IncogACC Posted April 28 Posted April 28 On 4/24/2026 at 3:17 PM, cyrusx123 said: NEED A HERO FOR FULL VERSION~!!!!!!!! maybe it's crack-able? I toyed around with it for a while, playing with the textures and checking the whole of the mesh and I can confirm that the basic version uses a separate mesh from the complete one, there's no amount of texture/normal editing that will be able to get all of the extra stuff, those extra pieces just aren't physically a part of the basic version.
infinitybelt Posted April 28 Posted April 28 13 hours ago, IncogACC said: I can't remove the jacket, it makes up the body itself so there's nothing actually below it. This is fairly common for Woju mods or rather just port mods in general, they're not working with a base body so much as they're borrowing the body of an existing model and for most official model rips, they don't have skin meshes below the clothing in order to save on resources. So in this case, I can do small things like earrings and piercings, the sleeve straps, the belt and the various leg straps, but I can't touch the shoes, the jacket or the body suit. Ah ok, thank you, it was worth a shot! ^^
Unknown12313 Posted April 29 Posted April 29 On 6/29/2025 at 9:18 PM, W4ndering Soul said: Sure and an extra. I think I saw in a past post that someone requested the last one, there are 4 parts since it is an old mod where several models were used for each variant. Lingyang Varesa (GI).rar 19.18 MB · 320 downloads Lingyang - Nekomata (ZZZ) Fixed.rar 11.79 MB · 103 downloads Lingyang cheongsam-NSFW toggle Arrows.part01.rar 200 MB · 500 downloads Lingyang cheongsam-NSFW toggle Arrows.part02.rar 200 MB · 635 downloads Does the Varesa still work?
GownTwiceItself691764 Posted April 30 Posted April 30 anyone seen any patreons working on hiyuki skins? i see no in-development skins on GB so not sure if shes worth pulling.
darkcatro Posted April 30 Posted April 30 all the Aemeath mods are not working Anyone know how to fix them.
Rosseweiss Posted April 30 Posted April 30 1 hour ago, darkcatro said: all the Aemeath mods are not working Anyone know how to fix them. Same with F Rover, they probably changed the hash again. 2
sss19451450 Posted April 30 Posted April 30 Spoiler hoping someone makes a mod to turn Hiyuki into Shinguji Sakura
Adal01 Posted April 30 Posted April 30 And interface mods are broken as well, hoping it's only hashes related ...
exlect Posted April 30 Posted April 30 anyone has those fix? https://www.patreon.com/posts/wuthering-waves-156950012?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_fan&utm_content=web_share 1
IncogACC Posted April 30 Posted April 30 47 minutes ago, Lenain said: And interface mods are broken as well, hoping it's only hashes related ... It's not just hashes, it's almost never just hashes for UI stuff, it's gonna take some time for me to fix shit, I have a whole long ass list to go through. 3
Adal01 Posted April 30 Posted April 30 (edited) 52 minutes ago, IncogACC said: It's not just hashes, it's almost never just hashes for UI stuff, it's gonna take some time for me to fix shit, I have a whole long ass list to go through. bummer, i had some new styles ready for this update for my portrait mod...guess it will take more time than just getting Hiyuki hash. Wish you luck with your fixings. EDIT : In the portrait mod case it seems to be just hashes as I've just noticed that a few character survived. Edited April 30 by Lenain 1
IncogACC Posted April 30 Posted April 30 (edited) 3 hours ago, Lenain said: bummer, i had some new styles ready for this update for my portrait mod...guess it will take more time than just getting Hiyuki hash. Wish you luck with your fixings. EDIT : In the portrait mod case it seems to be just hashes as I've just noticed that a few character survived. I mean if you consider the current positioning to be fine then yeah, it is just shader and portrait hashes that changed, but if you don't consider the current position to be fine, then the mod needs a little more work. I've done a little writing in the shader to allow the default X, Y and Z(scale) values to be adjusted easily and made changes to have the portraits better fit with the new UI. I think this positioning looks good, just need to do some resolution testing to make sure nothing was fucked up. After that, it's just a matter of hunting all the new hashes for the characters/skins I own, maybe also adding an option to get rid of the background textures. It's the sort of thing that seems simple enough on the surface, but needs to be tested fairly vigorously, hence why it's gonna take a bit before I'm 100% comfortable, I'll have it out in like an hour or 2 I hope. Edit: FUNNY STORY... I had to do a lot of rewriting to get it to "sort of work" to a standard where I think 99% of users should be happy with it. Unfortunately I make up that last 1%, I can see the imperfections and they piss me off, but I'm also "responsible" for more than this single mod so for the time being, I'm gonna stop the dev work, hunt the hashes and get an update pushed. All of this time spent means that I'm probably not gonna have the rest of the UI mods done by the end of today, that's just unrealistic. Edited April 30 by IncogACC 7
Sangoku25 Posted April 30 Posted April 30 Yes, some splash mods no longer work. And a few other minor bugs. Even the new fixer can't fix them. Rover is missing a hash value. Aemeath The launcher needs a fix because on the upper world it's displayed briefly, i.e., without a body XD.
