Musashi_Swimsuit Posted January 31 Posted January 31 1 hour ago, Aaddyy said: I gotchu you Just FYI : the mod dev separated all the different body types and SFW/NSFW into separate mods, so when you use one, just use ONE of them, do not add the entire folder into your mod folder, will probably break your game == Toggles == Ctrl + 4 = Shoes Ctrl + 5 = Leg Accesories Ctrl + 6 = tacet Mark Ctrl + 7 = Necklace Ctrl + 8 = Coat Ctrl + 9 = headphones and Tie Ctrl + 0 = Clothing Options Alt + 5 = Hair Alt + 6 = Mask (Have to add mega link, cause its a total of 6 mod folders total) https://mega.nz/file/3YkR3YqR#dkkouWToanU2P88R2QE1CvdII5p9IoAxyStf_h-9MJ4 why mega bruh, that shitass always gets stuck at 70% 😭
Nero183 Posted January 31 Posted January 31 2 hours ago, jc1sttwin said: mornye really has no good mods that sucks i guess everyone skipping for the next character We lost Kanousakura—— a tragedy!We may never know what kind of Mornye mod he originally intended to make. 2
yuukino9 Posted January 31 Posted January 31 On 1/21/2026 at 10:51 PM, Constantine1416 said: Anyone? +1 4
rpgboy Posted January 31 Posted January 31 (edited) does anybody have or can download this mod? I am unable to download https://arca.live/b/thingzyoa/158903722?category=Wwmi야&p=1 Edited January 31 by rpgboy 2
ranni2137 Posted January 31 Posted January 31 what is the password here https://arca.live/b/thingzyoa/160072443?category=WWMI&p=1
Popular Post IncogACC Posted January 31 Popular Post Posted January 31 (edited) I've enjoyed having some downtime, got addicted to Terraria again, but the full version of the MEGA OG + Bunny is finally out so I finally have some modding work to do. I don't really know what took so long since this mod still uses outdated WWMI tools without Moryne merged skeleton fix, so it's not like they were waiting for the new WWMI release or anything, oh well it gave me my time off so I won't complain about it. Toggles: 28. Managed to keep it to the usual keys this time. Up - Head accessories Down - Body Stockings Left - Boobs ** Right - Leotard < - Eyes > - Body texture / - Boobsize Alt Up - Earrings / Hair pin Alt Down - Panties ** Alt Left - Nipples ** Alt Right - Leotard straps ** Alt < - Face tex Alt > - Tights length **** Alt / - Thicc thigs Ctrl Up - Choker ** Ctrl Down - Shoes Ctrl Left - Top Ctrl Right - Garter belt *** Ctrl < - Hair tex Ctrl > - Tights shine Ctrl / - Shoulders / Coat Shift Up - Tail* Shift Down - Anklets Shift Left - Arms Shift Right - Hands / Cuffs Shift < - Pubes Shift > - Nails Shift / - Skirt * Requires the leotard to be on and the skirt off. ** Hidden under the shirt, shoulders and/or Bunny suit. *** Requires thighhigh stockings. Down x2 + Alt > x2. **** Down x2 to toggle to stockings from tights. They introduced a new boobsize, the A cup option. I'm a boring vanilla enjoyer so this is a new option that pleases me greatly. I do wonder if there's a cope INI option to "fix" the Huanglong issue, but if the answer really is just "hope that all Mornye mods get re-released using updated WWMI tools" then all hope is lost 'cus ain't no fuckin' way more than a small handful of modders will do that. Edit: WWMI 1.5.1 is an update to WWMI tools sure, but the actual functional change is purely in ini so I ported across the new merged skeleton code to this mod so now it works in ToA and Huanglong. It's not a hard fix at all, but I know basically no one here will do it for themselves. I can do a write-up for it later. Mornye OG + Bunny MEGA Toggle.rar Edited January 31 by IncogACC 24
