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req Wuthering waves


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Posted
Spoiler
On 1/28/2026 at 1:42 PM, mojo888 said:

does anyone know the author for this or have the mod?image.thumb.png.f238595d93cbe0c91d2bc206d4b5493b.png


I don't have the OG archive (this mod is kinda old), so here is one with a script that I auto-refactored/modified for my personal use. Hope it helps.

(NUMPAD 1-4)

Lupa_Swimsuit Nerida Snow Kor_K4.zip

Posted (edited)
38 minutes ago, NobetaLove said:

3.1 updata is complete

So,XXMI Launcher is need updata too

or new parameter?

I'm trying to find information about this issue. The textures on my mods are corrupted, but when I go to the character screen they fix themselves, and when I leave they're corrupted again. This is a very similar problem to the beginning of version 3.0. I hope to find some information so I can fix it soon; playing Wuwa without mods makes me sleepy 😅😅😅.

PS: I just checked the engine.ini file and it seems that all the information about past fixes has disappeared. I suppose restoring the information should fix everything.

Update: Every time I add the information by saving changes to the Engine.ini file, when I open the game through the XXMI Launcher, the Engine.ini file reverts to its factory settings without the previously saved information.

Does anyone know anything about this?

The information I add to the Engine.ini file is:

I saw it on page 673 of this forum:

[ConsoleVariables]
r.Kuro.SkeletalMesh.LODDistanceScale=24
r.Streaming.Boost=30.0
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=0
r.ViewDistanceScale=3
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=50
r.SSR.Quality=4
r.SSR.MaxRoughness=1.0
r.SSR.HalfResSceneColor=0

Edited by PartyBoy1979
Posted

for the love of god, they're not buffing yinlin, but keep on changing her hashes for some reason lol
also female and male rover broken aswell

Posted
1 hour ago, PartyBoy1979 said:

I'm trying to find information about this issue. The textures on my mods are corrupted, but when I go to the character screen they fix themselves, and when I leave they're corrupted again. This is a very similar problem to the beginning of version 3.0. I hope to find some information so I can fix it soon; playing Wuwa without mods makes me sleepy 😅😅😅.

PS: I just checked the engine.ini file and it seems that all the information about past fixes has disappeared. I suppose restoring the information should fix everything.

Update: Every time I add the information by saving changes to the Engine.ini file, when I open the game through the XXMI Launcher, the Engine.ini file reverts to its factory settings without the previously saved information.

Does anyone know anything about this?

The information I add to the Engine.ini file is:

I saw it on page 673 of this forum:

[ConsoleVariables]
r.Kuro.SkeletalMesh.LODDistanceScale=24
r.Streaming.Boost=30.0
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=0
r.ViewDistanceScale=3
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=50
r.SSR.Quality=4
r.SSR.MaxRoughness=1.0
r.SSR.HalfResSceneColor=0

Pity.....

[ConsoleVariables] is no valid

maybe wait XXMI updata is a solution

Posted
4 hours ago, PartyBoy1979 said:

I'm trying to find information about this issue. The textures on my mods are corrupted, but when I go to the character screen they fix themselves, and when I leave they're corrupted again. This is a very similar problem to the beginning of version 3.0. I hope to find some information so I can fix it soon; playing Wuwa without mods makes me sleepy 😅😅😅.

PS: I just checked the engine.ini file and it seems that all the information about past fixes has disappeared. I suppose restoring the information should fix everything.

Update: Every time I add the information by saving changes to the Engine.ini file, when I open the game through the XXMI Launcher, the Engine.ini file reverts to its factory settings without the previously saved information.

Does anyone know anything about this?

The information I add to the Engine.ini file is:

I saw it on page 673 of this forum:

[ConsoleVariables]
r.Kuro.SkeletalMesh.LODDistanceScale=24
r.Streaming.Boost=30.0
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=0
r.ViewDistanceScale=3
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=50
r.SSR.Quality=4
r.SSR.MaxRoughness=1.0
r.SSR.HalfResSceneColor=0


we need to set engine ini to read only but xxmi doesn't run the game unless it can access engine ini for itself

Posted (edited)

did anyone get female rover new hash? of her components
i know how to dump through 3DMigoto to fix textures, but idk how to get new hashes of the character components :<

Edited by takagiyaa
Posted

Welp, while we're waiting for a XXMI update to address mesh LoDs not being forceable anymore, I can still work on fixing all the UI stuff in the meantime.

I have the new shaders and I'm working on updating the necessary texture arrays for everything. Haven't checked character UIs so this might age poorly but hopefully I'll have everything done by the end of the day.

Posted
33 minutes ago, IncogACC said:

Welp, while we're waiting for a XXMI update to address mesh LoDs not being forceable anymore, I can still work on fixing all the UI stuff in the meantime.

I have the new shaders and I'm working on updating the necessary texture arrays for everything. Haven't checked character UIs so this might age poorly but hopefully I'll have everything done by the end of the day.

I used this mod is very happy

this is best Pheobe mod

is from Discord

Pheobe_OG_Toggled_BR_Anim.zip

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