Kanlaon Posted June 10, 2024 Posted June 10, 2024 Me again 😥 OK, sometimes I'm a bit confused and don't understand the idea behind it. If you want AAF violate - or another mod - to sometimes send the player to the slave market, then you should provide a function in your library script that can be called from outside without any problems. This function in your own mod then takes the player to where he should go. It could perhaps look like this ;----------------------------------------------------------- ; Call from external MOD ;----------------------------------------------------------- function SLM_transportplayer_to_slavemarket (int imode) ;.... ; place your private code here ;.... endfunction Instead of SLM you can use a Prefix of your chouce The parameter imode is a reserve for future use. Keep in mind if this function would be called from AAF violate, if you changed any parameters afterwards than the call fromm AAF violate does not work anymore. Of coarse the function also could be called from an other mod xyz There is also the option of creating self-defined events for the same purpose, but that is probably too complex and would possibly be an overkill. regards
vaultbait Posted June 10, 2024 Posted June 10, 2024 31 minutes ago, Kanlaon said: If you want AAF violate - or another mod - to sometimes send the player to the slave market, then you should provide a function in your library script that can be called from outside without any problems. For the smoothest possible API, you can include an untyped script with a global function, which acts as a wrapper to however the mod would then normally perform that action. As an arbitrary example, my API script for Unhealthy Craving (Data\Scripts\Source\User\UC\Util.psc): ScriptName UC:Util ScriptObject Function GetMainQuestScript() Global Quest UC_Main = Game.GetFormFromFile(0x800, "UnhealthyCraving.esp") as Quest Return UC_Main.CastAs("UC:Main") EndFunction Function Score() Global ScriptObject Main = GetMainQuestScript() Main.CallFunction("WeighIn", new var[0]) EndFunction Float Function GetFat() Global Return GetMainQuestScript().GetPropertyValue("BodyFat") as Float EndFunction Function ExtendList(String ListName, FormList ToAdd) Global ScriptObject Main = GetMainQuestScript() var[] Parameters = new var[0] Parameters.Add(ListName) Parameters.Add(ToAdd) Main.CallFunction("ExtendList", Parameters) EndFunction Calling global functions is very easy for other mods to do, through the Utility.CallGlobalFunction() native function, but also they can be easily invoked from the in-game console with the CGF command.
nonofyodambiznes Posted June 14, 2024 Posted June 14, 2024 Currently the only slave mods for PC is troubles of the heroine which I didn't like much and commonwealth slavers and that one is more torture and malevolence than lewd and kink,maybe it could work with raider pet or combat abductions but nevertheless the lack of a mod like this was being felt for a long time 6
Dzund Posted June 27, 2024 Posted June 27, 2024 Hi Wolfe, may i permit to have some suggestion ? (while i never really have the chance to use the creation kit, it's quite buggy on my pc) do not limit youself to one holding device, and give user choose to either choose or let other choose throught your dialogues, i would also suggest to do one like the inspiration mod "i have a fantasy to be auctionned" 1
Mister Anonymous Posted July 14, 2024 Posted July 14, 2024 Hey, this looks like an interesting mod. Following and for sure looking forward to what comes out of it.
Velstadt420 Posted September 21, 2024 Posted September 21, 2024 Hey there I just wanted to comment on this to get it more attention. I love the idea of this mod because there is a lack of slavery mods for fallout 4, which I feel is filled with potential. I know that most of the adult modders are still working on starfield but I would love to see this continue to get attention. Please keep this alive! 1
Fantasyaddict Posted September 28, 2024 Posted September 28, 2024 I can't to see this mod in action! FO4 desperately needs something like this! I just wish I knew how to code so I could help or make a mod that works with it. 2
Wolfe6900 Posted October 4, 2024 Author Posted October 4, 2024 On 9/28/2024 at 6:32 AM, Fantasyaddict said: I can't to see this mod in action! FO4 desperately needs something like this! I just wish I knew how to code so I could help or make a mod that works with it. Chat GPT lol
Wolfe6900 Posted October 4, 2024 Author Posted October 4, 2024 This mod is up for adoption, though. Currently spending most of my time modding Starfield for something similar. 1
katrina.balanchuk Posted October 12, 2024 Posted October 12, 2024 On 10/4/2024 at 11:10 PM, Wolfe6900 said: This mod is up for adoption, though. Currently spending most of my time modding Starfield for something similar. 1
Wolfe6900 Posted March 8, 2025 Author Posted March 8, 2025 2 hours ago, nonofyodambiznes said: cool update, kinda like simple slavery ++ It was a masterpiece in my opinion. I got some pointers from the original mod authors, and they helped out a bit. 3
Vladel Posted March 16, 2025 Posted March 16, 2025 Get premise, needs input and output scenarios to really get going. Raider pet option kept putting me in a camp i'd cleared.
