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Posted
35 minutes ago, GalacticBurger said:

ok ima ask here bc the modding discords people are just straight up ignoring me does anyone know how to fix these errors withg arelewds lynae and chisa mod bc even after applying the new fix it just doesnt work i even have rabbit fx so idk whats going on rover is also broken but ill worry about it late any help would be immensely helpful! ❤️ image.png.fb4e06094d742d3e8ac8987aa4661440.pngimage.png.f859d457d45abb225bd3b918130c7a0e.png

The first image looks like a missing materialmap, the second imagine looks like an incorrectly loaded lightmap.

 

Having RabbitFX on its own doesn't mean anything unless the mod is using TSR (stable textures) so confirm that it IS using TSR first and if it IS using TSR, then you need to manually add the relevant line to whichever comp handles the body for your mod, usually comp 3 or comp 4 and you're adding in the material map line like this: 

"Resource\RabbitFX\Materialmap = ref ResourceTextureX"

 

What that "X" actually is depends on the mod, you'll have to open the Textures folder and search for the materialmap texture, it'll either be a back square with some very faint grey/white lines on it, or it'll be black and white, a lot of them tend to be jpgs as well.

image.png.0d26ae443cbc7f7fb8f00c1b8e3dc4e9.pngimage.png.1021b60c0af83d535603cfbda5583ecd.png

A tip for looking is to search the number of the component while in the Textures folder, it'll narrow down to mostly just the textures of that component and from there it's easy to visually identify which texture is which.

Find the one for your broken component, search its name in the ini to find which texture resource it's being called from and replace the "X" from earlier with that resource number.

 

As for the second one, see what textures are being loaded to comp 0 and make sure that if there's a RabbitFX lightmap line, that it's actually loading the lightmap texture and not something else like a normal map (That's very normalmap coloured).

 

IF your mods don't use TSR, then idk still looks like missing/overlapping textures, turn on errors and see what pops up.

 

I realise that the chances of you looking at this and going "what the fuck is this guy saying? Why doesn't he just fix the mod for me?" is pretty high, but I'm really not in a babysitting mood and I'd rather just put the self-help information out there so people can at least consider the idea of doing something for themselves before assuming the fetal position.

Posted
5 minutes ago, laooo888 said:

image.png.a85dd5e4710f92e0e561e041aee51149.pngDoes any hero know that after the 3.5 fix denia mod still broken when I zoom out? Thanks 

Denia is complicated and modders can't agree on the setup. If it's ONLY this mod and it ONLY breaks when zooming out, then I can make a few guesses at the reason, but since Denia mods are complicated, fixing them tends to be more of a "one at a time" thing since the problems will vary from individual mod to individual mod.

You'd have a better chance if you posted the mod and pray that somebody (Probably me realistically) will fix it for you since any fix would most likely be manual ini tweaking to fix $object_detected conditions or otherwise rewrite the interconnectivity of the component inis to make sure that nothing is still out of date or overlapping awkwardly.

Posted

Hey @IncogACC sorry to ask you directly like this but since I know you have experience with texture editing I figured you'd be the best here to ask, do you think it would be possible to make the areolas on the Denia mod by DaisyMeow smaller, kind of like this as an example Untitled.png.b60b8121e0c468f1facf297170ac88c2.png

I tried editing it myself but the area around the nipple is warped(?) so it doesn't appear one-to-one in game as it does in the texture file. Feel free to ignore if you're busy with other projects (or are just uninterested lol) 
I'll leave the mods here for anyone interested in the mods in the photos, though you'll need to run them through a fixer to get them to work
 

[DaisyMeow]Denia Astral Witch.rar Denia6.08Fix-BodyTypeToggleMod.rar

Posted
27 minutes ago, IncogACC said:

Denia is complicated and modders can't agree on the setup. If it's ONLY this mod and it ONLY breaks when zooming out, then I can make a few guesses at the reason, but since Denia mods are complicated, fixing them tends to be more of a "one at a time" thing since the problems will vary from individual mod to individual mod.

You'd have a better chance if you posted the mod and pray that somebody (Probably me realistically) will fix it for you since any fix would most likely be manual ini tweaking to fix $object_detected conditions or otherwise rewrite the interconnectivity of the component inis to make sure that nothing is still out of date or overlapping awkwardly.

