happy there *(something like Preston suddenly teleporting to the cambridge crater while we are actually fighting the mirelurk queen in the castle and stuff like that) Edited August 4, 2024 by Heinz01
Freedom2017 Posted August 4, 2024 Posted August 4, 2024 On 7/21/2024 at 4:31 PM, Heinz01 said: Just to make sure I don't misunderstand your thank you: did the loadorder change work or are you waiting for me looking into something? yes it works fine by loading WTGN after your mod, I would actually recommend playing the two mods together cause it adds depth to good neighbor 1
Guest Posted August 4, 2024 Posted August 4, 2024 7 hours ago, Heinz01 said: screenshots. Dixie just wanted me to send you the screenshots of her apartment, while not as detailed as @LenaLachrymosa's I like it. Moving the load order sorted my issues, Thanks for the fun Mod. Dixie Spoiler Dixie's Place Spoiler
Heinzelman Posted August 4, 2024 Author Posted August 4, 2024 33 minutes ago, Raven 54 said: Dixie just wanted me to send you the screenshots of her apartment, while not as detailed as @LenaLachrymosa's I like it. Moving the load order sorted my issues, Thanks for the fun Mod. Dixie Reveal hidden contents Dixie's Place Hide contents That looks great. It's so cool to see what you guys and gals have done with the small room
Guest Posted August 4, 2024 Posted August 4, 2024 (edited) 52 minutes ago, Heinz01 said: That looks great. It's so cool to see what you guys and gals have done with the small room Thanks, we could not have done any of this without you! Just thinking...Hancock sends the player after food, drugs, etc. what if Rufus, Daisy, Fred and whoever else I have yet to meet lied to the player and asked for sexual favors to offset the expense of fill in the blank, but don't tell Hancock as I don't want him to think I am ungrateful...or some such. useful too in the quests that the others do the same thing to the player. Just a thought, I have been RP this way using "Sex em Up" mod... hit hotkey/ flirt/ start sex. Spoiler Edited August 4, 2024 by Raven 54
Heinzelman Posted August 4, 2024 Author Posted August 4, 2024 (edited) 54 minutes ago, Raven 54 said: Thanks, we could not have done any of this without you! Just thinking...Hancock sends the player after food, drugs, etc. what if Rufus, Daisy, Fred and whoever else I have yet to meet lied to the player and asked for sexual favors to offset the expense of fill in the blank, but don't tell Hancock as I don't want him to think I am ungrateful...or some such. useful too in the quests that the others do the same thing to the player. Just a thought, I have been RP this way using "Sex em Up" mod... hit hotkey/ flirt/ start sex. Reveal hidden contents If Hancock sends the player to Ham, Fred or Marowski, the player can have sex options. But it depends on their dialogue choices. They have different lines which they randomly choose. Sometimes they just do the business, sometimes they might offer or ask for something. Just an example: Spoiler Hancock sends the player to Ham to ask him if he needs something. Ham may say: - "Everything is fine" -> Done - "I am a bit thirsty and forgot to bring water for my shift" -> Player offers to get Water from Charlie -> Charlie might offer an additional free drink for the player -> Player delivers Water to Ham -> Done - "I am a bit bored" - Player can choose to say something like "too bad", or give him a copy of the newspaper (if one is in the inventory*) or offer some "fun". *additional copies of the newspapers are stored in the mail box in the Good News Office, right next to the door Edited August 4, 2024 by Heinz01
Operand Posted August 5, 2024 Posted August 5, 2024 The scene with Kendra & reporter still uses LP's Hancock and not vanilla one. Everything else so far uses the vanilla one.
Heinzelman Posted August 5, 2024 Author Posted August 5, 2024 15 minutes ago, Operand said: The scene with Kendra & reporter still uses LP's Hancock and not vanilla one. Everything else so far uses the vanilla one. That's true, but it's intentional. That scene was made after i generally swapped back to vanilla Hancock. I had to make a few experiments, because i never did a scene like that and also had to do some changes to his equipment and I preferred to use the copy for this
Operand Posted August 5, 2024 Posted August 5, 2024 10 minutes ago, Heinz01 said: That's true, but it's intentional. Roger. I just noticed this since my Hancock is modded and is very different from the vanilla one. Of well, let's call it a "dress up game".
