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Skyrim Relationship

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Description

This is a mod where you can interact with NPCs based on your Speechcraft skill, raising RelationshipRank and potentially engaging in romance. When engaging in conversation, the player gains Speechcraft experience regardless of success or failure. As the Speechcraft level increases, the probability of successful conversations also increases. Separate from the game's own RelationshipRank, this mod features unique RelationshipPoints that can be increased through conversations. When this value reaches 100, the RelationshipRank increases by 1, and if it drops to 0, the RelationshipRank decreases by 1. NPCs can also initiate conversations with the player, and the probability of this happening increases with the player's RelationshipRank. All conversations have only success or failure outcomes, which are displayed in message boxes. This approach was chosen for universality because NPCs have different personalities and dialogue flows, and it's not feasible to write dialogue lines for each specific case.

 

Detail

1. Player initiate dialogue

There are many choices. Conversation, Compliment, Joke, Flirt, Insult, Gift, Drink, Confess, Hug, Reconcile, Infidelity permission.

 

Conversation: This is a basic option for speeachcraft novices. has a higher chance of success but takes one hour to complete and provides fewer positive points. However, the negative points obtained upon failure are also low. It's a stable choice for players with low Speechcraft skill.

 

Compliment, Joke: It has a higher risk of failure and more negative points, but it also offers more positive points and buffs. Compliment buff has fortifying barter. Joke buff has fortifying Speeachcraft skills.

 

Flirt: You can have sex with NPC with this option.

 

Insult: You can choose this option for an NPC you hate, such as Nazeem.

 

Gift: You can choose this option for an NPC you like.

 

Drink: If you want to have a drink with your friend NPC, choose this option. You can have a drink at your current location, or at an inn if one is nearby.

 

Confess: If you want to become a lover with an NPC, you can confess your feelings. However, you need to reach Relationship Rank 3 and have 100 Relationship Points. And the probability of success increases depending on the player's level.

 

Hug: There is a 2-hour cooldown for conversations. However, you can reset this cooldown by using Hug. To perform a Hug, you need a Relationship Rank of at least 1.

 

Reconcile: If you want to reconcile with an NPC with whom you have a bad relationship, choose this option. If the NPC does not want to reconcile, the success chance depends on the player's Speechcraft and Relationship Rank with the NPC. If successful, the chance of the NPC insulting you first also disappears.

 

Infidelity permission: This is an option for Casanova. If you want to have love with many NPCs, you need permission from your lover or spouse. If not, someone else may expose your infidelity to your lover or spouse, and if your lover or spouse directly witnesses your infidelity, they will break up with you.

 

2. NPC initiate dialogue

Through this mod, NPCs can also initiate conversations with you. When an NPC initiates a conversation, a message box appears based on probability. Depending on your response, your relationship with the NPC may increase, stay the same, or decrease. And for those who want same-sex NPCs to initiate Flirt, I've prepared the "Homo" keyword. Open SkyrimRelationships_KID.ini in the mod folder and add the "Homo" keyword to the desired NPCs, then same-sex NPCs will also initiate Flirt with the player. There are many approaching way of NPC. Hello, Flirt, Gift, Insult, Reconcile.

 

Hello: It takes one hour but is an easy way to raise Relationship Points.

 

Flirt: NPCs can also offer you sex.

 

Gift: NPCs can also give you gifts.

 

Insult: An NPC who dislikes you may insult you.

 

Reconcile: An NPC who dislikes you but wants reconciliation may request to reconcile with you.

 

3. etc feature

NPC Spying: If an NPC witnesses your infidelity, they may tattle to your lover or spouse, and if your lover or spouse directly witnesses it, you will break up. The spy feature of NPCs only detects sex acts initiated by this mod. It does not detect sex acts initiated by other mods.

 

Interaction with NPC's lover or spouse: If you have a love affair with an NPC in front of their lover or spouse, their RelationshipRank with you will decrease. For example, if you have sex with Olfina in front of Jon, Jon's relationship with you will be -2. This feature can't be turned off.

 

Crime detection affects NPC relationship: If you are caught committing a crime, this feature causes your relationship with the NPC who caught you to deteriorate.

 

Maintain Follower NPC Relationship Rank: This is a feature that maintains the Relationship Rank of the NPC who becomes your follower as it was originally. In the vanilla game system, when an NPC becomes a follower, the Relationship Rank automatically becomes 3. However, this mod prevents that unnatural change in Relationship Rank. It's an element for building more natural relationships. Something to note is that in the vanilla game system, NPCs need a minimum Relationship Rank of 1 to become followers. This means that some follower mods may not initiate follower status due to this mod, so a patch may be required accordingly.

 

Credit

anghelos92 of MCG mod (I got inspiration from anhelos92 of MCG mod, and some parts of the script are likely borrowed.)

Ashal: Sexlab mod creator. Thank you so much.

redneck2x,: Sexlab Aroused creator. Thank you so much.

fishburger67: Sexlab Aroused Redux creator. Thank you so much.

powerofthree-sasnikol: SPID, KID creator. Thank you so much.

Thank you Chat GPT.

