Jump to content

req Wuthering waves


Recommended Posts

Posted
3 hours ago, Domino128 said:

perdón  por mi ignorancia es que no se como se instala eso me ayudas a instalarlo 

Lo siento, el español no es mi idioma principal.
Usé un traductor para esto. Disculpen si no funciona.

Extrae la carpeta con 7Zip o el extractor de Windows. Arrástrala a tu carpeta de mods de WWMI.

Este es el directorio:
C:\Users*nombre de tu PC aquí*\AppData\Roaming\XXMI Launcher\WWMI\Mods\Mods.

https://github.com/SpectrumQT/XXMI-Launcher/releases/tag/v1.9.5

Arriba está el lanzador XXMI para WWMI; descárgalo si aún no lo has hecho.

En la carpeta, ábrela y busca RABBITFX; se llamará archivo de configuración. Desplázate hasta encontrar la línea llamada

[KeyCensor]
key = no_modifiers \

Ese es el interruptor del mod; puedes cambiarlo a tu gusto con la combinación de teclas que prefieras.

Espero que esto te ayude.

Posted
21 hours ago, IncogACC said:

You can see part of the outline of the back of it, meaning that once again this is another case of backface culling. 

The guy who showed me made a tutorial for it.

BQACAgEAAxkDAAEBXilpchuJcFu5Uz0ue-A7Up9Z

 

Bro, after modifying the mod.ini file according to this method, the belt is showing up, but my entire body has turned black. What should I do?

Posted
51 minutes ago, bivhan said:

BQACAgEAAxkDAAEBXilpchuJcFu5Uz0ue-A7Up9Z

 

Bro, after modifying the mod.ini file according to this method, the belt is showing up, but my entire body has turned black. What should I do?

Okay so this is the annoying part, turning off backface culling doesn't always work due to... various factors, basically the only part of the mod that's actually broken is the belt, so the belt needs to be isolated then fixed which would require draw call modification. In other words, you post the mod here and I fix it for you.

Posted

I've been using xxmi to load mods for Wuthering Waves, and everything was working perfectly yesterday. However, today my mods stopped loading properly, even though I haven't updated the game or changed any files.

I'm also noticing these weird texture artifacts/patterns on my character's legs. It looks like some kind of map glitch or noise on the skin.

屏幕截图 2026-01-22 235532.png

屏幕截图 2026-01-22 235551.png

Posted

I think this is the last Jinhsi mod I have to modify. Some peeps are definitely gonna remember this one from the early days since it was one of the many hosted here back when there were still archival efforts going on directly on the thread itself. 

 

Toggles: 7

 

Up - Collar

Down - Shoes / Stockings*

Left - Top

Right - Shorts

 

Alt Up - Collar inner

Alt Left - Sleeves

Alt Right - Panties

 

* - Due to bad weighting, the "foot" part of the stockings weren't weighted to Jinhsi's feet so they don't move as her feet moves and thus clip like crazy. The only choice I had was to combine the shoes and stockings into a linear toggle instead of 2 separate parts, the shoes are necessary to hide the clipping while the stockings are on. Sucks.

 

image.thumb.png.7075a3bb90bc728c54acbe20ed140164.pngimage.thumb.png.a966d2b875597a88dfa5cf9ca80398e6.pngimage.thumb.png.9a67595fcea57f16da8827461216eaab.png

 

Interestingly, this mod did used to have Jinhsi's default earrings, but the earrings and part of the neck weren't UV mapped correctly at all and thus the earrings were a garbled mess while the neck was bright purple. There were no textures for those parts and their UVs were just randomly thrown in, so I got rid of the earrings entirely and moved the neck part from component 3 to component 2, so now it's borrowing part of the face texture instead. There's still a clear colour mismatch, but it's better than bright purple right?

FubukiJinhsi(EarMove).rar

Posted
3 hours ago, IncogACC said:

Okay so this is the annoying part, turning off backface culling doesn't always work due to... various factors, basically the only part of the mod that's actually broken is the belt, so the belt needs to be isolated then fixed which would require draw call modification. In other words, you post the mod here and I fix it for you.

Of course, in this brotherhttps://mega.nz/file/yB40yBIS#zA3OlLXOsXLARizgF4kgYU3hBVQwPfu1QFx3wtuMswE

 

Posted

One last one, I still gotta fix that other mod so I won't have time for another. I only have 2 more mods from the past left to process, no idea if either of them can even be stripped down or not but thank fuck I'm nearly done, I've worked way too much on this.

