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Posted
1 hour ago, andreus3445 said:

Then they start promoting themselves on GameBanana by posting limited mods and promoting their Patreon. Thankfully, GameBanana's moderation has been putting a stop to these practices. For me, the world of modding has always been by and for the community of that game, but in recent years, for these modders, it seems to have become their job and a way to earn money.

legality regarding modding is still pretty grey

selling mod is illegal because the copyright of the asset belong to the company so you're monetizing an asset that isn't yours even if you have "transform" it. But from what i see, a lot of mod author on GB don't sell mod, they sell early access to the mods as the mod become free after 1 month. so i guess they dodged that legal loophole.

but still, i don't hate people selling early access to their mods tbh. don't like it either.

fk the people that paid wall mod and SLAPS tho.

Posted
1 hour ago, andreus3445 said:

Then they start promoting themselves on GameBanana by posting limited mods and promoting their Patreon. Thankfully, GameBanana's moderation has been putting a stop to these practices. For me, the world of modding has always been by and for the community of that game, but in recent years, for these modders, it seems to have become their job and a way to earn money.

Exactly, and that's a problem imo. Modding should never be a viable career path. Instead, it should either be done out of passion for a game, or to as a stepping stone to learn some skills and then go and apply to companies and dev studios to work on games proper. Basically how it was in the past... lots of modders back then, before this paywalling epidemic, used modding to learn coding or 3D art and then went on to get jobs in the games industry, which is awesome I think.

But these "modders" have now become leeches that attach themselves to an existing game or franchise, making money with other people's base work. I wouldn't be surprised if at some point some companies will strike an unofficial modding scene real hard because of it (and afaik Hoyoverse is already going after modders. Wasn't KanouSakura also hit by a lawsuit? Kinda deserved tbh since they sell mods but... well ideally it doesn't need to happen in the first place)

 

25 minutes ago, nhocboypt said:

legality regarding modding is still pretty grey

selling mod is illegal because the copyright of the asset belong to the company so you're monetizing an asset that isn't yours even if you have "transform" it. But from what i see, a lot of mod author on GB don't sell mod, they sell early access to the mods as the mod become free after 1 month. so i guess they dodged that legal loophole.

but still, i don't hate people selling early access to their mods tbh. don't like it either.

fk the people that paid wall mod and SLAPS tho.

Yeah, nice loophole, except more and more "modders" ignore that rule that had been established by the AGMG server in the past.

Now they just make two versions or more, one basic, SFW one on GB with maybe some dumb like goals to unlock one additional toggle, and then a "full version" on their paywalled platform. And the "one month" unlock never happens. That is especially true for chinese modders btw. Like LXL, KanouSakura, etc, but even some western ones don't care anymore.

Just go to GB and look at a bunch of the most popular creators and count how many actually do the full unlock after a month. It's not a lot anymore.

Posted (edited)

At this point I'm gonna try report SLAP to KURO...
If CAPCOM can do that to Modder, imagine for Chinese Developer do that...
He think he's good in the game since it's Chinese Developer...
Remember, WUWA Selling Skins...

Edited by ashleygrahamm
Posted

Huihui is the best choice.

If you build a community on TG or Discord, you risk losing access to your data when the channel gets banned.

If you build your own website, most hosting providers will still allow you to recover your data even if the site is taken down.

Posted
2 minutes ago, MitoMitoMito said:

Huihui is the best choice.

If you build a community on TG or Discord, you risk losing access to your data when the channel gets banned.

If you build your own website, most hosting providers will still allow you to recover your data even if the site is taken down.

Correct me if im wrong but it only has free versions of mods or free mods, like GB, no?

Posted
5 hours ago, Sepi4 said:

Then you're just using this situation to gripe about a modder like a child.

Either you are slap or you don't recognize that there are many people in this community in the know. Not everyone has to admit to what they did or didn't do in the public forum.

Posted (edited)
1 hour ago, Mayer22 said:

Correct me if im wrong but it only has free versions of mods or free mods, like GB, no?

No. Its downside is that updates are relatively slow. Free mods are usually updated immediately, while others have to wait until the site collects and adds them. Some authors‘ mods are also not available there right away, for example, Chinese authors (Chinese site after all). The fastest updates usually come from TG channels.

Edited by MitoMitoMito
Posted

Can anyone explain how difficult it is for someone with zero modding experience to mix and match mods? Some mods have parts that I like so much that I would like it to be mashed up into one mod.

 

For example, of the 3 mods I have attached, how difficult would it be to use the body of Race Queen, the face/makeup of Training Expert, and the clothes of Iridescent? 

