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Posted

I am sure I have done this before but whatever I did I cannot seem to duplicate with xEdit (as I might have used CK)

I am trying set armour/clothing, in this case Trousers/Pants, to hide another garment but not unequip it, in this case panties/thongs

The outer clothing is set to use slot 49 and the inner slot 52

 

Is there a way in xEdit to set clothing or armour so that it hides another slot without unequipping it?
I am certain this is possible in CK but I don't have that installed right now.

 

The only place I can see to set this is Armor and Armor Addon and if I set both to 49 + 52 it will unequip 52 and if I set one to 49+52 and not the other it ignores the 52 slot item and it is still visible.

Tried adding a new partition under BSDismemberSkinInstance on the mesh but didn't make any difference.

Also, I am aware slot 52 is used by SOS but I am looking to do this on custom, female only armour and my game is one of those High Fantasy settings where Women don't have Cocks.

Posted (edited)
1 hour ago, Mez558 said:

I am sure I have done this before but whatever I did I cannot seem to duplicate with xEdit (as I might have used CK)

I am trying set armour/clothing, in this case Trousers/Pants, to hide another garment but not unequip it, in this case panties/thongs

The outer clothing is set to use slot 49 and the inner slot 52

 

Is there a way in xEdit to set clothing or armour so that it hides another slot without unequipping it?
I am certain this is possible in CK but I don't have that installed right now.

 

The only place I can see to set this is Armor and Armor Addon and if I set both to 49 + 52 it will unequip 52 and if I set one to 49+52 and not the other it ignores the 52 slot item and it is still visible.

Tried adding a new partition under BSDismemberSkinInstance on the mesh but didn't make any difference.

Also, I am aware slot 52 is used by SOS but I am looking to do this on custom, female only armour and my game is one of those High Fantasy settings where Women don't have Cocks.

Check out Dynamic Armor Variants. My Mod ABBA (Skyrim AE/SE only) uses this to achieve more or less what you are trying to do. That said, I'm not sure if there is an LE version of DAV.

Edited by Yinkle
Posted
1 hour ago, Mez558 said:

I am sure I have done this before but whatever I did I cannot seem to duplicate with xEdit (as I might have used CK)

I am trying set armour/clothing, in this case Trousers/Pants, to hide another garment but not unequip it, in this case panties/thongs

The outer clothing is set to use slot 49 and the inner slot 52

 

Is there a way in xEdit to set clothing or armour so that it hides another slot without unequipping it?
I am certain this is possible in CK but I don't have that installed right now.

 

The only place I can see to set this is Armor and Armor Addon and if I set both to 49 + 52 it will unequip 52 and if I set one to 49+52 and not the other it ignores the 52 slot item and it is still visible.

Tried adding a new partition under BSDismemberSkinInstance on the mesh but didn't make any difference.

Also, I am aware slot 52 is used by SOS but I am looking to do this on custom, female only armour and my game is one of those High Fantasy settings where Women don't have Cocks.

try editing it to slot 61 or 62

Posted
1 hour ago, Azatthot said:

try editing it to slot 61 or 62

 

What would be the reason for this? Are those slots treated differently to the other unused slots?

 

To start with, there is no Slot 62
Slot 60 and 61 are used for Spell effects so I generally stay clear of them.


 

Posted

Effect is achieverd when there is no slot conflic in ARMO records. but there is one in ARMA. So, if you use pants with ARMO/ARMA 49 and underwear with 52, edit pants ARMA record to include both slots 49 and 52, and set its priority to one higher than the one used by underwear ARMA record. This will have pants hide the underwear, or anything else in said slot (or be hidden if item in slot 52 have a higher ARMA priority) I use SSEdit for it, just seems snappier than CK.  Or i used to do it this way. Dynamic Armor Variants thay Yinkle suggested does look like a more optimal way to achieve the same effect. 

Posted

On further investigation, it appears I am not doing anything wrong, it's just that only some slots can be hidden.

I tested this using a vanilla chest piece (Black Robes)  I knew hid slots and nipple piercings

With the Piercings set to slot 48 they will not be hidden but setting them to 35, which is used for amulets/necklaces it will hide them just fine.

I am beginning to suspect what I am trying to do is a little more complicated than just editting some entries in xEdit and Nifskope 😒

Posted
3 minutes ago, nilead said:

Effect is achieverd when there is no slot conflic in ARMO records. but there is one in ARMA. So, if you use pants with ARMO/ARMA 49 and underwear with 52, edit pants ARMA record to include both slots 49 and 52, and set its priority to one higher than the one used by underwear ARMA record. This will have pants hide the underwear, or anything else in said slot (or be hidden if item in slot 52 have a higher ARMA priority) I use SSEdit for it, just seems snappier than CK.  Or i used to do it this way. Dynamic Armor Variants thay Yinkle suggested does look like a more optimal way to achieve the same effect. 

 

Wish I had read this before making my last reply.

Priority, I will try that.

Posted
14 minutes ago, nilead said:

Effect is achieverd when there is no slot conflic in ARMO records. but there is one in ARMA. So, if you use pants with ARMO/ARMA 49 and underwear with 52, edit pants ARMA record to include both slots 49 and 52, and set its priority to one higher than the one used by underwear ARMA record. This will have pants hide the underwear, or anything else in said slot (or be hidden if item in slot 52 have a higher ARMA priority) I use SSEdit for it, just seems snappier than CK.  Or i used to do it this way. Dynamic Armor Variants thay Yinkle suggested does look like a more optimal way to achieve the same effect. 

 

Thank you that works perfectly - Not sure why tme swapping the nipple piecings to slot 35 worked when Priority was still 10 on them.... But I don't care.
 