Heinzelman Posted August 5, 2024 Author Posted August 5, 2024 7 minutes ago, Operand said: Roger. I just noticed this since my Hancock is modded and is very different from the vanilla one. Of well, let's call it a "dress up game". Ah ok, that's a good point. I hadn't thought of that. That could be a bit confusing. I'll think of changing that. Thanks!
Operand Posted August 5, 2024 Posted August 5, 2024 (edited) 21 minutes ago, Heinz01 said: I'll think of changing that. If there are some technical hurdles preventing a(n easy) fix to this then there's no need to do that. Since you're already using a templated base actor record to create LP's Hancock, all you need is to require that any mods which change vanilla Hancock are loaded above LP. Of course, if the fix is trivial then I'd do just that (since people usually have .. well, let's call it "challenges" reading the installation instructions) Edited August 5, 2024 by Operand
Heinzelman Posted August 5, 2024 Author Posted August 5, 2024 8 minutes ago, Operand said: If there are some technical hurdles preventing a(n easy) fix to this then there's no need to do that. Since you're already using a templated base actor record to create LP's Hancock, all you need is to require that any mods which change vanilla Hancock are loaded above LP. Of course, if the fix is trivial then I'd do just that (since people usually have .. well, let's call it "challenges" reading the installation instructions) I think its easier to use vanilla Hancock with an aim package and a scripted sound effect. He could even walk back naturally to his editor location.
LenaLachrymosa Posted August 6, 2024 Posted August 6, 2024 (edited) On 8/4/2024 at 2:14 PM, Raven 54 said: Dixie just wanted me to send you the screenshots of her apartment, while not as detailed as @LenaLachrymosa's I like it. @Raven 54 Thank you very much for kind words, but your room looks really good. You decorated it the way you wanted it to be for your needs. The decor is pleasing to the eye and creates the effect of a very cozy nook. Which I really don't have. But what makes me happiest is how much fun it is to decorate a really, really small corner for our own needs... what's more interesting... it can be done. The space limit forces us to initiate interesting projects. Thank you for that @Heinz01 But how a room should or shouldn't be decorated is a matter of taste... or maybe needs. I love playing with mods that lean towards survival. More difficult game mechanics, more demanding and therefore unforgiving of mistakes. Skyrim or Fallout... For me, what I take on a journey is more important than what I bring back. In other words, I take a lot of medicine, chems (in Fallout), food and drink. The right amount of ammo and type of weapon. You can always defeat an opponent in many different ways... but human needs can only be postponed for a while. That's why hunger, thirst and fatigue are the strongest opponents. That's how I built my room. The kitchen that gives me food and drink, the toilet that takes care of my hygiene and the bed is a temple of peace and rest. So I was guided by these factors when building my "four walls". That's why each player will have their own corner, for their own needs. I really liked the style in which you decorated... Now it only gives me more motivation, that when I return from the journey I went on, I will have more raw materials to complete my decor my room. Meanwhile, somewhere in the ruthless wastelands... Spoiler Days and weeks passed, Nora implemented more and more of Hancock's projects. Goodneighbor, under the rule of Hancock and his sex assistant, became a much better place on Earth. Yes, there were still bad people in the city, there were also prostitutes, alcohol and even drugs, but they were no longer so easily accessible. Everything was taken with a grain of salt. Under Nora's directive, shops, nightclubs and even the Good News printing house were established, which was de facto under the strict supervision of Hancock himself. Unfortunately, not everyone liked it, because it thwarted their nefarious plans. But Hancock was like a sly fox, he had eyes and ears everywhere and nothing, but nothing happened in Goodneighbor without his knowledge... and it reached his ears that one of his opponents decided rob him. Mayor Goodneighbor decided to act and immediately. Of course, he decided to use his best irreplaceable sex assistant. She wasn't just good in bed, her administrative talents and " cleaning jobs" amazed even the mayor himself. Nora matured for the post-apocalyptic world, she was no longer the same sweet house wife