Jump to content

req Wuthering waves


Recommended Posts

Posted
4 hours ago, lolman77 said:

Looks like strange things are happening. My mods are all largely fine after fixes here and there. UI mods largely broke for me, but I manually fixed mine using IncogAcc's code, remaking it to my use case. Skin mods largely unaffected for me except for the usual Rover / Yang Yang, just yoinked the hash values from Moon's repo commits lol. UI mods by NomNom didn't require any further fixing for me though. Seeing the recent posts, seems I was lucky lol.

Desktop Screenshot 2025.12.27 - 14.02.40.png

Desktop Screenshot 2025.12.27 - 14.00.37.png

Desktop Screenshot 2025.12.27 - 14.02.01.png

Desktop Screenshot 2025.12.27 - 14.02.14.png


can u plz share the terminal mod

Posted
4 hours ago, Confusedsoul said:

Is there any guide for adding animations to mods when exporting and does anyone know how to create a mod menu for mods? Trying to learn how to mod right now

I don't think there's a guide? I have my own process of procuring mp4 or mkv, editing it in davinci resolve, Using ffmpeg, texconv, and powershell to turn videos into png frames, then dds, then into arrays as taught by IncogAcc, then editing his script, I change it to my liking, then I play around with it to make it as little space, and as smooth as possible, das why my script messy Lol.

Posted

No fucking shot hahaha, yesterday all my character mods are fine, UI broke, fixed it. Tdy all my UI mods are fine, characters broke xddd Bro, I left to touch grass, then this happens LOL.

Posted

Somehow my lynae mods just getting worse everytime I rejoin the game XD at first it was broken textures then after rejoined it started to glitch out 

IMG_2409.jpeg

Posted

the new ingame update around 400mb fked up my mods, now they only appear when im zoom in completely, mods work fine in character terminals, Lod bias is set to ultra, like my mods were working great with 3.0, but today after this update they don't seem to work right

Posted

I was in the middle of testing drivers and engine tweaks to tune performance and lessen the shitty DLSS flickering on DX11, and in the middle of all the restarts, a small unassuming update comes in a fucking kicks skin mods in the teeth.

 

Why do I even bother? I'll just put the game on the backburner for a few days until the routine "new update stink" finally goes away...

Posted
Significant performance drop, fluctuating between 30 and 40+ fps, the game runs perfectly with the official launcher, full ray tracing and ultra settings... needs an update
 
Posted

If anyone wants a better temporary fix, I have a new solution that optimizes the range.

But it remains a temporary solution; if an update comes along, remove it if it causes problems.

if nothing changes page 671

Posted
Just now, AtomicGrievous said:

Finally:
 

 

 

I found a temporary solution that worked for me after today's patch. I've been trying to fix this for a few hours.

1- In the mod launcher (MMWI)
2- Go to settings
3- Click on Open Engine.ini

and add the following lines to:

 

[ConsoleVariables]

 

 

Lines to add:

 

r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.Kuro.SkeletalMesh.LODDistanceScale=24


This way it seems to "take a little longer" to load the skin, but this way it doesn't "break" as if it were without textures.

These are the settings I use:

 

I increase the maximum distance I can see objects, increase the quality of surface reflections (such as water reflection on wet floors, windows, glass, etc.). More reflections (rasterization), better quality, improved texture quality.


r.Kuro.SkeletalMesh.LODDistanceScale=24
r.Streaming.Boost=30.0
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=0
r.ViewDistanceScale=3
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.SSR.Quality=4
r.SSR.MaxRoughness=1.0
r.SSR.HalfResSceneColor=0



If you have a low-end PC or something close to it, just use the 4-line configuration.

Posted

Can we change the loading screen to something we like, like making new DDS file to replace the one in the mod? I tried create a new one but it doesnt work, my loading screen is black after that.

Posted
9 minutes ago, AtomicGrievous said:



If you have a low-end PC or something close to it, just use the 4-line configuration.

4 line worked for my mods it now fixed, idk for the others mod

Posted
21 minutes ago, AtomicGrievous said:

Finally:
 

 

 

I found a temporary solution that worked for me after today's patch. I've been trying to fix this for a few hours.