With the help of gg7base, I was able to fix the reported script errors. Thank you so much, gg7base!


  • Submitter
  • Submitted
    06/15/2024
  • Category
  • Requirements
    Sexlab, SexlabAroused, SPID, KID
  • Regular Edition Compatible

 

Posted
3 hours ago, Barka said:

Long live the new RDS!

Yes I loved the idea of rds but it was never really working right or finished. This mod would be great if set up to replace it. Maybe eventually we can have actual diolouge branches and npcs who approach and want to talk to you. Great work chang7710

Posted
6 minutes ago, Hector0818 said:

This is a great mod, really fun! I haven’t been able to get anyone to approach my character yet but I’m gonna keep at it

I have reuploaded because i have mistake in SPID.ini. The NPC initiate dialogue might not have worked properly. I've fixed it, so please download it again.

Posted

A few questions about compatibility and more. How will this work with MultiMarriages and SexLab Romance? And how to remove the transition to a black screen?

Posted (edited)
1 hour ago, danna233 said:

A few questions about compatibility and more. How will this work with MultiMarriages and SexLab Romance? And how to remove the transition to a black screen?

I'm not sure if it will be compatible with the MultiMarriages mod, but it probably won't be. If you want to use this mod with MultiMarriages, you should turn off the NPC spying feature. It can be turned off in the MCM. It shouldn't have any issues with the SexLab Romance mod. And there is no way to remove the transition to a black screen. It's a expression i intended.

Edited by chang7710
Posted
30 minutes ago, Hector0818 said:

Ok I will, thanks for sharing your mod!

I'm sorry. I have another mistake in SPID.ini. If you don't want to reinstall, you can open the SPID.ini file and change the number 100 at the end of the Homo section to 0.

Posted (edited)

very good idea of this mod is quite innovative .but just put it at the bottom of my mod list when using it, making mods like RDO more to say completely useless and some modNpcs can't communicate. Please note that the order of this mod must be at the top so that it does not affect use other mods

Edited by neeeetuo
Posted (edited)
19 minutes ago, neeeetuo said:

very good idea of this mod is quite innovative .but just put it at the bottom of my mod list when using it, making mods like RDO more to say completely useless and some modNpcs can't communicate. Please note that the order of this mod must be at the top so that it does not affect use other mods

The order of mods shouldn't affect compatibility between RDO and this mod. Because RDO adds NPC reactions based on Relationship Rank, it shouldn't conflict with this mod. Also, I'm not sure what you mean by some mod NPCs becoming uncommunicative. This mod adds one dialogue option to NPCs, which branches from there. I don't understand how it could make them uncommunicative. If you experience some problem, i think you need to start a new game.

Edited by chang7710
Posted (edited)

I'm actually play on a new game.rdo adds idle chatter such as' Can you give me some advice on the use of shields? 'and the conversation completely disappeared. The mod dialogue for the npc in the yuriana mod that was just communicated is missing. This was all solved after I sorted your mod to the top.

 

Edited by neeeetuo
Posted
7 hours ago, neeeetuo said:

I'm actually play on a new game.rdo adds idle chatter such as' Can you give me some advice on the use of shields? 'and the conversation completely disappeared. The mod dialogue for the npc in the yuriana mod that was just communicated is missing. This was all solved after I sorted your mod to the top.

 

Hmm... I still can't understand why other conversation disappear. I have to think about it. Thank you for your report.

Posted
3 hours ago, chang7710 said:

嗯。。。我仍然不明白为什么其他对话消失了。我必须考虑一下。感谢您报告的信息。

I am sorry that I am only a shallow mod player and cannot give a more specific description.  Maybe this is just some problem with my mod order.  btw Your mod is so great, It's like something I've been waiting for. I really like it.

Posted

Has anyone been able to get the npc approach going? I haven’t gotten it yet, I’m not sure if something is conflicting in my mod list and maybe you guys got it working fine 

Posted (edited)
32 minutes ago, Hector0818 said:

Has anyone been able to get the npc approach going? I haven’t gotten it yet, I’m not sure if something is conflicting in my mod list and maybe you guys got it working fine 

You mentioned before that NPCs weren't approaching you. Did you re-download it and still have the same issue? Do you have SPID mod?

Edited by chang7710
Posted

I re uploaded and I have SPID, I’ll take a look at other mods I have. It’s probably something on my end. Are there certain conditions for npcs to approach the character? Maybe I just haven't met those yet

Posted (edited)
9 minutes ago, Hector0818 said:

I re uploaded and I have SPID, I’ll take a look at other mods I have. It’s probably something on my end. Are there certain conditions for npcs to approach the character? Maybe I just haven't met those yet

Condition: line of sight, distance within 1024, no combat status, no scene status, no sex animation status, no sleeping. Approaching feature work with spell. It's distributed to NPCs by SPID.

Edited by chang7710
Posted

It's nice to see a well thought out mod. Definitely a keeper! Everything has been working as it should (Get approached, asked for sex, flirt, get noticed by other NPCs). The only thing I would've wished for is that it incorporates your character's looks/attire (like some other mods) instead of just your speech skill or maybe a combination of both without somehow complicating things too much.   

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