Wolfe6900 Posted March 28, 2025 Author Posted March 28, 2025 I've only got 1 location for the raider pet. It just spits the player out by an xmarker on the Raider Pet camp. I haven't played Fallout 4 in a couple years, so I forget the other locations. I could add more xmarkers if anyone was willing to find the cells that it applies to. 1
deltrol Posted March 25 Posted March 25 I've noticed that the mod-author has (somewhat) came back to Fallout 4. I still think this mod holds a great deal of potential. Are there still plans to carry on this mod, at least to enable other mods such as Defeat or Sexual Harassment to send an errant player to be shipped off? 1
Velstadt420 Posted March 27 Posted March 27 I am also very interested in seeing the continuation of this mod!
RAFreeman Posted March 28 Posted March 28 On 6/8/2024 at 7:41 PM, travelmedic said: Just as food for thought, there's already another FO4 mod here on LL names "The Auction House" that also deals with slavery and is an add-on for Just Business. Maybe you might want to change the name of your mod slightly so people don't get them confused??? I clicked on this because I thought that it was that Auction House. I got excited because I though it got updated. I have Just Business and nowhere to sell...
travelmedic Posted March 29 Posted March 29 5 hours ago, RAFreeman said: I clicked on this because I thought that it was that Auction House. I got excited because I though it got updated. I have Just Business and nowhere to sell... Sorry for the shameless self promotion, but I have a mod I posted to make more buyers. Maybe it's what you want. Just Business More Slavers
Wolfe6900 Posted April 2 Author Posted April 2 (edited) On 3/25/2026 at 9:28 PM, deltrol said: I've noticed that the mod-author has (somewhat) came back to Fallout 4. I still think this mod holds a great deal of potential. Are there still plans to carry on this mod, at least to enable other mods such as Defeat or Sexual Harassment to send an errant player to be shipped off? I've tried reaching out to some other mod authors, like AAF Violate, but haven't gotten a response from them. I'd like them to port something like AAF Violate to send the player to the AH, but haven't seen much bite on it. If there's some other mod authors active and interested, I'd love to work with them. Additionally, I'm open to ideas on working it in with other mods, but I'm pretty much limited to 'Send the Player to X' where another mod may start. Edited April 2 by Wolfe6900 4
Wolfe6900 Posted April 5 Author Posted April 5 On 3/29/2026 at 7:42 AM, travelmedic said: Sorry for the shameless self promotion, but I have a mod I posted to make more buyers. Maybe it's what you want. Just Business More Slavers How does your mod deal with slaves? Do they have a package or something? Considering how a Player could sell their slaves to the Auction House
msmfoster Posted April 6 Posted April 6 On 4/2/2026 at 2:21 PM, Wolfe6900 said: I've tried reaching out to some other mod authors, like AAF Violate, but haven't gotten a response from them. I'd like them to port something like AAF Violate to send the player to the AH, but haven't seen much bite on it. If there's some other mod authors active and interested, I'd love to work with them. Additionally, I'm open to ideas on working it in with other mods, but I'm pretty much limited to 'Send the Player to X' where another mod may start. @rivethhas been working on Pervert and a way to sell off the player could be useful for their quests. Could also tie it into their Sexual Harassment+ for blackmail, collar, and hypno events. 3
riveth Posted April 6 Posted April 6 3 hours ago, msmfoster said: @rivethhas been working on Pervert and a way to sell off the player could be useful for their quests. Could also tie it into their Sexual Harassment+ for blackmail, collar, and hypno events. I was testing previous version and was thinking to use this mod as possible cosequences for not paying debt in time. It is definately worth a shot, but I found this mod quite unfinished. I was considering making mod like this part of pervert mod, even get some ideas written down; My idea for this mod is to have scripted buyers that ask certain questions durning licitation of player. Questions about player perks, or special stats. For example; - can she fix guns? - yes, this slave has some experience in that - my offer is 500 The final value of player translate to 3 tiers: Worthless - player is sold to raiders, raider pet starts Slave - player is sold to one of farms as slave. (Farm slave scenario) Personal escort - player gets 'master' companion. (3 differend owners) I would also redesign auction house to be more raider style and expand jail section. Also slavers want to sell you at highest price so if player get worthless or slave tier at first auction, player will be send back to cell. Next day if player wont score slave tier, she will get back to cell. 3rd day is last in auction house and player is sold for whatever amount of caps they wish to pay. Durning nights in cell some scenarios could be possible. If You like my ideas at all we could co work on this mod 8
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