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Posted
Significant performance drop, fluctuating between 30 and 40+ fps, the game runs perfectly with the official launcher, full ray tracing and ultra settings... needs an update
 
Posted

If anyone wants a better temporary fix, I have a new solution that optimizes the range.

But it remains a temporary solution; if an update comes along, remove it if it causes problems.

if nothing changes page 671

Posted
Just now, AtomicGrievous said:

Finally:
 

 

 

I found a temporary solution that worked for me after today's patch. I've been trying to fix this for a few hours.

1- In the mod launcher (MMWI)
2- Go to settings
3- Click on Open Engine.ini

and add the following lines to:

 

[ConsoleVariables]

 

 

Lines to add:

 

r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.Kuro.SkeletalMesh.LODDistanceScale=24


This way it seems to "take a little longer" to load the skin, but this way it doesn't "break" as if it were without textures.

These are the settings I use:

 

I increase the maximum distance I can see objects, increase the quality of surface reflections (such as water reflection on wet floors, windows, glass, etc.). More reflections (rasterization), better quality, improved texture quality.


r.Kuro.SkeletalMesh.LODDistanceScale=24
r.Streaming.Boost=30.0
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=0
r.ViewDistanceScale=3
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.SSR.Quality=4
r.SSR.MaxRoughness=1.0
r.SSR.HalfResSceneColor=0



If you have a low-end PC or something close to it, just use the 4-line configuration.

Posted

Can we change the loading screen to something we like, like making new DDS file to replace the one in the mod? I tried create a new one but it doesnt work, my loading screen is black after that.

Posted
9 minutes ago, AtomicGrievous said:



If you have a low-end PC or something close to it, just use the 4-line configuration.

4 line worked for my mods it now fixed, idk for the others mod

Posted
21 minutes ago, AtomicGrievous said:

Finally:
 

 

 

I found a temporary solution that worked for me after today's patch. I've been trying to fix this for a few hours.

1- In the mod launcher (MMWI)
2- Go to settings
3- Click on Open Engine.ini

and add the following lines to:

 

[ConsoleVariables]

 

 

Lines to add:

 

r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.Kuro.SkeletalMesh.LODDistanceScale=24


This way it seems to "take a little longer" to load the skin, but this way it doesn't "break" as if it were without textures.

These are the settings I use:

 

I increase the maximum distance I can see objects, increase the quality of surface reflections (such as water reflection on wet floors, windows, glass, etc.). More reflections (rasterization), better quality, improved texture quality.


r.Kuro.SkeletalMesh.LODDistanceScale=24
r.Streaming.Boost=30.0
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=0
r.ViewDistanceScale=3
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.SSR.Quality=4
r.SSR.MaxRoughness=1.0
r.SSR.HalfResSceneColor=0

What ever kuro did to break the mods like made the game Vram and Ram optimization insane. After the 3.0 update the game was eating 13 to 15.8 gb Vram and Ram. And now its cut down 10 gb even at max settings.

And Kudos to this bro for the mod fix.

Posted
54 minutes ago, Iran0utofnames said:

What ever kuro did to break the mods like made the game Vram and Ram optimization insane. After the 3.0 update the game was eating 13 to 15.8 gb Vram and Ram. And now its cut down 10 gb even at max settings.

And Kudos to this bro for the mod fix.

Is that all?

Look what was happening to me a few hours ago before the update, which I managed to fix:

imagem_2025-12-27_141103747.png.6e07b79faacc79a17a02cc199bbf9403.png

😅

Posted
2 hours ago, supertrik said:

Can we change the loading screen to something we like, like making new DDS file to replace the one in the mod? I tried create a new one but it doesnt work, my loading screen is black after that.

It should be possible just make sure to save the dds in the same dimensions (2560x1440 or 1920x1080 or 1280x720), and then save the dds as bc7 sRGB, if that doesnt work try linear.

Posted
4 hours ago, AtomicGrievous said:

Finally:
 

 

 

I found a temporary solution that worked for me after today's patch. I've been trying to fix this for a few hours.

1- In the mod launcher (MMWI)
2- Go to settings
3- Click on Open Engine.ini

and add the following lines to:

 

[ConsoleVariables]

 

 

Lines to add:

 

r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.Kuro.SkeletalMesh.LODDistanceScale=24


This way it seems to "take a little longer" to load the skin, but this way it doesn't "break" as if it were without textures.

