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Any mods that can set NPC Weight priorities?


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Posted

Not sure if this is just my game and it's being forced by another mod (Like MW&A) but the majority of general NPC's (Bandits, Necromancers etc) either have a weight of 00 or 100
where you would think that the most common weight would be in the 40 -60 range and the two extreme ends of the scale would be more rare.
 

Is there anything that can even this out to make it less, binary?

Posted

weight doesnt really mean weight... it mean how erogenous everything is... 100 weight have max boob size for example... i dont know what causes it to be either 00 or 100 in your game as normally, it should be at 00 for npc. sound like you have mortal weapon and armor installed, if i'm not mistaken, there is a feature for you to randomize npc weight in that mod. just click that and it should fix your problem.

Posted
14 minutes ago, calvin_0 said:

weight doesnt really mean weight... it mean how erogenous everything is...

 

WTF are you tallking about?

No it doesn't... It increases the size of all body parts equally as per the size scale of that BodySlide preset, from Low Weight to High Weight.

And I refer to this scale as Weight as that is what the slider is named in RaceMenu.

 

25 minutes ago, calvin_0 said:

n your game as normally, it should be at 00 for npc

 

Can anyone else confirm this?

Because I am sure I was running into random NPC's on the higher weight scale long before I installed MW&A. It was only after installing that mod I could see the body weights from their armour or clothing and also it now meant something due to it not fitting my character.  What I am seeing is most light armoured NPC's are 0 weight and most heavy armoured are 100. Cloth wearers, whether casters or merchants seem a bit more random but a 50 is still very rare.

 

28 minutes ago, calvin_0 said:

there is a feature for you to randomize npc weight in that mod. just click that and it should fix your problem.


There is but what it randomizes is the size/scale/weight/erogenousity (whatever you want call it) of the armour/clothing and not the NPC's body. It does warn that you could loot something that is 0 Weight when he NPC is clearly 100 or close to it.

There was a Mod that did something like this but I felt it was conflicting with MW&A or at least not working with it so gave up on it without bothering to see if there was a solution to getting them to play nice... And, of coure, now I cannot find it.




 

Posted
7 minutes ago, Mez558 said:

 

WTF are you tallking about?

No it doesn't... It increases the size of all body parts equally as per the size scale of that BodySlide preset, from Low Weight to High Weight.

And I refer to this scale as Weight as that is what the slider is named in RaceMenu.
 

 

what the weight slider do, isnt what traditionally we known as weight... 50 weight doesnt mean 50kg... it just mean to increase the size of the certain body part between the 00 size and 100 size depend on the preset used to build the body.

 

so what you say that everyone should be at 40-50 really arent how that work...

 

9 minutes ago, Mez558 said:

 

Can anyone else confirm this?

Because I am sure I was running into random NPC's on the higher weight scale long before I installed MW&A. It was only after installing that mod I could see the body weights from their armour or clothing and also it now meant something due to it not fitting my character.  What I am seeing is most light armoured NPC's are 0 weight and most heavy armoured are 100. Cloth wearers, whether casters or merchants seem a bit more random but a 50 is still very rare.

 

 

you can check it yourself, do you ever wonder why all npc body looks the same? because they are all using the same body, so weight are meaningless to them, by default, npc have 00 weight unless it is define in their record, but that number isnt use to determine their body shape... what npc uses is the body that you build in bodyslide and outfit studio..

 

for npc to have diverse body shape, you need a mod like autobody se, even that is kinda meaningless to mortal weapon and armor as the armor weight in that mod is randomly generated by the mod, not base on npc's weight, so if you want to have more diverse weighted armor from mortal weapon and armor, you gotta use the generate random weight feature in that mod... otherwise you are going to stuck with whatever you are currently getting.

 

Posted
3 hours ago, calvin_0 said:

what the weight slider do, isnt what traditionally we known as weight... 50 weight doesnt mean 50kg... it just mean to increase the size of the certain body part between the 00 size and 100 size depend on the preset used to build the body.