with her cute cosmopolitan hairstyle. She had long hair in a ponytail. It was that time when the lawyer became less naive and hars but still retaining her humanity. Hancock equipped his assistant with a military jumpsuit (Vtaw mod) ideally suited for reconnaissance missions (black with red stripes on the side). Briefing Spoiler It will be a good few weeks before the mayor of Goodneighbor sees his sex assistant again.... Now... what happened strangely in my game was that my protagonist started changing her hairstyle on her own and it always happened after sleeping. What's more interesting, each hairstyle was longer than the previous one. 1st Haiestle - Ponytile, comfortable, fit for badass Spoiler Then it just grew from day to day.... Spoiler There were several hairstyles, but only these two appealed to me. I wondered where this came from, how on earth... I didn't remember having such a mechanic in the game.. Until it suddenly occurred to me that... Assimilation mod has the ability to grow hair... But it works when my protagonist loses a fight and her head is shaved. Maybe something else caused it, because I didn't lose the fight. SO... Nevertheless, in its own way, it was quite interesting and I liked it. @Raven 54 I just found this vase... it will be perfect for my attic room as decoration Spoiler Edited August 6, 2024 by LenaLachrymosa 1
Heinzelman Posted August 7, 2024 Author Posted August 7, 2024 12 hours ago, LenaLachrymosa said: @Raven 54 Thank you very much for kind words, but your room looks really good. You decorated it the way you wanted it to be for your needs. The decor is pleasing to the eye and creates the effect of a very cozy nook. Which I really don't have. But what makes me happiest is how much fun it is to decorate a really, really small corner for our own needs... what's more interesting... it can be done. The space limit forces us to initiate interesting projects. Thank you for that @Heinz01 But how a room should or shouldn't be decorated is a matter of taste... or maybe needs. I love playing with mods that lean towards survival. More difficult game mechanics, more demanding and therefore unforgiving of mistakes. Skyrim or Fallout... For me, what I take on a journey is more important than what I bring back. In other words, I take a lot of medicine, chems (in Fallout), food and drink. The right amount of ammo and type of weapon. You can always defeat an opponent in many different ways... but human needs can only be postponed for a while. That's why hunger, thirst and fatigue are the strongest opponents. That's how I built my room. The kitchen that gives me food and drink, the toilet that takes care of my hygiene and the bed is a temple of peace and rest. So I was guided by these factors when building my "four walls". That's why each player will have their own corner, for their own needs. I really liked the style in which you decorated... Now it only gives me more motivation, that when I return from the journey I went on, I will have more raw materials to complete my decor my room. Meanwhile, somewhere in the ruthless wastelands... Reveal hidden contents Days and weeks passed, Nora implemented more and more of Hancock's projects. Goodneighbor, under the rule of Hancock and his sex assistant, became a much better place on Earth. Yes, there were still bad people in the city, there were also prostitutes, alcohol and even drugs, but they were no longer so easily accessible. Everything was taken with a grain of salt. Under Nora's directive, shops, nightclubs and even the Good News printing house were established, which was de facto under the strict supervision of Hancock himself. Unfortunately, not everyone liked it, because it thwarted their nefarious plans. But Hancock was like a sly fox, he had eyes and ears everywhere and nothing, but nothing happened in Goodneighbor without his knowledge... and it reached his ears that one of his opponents decided rob him. Mayor Goodneighbor decided to act and immediately. Of course, he decided to use his best irreplaceable sex assistant. She wasn't just good in bed, her administrative talents and " cleaning jobs" amazed even the mayor himself. Nora matured for the post-apocalyptic world, she was no longer the same sweet house wife with her cute cosmopolitan hairstyle. She had long hair in a ponytail. It was that time when the lawyer became less naive and hars but still retaining her humanity. Hancock equipped his assistant with a military jumpsuit (Vtaw mod) ideally suited for reconnaissance missions (black with red stripes on the side). Briefing Reveal hidden contents It will be a good