I really hope you can fix it. I've tried everything I know but nothing has worked, this would be a huge help,and there's no problem if you cant fix it or you really dont have that much time

Denia Remiell Costume.zip

Posted
14 minutes ago, HotaOsh708 said:

Hey @IncogACC sorry to ask you directly like this but since I know you have experience with texture editing I figured you'd be the best here to ask, do you think it would be possible to make the areolas on the Denia mod by DaisyMeow smaller, kind of like this as an example Untitled.png.b60b8121e0c468f1facf297170ac88c2.png

I tried editing it myself but the area around the nipple is warped(?) so it doesn't appear one-to-one in game as it does in the texture file. Feel free to ignore if you're busy with other projects (or are just uninterested lol) 
I'll leave the mods here for anyone interested in the mods in the photos, though you'll need to run them through a fixer to get them to work
 

[DaisyMeow]Denia Astral Witch.rar 162.86 MB · 0 downloads Denia6.08Fix-BodyTypeToggleMod.rar 20.74 MB · 0 downloads

First off, my "experience" is making incredibly shitty edits, I ain't any good at this, my edits are cope as fuck.

Second, this is just horrible UV space, it's like a 40 pixel diameter or something, like these are 8k textures and there's a literal massive 2k slot where the body texture COULD have gone that's instead just empty space because Daisy is a fucking- I'm getting off track.

 

You're better off just porting the nipple textures from your example mod and applying a radial mask to blend it in with the base skin tone, or just use a layer mask and apply a radial gradient from the centre to try and make the edges more transparent, granted I think the UVs are just too fucked to really save this from what little testing I've tried, I can't really get a decent result.

Posted (edited)
18 minutes ago, laooo888 said:

I really hope you can fix it. I've tried everything I know but nothing has worked, this would be a huge help,and there's no problem if you cant fix it or you really dont have that much time

Denia Remiell Costume.zip 46.04 MB · 0 downloads

Luckily for you, I've already fixed that exact mod, though I did modify it to fit my modpack system so just a tiny bit of work to undo that.

I'm fairly sure I literally just used the Woju fix for this mod and because it's a Denia mod, I didn't bother with TSR knowing that shitty fix tool would butcher it.

 

And yes, I'm exceedingly busy, but I also have the answers to pretty much every "help 3.5 fixer didn't work" post after spending days working manually working on my own mod library, so I figured I'd help a few people until I get sick of babysitting.

Denia Remiell Costume.rar

Edited by IncogACC
Posted (edited)

Used the Moonholder's  mod and it seems to not fix the LOD, need to zoom in to load the textures still, anyone else still have this? some characters legs are a little broken and Buling is still fully broken but everyone else is fully fixed as far as am able to see, dont think it fixed ll the NPCs though but haven't tested that yet. The amazing news though is my old Rover mod being fully fixed after the Moon patch as well, this might of been the reason it took so long? XD lol

Looking at the images above, might be an error in code for the moon patch as might of replaces the wrong hashes with tfor the legs, to a side note, after the Moon patch my game shows a Lucilla mod but... dont even have one for her.. WTF? lol

Edited by eightballblaze
Posted
7 minutes ago, IncogACC said:

First off, my "experience" is making incredibly shitty edits, I ain't any good at this, my edits are cope as fuck.

Second, this is just horrible UV space, it's like a 40 pixel diameter or something, like these are 8k textures and there's a literal massive 2k slot where the body texture COULD have gone that's instead just empty space because Daisy is a fucking- I'm getting off track.

 

You're better off just porting the nipple textures from your example mod and applying a radial mask to blend it in with the base skin tone, or just use a layer mask and apply a radial gradient from the centre to try and make the edges more transparent, granted I think the UVs are just too fucked to really save this from what little testing I've tried, I can't really get a decent result.

That's a shame, but thanks for looking into it. I'll continue trying different things and see if I can get anything half decent. Though tbh I'd probably just be using kxrm's mod if shapekeys didn't get fucked 2 patches ago lol. I've kinda lost hope that a fix is coming 

Posted
2 minutes ago, HotaOsh708 said:

That's a shame, but thanks for looking into it. I'll continue trying different things and see if I can get anything half decent. Though tbh I'd probably just be using kxrm's mod if shapekeys didn't get fucked 2 patches ago lol. I've kinda lost hope that a fix is coming 

Huh? Shapekeys fixed themselves already.