 

 

 

The slider is called Weight and I refer to it as the Weight so other people (just not you, apparently) know what I am talking about, would you prefer if I called it the BMI slider?...
Also, computer generated polygons do not actually weigh anything so I have no idea why you keep bringing up actual weights, I am not talking about how much an NPC weighs I am talking about the "Weight" rating of that character. If it were called something else I would be using that name.

 

3 hours ago, calvin_0 said:

so what you say that everyone should be at 40-50 really arent how that work...

 

No, what I was looking for was the majority of generic NPC's to have a weight more around the median and less at the extreme ends of the scale.
I thought these were being generated randomly but I see they are just taken from pool of preset generic npcs by race/class. That is disappointing.
 

3 hours ago, calvin_0 said:

you can check it yourself, do you ever wonder why all npc body looks the same? because they are all using the same body, so weight are meaningless to them, by default, npc have 00 weight unless it is define in their record, but that number isnt use to determine their body shape... what npc uses is the body that you build in bodyslide and outfit studio..

 

I don't know that there is a such a thing as default NPC. From looking, primarily, at bandits list, the missile type seem mostly be 00 weight and the Tank/Boss ones are at 100... Which would explain what I was seeing. The other classes vary by Race and Gender from what I saw Males were more likely to have weight in the 30 - 50 range where the female of the same class/race was often 100.

I think difference we are seeing here is that there is not a great deal of difference between the 0 weight body and 100 weight body in a standard preset.
The preset I have goes from  skinny to curvy and it is really obvious when an NPC is assigned a 0 weight or 100 weight body.

 

3 hours ago, calvin_0 said:

for npc to have diverse body shape, you need a mod like autobody se, even that is kinda meaningless to mortal weapon and armor as the armor weight in that mod is randomly generated by the mod, not base on npc's weight, so if you want to have more diverse weighted armor from mortal weapon and armor, you gotta use the generate random weight feature in that mod... otherwise you are going to stuck with whatever you are currently getting.

 

Yes and Yes and Maybe
Yes it will need to be a Mod and I did have one for LE that did this. Yes, it was meaningless as MW&A did not use the weight settings the Mod generated but, MW&A seems to stick mostly with the weight of the NPC it is on as defined by the original game settings. There are times I've seen odd "Weight" here, they are rare and are likely just MW&A having a moment, it is a broken mod.  Now, having looked at the generic NPC settings in xEdit (Bandits and Mages etc) I see there isn't much variety there. Most Missile classes are at 00 and all Tank/Melee Boss ones appear to be at 100 which corresponds to what I am seeing in the game.

 

Yes, Since I cannot find that Mod and it didn't really work with MW&A anyway, my options are either use the Random weight feature, so I could end up pulling a 0 weight armour piece off a, clearly, 100 weight body or go through the xEdit and amend the weight settings of all the generic npcs to give them more variety... That's too much like work.
 

Posted
9 hours ago, Mez558 said:

 

The slider is called Weight and I refer to it as the Weight so other people (just not you, apparently) know what I am talking about, would you prefer if I called it the BMI slider?...
Also, computer generated polygons do not actually weigh anything so I have no idea why you keep bringing up actual weights, I am not talking about how much an NPC weighs I am talking about the "Weight" rating of that character. If it were called something else I would be using that name.
 

 

o.k, i guess i have misunderstood your original post... anyway, too bad that you are playing on skyrim LE, if it's on SE or AE, autobody se is what you want...

also not sure if this is useful to you, but I found this -> https://www.nexusmods.com/skyrim/mods/81201

  • 2 weeks later...
Posted (edited)

Alright so by now in the thread,

 

You may have established that whole "Weight Slider" thing.

 

Recap,

NPC's generally have the following weight number, 00, 25, 50, 75, 100

 

Now depending on your Bodyslide body, it may only be a measure of bust size.

Why?

Because for some maybe a lot of people that is the only thing that actually changes hello everyone can change the default body preset used by females characters.

