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Posted
6 hours ago, ogogogg said:

RIP 

Kanou sakura

Miss u so much

 

what do you mean by that? I mean mods of his mods are not working on my end anymore, if you mean that.

Posted (edited)
1 hour ago, Constantine1416 said:

Is there a way to make mods work without the need of using LOD bias on ultra? My PC can't handle the new update. 

just use the new method,this is lod on medium

 

Wuthering Waves   6_2_2026 17_36_35.png

Edited by kurokoi1
Posted
3 hours ago, kurokoi1 said:

just use the new method,this is lod on medium

 

Wuthering Waves   6_2_2026 17_36_35.png

 

i tried it, but it doesn't work. Chisa and Aemeath mods are the only ones with that problem. Any idea why?

Posted
4 hours ago, stevefox1 said:

 

what do you mean by that? I mean mods of his mods are not working on my end anymore, if you mean that.

hoyoverse sued the shit out of him and now he has problems and dropped modding so sadly we wont be seeing any masterpieces from kanou any time soon or maybe forever

Posted
2 hours ago, 2Scratch said:

I need help... can someone help me fix this mod? It looks like this with Morney, Lynae, and Cantarella.

 

 

hide UID

Posted
On 1/31/2026 at 7:00 PM, IncogACC said:

I've enjoyed having some downtime, got addicted to Terraria again, but the full version of the MEGA OG + Bunny is finally out so I finally have some modding work to do.

I don't really know what took so long since this mod still uses outdated WWMI tools without Moryne merged skeleton fix, so it's not like they were waiting for the new WWMI release or anything, oh well it gave me my time off so I won't complain about it.

 

Toggles: 28. Managed to keep it to the usual keys this time.

 

Up - Head accessories

Down - Body Stockings
Left - Boobs **

Right - Leotard

< - Eyes

> - Body texture

/ - Boobsize

 

Alt Up - Earrings / Hair pin

Alt Down - Panties **
Alt Left - Nipples **

Alt Right - Leotard straps **

Alt < - Face tex

Alt > - Tights length ****

Alt / - Thicc thigs

 

Ctrl Up - Choker **

Ctrl Down - Shoes
Ctrl Left - Top

Ctrl Right - Garter belt ***

Ctrl < - Hair tex

Ctrl > - Tights shine

Ctrl / - Shoulders / Coat

 

Shift Up - Tail*

Shift Down - Anklets
Shift Left - Arms

Shift Right - Hands / Cuffs

Shift < - Pubes

Shift > - Nails

Shift / - Skirt

 

* Requires the leotard to be on and the skirt off.

** Hidden under the shirt, shoulders and/or Bunny suit.

*** Requires thighhigh stockings. Down x2 + Alt > x2.

**** Down x2 to toggle to stockings from tights.

 

They introduced a new boobsize, the A cup option. I'm a boring vanilla enjoyer so this is a new option that pleases me greatly.

 

image.thumb.png.ebed37112a01940870e7602dd52a0868.pngimage.thumb.png.090839d9ae4e96516241362d407691d3.pngimage.thumb.png.0b81185b51eba7675164c47bb2aede0a.pngimage.thumb.png.7a7b300fa85a30eee7c44e5e97e32c23.pngimage.thumb.png.efa35be3a03cd8a83796540ac394310e.pngimage.thumb.png.b04cbcdbc021cf3294c6be6e70147fbe.png

 

I do wonder if there's a cope INI option to "fix" the Huanglong issue, but if the answer really is just "hope that all Mornye mods get re-released using updated WWMI tools" then all hope is lost 'cus ain't no fuckin' way more than a small handful of modders will do that.

 

Edit: WWMI 1.5.1 is an update to WWMI tools sure, but the actual functional change is purely in ini so I ported across the new merged skeleton code to this mod so now it works in ToA and Huanglong.

It's not a hard fix at all, but I know basically no one here will do it for themselves. I can do a write-up for it later.

 

 

Mornye OG + Bunny MEGA Toggle.rar 138.52 MB · 8 downloads

My hero, this works perfectly except for her mouth. It doesn't move at all during quest dialogues ToT

Posted
8 minutes ago, valentineza said:

image.png.b91190cceef412bc15d90dd58e0f5827.pngimage.png.327da9f081b18165221e56fe190b2f10.png

I used this mod before the new patch update and it was working fine, but now it's not working anymore. Can anyone help me fix this mod?

1

Posted
On 1/20/2026 at 10:46 PM, IncogACC said:

I was helped and so now I must help others.

 

A kind individual on AGMG told me how to fix this and I immediately understood why this even happened. 

 

Inside the ini, you want to find the draw index responsible for drawing the face, it's almost always under Component2, you then want to paste these lines below the component 2 block.

 

[Constants]
global $_1 = 0
global $_2 = 0

 

[CustomShaderCullNone]
cull = none
drawindexed= $_1, $_2, 0
$_1 = 0
$_2 = 0

 

After that, comment out the draw call for the face with a ; and paste these 3 lines below it:

 

        $_1 = x
        $_2 = y
        run = CustomShaderCullNone

 

Replace X with the first number in the draw call and Y with the second. It should look like this:

image.png.e925d071d2288ee3b8961d47ffa7161b.png

 

This draws the component with backface culling off.

Lastly you'll probably need to do the same with the eye draw call as well. Eyes are usually drawn under component 6, so once again, comment out the draw call, paste the block below and transfer the X and Y values like so:

image.png.c7ae8631e34e0a11d5b0ae38bc8bbbca.png

That should fix the issue.

 

Explanation for why:

Idk if it was 3.0 or a change to WWMI, but backface culling was "turned on" by default affecting mods which weren't built for it. What's actually happening to your mod is that the "front face" wasn't correctly defined and so the mod believes that the inside of the face is actually the outside so when backface culling occurs, it doesn't show the face because it believes that you're looking at it from the back.

 

Backface culling is optimisation tech that doesn't draw polygons that aren't facing the camera, like if a character is wearing a closed jacket, the player can't see the inside of the jacket so there's no reason to draw it since that's just wasting rendering resources, therefore that face is "culled" leaving only the outward face of the jacket that the player can actually see. I wouldn't be surprised if it was done on Kuro's end as a part of optimisations for 3.0 and simply wasn't something that modders were dealing with in the past.

 

Hopefully this can help anyone who tossed aside mods thinking they were irreversibly broken.

I successfully fixed the facial issues using your method, but the eye problem remains unresolved. Could you please advise if there is any solution to this? Thank you.

 

我运用了你的方法成功修复了脸部的问题,但存在眼睛的问题没有解决,问一下有没有方法可以解决,谢谢

2026127-203338.jpg

Posted
33 minutes ago, haku121 said:

Does anyone know how to fix the first-person view bug when riding a motorcycle?

turning censor off is the only fix ik

Posted (edited)
4 hours ago, valentineza said:

image.png.b91190cceef412bc15d90dd58e0f5827.pngimage.png.327da9f081b18165221e56fe190b2f10.png

I used this mod before the new patch update and it was working fine, but now it's not working anymore. Can anyone help me fix this mod?

 

As I understand, all old mods for female rover and Yinlin can be dumped, since they will never work again, unless the creators go back into blender and modify them. The models for these characters were change in the 3D structure. The only thing that could eventually be reused are their re-textures if and when the old mods are recreated.

First creator that has worked on the new Rover model that is showing up is Slap. You can use that as a placeholder until something closer to your old mod comes up.

https://huihui168.org/?list_11/7687.html

QQ20260108-181558.jpg

 

Edited by swervedriver

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