I never did bother rewriting that mod 'cus of the shapekey breakage at the time, but I was surprised to see it fix itself in 3.4.

 

I did just check and yeah that Denia mod is still broken, but that's most likely just kongxinrumeng being shit as usual, shapekeys themselves shouldn't be the problem.

I'm still fuckin' lightyears away from being done with my mod library, turns out manually applying TSR to hundreds of mods takes time, but I can add it to the list of shit to fix after I'm eventually done.

Posted
17 minutes ago, IncogACC said:

Huh? Shapekeys fixed themselves already.

I never did bother rewriting that mod 'cus of the shapekey breakage at the time, but I was surprised to see it fix itself in 3.4.

 

I did just check and yeah that Denia mod is still broken, but that's most likely just kongxinrumeng being shit as usual, shapekeys themselves shouldn't be the problem.

I'm still fuckin' lightyears away from being done with my mod library, turns out manually applying TSR to hundreds of mods takes time, but I can add it to the list of shit to fix after I'm eventually done.

Oh really? I guess I should've realized since their Yangyang SP mod worked most of the time but it did stop working one time so I assumed it was still a problem. If you could get around to looking at that too that would be great (whenever that ends up being) but it is a Denia mod so I wouldn't blame you if you dropped it for your own sanity lol
I'll look into fixing it myself in the meantime, thanks for letting me know about shapekeys being fixed!

Posted
On 7/14/2026 at 3:22 AM, haxxx51 said:

any success using this mod without her chest being completely black?

 

image.thumb.png.561044c02b1002eca6df7512d7da87cd.png



This is not fixed even after applying Moonholder Mod Fix, I wonder why?

Posted

Can anyone please share the 3.5 Fix Mod Pack from yyzj? I can't download all the files from Pawchive because of the size limit, and in Kemono is not updated yet

Screenshot 2026-07-21 085348.png

Screenshot 2026-07-21 085757.png

Posted
7 hours ago, IncogACC said:

咦?形状键已经自动修复了。

 由于当时的变形键损坏, 我一直没费心重写那个模组 ,但令我惊讶的是,它在 3.4 版本中自动修复了。

 

我刚刚检查过了,Denia mod 确实还是有问题,但这很可能是 kongxinrumeng 一如既往地搞砸了,变形键本身应该不是问题。

我的模组库离完成还差得远呢,事实证明,手动将 TSR 应用于数百个模组需要时间,但我可以把它添加到我最终完成之后要修复的烂摊子清单中。

 

Could you tell me where I should add code like "Resource\RabbitFX\Lightmap = ref ResourceTextureX" to resolve this issue? Thanks!


image.thumb.png.83d4f614de1a588c05d0706748828977.png

Posted

Any fix for this Mornye skin mod? I asked Morning Star about it, and his reply was not really helpful at all. He hasn't replied since, and it's been broken since 3.4. I tried everything i could think of. I don't know what hash or model is for shoulders to tweak it. Alternatively if someone has a different Mornye skin mod, I'd also be okay with that. AMD card if it matters. The uploaded file is the newest one from GB with the same issue, tried and tested on a fresh install of WWMI with no other mods. 

3CCAF18F-B72B-411E-AB9C-ACF6A72F5B95.png

Mornye Skin.7z

Posted
3 hours ago, Awadowo30 said:

 

some2026-07-20-2bd3adfa-3e3b-4d7b-acaa-d8e4cDoes anyone know how to fix it?

 

go under [TextureOverrideComponent2] and put ; before Resource\RabbitFX\Lightmap

 

 

t16dGn1.png

Posted

Please, someone, solve this problem.

I'm going crazy because nothing works no matter what means I use.

The length of the neck increases and then returns to normal, and strange, bright colors continue to appear on the neck.

The source of this mod is Monsoon's Hiyuki Mod.

히유키 목 버그1.png

히유키 목 버그 2.png

HiyukiModToggleV2 ff.zip

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