haruzeeen Posted January 31 Posted January 31 Any hero could share full version? https://gamebanana.com/mods/642615 1
Popular Post IncogACC Posted January 31 Popular Post Posted January 31 (edited) Later means now I guess. Okay. How to fix Mornye mods that break in Huanglong/ToA This fix is just updating the merged skeleton code to match the new standards of WWMI tools 1.5.1, this only needs to be done for merged skeleton mods, per-component already works. 1. Open mod.ini for the mod you want to fix, I know this is the scariest part... 2. Under [Constants], add the following block of variables: global $merge_status_id = 0 global $merge_status_id_0 = 0 global $merge_status_id_1 = 0 global $merge_status_id_2 = 0 global $merge_status_id_3 = 0 global $merge_status_id_4 = 0 global $merge_status_id_5 = 0 global $merge_status_id_6 = 0 global $merge_status_id_7 = 0 Spoiler Before: After: 3: Replace [CommandListUpdateMergedSkeleton] with the following: [CommandListUpdateMergedSkeleton] $merge_status_id_0 = 0 $merge_status_id_1 = 0 $merge_status_id_2 = 0 $merge_status_id_3 = 0 $merge_status_id_4 = 0 $merge_status_id_5 = 0 $merge_status_id_6 = 0 $merge_status_id_7 = 0 ResourceMergedSkeleton = copy ResourceMergedSkeletonRW ResourceExtraMergedSkeleton = copy ResourceExtraMergedSkeletonRW run = CommandListRemapMergedSkeleton Spoiler Before: After: 4: Replace [CommandListMergeSkeleton] block with the following: [CommandListMergeSkeleton] if $merge_status_id == 0 if vs-cb4 == 3381.7777 cs-cb8 = ref vs-cb4 cs-u6 = ResourceMergedSkeletonRW $\WWMIv1\custom_mesh_scale = 1.00 run = CustomShader\WWMIv1\SkeletonMerger $merge_status_id = 1 endif endif if $merge_status_id == 1 if vs-cb4 == 3381.7777 && vs-cb3 == 3381.7777 cs-cb8 = ref vs-cb3 cs-u6 = ResourceExtraMergedSkeletonRW $\WWMIv1\custom_mesh_scale = 1.00 run = CustomShader\WWMIv1\SkeletonMerger $merge_status_id = 2 endif endif Spoiler Before: After: 5: Add this line to [CommandListTriggerResourceOverrides]: CheckTextureOverride = ps-t8 Spoiler Before: After: 6: Replace [CommandListOverrideSharedResources] with the following: [CommandListOverrideSharedResources] ResourceBypassVB0 = ref vb0 ib = ResourceIndexBuffer vb0 = ResourcePositionBuffer vb1 = ResourceVectorBuffer vb2 = ResourceTexcoordBuffer vb3 = ResourceColorBuffer if ResourceBlendBufferOverride === null vb4 = ResourceBlendBuffer if vs-cb4 == 3381.7777 vs-cb4 = ref ResourceMergedSkeleton if vs-cb3 == 3381.7777 vs-cb3 = ref ResourceExtraMergedSkeleton endif elif vs-cb3 == 3381.7777 vs-cb3 = ref ResourceMergedSkeleton endif else vb4 = ref ResourceBlendBufferOverride if vs-cb4 == 3381.7777 vs-cb4 = ref ResourceMergedSkeletonOverride if vs-cb3 == 3381.7777 vs-cb3 = ref ResourceExtraMergedSkeletonOverride endif elif vs-cb3 == 3381.7777 vs-cb3 = ref ResourceMergedSkeletonOverride endif endif Spoiler Before: After: 7: Under each Component block, there will be 3 lines with "$state_id" variables, replace them with the following: if $merge_status_id_X != 2 "X" refers to the component number, so for component 0, the line will look like "if $merge_status_id_0 != 2" Spoiler Before: After: 8: Replace run = CommandListMergeSkeleton with the following: $merge_status_id = $merge_status_id_X run = CommandListMergeSkeleton $merge_status_id_X = $merge_status_id Once again with "X" being the number of the component you're working on. Spoiler Before: After: 9: Repeat steps 7 and 8 for all of the component blocks, making sure that X matches the value of the component block you're updating. 