few weeks before the mayor of Goodneighbor sees his sex assistant again.... Now... what happened strangely in my game was that my protagonist started changing her hairstyle on her own and it always happened after sleeping. What's more interesting, each hairstyle was longer than the previous one. 1st Haiestle - Ponytile, comfortable, fit for badass Reveal hidden contents Then it just grew from day to day.... Reveal hidden contents There were several hairstyles, but only these two appealed to me. I wondered where this came from, how on earth... I didn't remember having such a mechanic in the game.. Until it suddenly occurred to me that... Assimilation mod has the ability to grow hair... But it works when my protagonist loses a fight and her head is shaved. Maybe something else caused it, because I didn't lose the fight. SO... Nevertheless, in its own way, it was quite interesting and I liked it. @Raven 54 I just found this vase... it will be perfect for my attic room as decoration Reveal hidden contents I like the way you tell your adventures with the mod. It gives me a different perspective and one or two ideas
Guest Posted August 7, 2024 Posted August 7, 2024 (edited) Thank You for your kindness! My player is all about comfort, the Lady in red who seduces you, then kills you, why waste an opportunity for pleasure before work, but she too is a Badass, the figurines are a testament to her Ferocious nature as each is a trophy of sorts, kills she has made. Did you guys notice I tucked the power and wires behind the ceiling so they wouldn't show? Love that trick. Isn't @Vtaw's mods great! I have all that have been converted to Fusion Girl, in fact this is Dixie trying to emulate the art in her apartment using clothing from Vtaw 8 & 9. Spoiler Edited August 7, 2024 by Raven 54
Guest Posted August 7, 2024 Posted August 7, 2024 On 8/5/2024 at 2:53 PM, Operand said: since people usually have .. well, let's call it "challenges" reading the installation instructions) Yeah I missed that, had cataract surgery that left me with worse vision than I had before, something about a wall of text, I miss things I would not have missed before. So I agree, this is not a confrontational post, just an explanation as I feel bad I missed the instructions.
LenaLachrymosa Posted August 7, 2024 Posted August 7, 2024 7 hours ago, Raven 54 said: Isn't @Vtaw's mods great! I have all that have been converted to Fusion Girl, in fact this is Dixie trying to emulate the art in her apartment using clothing from Vtaw 8 & 9. Reveal hidden contents Honestly, I only use Vtaw mod now. Unless other clothing and armor mods for NPCs. I use Vtaw 6, 8 and 9 and that's enough for me. I have a whole bunch of clothes that I can mix and match. Plus Vtaw 9 have bunch of nice meshup ready for this that dont want to check all stuff. In general Vtaw is must have in my humble opinion
Operand Posted August 8, 2024 Posted August 8, 2024 (edited) Okay, done with the current version. Here are some thoughts: + It's a solid job story-wise, well-made for such an early mod state. I expected maybe 3-5 quests with a basic fetch / kill / deliver chains - and was positively surprised about the quest chain. ± Backgrounds are a bit too one-dimensional and rarely influence stuff. Could be an artifact of limited scope (and maybe I'm spoiled by NR, so you have a steep hill to conquer there) - I would appreciate if the route of the MC who can't really fight (and doesn't want to do it) was more pronounced. For instance, a nice touch would be MC failing at her gun practice with Fahrenheit and avoid stuff like having to kill Sinjin. I "fixed" it in local build, maybe you could consider adding this route of the MC purely relying on her charm, talking and sexuality skills to achieve her goals. + Surprisingly, some characters were done true to their vanilla lore. It was refreshing to get to the other side of the curtain in many quests. Hancock, Kleo and Daisy were quite memorable here. And it was also really cool to see that people .. might be good to MC in the neighborhood. For once there was some goodwill and sense of community. Vanilla game puts so much emphasis on everyone being out for themselves that it makes towns like Goodneighbor unrealistic (after all, there's no community if everyone tries to get one up on their neighbor). This was a nice touch. - You don't seem to catch AAF animation end events and rely on sleep by timer instead. This is shaky and prone to errors. You might want to change it. - Duration of scenes as well as some other stuff isn't configurable. That's easily fixed, of course - but maybe