It could mean that all sorts of physical attributes change because the slider preset used allows it.

 

For the most part as far as weight is concerned, 00 is weak body person, 100 is strong body person.

Of course that would be pre-bodyslide usage, now everyone is using something.

 

Anyway,

If you want to have diverse bodies there are mods for that,

I think the best one right now simple easy to use would be this mod here,

 

Obody Next Generation, https://www.nexusmods.com/skyrimspecialedition/mods/77016

 

With this modules you can set a specific preset or group of presets to each character or even whole race or faction.

You just have to provide the preset and input the codes for the race, faction, or character and you are done.

 

There are of course likely mods that standardize or effect weight BUT the issue you will run into is you will need patches, pain in the butt.

With Obody, you just set up what you want to see for say a race,

All Orcs have muscled body available blam now they show up that way.

Altmere have slim body, with gigantic boobs!  Done.

Wood Elves get slender bod with beestings done.

So on

Can even provide a range of presets, with a range of presets you can set it up so that even 100 weight women have chance of slender body figure.

 

Speaking of which you could also make your presets so that the weight slider is read backwards, 00 weight would give big fat thick women and 100 would be athletes.

 

So I think Obody is the way to go to solve the issue of the weight slider.

 

EDIT,

Also in the game, say you run into Lydia she has 100 weight.

Well maybe you dont want her to be weak and well endowed,

Well make a athletic body and then use the ingame edit button of Obody, assign her the athletic body you just made while alt tabbed.

Blam done.

 

Stand Alone Cosmetic Menu, https://www.nexusmods.com/skyrimspecialedition/mods/19353

You can open a limited Racemenu and edit lydia's specific bodyslide elements and overlays with this.

Edited by Gameplayer
Posted

I used to use a single preset which would result roughly (with some overlaps and approximations) in:

 

- 0-15 weight for very skinny bodies (i used this weight range almost exclusively for beggars, no matter the race)

- 15-25 slim bodies (mostly used for bosmer)

- 25-35 slim-ish to slightly curvy (mostly for dunmer and altmer)

- 35-55 slightly curvy to curvy (mostly for humans)

- 55-75 curvy to curvy muscular-ish (mostly orcs, often also any heavy-warrior types)

- 75-100 from curvy muscular-ish to SUPER FAT (the higher end was really really big and fat, used for specific NPCs, usually innkeepers like Hulda)

 

...this of course had many exceptions, with the weight adjusted based on the NPC job - skinny farmers, bulky blacksmiths, lean light warriors, bulkier heavy warriors, mages varying wildly from skinny to super fat, etc.


The result was good enough. It created enough body type diversity, but it also made sense (ie. you wouldn't find a sexy curvy bodied beggars in my game).

Only thing i was missing were more muscular normal maps for the orcs.

 

So, now that i am slowly dipping my toes into Skyrim again after a long break, i am considering to use the OBody - at least try it to see if i can get better results.

Unfortunately, it doesn't seem like OBody can change the skins or normal maps, which is what i was hoping for the most - at least i skimmed the docs and didn't find any mentions of this.

I'd rather avoid going the route of special body per race - it can be a lot of work, patching all outfits and clothing items - is there any solution to that?

Posted

One cannot set the weight just on the fly, well you can, if you accept neck gap or bulky neck.

Only in ck remaking it including head will work. Set weight only changes body, not head.

 

Work around, oufit studio, for 3ba reset neck gap slider.

Posted
8 hours ago, Grey Cloud said:

The weight of an NPC is set in the esp and I'm not sure how a Racemenu slider would be involved with all NPCs.

 

Yes, I know, or at least I know now.

Previously I was under the, mistaken, impression that this was only for Unique NPC's and the generic ones were random.

Posted
7 hours ago, Tlam99 said:

One cannot set the weight just on the fly, well you can, if you accept neck gap or bulky neck.

Only in ck remaking it including head will work. Set weight only changes body, not head.