These are the settings I use:

 

I increase the maximum distance I can see objects, increase the quality of surface reflections (such as water reflection on wet floors, windows, glass, etc.). More reflections (rasterization), better quality, improved texture quality.


r.Kuro.SkeletalMesh.LODDistanceScale=24
r.Streaming.Boost=30.0
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=0
r.ViewDistanceScale=3
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.SSR.Quality=4
r.SSR.MaxRoughness=1.0
r.SSR.HalfResSceneColor=0

I used this config along with lossless scaling, I was able to get 100+ fps in the academy, thank you so much.

Posted
On 12/26/2025 at 2:05 PM, BroncoDaFoo said:

if you are talking about WWMI there is literally not a single thing you can do it is kuro problem they dont optimize the dx11 version of the game and spectrum said he will not try to add dx12 unless people give him money and a crew 
if you are talking about the vanilla game dx12 always delete the engine.ini if you want to play the vanilla because xxmi modifies thee engine.ini everytime 
TLDR your build is very good its not your pc its the kuro games not optimizing their dx11 version of the game 

 

I checked my performance issues again, and I can say it’s actually not Kuro’s fault, lol. If I start Wuwa normally through the regular launcher, the game runs very smoothly with over 100 FPS, no matter what.

 

BUT if I run it with mods using the XXMI launcher, the game has massive FPS drops down to around 35 FPS for me. This sucks, because I can’t play the game without mods, but the FPS drops and stutters are kind of a deal breaker.

 

Does anyone know what I can do? :)

Posted (edited)
22 minutes ago, stevefox1 said:

 

I checked my performance issues again, and I can say it’s actually not Kuro’s fault, lol. If I start Wuwa normally through the regular launcher, the game runs very smoothly with over 100 FPS, no matter what.

 

BUT if I run it with mods using the XXMI launcher, the game has massive FPS drops down to around 35 FPS for me. This sucks, because I can’t play the game without mods, but the FPS drops and stutters are kind of a deal breaker.

 

Does anyone know what I can do? :)

 

back to 671 page end search for "Finally" msg, my fix and how to do it

Edited by AtomicGrievous
Posted
22 minutes ago, stevefox1 said:

 

I checked my performance issues again, and I can say it’s actually not Kuro’s fault, lol. If I start Wuwa normally through the regular launcher, the game runs very smoothly with over 100 FPS, no matter what.

 

BUT if I run it with mods using the XXMI launcher, the game has massive FPS drops down to around 35 FPS for me. This sucks, because I can’t play the game without mods, but the FPS drops and stutters are kind of a deal breaker.

 

Does anyone know what I can do? :)

Try lossless scaling and tinker with the settings, their will be some latentcy but the game will be overall smoother. You can get it on steam for $5.

Posted (edited)
10 hours ago, AtomicGrievous said:

Finally:
 

 

 

I found a temporary solution that worked for me after today's patch. I've been trying to fix this for a few hours.

1- In the mod launcher (MMWI)
2- Go to settings
3- Click on Open Engine.ini

and add the following lines to:

 

[ConsoleVariables]

 

 

Lines to add:

 

r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.Kuro.SkeletalMesh.LODDistanceScale=24


This way it seems to "take a little longer" to load the skin, but this way it doesn't "break" as if it were without textures.

These are the settings I use:

 

I increase the maximum distance I can see objects, increase the quality of surface reflections (such as water reflection on wet floors, windows, glass, etc.). More reflections (rasterization), better quality, improved texture quality.


r.Kuro.SkeletalMesh.LODDistanceScale=24
r.Streaming.Boost=30.0
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=0
r.ViewDistanceScale=3
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.SSR.Quality=4
r.SSR.MaxRoughness=1.0
r.SSR.HalfResSceneColor=0

Thank you. Personally, only 3 lines helped me

Spoiler

image.png.61febcce77e4c9debbd1bb4118bdaedb.pngimage.png.c408360824d7a747652c1bc5f740213f.png

I use a custom version of n2 - https://github.com/AlteriaX/WuWa-Configs

Which was created through trial and error by people - here's the compiled version > https://alteriax.github.io/WuWa-Config-Info/

Seeing 98 FPS in the center of Septimont is pleasant.
I'd rather keep the limit - I like playing two or three games simultaneously in 2K resolution, plus a lot of stuff running in the background.

