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Posted
1 hour ago, gameBScat said:

@IncogACC
Hello. 
My English is not very good. 
This was translated using a translation bot. 
This is a mod for Yinlin, which I like.
However, her ears don't switch color like her hair.
 Could you please make her ears toggleable (on/off, same color as her hair)? 
Attached is the link to GAMEBANANA.com
Thank you.

https://gamebanana.com/mods/537350#FileInfo_1437350

As requested, the ears can be toggled off and they change colour with the hair. I kept the ear tufts white because they look cute that way.

 

Up - Ears on/off

Down - Colour white/red

 

image.thumb.png.e92eb86bc76544304eaa7b84f319f035.pngimage.thumb.png.15c992e2fd8cc446d12e2f56c558e708.pngimage.thumb.png.964e0c6b0665517507a265ce0b379392.pngimage.thumb.png.42b2f70f2125f68d780150fc780c2669.png

31 minutes ago, landian said:

Thanks a lot! Would you be willing to share how you made that change? Did you reverse the mod into blender? if so I would love to know how to do that so i could do similar work in the future for others asking.

I've talked about it before, it's draw call modification. Components are loaded via draw calls which specify the number of vertices to draw and where to start drawing them. By modifying those numbers with a lot of trial and error, you can find the specific piece you want to break down and separate 1 draw call into multiple, add variables to toggle and you're done.

I explain the process a little more in depth here back when I first figured it out.

 

Here's an example using the mod above.

image.png.ec6f2d87224bfb0f6f3841c33430bfc8.png

The highlighted line is the original draw call, it draws 776610 vertices starting from position 75540. Somewhere within that block is the ears, so I start by commenting out the original draw call and making a new call.

I then change the first number starting from somewhere like 30000 and increase it while pressing F10 in game to see the changes until the model starts to draw the part I want, in this case the ears.

 

Once I find the ears, I dial in the 1st number until it's right before where the ears start, that would be the first draw call under "; Body". I then make a new draw call by adding the 1st and 2nd number together to create a new 2nd number for the new draw call, 135438 + 75540 = 210978, so that's my new starting point aka my new 2nd number.

 

Again, dial in the 1st number on the new draw call until it finishes drawing the ears and once I dial in that number perfectly, I now have a separated draw call that only draws the ears and another draw call that draws only part of the body. I still need to fill in the rest, so I create a 3rd draw call to draw the rest of the body. I can now add a variable to the ears draw call and add a key to that variable so I can toggle it at will. 

 

That's all I'm doing, that's how I modify mods.

yinlin_shinano ear toggle.rar

Posted
15 minutes ago, damphyre said:

Hello again, @IncogACC!
Sorry for the ping again xD
but is it possible to change her modified hair into original face and add original hair ponytail in this mod? ( I don't like original hair headband and front design much)
I don't really like her makeup and short hair, so I thought I should ask someone experienced.
Yinlin Mod: Yinlin Cherry Blossom.7z  (Might need to use a fixer)
Screenshot:
image.png.754ec1b3e5a98c60d4ec0dc467192915.png 

The face is as simple as ignoring the face texture via the ini, it's Texture 7 just comment it out. 

Getting the original hair is much more of a hassle, I might be able to dump Yinlin then create an export that is just the ponytail and specifically export without a merged skeleton to make it workable in this case, but it's current 22:10 and I wanna go take a shower and go to bed so it's gonna have to wait till tomorrow at least.

Posted
34 minutes ago, IncogACC said:

根據要求,耳朵可以取下來,顏色會隨著頭髮變化。我保留了耳飾的白色,因為這樣看起來比較可愛。

 

 
Thank you very much for your help
Posted
5 hours ago, gikachad said:

anyone know the fixed hash for this mod?
i might be a bit late because I JUST found this loverlab

preview.png

can you share the mod

 

Posted

today I found some weird bugs in game.

over half of the characters have unusual eye colors.

the whites of their eyes are distorted depending on the angle of their movements.

does anyone have any ideas?

 

 

 

initpintu_副本.jpg

Posted
3 hours ago, PartyBoy1979 said:

Hi everyone, please, does anyone have these two Slaps mods and want to share them?
For some damn reason, I can't pay the subscription fee on PIXIV, much less on AFDIAN, because I'm getting an error on my damn card, so I can't make the payment on either method. It was better when Slaps was on Patreon.
I'm so grateful to anyone who can share this.
Thank you so much.
Greetings.

Shorekeeper Slaps.jpeg

Desktop Screenshot 2025.09.06 - 18.10.22.44.png

+1

 

Posted (edited)

my augusta seems broke even after i try texture fix/ performance
it drive me crazy, reinstall is the same
update: i just found some weird dds file in texture and delete it, things works fine rn

 

image.png.d46e80cfa672e93f37f1c8c474a9719e.png

image.png.50bf71231136ed409e60a31bb0acdcd8.png

Edited by zyak
Posted
On 9/5/2025 at 8:53 PM, LoveNuyMod said:

monsoon, someone had share in here. Around 520-570

k i will okk but could u send it it would be easier

Posted
12 hours ago, JuneNight said:

what are the toggles for the lace and skin texture ? I'm dentge forgive me
Edit : nvm, you just have the replace the files yourself, got it 

I'll probably make the toggles soon, I'm gathering more textures that I'm finding, maybe it will take some time, but I'll make a super toggle

Posted
12 hours ago, IncogACC said:

The face is as simple as ignoring the face texture via the ini, it's Texture 7 just comment it out. 

Getting the original hair is much more of a hassle, I might be able to dump Yinlin then create an export that is just the ponytail and specifically export without a merged skeleton to make it workable in this case, but it's current 22:10 and I wanna go take a shower and go to bed so it's gonna have to wait till tomorrow at least.

Understood, thanks a lot! 

Posted
2 hours ago, damphyre said:

Understood, thanks a lot! 

Yeah no this isn't within my current capabilities. Idk what was different about the Camellya mod I did, but in this case I just can't get the two mods to play nice, I made an export of literally just Yinlin's hair both with and without merged skeleton and no matter what I do, the two mods will just clash. I also tried to reverse the mod and apply the hair in blender, but I just ran into the knowledge gap of not knowing how to mod, so either way it's beyond my capabilities right now.

Posted (edited)
On 9/6/2025 at 7:46 PM, IncogACC said:

 

Not asking for you to remake this (much appreciated if you do though) but is there a way for me to keep the long front flap while having nothing on her back? No clue how to mod but I wonder if it's doable with asking for just a few lines I can edit in?

Edited by freezingsama
Posted
On 7/27/2025 at 7:38 PM, IncogACC said:

At your request, it is now gone.

I added a toggle for it on Alt + Down if you want it back.

 

And UID is the number at the bottom right of your screen. If Kuro sees that number and sees you using mods in the same screen shot, they can and will ban you. If someone on the internet sees this screen shot, they can send this to Kuro, report you for using mods and you'll be banned, which is why you should use a mod to remove the UID so you can upload screen shots safely.

image.thumb.png.dbe7143e90779d7e882e58a4e1acb329.png

Canterella bs toggle Wet 2.3.rar 88.78 MB · 401 downloads

image.jpeg.feaae4e524545376e74199440fd5ebc2.jpeg

wet status will crack the mod. can you please help to fix this?

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