 

Work around, oufit studio, for 3ba reset neck gap slider.

 

Did anyone hear a Yorkshite accent in their head after reading the first 2 words of this?

 

And anyone not from the UK will likely have no idea what I am talking about there.

 

Posted
10 minutes ago, Mez558 said:

Did anyone hear a Yorkshite accent in their head after reading the first 2 words of this?

One simply cannot choose to hear Yorkshire accents if one is from Lancashire.

Posted (edited)
3 hours ago, Roggvir said:

i missed a good way how to apply different skins or normal maps only to orcs while using same body for all races.

 

It does exactly that. You choose what it does, to which race and at what weight range during install.

Edited by belegost
Posted
2 hours ago, belegost said:

 

It does exactly that. You choose what it does, to which race and at what weight range during install.

I am trying to avoid that. I do not want separate bodies for every race, because then i would have to make special variants of every outfit, which is a lot of work.

I need something that applies morphs (body presets) and skins/normals at runtime, based on some conditions.
Obody can do the presets, but i don't think it can do the skins/normals, so i need something else for that (surely, something like that must exist already, i just need to find it, i hope).

Posted (edited)
4 hours ago, Roggvir said:

I am trying to avoid that. I do not want separate bodies for every race, because then i would have to make special variants of every outfit, which is a lot of work.

I need something that applies morphs (body presets) and skins/normals at runtime, based on some conditions.
Obody can do the presets, but i don't think it can do the skins/normals, so i need something else for that (surely, something like that must exist already, i just need to find it, i hope).

That's what I'm saying. That mod applies only normal maps, not bodies.

Example: during installation I choose option for orks and nords only at weight 100. Meaning: at weight 100 apply muscular normal map to those two races at max strength. I start the game, select nord preset with weight zero. Then I move the slider towards 100. As I get closer to 100 the muscle map becomes more and more visible making the character look ripped at maximum. Then in the game itself, all orks and all nords I encounter will have those normal maps with strength based on their weight. It doesn't matter what body you build them with.

 

You can customise conditions the way you see fit. This mod literally does what you asked for in your first post here. And if not, I'm sure it can be modified to accommodate whatever you want.

Edited by belegost
Posted (edited)
11 hours ago, belegost said:

That's what I'm saying. That mod applies only normal maps, not bodies.

Example: during installation I choose option for orks and nords only at weight 100. Meaning: at weight 100 apply muscular normal map to those two races at max strength. I start the game, select nord preset with weight zero. Then I move the slider towards 100. As I get closer to 100 the muscle map becomes more and more visible making the character look ripped at maximum. Then in the game itself, all orks and all nords I encounter will have those normal maps with strength based on their weight. It doesn't matter what body you build them with.

 

You can customise conditions the way you see fit. This mod literally does what you asked for in your first post here. And if not, I'm sure it can be modified to accommodate whatever you want.

Well, then maybe you can tell me how do i tell this mod to NOT use muscular normal map on some npc even if their weight is 100, while still using muscular normal maps on others who got the same weight ?

 

The NPC in question has weight of 100, but not because he is a body builder, but because he is a morbidly fat lazy inkeeper (using different "fat" body preset), so i don't want him to use the muscular normal map.

On the other hand, most other NPC of the same race and weight 100, may be bodybuilders, so for those i want the mod to keep using the muscular normal maps.

Edited by Roggvir
Posted

Other than that, yeah, this mod actually could almost do what i need.
I forgot how the skins in Skyrim work - thought they are tied to armatures, but that is not the case, i just got my games mixed up in my head.
But still, it doesn't solve my "fat vs. strong" problem.

Posted
1 minute ago, Roggvir said:

Other than that, yeah, this mod actually could almost do what i need.
I forgot how the skins in Skyrim work - thought they are tied to armatures, but that is not the case, i just got my games mixed up in my head.
But still, it doesn't solve my "fat vs. strong" problem.

I'm sure this is something you can work with. Just wanted to give you heads up.

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