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Posted
14 minutes ago, Adal01 said:

 

Thanks for always updating and improving your mods quickly after update.


I was talking with someone who reported the mod as not working on their side. After a few test, i wasn t able to find what was causing it. Dowloading your chibi mod wasn t working either, so i guess that the portrait driver would need an update again... I don't understand how the mod works consistently through updates on my side but not for some people.

 

About the new image format display, i hope the original, rectangular ones with their initial width will still be available, if you implement that as a new toggle, otherwise it might fucked up some of my pictures as some are already rather tightly fitting on the width side.

The rectangle style is the default style, you can swap to the paid skin style frame using Alt + Down arrow, I added it as an additional toggle not a replacement.

The portrait driver needs shader hash updates every patch, the UI shader hashes always get changed. It takes like 10 seconds to do, but I had a lot more work to do with the portrait driver this time around so the update had to wait.

 

Speaking of which, sitrep for UI mods:

 

Completely working fine (Don't need to redownload):

  • Terminal
  • Backpack
  • Guidebook
  • BP
  • Databank/Synthesis
  • Achievements
  • Character UIs (thank god for that)

Needs to be updated (Need to redownload):

  • ShaderOverride (NECESSARY IF YOU WANT ANY OF THIS TO WORK)
  • Store
  • Ragunna map
  • Ragunna city mods

Not publicly supporting anymore:

  • Bike mods (I don't like hunting LoDs so I'm not dealing with it anymore)
  • Echo mods (They were never my responsibility or area of interest/expertise)

 

Now that Kuro did their big UI overhaul a few patches back, it looks like they've more or less locked everything in. Texture hashes haven't been touched, only a few shader changes here and there which... I'm thankful for.

This is the first patch day in a while where I'm actually done within the day, I needed this after the absolute hell that was 3.5.

I did have plans to do some amount of UI mod overhauling, but I already spent half my day rewriting the portrait shader and the stuff I was going to change was just more of that, so I'll save it for next patch since everything is already working just fine.

 

Download link for ALL the UI stuff I maintain

Posted

Hieee >.<

I was using MoMoQAQ's 'No Outline' mod, but it stopped working after the update, so I tried to fix it.
I haven't noticed any issues/bug so far, but if any of you encounter one, please let me know; it will also help me learn as well 🫠
Yess, I'm new to "WuWa" modding and I'm still learning 🤓

I'm sure 
MoMoQAQ might release an update for this mod later, but I wanted to fix it myself because it would help me learn, and I can't play the game with black outlines xD
I know I yap a bit too much lol >.<

Anyways here's the "NoOutline" MOD: NoOutline v3.6.7z 
image.png.bf3c112ff32d909e8c3b1dd1120ce125.png

Posted
19 minutes ago, stevefox1 said:

any word on a new discord server after the closure of the old one? I miss it :/

the new one It's already been posted here and in the zzz thread,there the admin and other people are responding and helping because there are people who can't get verified.

Posted
33 minutes ago, kurokoi1 said:

the new one It's already been posted here and in the zzz thread,there the admin and other people are responding and helping because there are people who can't get verified.

 

oh I missed that! is there a link available? :)

Posted
1 hour ago, Roseveil said:

Hieee >.<

I was using MoMoQAQ's 'No Outline' mod, but it stopped working after the update, so I tried to fix it.
I haven't noticed any issues/bug so far, but if any of you encounter one, please let me know; it will also help me learn as well 🫠
Yess, I'm new to "WuWa" modding and I'm still learning 🤓

I'm sure 
MoMoQAQ might release an update for this mod later, but I wanted to fix it myself because it would help me learn, and I can't play the game with black outlines xD
I know I yap a bit too much lol >.<

Anyways here's the "NoOutline" MOD: NoOutline v3.6.7z 
image.png.bf3c112ff32d909e8c3b1dd1120ce125.png

incredible , thanks for sharing! i would like to learn as well, mind sharing how you fix a mod like this?

Posted
9 hours ago, zabuzaandhaku said:

incredible , thanks for sharing! i would like to learn as well, mind sharing how you fix a mod like this?

Um,
I tested the shaders individually to find which ones controlled the outlines, dumped those shaders, and then updated the mod.ini

Posted

After the update (both game and Rabbit), some LOD issues arose.

Like one of my Chisa, had to modify her from :

        Resource\RabbitFX\Diffuse = ref ResourceTexture1
        ps-t5 = ResourceTexture3

to :

        ps-t1 = ResourceTexture1
        ps-t5 = ResourceTexture3

to prevent the hair on her forehead from changing color when the camera zoomed out.

Posted (edited)

Why does it look like this? Is this a texture error, similar to the issue with Yangyang: Xuanling? plz help
RabbitFX isn't working either.

 

屏幕截图 2026-08-21 233405.png

屏幕截图 2026-08-21 233350.png

Edited by haku121
Posted

Xuanling mods seem to be broken (varies from mod to mod like her Tacet mark, weird purple textures, or just completely) despite Moonholder's latest fix, anyone know the reason why?

Posted

I probably shoulda asked this like... idk 5 months ago? @Adal01 Do you want the sauce for animated portraits? (All my templates, commands and instructions for the whole thing) or do you just wanna stick to what you have, 'cus the shader has had animation support since the start, I just lost interest in it doing them myself.

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