 

If this isn't something too difficult to do, could someone explain what needs to be done to merge the mods? I suspect the clothes may be an issue mapping onto a different body, but since the faces are relatively similar if not the same, the makeup shouldn't be too hard to move over.

Iridescent Lynae Thicc Heavy NSFW.zip Lynae-SM Training Expert v1.0.zip Race Queen Lynae NSFW.zip

Posted (edited)
Spoiler

Patch hits > The lemmings flood in droves going "Is it just me or are mods broken?" > The "philosophers" who believe themselves to "be in the know" show up dropping walls of text about how the whole thing is actually a conspiracy by Kuro to torture mod users (They need someone to be angry at) > The counter "philosophers" show up to defend Kuro and a pointless flame war starts > The one or two people who are genuinely trying to help get hilariously drowned out by all the chaos.

 

Safe zone gets nuked > The lemmings flood in droves going "Is safe zone dead? New discord link? +1 +1 +1" > The "Philosophers" who believe themselves to "be in the know" show up and start dropping walls of text about how "paid mods bad" and Slap is a virus of Satan (They need someone to be angry at) > The counter "philosophers" show up to defend Slap > The one person who is genuinely trying to inject some semblance of rational thought gets hilariously drowned out by all the chaos.

 

Ahh, the predictability of human behaviour.

 

1 hour ago, Xcelrate said:

Can anyone explain how difficult it is for someone with zero modding experience to mix and match mods? Some mods have parts that I like so much that I would like it to be mashed up into one mod.

 

For example, of the 3 mods I have attached, how difficult would it be to use the body of Race Queen, the face/makeup of Training Expert, and the clothes of Iridescent? 

 

If this isn't something too difficult to do, could someone explain what needs to be done to merge the mods? I suspect the clothes may be an issue mapping onto a different body, but since the faces are relatively similar if not the same, the makeup shouldn't be too hard to move over.

Iridescent Lynae Thicc Heavy NSFW.zip 178.11 MB · 1 download Lynae-SM Training Expert v1.0.zip 105.53 MB · 1 download Race Queen Lynae NSFW.zip 59.32 MB · 1 download

TLDR: You can't.

 

Most WuWa mods use "merged skeleton" which ties the vertex groups of all components together, it's a convenient system that makes modding MUCH easier for the modder 'cus it allows them to weight paint everything at once instead of having to try and match things component by component.

Since merged skeletons bind everything together though, it means that trying to replace a component with another component will break the mod.

 

In your case, lets say the body is on Comp 3 of Mod A, and your clothes are on Comp 4 of Mod B.

If you disable Comp 4 on Mod A, and disable Comp 3 on Mod B, then you technically aren't overlapping components because each mod makes up for the other's deactivated component, but the problem is that both mods expect specific vertex data from those Components as a part of the merged skeleton, and so when they receive data from a different mod, it screws the pipeline causing a vertex explosion, aka the mod breaks.

So you can't just "mash" 2 mods together unless both mods are "per-component" where each individual component is handled separately. In that case, you can sorta get away with it, but it has its own issues.

 

You also can't just transfer mesh data from one mod to another. Mesh data is applied to all components, so even if you did try to setup a complicated toggle/resource system to swap meshes in order to introduce a specific draw call (the clothes for example), it'd fuck up the rest of the component in the process, since the shared resources path (part of the mod loading process) will just apply the donor mod's mesh data to the WHOLE component while the toggle condition is true.

 

The ONLY way you can actually transfer components from one mod to another without both of them being per-component, is to reverse both mods into Blender and manually port the clothes onto the other mod's body mesh, but from there you'd have to merge the UVs, edit the clothes so they actually fit the new body properly and thus re-weight everything by which point you've put in enough effort to just be a modder yourself. 

 

The face/makeup part is fine though, as long as the face doesn't have a custom mesh (that's like 99.9% of mods so you're probably fine) then you can just drop in replace the face texture. Copy the face texture (It'll be Component 2 blah blah blah) and paste it into the textures folder of the mod you want the face texture on, make sure you're REPLACING the existing texture, the new texture has to have the exact same name as the old one otherwise the .ini won't recognise it.

 

Modding can be complicated so keep this in mind when asking for shit: Mesh edits are a no-go, never ask anyone to do mesh edits for you because the answer will always be no, texture edits are doable but can take a lot of effort.

Edited by IncogACC
Posted

image.png.f22b0194467cd208a00007916f75c6dd.pngDoes anyone have this mod? I know this screenshot is part of a mod with other clothes, so I'm looking for this mod. It doesn't matter if it is broken or not due to update 3.5, thanks!!

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