 

Posted
3 hours ago, Yinkle said:

Check out Dynamic Armor Variants. My Mod ABBA (Skyrim AE/SE only) uses this to achieve more or less what you are trying to do. That said, I'm not sure if there is an LE version of DAV.

 

I couldn't find anything like this for LE and, tbh, I would rather not install a mod when I know the game can do it with some simple edits... Ok, it was simple after Nilead explained what I was missing. :)

 

 

Posted
15 hours ago, Mez558 said:

 

I couldn't find anything like this for LE and, tbh, I would rather not install a mod when I know the game can do it with some simple edits... Ok, it was simple after Nilead explained what I was missing. :)

 

 

If you only want to hide one specific item, then yes, absolutely. If you want to be able to hide items in "Slot B" if "Slot A" is in use, and provide a way to exclude specific items from this, then it becomes a different matter.

Posted

Body slots

 

Addon/Armor Biped Slots

Every BSDismemberInstance on the nif file should be checked in with the Addon Slots else only that specific node will disappear.

At least one of the Slots in Addon and Armor should be the same else the Addon will disappear but you can still equip the Armor.

That means an Addon with 32 and 34 slots only need its Armor to have either 32 or 34.

Also applies if two separate (32 and 34)Addons are combined into one Armor.

 

Priority

On the Creationkit.com, it says the Priority is used to determine the order of the Add-on.

Addon that has a 44 slot and 10 priority will over-ride any Addon with a 44 slot and a 5 Priority.

The 0 Priority is commonly used by the Characters Body which is commonly at 32 Addon.

Priority seems to work best on an interval of 5.

Addons with the same priority, will be either determined by last equipped, freak out or maybe crash the game.

 

Addon and the Priority

Armor override Armor based on which was equipped last. Addon overrides Addon based on its Priority.

 

Example:

A 32 Armor with 3 Addons.

-- A 32 Body Addon, 34 Forearm Addon and a 33 Hand Addon. Priority of 5,  5, and 10 respectively.

 

A 34 Armor with 2 Addons.

-- A 34 Forearm Addon and a 33 Hand Addon. Priority of 10 and 5 respectively.

 

A 33 Armor with 1 Addon.

-- A 34 Forearm, 33 Hand, and a 37 Feet Addon. Priority of 15.

 

A 36 Armor with 1 Addon.

-- A 36 and 37 Feet Addon Priority of 20.

 

A 34 Armor with 2 Addons.

-- A 34 Forearm Addon and a 33 Hand Addon. Priority of 20 all.

 

Order of Equipment:

The 34 Armor will override only the 34 Addon of the 32 Armor.

The 35 Armor will override all of the Addons of the 34 Armor and even if all its Addons are overriden the 34 Armor will still remain equipped, then only leave the 32 Body Addon of the 32 Armor.

The 36 Armor will override the one Addon of 33 Armor then the Addons of 32 and 34 Armor will appear again.

The second 34 Armor will un-equip the first 34 Armor and override the 33 Hand Addon of the 32 Armor.

 

 

This means you can basically have 10 Armors with its Addons overriding each other. Will sound confusing at first but you just need to plan for it.

Posted
14 minutes ago, Tlam99 said:

Body slots

 

Addon/Armor Biped Slots

Every BSDismemberInstance on the nif file should be checked in with the Addon Slots else only that specific node will disappear.

At least one of the Slots in Addon and Armor should be the same else the Addon will disappear but you can still equip the Armor.

That means an Addon with 32 and 34 slots only need its Armor to have either 32 or 34.

Also applies if two separate (32 and 34)Addons are combined into one Armor.

 

Priority

On the Creationkit.com, it says the Priority is used to determine the order of the Add-on.

Addon that has a 44 slot and 10 priority will over-ride any Addon with a 44 slot and a 5 Priority.

The 0 Priority is commonly used by the Characters Body which is commonly at 32 Addon.

Priority seems to work best on an interval of 5.

Addons with the same priority, will be either determined by last equipped, freak out or maybe crash the game.

 

Spoiler

Addon and the Priority

Armor override Armor based on which was equipped last. Addon overrides Addon based on its Priority.

 

Example:

A 32 Armor with 3 Addons.

-- A 32 Body Addon, 34 Forearm Addon and a 33 Hand Addon. Priority of 5,  5, and 10 respectively.

 

A 34 Armor with 2 Addons.

-- A 34 Forearm Addon and a 33 Hand Addon. Priority of 10 and 5 respectively.

 

A 33 Armor with 1 Addon.

-- A 34 Forearm, 33 Hand, and a 37 Feet Addon. Priority of 15.

 

A 36 Armor with 1 Addon.

-- A 36 and 37 Feet Addon Priority of 20.

 

A 34 Armor with 2 Addons.

-- A 34 Forearm Addon and a 33 Hand Addon. Priority of 20 all.

 

Order of Equipment:

The 34 Armor will override only the 34 Addon of the 32 Armor.

The 35 Armor will override all of the Addons of the 34 Armor and even if all its Addons are overriden the 34 Armor will still remain equipped, then only leave the 32 Body Addon of the 32 Armor.

The 36 Armor will override the one Addon of 33 Armor then the Addons of 32 and 34 Armor will appear again.

The second 34 Armor will un-equip the first 34 Armor and override the 33 Hand Addon of the 32 Armor.

 

 

This means you can basically have 10 Armors with its Addons overriding each other. Will sound confusing at first but you just need to plan for it.

 

 

Priority was the step I was missing for what I wanted to do but thank you for that excellent Guide.
I'll add some more tags to this post to make it easier to find.

Posted
4 hours ago, Mez558 said:

excellent Guide.

Not from me, copied it some time ago.

I am too lazy to make a guide like that.

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