10: Profit. You can use the template file I've attached to make copy and pasting easier, it includes the instructions as well. I am not doing this for you. Don't even ask. It's not my job to babysit you or anyone else. If you can't be bothered to put in the slightest amount of effort for your own sake, then you don't deserve for your mods to be fixed. To everyone who will actually try this for themselves, good luck and I hope it helps. Edit: On the off chance that anyone else is reading this days later, I need to clarify a mistake I made. Inclusion of the line "vb6 = null" will break facial animations, this is a part of step 6 and shouldn't be included in the ini file. If you've done the fix and have a Moryne mod that now doesn't have any facial animations, remove that line in order to fix them. This is my bad, sorry for not doing proper research. FixMornyeTemplate.txt Edited February 8 by IncogACC 24
Beater25 Posted January 31 Posted January 31 (edited) 4 hours ago, rpgboy said: does anybody have or can download this mod? I am unable to download https://arca.live/b/thingzyoa/158903722?category=Wwmi야&p=1 Chisa - Harness Bikini.zip NOTE: Edited Keys tho Edited January 31 by Beater25 4
Krysha Posted January 31 Posted January 31 (edited) Quote https://gamebanana.com/mods/649742 Someone have the Password for this HSLS ??? i want mornyes wings Oke and 30 sec later the author set it on private Edited January 31 by Krysha
NitPicking1 Posted January 31 Posted January 31 (edited) 16 hours ago, Aaddyy said: I gotchu you Just FYI : the mod dev separated all the different body types and SFW/NSFW into separate mods, so when you use one, just use ONE of them, do not add the entire folder into your mod folder, will probably break your game == Toggles == Ctrl + 4 = Shoes Ctrl + 5 = Leg Accesories Ctrl + 6 = tacet Mark Ctrl + 7 = Necklace Ctrl + 8 = Coat Ctrl + 9 = headphones and Tie Ctrl + 0 = Clothing Options Alt + 5 = Hair Alt + 6 = Mask (Have to add mega link, cause its a total of 6 mod folders total) https://mega.nz/file/3YkR3YqR#dkkouWToanU2P88R2QE1CvdII5p9IoAxyStf_h-9MJ4 Dude thank you so much! The download gets stuck at 71%, could you re-upload it or try it on on google drive? Edited January 31 by NitPicking1
kurokoi1 Posted January 31 Posted January 31 2 hours ago, Krysha said: Someone have the Password for this HSLS ??? i want mornyes wings Oke and 30 sec later the author set it on private https://huihui168.org/?list_11/7976.html
mr_una_l Posted January 31 Posted January 31 5 hours ago, NitPicking1 said: Dude thank you so much! The download gets stuck at 71%, could you re-upload it or try it on on google drive? the individual mods (based on size and sfw/nsfw) were posted to thesafezone discord also under the ww-mod-request channel. I had the same problem on the mega link, worked off the discord with no issue.