you'd want to add MCM of something + So, kudos for including scripts, decompiling those would be a bit of a pain. One hint though - you probably want to consolidate commonly used code instead of copying it in many places. Helps with maintenance and change management. ± I think Hancock gives the assistant position to the MC a tad too easily. She might be some institute spy. A new face in town would always require more checks than just the tightness of her .. well, you get the idea. Maybe some additional steps to the initial quest? ± For the warehouse cleanup, I wish the mercs would not have the "follow" package but instead go there and do their job on their own. At least for my MC it was quite the challenge since she had to go there and put herself in danger (and when the bullet hits her - well, she dies). The whole ordeal might as well be even a scene since it's mostly just busywork - after all, if MC was able to do it, she wouldn't ask mercs for help. ± Same for the tunnels and ghouls when chasing Bobbi's gang. Lots of busywork and almost impossible to do as a non-combatant MC. Maybe she should tell Hancock first, get some help or something like that. ± Mod is incompatible with "Better Third Rail" / "Better Goodneighbor", unfortunately. It doesn't break or crash of course - but some of the placeable objects you use, such as chairs for the "date" with Hancock - are appearing in other static objects / NPCs added by those mods. Easy to fix by disabling some stuff in-game, but maybe you could note it in the install page. + You don't have any "hanging" scenes / infinite loading screens! I expected them in quite many scenes, but nope - it all works just fine. I might have been lucky, of course, but so far - so good. + And speaking of scenes - cool feature of prepared camera shots to highlight some phrases (like the scene when hiring mercs). Wishlist: > Add some outcomes when MC fails quests (probably apart from plot-pivotal ones). Then maybe the mayor coming up with .. well, "punishment" for her. > Soft-integration with SA to influence available outcomes / replies for MC. No threatening for submissives and such > Well, continue the story and get Shroud on board and have some "justice" delivery quests. > Expand the dancing club. Though it will be hard to compete with the NR club, I think some unique features could still be added. > More newspapers! And more interviews. Those were a nice touch and I think aren't too hard to add. > Exclusive outfits, ideally with sliders. Not critical (I just used the external mods for dressing MC up). It's for stuff like the "date" with the mayor Good job with this one, it was a nice little distraction. P.S. Here's LP's quarters Spoiler (downsized quite a bit though) feel free to use for media! Edited August 8, 2024 by Operand 1
Heinzelman Posted August 9, 2024 Author Posted August 9, 2024 (edited) 9 hours ago, Operand said: Okay, done with the current version. Here are some thoughts: + It's a solid job story-wise, well-made for such an early mod state. I expected maybe 3-5 quests with a basic fetch / kill / deliver chains - and was positively surprised about the quest chain. ± Backgrounds are a bit too one-dimensional and rarely influence stuff. Could be an artifact of limited scope (and maybe I'm spoiled by NR, so you have a steep hill to conquer there) - I would appreciate if the route of the MC who can't really fight (and doesn't want to do it) was more pronounced. For instance, a nice touch would be MC failing at her gun practice with Fahrenheit and avoid stuff like having to kill Sinjin. I "fixed" it in local build, maybe you could consider adding this route of the MC purely relying on her charm, talking and sexuality skills to achieve her goals. + Surprisingly, some characters were done true to their vanilla lore. It was refreshing to get to the other side of the curtain in many quests. Hancock, Kleo and Daisy were quite memorable here. And it was also really cool to see that people .. might be good to MC in the neighborhood. For once there was some goodwill and sense of community. Vanilla game puts so much emphasis on everyone being out for themselves that it makes towns like Goodneighbor unrealistic (after all, there's no community if everyone tries to get one up on their neighbor). This was a nice touch. - You don't seem to catch AAF animation end events and rely on sleep by timer instead. This is shaky and prone to errors. You might want to change it. - Duration of scenes as well as some other stuff isn't configurable. That's easily fixed, of course - but maybe you'd want to add MCM of something + So, kudos