supertrik Posted January 19 Posted January 19 5 minutes ago, Santadingo said: Had the same issue so i changed shadow setting and it worked for me It works for me too, tysm
HotaOsh708 Posted January 19 Posted January 19 15 hours ago, qingtiy said: Anyone have the NSFW ver for this mod,preferably ver 1.1. https://gamebanana.com/mods/646827 +1 5
RawLeKluesex Posted January 19 Posted January 19 (edited) Futa, be careful! This is my first post here, sorry for the intrusion. From the texture preview alone, the neck already looks a bit overstretched, and once applied in-game, the proportion feels even more awkward. In practice, is this kind of issue usually handled via vertex / shapekey adjustments rather than direct skeleton scaling in WWMI? If so, is there a common approach or reference for neck/head proportion fixes? Any guidance would be greatly appreciated, as I'm having trouble resolving this on my own. ザニ_Futa_Horse_TM!.zip Spoiler Edited January 19 by RawLeKluesex 6
shadowwalker868 Posted January 19 Posted January 19 On 1/1/2026 at 4:43 AM, Vex_71 said: It’s finally ready. I’ve been working on this for over 12 hours and my brain has completely melted. So, if you encounter some silly bugs, I’m sorry for that, I couldn’t do proper testing. (hope that doesn't happen!) Excluded characters: Buling, Phoebe, Lynae and Skins. Since I don’t know how to use AI, I’m not planning to update this mod for future characters. Completely undressing characters is extremely difficult because the pieces are animated. Editing some important pieces causes the character portraits to break. Female Half Nude Splash Art 3.0.zip 59.01 MB · 21 downloads Hi all. I love this. been using it since ever. But is there a way to disable the animation? or at least a simple way to change the photos? I have no idea how to mod, but if there is an easy way, I hope u can share with me. thanks in advance to the creator of this mod and the ones who try to help me too 💖
ObitoAbi Posted January 19 Posted January 19 On 1/6/2026 at 2:51 PM, AtomicGrievous said: I think it will stay this way; I won't be able to keep the original gold. Currently, I don't have enough time to invest in that level of detail. It's too complex to do a gradient painting, starting from gold and transitioning to the color I want to paint, whatever it may be. So, for these reasons, this is what I can do. It's a "simpler" painting, but it still maintains the "gold" in a highlight color on top of the dress's base color. So now I'm going to do the color variations. This time I checked the result right away with the first color to understand what would happen in-game. The colors I'm going to try: bronze pink light pink red crimson red light blue royal blue light green bamboo green orange yellow brown/beige (maybe) maybe a cursed paint job just for testing, something psychedelic (testing a new type of paint/texture) black/white (already exists) If you have any color suggestions that haven't been mentioned above, be quick, after I finish the colors I won't do any more. any update bro?
nhmsjyms Posted January 19 Posted January 19 On 2026/1/16 at AM9点00分, Kratxs66 said: 我也需要这个mod,拜托了 not entirely.It has been repaired ChangliMod 01.rar
infinitybelt Posted January 19 Posted January 19 The mod i've been lookinf for! Who will be the hero this time? We appreciate you, whoever you might be. Note: asking for the full version please 8
rumido Posted January 19 Posted January 19 On 1/18/2026 at 11:44 PM, cuongnguyen1204 said: need a hero MOD(RabbitFX is required).rar 6
phucduypham2004 Posted January 20 Posted January 20 On 1/17/2026 at 6:40 PM, Lynae_Lover said: Just hit the get content button and after going through the ads you will get redirected to the download site. In the latest post Moonsoon said he took down some mods tho the website have been change the domain name ,thanks you for show me the way to download ,i have download the mod before the old link death,can you share the new link
Kodika0 Posted January 20 Posted January 20 (edited) Does anyone have this? [WUWA] Thicc Lahai-Roi Students - Melodic. It's also on Patreon as well. Edited January 20 by Kodika0 2
SnForI Posted January 20 Posted January 20 On 1/18/2026 at 6:31 AM, SnForI said: Someone can plz share chisa mod from this creator: https://www.pixiv.net/en/artworks/139444807 https://caznb.fanbox.cc/ anyone??
Enomiya_kenjin Posted January 20 Posted January 20 Does anyone have the Mornye nudity mod from Jelly?
underrock866 Posted January 20 Posted January 20 anyone got caznb's mods? looking for the npcs as well as the playables
Estelle87 Posted January 20 Posted January 20 https://www.pixiv.net/en/artworks/14017131 the creator are upset about his mod getting leaked 1
kulemao Posted January 20 Posted January 20 On 1/19/2026 at 1:20 AM, hotNess16 said: What did you do to the ini to get it like this? Download v1.3, then open the mod.ini, find "drawindexed = 308988, 137796, 0", change to " ;drawindexed = 308988, 137796, 0 drawindexed = 68405, 137796, 0 drawindexed = 6474, 332100, 0 " Next, Add " $draw_component_4_back_bow = 0 " under the "[Present]" maybe you'll find some errors, but please ignore it and wait the full version come out.
Estelle87 Posted January 20 Posted January 20 3 hours ago, SnForI said: anyone?? I have paid for the mods, but the creator has not replied to me. 3
SnForI Posted January 20 Posted January 20 16 minutes ago, Estelle87 said: I have paid for the mods, but the creator has not replied to me. Ok thank you so much, can you plz share the mods once you recieve them?