Knystnn Posted February 1 Posted February 1 11 hours ago, IncogACC said: Later means now I guess. Okay. How to fix Mornye mods that break in Huanglong/ToA This fix is just updating the merged skeleton code to match the new standards of WWMI tools 1.5.1, this only needs to be done for merged skeleton mods, per-component already works. 1. Open mod.ini for the mod you want to fix, I know this is the scariest part... 2. Under [Constants], add the following block of variables: global $merge_status_id = 0 global $merge_status_id_0 = 0 global $merge_status_id_1 = 0 global $merge_status_id_2 = 0 global $merge_status_id_3 = 0 global $merge_status_id_4 = 0 global $merge_status_id_5 = 0 global $merge_status_id_6 = 0 global $merge_status_id_7 = 0 Hide contents Before: After: 3: Replace [CommandListUpdateMergedSkeleton] with the following: [CommandListUpdateMergedSkeleton] $merge_status_id_0 = 0 $merge_status_id_1 = 0 $merge_status_id_2 = 0 $merge_status_id_3 = 0 $merge_status_id_4 = 0 $merge_status_id_5 = 0 $merge_status_id_6 = 0 $merge_status_id_7 = 0 ResourceMergedSkeleton = copy ResourceMergedSkeletonRW ResourceExtraMergedSkeleton = copy ResourceExtraMergedSkeletonRW run = CommandListRemapMergedSkeleton Hide contents Before: After: 4: Replace [CommandListMergeSkeleton] block with the following: [CommandListMergeSkeleton] if $merge_status_id == 0 if vs-cb4 == 3381.7777 cs-cb8 = ref vs-cb4 cs-u6 = ResourceMergedSkeletonRW $\WWMIv1\custom_mesh_scale = 1.00 run = CustomShader\WWMIv1\SkeletonMerger $merge_status_id = 1 endif endif if $merge_status_id == 1 if vs-cb4 == 3381.7777 && vs-cb3 == 3381.7777 cs-cb8 = ref vs-cb3 cs-u6 = ResourceExtraMergedSkeletonRW $\WWMIv1\custom_mesh_scale = 1.00 run = CustomShader\WWMIv1\SkeletonMerger $merge_status_id = 2 endif endif Hide contents Before: After: 5: Add this line to [CommandListTriggerResourceOverrides]: CheckTextureOverride = ps-t8 Hide contents Before: After: 6: Replace [CommandListOverrideSharedResources] with the following: [CommandListOverrideSharedResources] ResourceBypassVB0 = ref vb0 ib = ResourceIndexBuffer vb0 = ResourcePositionBuffer vb1 = ResourceVectorBuffer vb2 = ResourceTexcoordBuffer vb3 = ResourceColorBuffer if ResourceBlendBufferOverride === null vb4 = ResourceBlendBuffer if vs-cb4 == 3381.7777 vs-cb4 = ref ResourceMergedSkeleton if vs-cb3 == 3381.7777 vs-cb3 = ref ResourceExtraMergedSkeleton endif elif vs-cb3 == 3381.7777 vs-cb3 = ref ResourceMergedSkeleton endif else vb4 = ref ResourceBlendBufferOverride if vs-cb4 == 3381.7777 vs-cb4 = ref ResourceMergedSkeletonOverride if vs-cb3 == 3381.7777 vs-cb3 = ref ResourceExtraMergedSkeletonOverride endif elif vs-cb3 == 3381.7777 vs-cb3 = ref ResourceMergedSkeletonOverride endif endif vb6 = null Hide contents Before: After: 7: Under each Component block, there will be 3 lines with "$state_id" variables, replace them with the following: if $merge_status_id_X != 2 "X" refers to the component number, so for component 0, the line will look like "if $merge_status_id_0 != 2" Hide contents Before: After: 8: Replace run = CommandListMergeSkeleton with the following: $merge_status_id = $merge_status_id_X run = CommandListMergeSkeleton $merge_status_id_X = $merge_status_id Once again with "X" being the number of the component you're working on. Hide contents Before: After: 9: Repeat steps 7 and 8 for all of the component blocks, making sure that X matches the value of the component block you're updating. 10: Profit. You can use the template file I've attached to make copy and pasting easier, it includes the instructions as well. I am not doing this for you. Don't even ask. It's not my job to babysit you or anyone else. If you can't be bothered to put in the slightest amount of effort for your own sake, then you don't deserve for your mods to be fixed. To everyone who will actually try this for themselves, good luck and I hope it helps. FixMornyeTemplate.txt 2.84 kB · 1 download Thank you so much man. This makes it much less intimidating to go through and I can manually fix the Mornye mod myself. Cheer! 1