 

p.s. 

r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50

to

r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-24

 

Didn't notice any difference 😶‍🌫️

Edited by Hikoyore
Posted
20 hours ago, lolman77 said:

Parece que están pasando cosas extrañas. Mis mods están bastante bien después de arreglos aquí y allá. Los mods de la interfaz me fallaron bastante, pero arreglé manualmente el mío usando el código de IncogAcc, adaptándolo a mi caso. Los mods de skins me pasaron prácticamente igual, salvo por los habituales Rover / Yang Yang, solo he hecho yoink de los valores hash de los commits de repositorios de Moon, jaja. Sin embargo, los mods de interfaz de NomNom no necesitaron más arreglos para mí. Viendo las publicaciones recientes, parece que tuve suerte, jaja.

Captura de pantalla de escritorio 2025.12.27 - 14.02.40.png

Captura de pantalla del escritorio 2025.12.27 - 14.00.37.png

Captura de pantalla del escritorio 2025.12.27 - 14.02.01.png

Captura de pantalla del escritorio 2025.12.27 - 14.02.14.png

Can you send me the Fate character interface mod?

Posted
1 hour ago, Hikoyore said:

Thank you. Personally, only 3 lines helped me

  Reveal hidden contents

image.png.61febcce77e4c9debbd1bb4118bdaedb.pngimage.png.c408360824d7a747652c1bc5f740213f.png

I use a custom version of n2 - https://github.com/AlteriaX/WuWa-Configs

Which was created through trial and error by people - here's the compiled version > https://alteriax.github.io/WuWa-Config-Info/

Seeing 98 FPS in the center of Septimont is pleasant.
I'd rather keep the limit - I like playing two or three games simultaneously in 2K resolution, plus a lot of stuff running in the background.

 

p.s. 

r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50

to

r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-24

 

Didn't notice any difference 😶‍🌫️



If you have a decent PC and use the light beam mod for chests, you can see the light beams further away, at 50

Posted
11 hours ago, AtomicGrievous said:

Finally:
 

 

 

I found a temporary solution that worked for me after today's patch. I've been trying to fix this for a few hours.

1- In the mod launcher (MMWI)
2- Go to settings
3- Click on Open Engine.ini

and add the following lines to:

 

[ConsoleVariables]

 

 

Lines to add:

 

r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.Kuro.SkeletalMesh.LODDistanceScale=24


This way it seems to "take a little longer" to load the skin, but this way it doesn't "break" as if it were without textures.

These are the settings I use:

 

I increase the maximum distance I can see objects, increase the quality of surface reflections (such as water reflection on wet floors, windows, glass, etc.). More reflections (rasterization), better quality, improved texture quality.


r.Kuro.SkeletalMesh.LODDistanceScale=24
r.Streaming.Boost=30.0
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=0
r.ViewDistanceScale=3
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.SSR.Quality=4
r.SSR.MaxRoughness=1.0
r.SSR.HalfResSceneColor=0

man, can i ask you something about this? so like... do we replace the existing lines with these four or add them below the existing lines? well you see, im not familiar with this coding thing

 

Posted
12 hours ago, AtomicGrievous said:

Finally:
 

 

 

I found a temporary solution that worked for me after today's patch. I've been trying to fix this for a few hours.

1- In the mod launcher (MMWI)
2- Go to settings
3- Click on Open Engine.ini

and add the following lines to:

 

[ConsoleVariables]

 

 

Lines to add:

 

r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.Kuro.SkeletalMesh.LODDistanceScale=24


This way it seems to "take a little longer" to load the skin, but this way it doesn't "break" as if it were without textures.

These are the settings I use:

 

I increase the maximum distance I can see objects, increase the quality of surface reflections (such as water reflection on wet floors, windows, glass, etc.). More reflections (rasterization), better quality, improved texture quality.


r.Kuro.SkeletalMesh.LODDistanceScale=24
r.Streaming.Boost=30.0
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=0
r.ViewDistanceScale=3
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.SSR.Quality=4
r.SSR.MaxRoughness=1.0
r.SSR.HalfResSceneColor=0

It's work for several characters, but how to fix this problem for Chisa?

Screenshot 2025-12-28 110620.png

Posted
14 minutes ago, lolilolifo said:

Why does Kuro change it so often? It's just stressful.

Just wait a week until they're done micro patching every day. That's what I've done. Perks of working with Unreal Engine

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