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Help with AI Packages on Followers


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Posted

I'm asking around if anybody knows how to implement AI packages what works on NPCs and follower NPCs.

What I want is a simple concept. NPC that have "homes". Places where the can idle and sandbox in. And most importantly, if they are a follower, that you can dismiss them and they return to that place on their own.

Problem is everything I've found on AI packages so far doesnt answer this question, They are either not using any custom AI packages, or the packages simply dont work and instead of going home they just stand still wherever they were dismissed.
I can elaborate much more on the many things I've already tried, but I'll only do so if there's anyone willing to help, or a direction of something I could look into.
A big part of the problem is possibly follower frameworks, but either way, there has to be a way to make AI actually work.

Posted (edited)

Back when I had followers, I had (and still have) a player home called Peregrine Highwatch HFX for SSE which seemed to support sandboxing their dismissal area (without any futzxing... just dismiss and they stay)

 

FWIW, I used AFT as my follower manager at the time, although I don't think the choice of follower manager really plays into it specifically...but idk for sure so it might.

 

Not sure of any others.

Edited by anjenthedog
Posted
3 hours ago, Myst42 said:

Problem is everything I've found on AI packages so far doesnt answer this question,

I asked Alexa and she suggested asking on ChatGPT? 🤔

Posted

After digging up some more, I'm starting to think I might have another problem that's causing it to not work.

I first assumed the issue was that I was not assigning packages correctly or someting like that, but I have been over it many times, checked other vanilla followers, and asked some other people, ad they say giving them a defaultsandboxeditor package should work, except in my case it's not working,

The biggest difference in my project is that I'm not using a city cell or an inn ass my character's "home" but I made a custom dell and linked it to a dwemer ruin.
The cell is fully decorated, navmeshed and all, the character can freely move around, sandbox and even enter and exit the cell if guided by IE the follower package, but even after everything I'0ve tried, I still can't get them to actually return to that sandbox cell where the package says it points to.

Wherever I dismiss them on the world, that where they'll stand idle for eternity, or until I ask "follow me" again.

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