dead1309 Posted February 1 Posted February 1 12 hours ago, IncogACC said: Later means now I guess. Okay. How to fix Mornye mods that break in Huanglong/ToA This fix is just updating the merged skeleton code to match the new standards of WWMI tools 1.5.1, this only needs to be done for merged skeleton mods, per-component already works. 1. Open mod.ini for the mod you want to fix, I know this is the scariest part... 2. Under [Constants], add the following block of variables: global $merge_status_id = 0 global $merge_status_id_0 = 0 global $merge_status_id_1 = 0 global $merge_status_id_2 = 0 global $merge_status_id_3 = 0 global $merge_status_id_4 = 0 global $merge_status_id_5 = 0 global $merge_status_id_6 = 0 global $merge_status_id_7 = 0 Hide contents Before: After: 3: Replace [CommandListUpdateMergedSkeleton] with the following: [CommandListUpdateMergedSkeleton] $merge_status_id_0 = 0 $merge_status_id_1 = 0 $merge_status_id_2 = 0 $merge_status_id_3 = 0 $merge_status_id_4 = 0 $merge_status_id_5 = 0 $merge_status_id_6 = 0 $merge_status_id_7 = 0 ResourceMergedSkeleton = copy ResourceMergedSkeletonRW ResourceExtraMergedSkeleton = copy ResourceExtraMergedSkeletonRW run = CommandListRemapMergedSkeleton Hide contents Before: After: 4: Replace [CommandListMergeSkeleton] block with the following: [CommandListMergeSkeleton] if $merge_status_id == 0 if vs-cb4 == 3381.7777 cs-cb8 = ref vs-cb4 cs-u6 = ResourceMergedSkeletonRW $\WWMIv1\custom_mesh_scale = 1.00 run = CustomShader\WWMIv1\SkeletonMerger $merge_status_id = 1 endif endif if $merge_status_id == 1 if vs-cb4 == 3381.7777 && vs-cb3 == 3381.7777 cs-cb8 = ref vs-cb3 cs-u6 = ResourceExtraMergedSkeletonRW $\WWMIv1\custom_mesh_scale = 1.00 run = CustomShader\WWMIv1\SkeletonMerger $merge_status_id = 2 endif endif Hide contents Before: After: 5: Add this line to [CommandListTriggerResourceOverrides]: CheckTextureOverride = ps-t8 Hide contents Before: After: 6: Replace [CommandListOverrideSharedResources] with the following: [CommandListOverrideSharedResources] ResourceBypassVB0 = ref vb0 ib = ResourceIndexBuffer vb0 = ResourcePositionBuffer vb1 = ResourceVectorBuffer vb2 = ResourceTexcoordBuffer vb3 = ResourceColorBuffer if ResourceBlendBufferOverride === null vb4 = ResourceBlendBuffer if vs-cb4 == 3381.7777 vs-cb4 = ref ResourceMergedSkeleton if vs-cb3 == 3381.7777 vs-cb3 = ref ResourceExtraMergedSkeleton endif elif vs-cb3 == 3381.7777 vs-cb3 = ref ResourceMergedSkeleton endif else vb4 = ref ResourceBlendBufferOverride if vs-cb4 == 3381.7777 vs-cb4 = ref ResourceMergedSkeletonOverride if vs-cb3 == 3381.7777 vs-cb3 = ref ResourceExtraMergedSkeletonOverride endif elif vs-cb3 == 3381.7777 vs-cb3 = ref ResourceMergedSkeletonOverride endif endif vb6 = null Hide contents Before: After: 7: Under each Component block, there will be 3 lines with "$state_id" variables, replace them with the following: if $merge_status_id_X != 2 "X" refers to the component number, so for component 0, the line will look like "if $merge_status_id_0 != 2" Hide contents Before: After: 8: Replace run = CommandListMergeSkeleton with the following: $merge_status_id = $merge_status_id_X run = CommandListMergeSkeleton $merge_status_id_X = $merge_status_id Once again with "X" being the number of the component you're working on. Hide contents Before: After: 9: Repeat steps 7 and 8 for all of the component blocks, making sure that X matches the value of the component block you're updating. 10: Profit. You can use the template file I've attached to make copy and pasting easier, it includes the instructions as well. I am not doing this for you. Don't even ask. It's not my job to babysit you or anyone else. If you can't be bothered to put in the slightest amount of effort for your own sake, then you don't deserve for your mods to be fixed. To everyone who will actually try this for themselves, good luck and I hope it helps. FixMornyeTemplate.txt 2.84 kB · 1 download First i would like to say thanks you for the fix. Tho i hate it now that mornye boobs are flat af after the fix.