SnForI Posted January 20 Posted January 20 54 minutes ago, Estelle87 said: https://www.pixiv.net/en/artworks/14017131 the creator are upset about his mod getting leaked Man i would love to pay the amount but i don't have paypal in my country lol so im kinda helpless
IncogACC Posted January 20 Posted January 20 On 1/17/2026 at 1:36 AM, DTK21 said: Anyone have any idea why this Yvonne mod for Chixia has this face texture issue? I already used the wuwa fixer 3.0 just thought it was worth an ask Also here's the link for the mod https://huihui168.org/?list_11/1589.html I was helped and so now I must help others. A kind individual on AGMG told me how to fix this and I immediately understood why this even happened. Inside the ini, you want to find the draw index responsible for drawing the face, it's almost always under Component2, you then want to paste these lines below the component 2 block. [Constants] global $_1 = 0 global $_2 = 0 [CustomShaderCullNone] cull = none drawindexed= $_1, $_2, 0 $_1 = 0 $_2 = 0 After that, comment out the draw call for the face with a ; and paste these 3 lines below it: $_1 = x $_2 = y run = CustomShaderCullNone Replace X with the first number in the draw call and Y with the second. It should look like this: This draws the component with backface culling off. Lastly you'll probably need to do the same with the eye draw call as well. Eyes are usually drawn under component 6, so once again, comment out the draw call, paste the block below and transfer the X and Y values like so: That should fix the issue. Explanation for why: Idk if it was 3.0 or a change to WWMI, but backface culling was "turned on" by default affecting mods which weren't built for it. What's actually happening to your mod is that the "front face" wasn't correctly defined and so the mod believes that the inside of the face is actually the outside so when backface culling occurs, it doesn't show the face because it believes that you're looking at it from the back. Backface culling is optimisation tech that doesn't draw polygons that aren't facing the camera, like if a character is wearing a closed jacket, the player can't see the inside of the jacket so there's no reason to draw it since that's just wasting rendering resources, therefore that face is "culled" leaving only the outward face of the jacket that the player can actually see. I wouldn't be surprised if it was done on Kuro's end as a part of optimisations for 3.0 and simply wasn't something that modders were dealing with in the past. Hopefully this can help anyone who tossed aside mods thinking they were irreversibly broken. 8
IncogACC Posted January 20 Posted January 20 1 hour ago, IncogACC said: I was helped and so now I must help others. A kind individual on AGMG told me how to fix this and I immediately understood why this even happened. Inside the ini, you want to find the draw index responsible for drawing the face, it's almost always under Component2, you then want to paste these lines below the component 2 block. [Constants] global $_1 = 0 global $_2 = 0 [CustomShaderCullNone] cull = none drawindexed= $_1, $_2, 0 $_1 = 0 $_2 = 0 After that, comment out the draw call for the face with a ; and paste these 3 lines below it: $_1 = x $_2 = y run = CustomShaderCullNone Replace X with the first number in the draw call and Y with the second. It should look like this: This draws the component with backface culling off. Lastly you'll probably need to do the same with the eye draw call as well. Eyes are usually drawn under component 6, so once again, comment out the draw call, paste the block below and transfer the X and Y values like so: That should fix the issue. Explanation for why: Idk if it was 3.0 or a change to WWMI, but backface culling was "turned on" by default affecting mods which weren't built for it. What's actually happening to your mod is that the "front face" wasn't correctly defined and so the mod believes that the inside of the face is actually the outside so when backface culling occurs, it doesn't show the face because it believes that you're looking at it from the back. Backface culling is optimisation tech that doesn't draw polygons that aren't facing the camera, like if a character is wearing a closed jacket, the player can't see the inside of the jacket so there's no reason to draw it since that's just wasting rendering resources, therefore that face is "culled" leaving only the outward face of the jacket that the player can actually see. I wouldn't be surprised if it was done on Kuro's end as a part of optimisations for 3.0 and simply wasn't something that modders were dealing with in the past. Hopefully this can help anyone who tossed aside mods thinking they were irreversibly broken. This also works to fix issues with the under/backside of clothes not displaying properly, whatever Kuro did with 3.0 introduced backface culling that modders didn't account for, so lots of mods have visual errors like this which can be fixed the exact same way: Before --- After 2
goldengentle Posted January 20 Posted January 20 18 hours ago, infinitybelt said: 我一直在找的MOD!这次谁会是英雄呢?无论你是谁,我们都感谢你。 注:请提供完整版。 662a6378-43d0-4801-8f48-15024481bbeb_莫宁 白丝裤袜.zip 6
Hikoyore Posted January 20 Posted January 20 6 hours ago, goldengentle said: 662a6378-43d0-4801-8f48-15024481bbeb_莫宁 白丝裤袜.zip 71.71 MB · 1 download https://huihui168.org/?list_11/7812.html ? this is not the full ver :c 1
dawnchoice Posted January 21 Posted January 21 When there is no outline mod available or When there is an outline mod available It seems like there was no problem before, it just happened in an instant. Did I make any changes to the settings or have there been module conflicts? I don't know why Battle Angel.zip 1
-Clockwork- Posted January 21 Posted January 21 (edited) OldDragon-DeathDragon-Ver010.zip can someone fix this mod plz Edited January 21 by -Clockwork-
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