Sangoku25 Posted April 30 Posted April 30 10 minutes ago, bryen69 said: Any fix for lynae mingchen mod? The makeup is not showing up Wuwa_Mod_Fixer_v3.3.0.zip use this^^ 1
godnidhogg Posted April 30 Posted April 30 On 4/16/2026 at 11:43 PM, fujisan0112 said: Does anyone have this mod? 马吊汽水.zip 1
IncogACC Posted April 30 Posted April 30 (edited) First up, Loading screen and Portrait mods are functional again. I haven't gotten any of the new hashes for the loading screen yet, I have to do story to get to the new area first, and I'm missing new portrait hashes for all the characters/skins I don't own, nothing I can do about that. As for the other UI mods... well things are kinda complicated 'cus a lot of the UI got redesigned and so things that did work simply don't exist anymore, or are different enough that those mods need to be remade. It's WELL beyond the scope of something I can do in a single day. Dynamic Atlas' are also still a thing, so it does look like certain aspects of UI modding are probably dead for good. Bottom line, have patience, I do have my own life as well so I can't just have everything done in 13 seconds on demand or whatever. Edit: Yeah, there's gonna have to be a lot of recreating assets, fun, I'll see what I can do though. Edit2: Turns out having a custom shader that can draw basically anything anywhere is REALLY useful, there's gonna be a lot of me recycling my portrait shader until I can find a better solution, the good news being that this should speed up the process by quite a bit AND it'll let me protect certain things from being lost. Silver lining yay. Edited April 30 by IncogACC 3
eightballblaze Posted April 30 Posted April 30 The Newer characters are Broken and Rover, not much damage this update, just a few hash changes for them XD Anyone know the new hashes or is it too early to ask lol
Popular Post Vex_71 Posted April 30 Popular Post Posted April 30 On 2/6/2026 at 8:57 PM, Vex_71 said: Updated the mod for the 3.1 update [PREVIEW] nsfw_loading_screens_alt 3.1.zip 341.65 MB · 68 downloads Updated for the 3.3 update. This mod includes nearly all loading screens in the game, so it might be a bit heavy. If you see anything missing, please let me know so I can fix it in the future. [PREVIEW] nsfw_loading_screens_alt 3.3.zip 26
Adal01 Posted April 30 Posted April 30 (edited) 9 hours ago, IncogACC said: I mean if you consider the current positioning to be fine then yeah, it is just shader and portrait hashes that changed, but if you don't consider the current position to be fine, then the mod needs a little more work. I've done a little writing in the shader to allow the default X, Y and Z(scale) values to be adjusted easily and made changes to have the portraits better fit with the new UI. I think this positioning looks good, just need to do some resolution testing to make sure nothing was fucked up. After that, it's just a matter of hunting all the new hashes for the characters/skins I own, maybe also adding an option to get rid of the background textures. It's the sort of thing that seems simple enough on the surface, but needs to be tested fairly vigorously, hence why it's gonna take a bit before I'm 100% comfortable, I'll have it out in like an hour or 2 I hope. Edit: FUNNY STORY... I had to do a lot of rewriting to get it to "sort of work" to a standard where I think 99% of users should be happy with it. Unfortunately I make up that last 1%, I can see the imperfections and they piss me off, but I'm also "responsible" for more than this single mod so for the time being, I'm gonna stop the dev work, hunt the hashes and get an update pushed. All of this time spent means that I'm probably not gonna have the rest of the UI mods done by the end of today, that's just unrealistic. I'll need to get the new hashes of more characters to test it out, if I'm satisfied with the position I'll keep using the old version of the mod you developped that i used until now. EDIT : I ran the hash updater you published on GB, most of the portraits seem fine to me, so i guess I'll keep it like that and just update the hashes. Thanks for your hard work as usual. Edited April 30 by Lenain
kurokoi1 Posted April 30 Posted April 30 https://github.com/Moonholder/Wuwa_Mod_Fixer/releases/tag/v3.3.0 6
Syndora Posted April 30 Posted April 30 @IncogACC Thank you for all the hard work you're putting into this. I have a general question regarding Bunny + OG Mega Series. I really love your variations of these mods and use them almost exclusively for majority of characters, but there's one thing that always bothered me. Is it possible to separate drawings & cum under body texture slider, which is usually assigned to ">"? The way it is right now (or at least it seems to be, while there is always off-chance I'm retarded), you cannot have cum covered body without drawings, only the opposite is possible. Would be a great addition to be able to separate those textures and have them independantly customizable. Could still be left under one slider, but just have more variations.
Earlypain Posted May 1 Posted May 1 6 hours ago, IncogACC said: First up, Loading screen and Portrait mods are functional again. I haven't gotten any of the new hashes for the loading screen yet, I have to do story to get to the new area first, and I'm missing new portrait hashes for all the characters/skins I don't own, nothing I can do about that. As for the other UI mods... well things are kinda complicated 'cus a lot of the UI got redesigned and so things that did work simply don't exist anymore, or are different enough that those mods need to be remade. It's WELL beyond the scope of something I can do in a single day. Dynamic Atlas' are also still a thing, so it does look like certain aspects of UI modding are probably dead for good. Bottom line, have patience, I do have my own life as well so I can't just have everything done in 13 seconds on demand or whatever. Edit: Yeah, there's gonna have to be a lot of recreating assets, fun, I'll see what I can do though. Edit2: Turns out having a custom shader that can draw basically anything anywhere is REALLY useful, there's gonna be a lot of me recycling my portrait shader until I can find a better solution, the good news being that this should speed up the process by quite a bit AND it'll let me protect certain things from being lost. Silver lining yay. do you think the kimono aemeath skin is fixable ? I miss it so much already
z66682 Posted May 1 Posted May 1 (edited) big aingsa|pixivFANBOXCan i find any heroes? Edited May 1 by z66682 3
Aurlyn Posted May 1 Posted May 1 15 hours ago, bryen69 said: 有什么办法修复lynae mingchen mod的问题吗? 妆容完全不显色。 Similarly, her eye makeup failed
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