SnForI Posted February 1 Posted February 1 anyone have these yinlin and lynae mods from caznb? https://www.pixiv.net/en/users/97297066 https://caznb.fanbox.cc/
Musashi_Swimsuit Posted February 1 Posted February 1 On 1/30/2026 at 11:03 PM, Aaddyy said: I gotchu you Just FYI : the mod dev separated all the different body types and SFW/NSFW into separate mods, so when you use one, just use ONE of them, do not add the entire folder into your mod folder, will probably break your game == Toggles == Ctrl + 4 = Shoes Ctrl + 5 = Leg Accesories Ctrl + 6 = tacet Mark Ctrl + 7 = Necklace Ctrl + 8 = Coat Ctrl + 9 = headphones and Tie Ctrl + 0 = Clothing Options Alt + 5 = Hair Alt + 6 = Mask (Have to add mega link, cause its a total of 6 mod folders total) https://mega.nz/file/3YkR3YqR#dkkouWToanU2P88R2QE1CvdII5p9IoAxyStf_h-9MJ4 i can't with this bro, one hour stuck like this, can you upload to gofile or bunkr? or an actual downlaod site
Kratxs66 Posted February 1 Posted February 1 On 1/14/2026 at 11:55 AM, LightingB0ltz said: i do me too aswell
mr_una_l Posted February 1 Posted February 1 3 hours ago, Musashi_Swimsuit said: i can't with this bro, one hour stuck like this, can you upload to gofile or bunkr? or an actual downlaod site See my reply above, get the specific mod config you want off the discord. 1
Popular Post Nero183 Posted February 1 Popular Post Posted February 1 On 1/27/2026 at 12:52 PM, Constantine1416 said: PLEASE! Someone... Finally—— I bought it. In fact it only costs 10 yuan—— about 1.44 dollar. Not so expensive. 坎特蕾拉-私密闲暇时 V1.1 (全配件)Cantarella-In Quiet Repose(Complete Accessory Set.zip 24
Krysha Posted February 1 Posted February 1 17 hours ago, kurokoi1 said: https://huihui168.org/?list_11/7976.html yeah but ic annot use her wings or did missunderstand something
kurokoi1 Posted February 1 Posted February 1 2 hours ago, Krysha said: yeah but ic annot use her wings or did missunderstand something por lo que leí necesitas comprar por separado el shader hlsl ó algo así para activarla,ayer saco la versión 1.1 https://www.patreon.com/posts/mornye-crystal-1-149559040?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_fan&utm_content=web_share
zyak Posted February 1 Posted February 1 On 1/26/2026 at 11:26 PM, Krysha said: you wont find him anymore in short copy paste from the old discord Kanou deleted all mod content from all platforms and also deleted said platforms, They are safe but might face fines and compensation from Hoyo, though they did not get arrested thankfully. more info it is because of his ZZZ mods players are not affected only the creators why i cannot say that, i only know this much sadly 1 of the best creator is gone kind of wondering if there is a place i can get all his collection, that is still saved diving here gonna take lot of time
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