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Posted
20 minutes ago, Raison.D'tre said:

seems new update kinda changed rover code again, anyone know what binary number to change for the female rover?


I've been looking too and thankfully someone on GameBanana found out the hash that needs to change.


https://gamebanana.com/questions/96062




In the mod.ini file of your female Rover mod folder, scroll down until you see [TextureOverrideComponent] with a number like 0, 1, etc. and change all the hash that has BD26F515 to  06482222.


Here's a screenshot of my female Rover with the changes to get it to appear. 


 

2025-12-25 (1).png

Posted
1 hour ago, Merdiya said:


I've been looking too and thankfully someone on GameBanana found out the hash that needs to change.


https://gamebanana.com/questions/96062




In the mod.ini file of your female Rover mod folder, scroll down until you see [TextureOverrideComponent] with a number like 0, 1, etc. and change all the hash that has BD26F515 to  06482222.


Here's a screenshot of my female Rover with the changes to get it to appear. 


 

2025-12-25 (1).png

Thank youu, you are a lifesaver 

Posted

i'm real lucky guy


 

Quote

10 pulls on cartethya banner
image.png?ex=694dff36&is=694cadb6&hm=7a680798f0929104f3f834797ecb543f08ed18f4a94c180b5201ab556e124e93

 

Quote

30 pulls:
I got my C2 finally, but.....
image.png?ex=694dffb9&is=694cae39&hm=3529ee9cd11712ea428d5d225b7fdf91c5f5f7b8fe87d0b74bbe618d01e89940

just when I thought it was good...

 

Quote

It just happened.

image.png?ex=694dffe8&is=694cae68&hm=fc5a62c2c994d3b78be032f564b37cfa35832013bd1ed8671e39aca85a6f8e7c

and with +6 pulls on the standard banner:

image.png?ex=694e0076&is=694caef6&hm=279271a9b3cda1acf6b1b75fb499e3c120e86f6794ebf8ef04ec39868d8bc497


only wins!!!!!!
 


 

 

 

Posted

I've only found 2 characters that are actually broken in any way.

 

FRover component hash bd26f515 >06482222

 

Zani Normalmap hash 612a235b > d1c1a195

 

Everyone else is fixed by changing graphics settings to the new "Ultra high" LoD bias setting. 

All you have to do for hash replacement is open the ini in notepad > press Ctrl + H to open find and replace > put the old hash in the top box and put the new hash in the bottom box > Click replace all > Save and close. That's it. 

 

As for UI stuff, well I can do a full damage report in a bit.

Posted
9 minutes ago, IncogACC said:

I've only found 2 characters that are actually broken in any way.

 

FRover component hash bd26f515 >06482222

 

Zani Normalmap hash 612a235b > d1c1a195

 

Everyone else is fixed by changing graphics settings to the new "Ultra high" LoD bias setting. 

All you have to do for hash replacement is open the ini in notepad > press Ctrl + H to open find and replace > put the old hash in the top box and put the new hash in the bottom box > Click replace all > Save and close. That's it. 

 

As for UI stuff, well I can do a full damage report in a bit.

Yeap, changing LOD Bias to ultra high worked for me👍

Posted

Could anyone help me figure out why some of my mods are loading correctly while others don't show up at all? The affected mods don't even have texture errors — they just default to the original game skins. What could be causing this?

Posted

I got good news and bad news.

 

The good news: The 2.8 dynamic texture atlas bullshit that killed a bunch of UI modding stuff has been reverted, all of the details lost in the last update can be restored again.

 

The bad news: Portrait mods are dead for the time being, I knew this would happen and it turned out exactly as I predicted it would. The new animated portraits use spine animation so the textures changed and are animated so they can't be directly replaced, rather they now have to be skipped and a new layer has to be drawn over the top of them which requires entirely different tech. I know the theory itself, but I have exactly 0 experience with the tech itself so it'd take a lot of time learning and writing new code if I choose to take this on. 

I'd sooner hold out hope for Kuro to add in the option to toggle the dynamic portraits on/off.

 

Anyway, I kept copies of every single UI mod I worked on from pre 2.8, so I have all of the lost assets ready to be restored, I'll work on getting all the other UI mods done today, though it is Christmas so I don't have infinite free time or anything, I'll let you know when it's all updated.

Posted
5 hours ago, Merdiya said:


I've been looking too and thankfully someone on GameBanana found out the hash that needs to change.


https://gamebanana.com/questions/96062




In the mod.ini file of your female Rover mod folder, scroll down until you see [TextureOverrideComponent] with a number like 0, 1, etc. and change all the hash that has BD26F515 to  06482222.


Here's a screenshot of my female Rover with the changes to get it to appear. 


 

2025-12-25 (1).png

Hello, what Rover mod are you using? I'm using lewdlad's rover mod from gamebanana and the old hash in the mod.ini is different. Still tried to change it though and it messed up the mod a whole lot more. Any suggestions

Posted

I hope there is a better solution than ultra high LOD, because the performance impact is staggering. I remember that ZZMI had a solution to this for the different model qualities in the game. 

Posted
1 hour ago, Sangoku25 said:
They say something needs to be changed in the graphics, but that's not true; the bug remains in the overworld.
 
image.png?ex=694e774f&is=694d25cf&hm=828
 

lod bias ultra

Wuthering Waves   25_12_2025 10_45_35.png

Wuthering Waves   25_12_2025 10_46_38.png

Posted (edited)

If you have performance issues I may suggest to use a custom Engine.ini from here: https://github.com/AlteriaX/WuWa-Configs 

For me it helps a lot. You can also read more about the commands here: https://alteriax.github.io/WuWa-Config-Info/ 

Also I don't recommend to use it with default WWMI optimizations, I had crushes because of it, so better remove and disable it. But see for yourself.

Edited by CrazDy

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