1- In the mod launcher (MMWI)
2- Go to settings
3- Click on Open Engine.ini

and add the following lines to:

 

[ConsoleVariables]

 

 

Lines to add:

 

r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.Kuro.SkeletalMesh.LODDistanceScale=24


This way it seems to "take a little longer" to load the skin, but this way it doesn't "break" as if it were without textures.

These are the settings I use:

 

I increase the maximum distance I can see objects, increase the quality of surface reflections (such as water reflection on wet floors, windows, glass, etc.). More reflections (rasterization), better quality, improved texture quality.


r.Kuro.SkeletalMesh.LODDistanceScale=24
r.Streaming.Boost=30.0
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=0
r.ViewDistanceScale=3
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.SSR.Quality=4
r.SSR.MaxRoughness=1.0
r.SSR.HalfResSceneColor=0

What ever kuro did to break the mods like made the game Vram and Ram optimization insane. After the 3.0 update the game was eating 13 to 15.8 gb Vram and Ram. And now its cut down 10 gb even at max settings.

And Kudos to this bro for the mod fix.

Posted
54 minutes ago, Iran0utofnames said:

What ever kuro did to break the mods like made the game Vram and Ram optimization insane. After the 3.0 update the game was eating 13 to 15.8 gb Vram and Ram. And now its cut down 10 gb even at max settings.

And Kudos to this bro for the mod fix.

Is that all?

Look what was happening to me a few hours ago before the update, which I managed to fix:

imagem_2025-12-27_141103747.png.6e07b79faacc79a17a02cc199bbf9403.png

😅

Posted
2 hours ago, supertrik said:

Can we change the loading screen to something we like, like making new DDS file to replace the one in the mod? I tried create a new one but it doesnt work, my loading screen is black after that.

It should be possible just make sure to save the dds in the same dimensions (2560x1440 or 1920x1080 or 1280x720), and then save the dds as bc7 sRGB, if that doesnt work try linear.

Posted
4 hours ago, AtomicGrievous said:

Finally:
 

 

 

I found a temporary solution that worked for me after today's patch. I've been trying to fix this for a few hours.

1- In the mod launcher (MMWI)
2- Go to settings
3- Click on Open Engine.ini

and add the following lines to:

 

[ConsoleVariables]

 

 

Lines to add:

 

r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.Kuro.SkeletalMesh.LODDistanceScale=24


This way it seems to "take a little longer" to load the skin, but this way it doesn't "break" as if it were without textures.

These are the settings I use:

 

I increase the maximum distance I can see objects, increase the quality of surface reflections (such as water reflection on wet floors, windows, glass, etc.). More reflections (rasterization), better quality, improved texture quality.


r.Kuro.SkeletalMesh.LODDistanceScale=24
r.Streaming.Boost=30.0
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=0
r.ViewDistanceScale=3
r.Streaming.UseAllMips=1
r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50
r.Streaming.MinBoost=20
r.SSR.Quality=4
r.SSR.MaxRoughness=1.0
r.SSR.HalfResSceneColor=0

I used this config along with lossless scaling, I was able to get 100+ fps in the academy, thank you so much.

Posted
On 12/26/2025 at 2:05 PM, BroncoDaFoo said:

if you are talking about WWMI there is literally not a single thing you can do it is kuro problem they dont optimize the dx11 version of the game and spectrum said he will not try to add dx12 unless people give him money and a crew 
if you are talking about the vanilla game dx12 always delete the engine.ini if you want to play the vanilla because xxmi modifies thee engine.ini everytime 
TLDR your build is very good its not your pc its the kuro games not optimizing their dx11 version of the game 

 

I checked my performance issues again, and I can say it’s actually not Kuro’s fault, lol. If I start Wuwa normally through the regular launcher, the game runs very smoothly with over 100 FPS, no matter what.

 

BUT if I run it with mods using the XXMI launcher, the game has massive FPS drops down to around 35 FPS for me. This sucks, because I can’t play the game without mods, but the FPS drops and stutters are kind of a deal breaker.

 

Does anyone know what I can do? :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...