This is another mod from right before I started doing texture work, another one I'm surprised I didn't go back to sooner.

 

Toggles: 10

 

Up - Headwear

Down - Shoes

Left - Bikini top

Right - Bikini bottom

 

Alt Up - Hand butterflies*

Alt Down - Bottom butterflies*

Alt Left - Jacket

Alt Right - Chains

 

Ctrl Left - Arms

Ctrl Right - Bracelet

 

* Butterflies are attached to their respective objects, toggle the hands/bottom off and the butterflies come off too.

 

image.thumb.png.410d9615dbe616286bacef884ba4bd05.pngimage.thumb.png.96adb8377b33d6b937c517d6b09d73eb.pngimage.thumb.png.11d8496c508516c19a4b35dc94a644ec.pngimage.thumb.png.4b1477d8e6185a559f93ee7d3de41aa5.png

 

I KNOW, the nipples should be pointing further outwards, it's obvious when you see the position of the top, but it's the limit of the UVs, trust me I TRIED. The UVs on this are actually weird, this modder usually doesn't have any warping in their UVs, just annoying positional limitations, but in this case if you look at the texture, I had to squish the nipple textures into ovals in order for them to appear circular here. Weird. Point being, I was limited okay?

Shorekeeper Ocean blue Bikini.rar

Posted
5 hours ago, Dothack2 said:

Aemeath prep Ow O7

Trying some different methods with this one to keep system load down and clean up a few areas i've been shiet at like neck tone matching. Also this ones got less subdivisons than most of my other stuff with the goal being to reduce system load and load times. It'll still be heavier than most mods but i do try to cram a bunch of tiny details into these things which absoluely noone will see. 

 

stay tuned o7

image.png

image.png

image.png

image.png

image.png

 I hope you're able to make some make the same changes to the robot form

 

Posted (edited)

Hey, does anybody know how to fix the textures of a Septimont gladiator NPC? The NPC's Liselotta at the Vale of Glory for the fastest location to find the related body. Please help.

 

 

EDIT: Creekflow's Septimont NPC

 disabled ff61f6c3.zip

Edited by Knystnn
Posted
7 hours ago, Dothack2 said:

Aemeath prep Ow O7

Trying some different methods with this one to keep system load down and clean up a few areas i've been shiet at like neck tone matching. Also this ones got less subdivisons than most of my other stuff with the goal being to reduce system load and load times. It'll still be heavier than most mods but i do try to cram a bunch of tiny details into these things which absoluely noone will see. 

 

stay tuned o7

image.png

image.png

image.png

image.png

image.png

This man always delivers holy shit!!

Posted
9 hours ago, Dothack2 said:

Aemeath prep Ow O7

Trying some different methods with this one to keep system load down and clean up a few areas i've been shiet at like neck tone matching. Also this ones got less subdivisons than most of my other stuff with the goal being to reduce system load and load times. It'll still be heavier than most mods but i do try to cram a bunch of tiny details into these things which absoluely noone will see. 

 

stay tuned o7

image.png

image.png

image.png

image.png

image.png

yESSSSSSSSSSSSSSSS

Posted
16 hours ago, Dothack2 said:

Aemeath prep Ow O7

Trying some different methods with this one to keep system load down and clean up a few areas i've been shiet at like neck tone matching. Also this ones got less subdivisons than most of my other stuff with the goal being to reduce system load and load times. It'll still be heavier than most mods but i do try to cram a bunch of tiny details into these things which absoluely noone will see. 

 

stay tuned o7

image.png

image.png

image.png

image.png

image.png

HOLLYYY,pleasss NSFW toggle

Posted (edited)
On 1/22/2026 at 2:44 PM, IncogACC said:

image.png.1829043889125e63263e0a29eb8b05fd.pngimage.thumb.png.fb15eb40eb1dc6516dc3a826c6c72b43.png

After reading this post my Lupa also got that same problem can you please fix it for me also?

Another thing is that on the first image you can see that her tail choker somehow appear on her devil tail instead of the wolf tail and honestly I don't know how sometimes it work normally and sometimes it broke like that. Fresh reinstall of the mod "fix" it for some time then later it broke again. Link for the mod is below.

 

Thanks in advance for the help.

 

https://mega.nz/file/Pwgn2D5Q#BuEjoXLW7HovqwVEPAmYc76sI_SCf5qKDbsfPCQ3wXs

 

Edited by dead1309

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...