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Fallout 4 - Is there any mod like Skyrim's DOM, PAHE, HSH or AYGAS? Come on! Brings out the chains!


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Posted

Hello!

 

LoversLab's community has gifted me with so many hours of entertainment! I have been playing the best mods crafted for Skyrim and Fallout 4 for hundreds of hours! Many thanks for that!

 

Now, I have started a new run for a modded Fallout 4 build (pre next-generation, all mods are compatible), and it is the best configuration I ever had. The build is very stable, which allows me to run the Horizon setup in Survival Mode (very demanding as you save your game only when you sleep).

 

Back to the point: I am missing mods like DOM, PAHE, HSH or AYGAS from Skyrim. Fallout 4 offers some great mods with excellent quality, for instance, "AAF Nuka Ride: A Porn Studio Mod" and "Commonwealth Slavers" and many more. But I cannot find a true matching mod for slavery domination. 

 

For slavery and slaves' handling, I have "Just Business" and few add-ons, like the auction house, so I can sell NPCs for caps.

But Skyrim's Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A dialogue line, "Let's have a serious talk" is added to actors where the player can ask them about their personalities and their feelings.

 

And more importantly, you can "train" (or punish) your NPC slave, and you can even spawn furniture. I am missing the all-training theme in Fallout 4. I can do some "training" (triggering a sex act) via the use of AAF in Fallout 4, but I still have many limitations like I cannot keep a slave in a cage or attached to chains ("epic -- brings out the chains!"). 

 

Is there any mods out there that I do not know? Please check my load build  if you have any suggestions.

 

To recap, I am looking for mods for NPC/slavery domination for Fallout 4.

 

Many THANKS!

loadorder.txt

Posted
36 minutes ago, Miauzi said:

Search here on LL -> Raider Reform School


and just do your own roll play

 

 

Thanks!

I recall loading this mod some time ago.. and I could not figure out how to make the slave entering the tubes.. or locking on the devices... lol

 

I am running a cleaner instance of Fallout 4, so it may work this time....

 

I am planning to just add  this file --> raider_reform_school_0.10.7z

 

I do not care about tattos or shoes or amputations.. or anything changing the body of the NPC... would that work?

 

Thanks!!

Posted (edited)
Vor 38 Minuten sagte SkyrimOne:

Danke!

Ich erinnere mich, dass ich diesen Mod vor einiger Zeit geladen habe ... und ich konnte nicht herausfinden, wie ich den Sklaven dazu bringen kann, in die Röhren einzudringen ... oder die Geräte zu sperren ... lol

 

Ich verwende eine sauberere Instanz von Fallout 4, daher könnte es dieses Mal funktionieren ...

 

Ich habe vor, einfach diese Datei hinzuzufügen -> raider_reform_school_0.10.7z

 

Ich interessiere mich nicht für Tätowierungen, Schuhe, Amputationen oder irgendetwas, das den Körper des NPCs verändert. Würde das funktionieren?

 

Danke!!

 

I incorporated these devices from the RRS into my blog story - they are used again and again for corresponding scenes in the individual chapters.

Ultimately, they are just furniture - which you as a player can either use yourself or you can ask an NPC (companion or "settler") to "enter" them.

 

Fallout4_Kapitel31_110.jpg

Edited by Miauzi
Posted
2 hours ago, Miauzi said:

 

I incorporated these devices from the RRS into my blog story - they are used again and again for corresponding scenes in the individual chapters.

Ultimately, they are just furniture - which you as a player can either use yourself or you can ask an NPC (companion or "settler") to "enter" them.

 

Fallout4_Kapitel31_110.jpg

Here is an update.

 

I have installed the mod, and crafted some tubes and furniture.

 

I can set the command "seat -> (target - can be a tube or anything)" as for the standard Fallout 4 behavior.

 

The slave/NPC will go and sit there. However, If I fast travel anywhere, I will find the NPC to follow me around. The NPC must stay "locked" inside the tube, but instead, she does follow me.

 

This is a big issue and I do not see a use of this mod.

 

Is there anything I am doing wrong? Also, I tried to "assign" the NPC as you would assign a task while you have the "workshop" active. However, I get the message "you cannot assign" and that is it. 

 

Is this how is supposed to behave? On Skyrim I had the ability to "lock" an NPC and she will not go anywhere.. Here in Fallout.. I can only sell slaves... 

 

 

Posted (edited)
4 hours ago, SkyrimOne said:

Hier ist ein Update.

 

Ich habe den Mod installiert und einige Röhren und Möbel hergestellt.

 

Ich kann den Befehl „Sitz -> (Ziel – kann eine Röhre oder etwas anderes sein)“ wie für das Standardverhalten von Fallout 4 festlegen.

 

Der Sklave/NPC wird hingehen und dort sitzen. Wenn ich jedoch schnell irgendwohin reise, werde ich den NPC finden, der mir folgt. Der NPC muss in der Röhre „eingesperrt“ bleiben, aber stattdessen folgt er mir.

 

Das ist ein großes Problem und ich sehe keinen Nutzen für diesen Mod.

 

Gibt es etwas, was ich falsch mache? Außerdem habe ich versucht, den NPC so zu „zuweisen“, wie man eine Aufgabe zuweisen würde, während die „Werkstatt“ aktiv ist. Allerdings erhalte ich die Meldung „Sie können nicht zuordnen“ und das war’s. 

 

Soll sich das so verhalten? Auf Skyrim hatte ich die Möglichkeit, einen NPC zu „sperren“, und er wird nirgendwo hingehen. Hier in Fallout. Ich kann nur Sklaven verkaufen ... 

 

 

 

That's why I wrote -> "Settlers"


Because they stay in the tube even when you leave the place where they were set up - or move from their beds back into the entire restraint system after sleeping


Since I also use the "Human Resources" mod - my "victims" for all the restraints are everything -> sex slaves

Of course, you have to invest some game time in order to increase the maximum possible slaves per settlement

or

you rely on normal settlers for this


Here is an overview of the most important mods that I currently use

 

Addendum: In order for companions to stay in these retention facilities - you must assign them the settlement in question as their place of residence and then "release" them.

Edited by Miauzi

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