for including scripts, decompiling those would be a bit of a pain. One hint though - you probably want to consolidate commonly used code instead of copying it in many places. Helps with maintenance and change management. ± I think Hancock gives the assistant position to the MC a tad too easily. She might be some institute spy. A new face in town would always require more checks than just the tightness of her .. well, you get the idea. Maybe some additional steps to the initial quest? ± For the warehouse cleanup, I wish the mercs would not have the "follow" package but instead go there and do their job on their own. At least for my MC it was quite the challenge since she had to go there and put herself in danger (and when the bullet hits her - well, she dies). The whole ordeal might as well be even a scene since it's mostly just busywork - after all, if MC was able to do it, she wouldn't ask mercs for help. ± Same for the tunnels and ghouls when chasing Bobbi's gang. Lots of busywork and almost impossible to do as a non-combatant MC. Maybe she should tell Hancock first, get some help or something like that. ± Mod is incompatible with "Better Third Rail" / "Better Goodneighbor", unfortunately. It doesn't break or crash of course - but some of the placeable objects you use, such as chairs for the "date" with Hancock - are appearing in other static objects / NPCs added by those mods. Easy to fix by disabling some stuff in-game, but maybe you could note it in the install page. + You don't have any "hanging" scenes / infinite loading screens! I expected them in quite many scenes, but nope - it all works just fine. I might have been lucky, of course, but so far - so good. + And speaking of scenes - cool feature of prepared camera shots to highlight some phrases (like the scene when hiring mercs). Wishlist: > Add some outcomes when MC fails quests (probably apart from plot-pivotal ones). Then maybe the mayor coming up with .. well, "punishment" for her. > Soft-integration with SA to influence available outcomes / replies for MC. No threatening for submissives and such > Well, continue the story and get Shroud on board and have some "justice" delivery quests. > Expand the dancing club. Though it will be hard to compete with the NR club, I think some unique features could still be added. > More newspapers! And more interviews. Those were a nice touch and I think aren't too hard to add. > Exclusive outfits, ideally with sliders. Not critical (I just used the external mods for dressing MC up). It's for stuff like the "date" with the mayor Good job with this one, it was a nice little distraction. P.S. Here's LP's quarters Hide contents (downsized quite a bit though) feel free to use for media! Thanks for your feedback and the screenshots! I understand your wish for a noncombat route. I like that too. There is very little combat and most of the time the player has help. I don't want to do without it completely, especially since I originally had assassinations in mind (you know, first seduce the target and then kill him while he's sleeping or something. But my attempts so far have not been good). I know the OnSceneEnd function would be much better and I would like to use it. I fell back on the timer solution because even after reading the wiki and a lot of scriptsources of other modders I have no clue how to retrieve it to set a stage 😔As soon as I have solved the mystery, the timers will of course be removed. The same applies to optional settings in an MCM. At what point would you have expected a hanging scene? If there is any problematic scene, i would like to look into it. Edited August 9, 2024 by Heinz01
Operand Posted August 9, 2024 Posted August 9, 2024 2 hours ago, Heinz01 said: At what point would you have expected a hanging scene? well.. none? 12 hours ago, Operand said: + You don't have any "hanging" scenes / infinite loading screens! -- it's just that so far with every mod featuring scenes it was happening in at least some of them. but it didn't happen in LP. 2 hours ago, Heinz01 said: I have no clue how to retrieve it to set a stage -- you just subscribe to AAF event that is fired when the scene ends. Refer to the Papyrus event bus and AAF API for details if you want to know the theory of it, or .. just open any other mod doing it, like Sex Harassment/Attributes. MCM is even simpler - it's just a json with direct bindings between vars there and, say, your globals which you then use in scripts to fetch values for what you want. Again, open any mod that does it and it's really simple. 1
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