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Posted (edited)
4 hours ago, GeneralBRofc said:

 

image.png.544fe44a1835f110c8fdfcbc0fc71b22.png

 

Thanks for this, I found some textures on another site and added them to this file you made, with lace socks for example, thanks for your edit!
here is with toogle to completely remove the skirt:

Augusta Formal Dress v1.01 - Skirt Off Toggle + extra textures + lace stockings.rar

what are the toggles for the lace and skin texture ? I'm dentge forgive me
Edit : nvm, you just have the replace the files yourself, got it 

Edited by JuneNight
Posted
7 hours ago, IncogACC said:

The Texture is fucked up in a way I've never seen. The suit is tied to the ear draw calls for some reason, but that's not a problem to separate, the issue is... well this

image.thumb.png.35c0524415935567c41d7eb247485697.png

This is the body beneath the suit.

There are a few problems to note, number 1 is obviously the damage done to the torso and chest, this damage is totally needless as these parts are covered by the suit at all times. 

Problem number 2 is the "panty" lines and the strap lines along the waist. These appear when the suit is on and complete the outfit, but unlike the rest of the suit these are baked into the texture itself and stick to the body mesh rather than having their own dedicated mesh. 

 

These lead into problem 3 and 4, what it'd take to actually fix this mess.

In order to fix the torso, it'd simply need to be redrawn... but I'm not an artist, far from it, that's well beyond my capabilities, the closest I could get is porting across an existing torso texture and doing my best to blend the seams and colour match to make it look natural. It's not impossible but would be very hard for someone of my lacking skill.

Lastly problem 4. In order to maintain the panty and waist parts which are baked into the texture itself, I'd have to salvage those parts from the exist texture, apply them to the the new "ported" torso so they appear when the bunny suit is on AND create copies without those parts so that the mod can have a true nude toggle as well. On top of this, because the shine effects are done via the lightmap, I'd ALSO need to make new lightmaps for each texture.

 

It'd be easier (Not easy, less hard) to reverse the mod into blender, stitch a separate nude body texture to the existing textures, then redo the UVs. Unfortunately, messing with UVs is something I have ZERO experience doing, so once again it's beyond my capabilities.

 

ALL of this to say, while it's technically possible to fix this mess, either way of trying to do it is well beyond what I can do right now.

You found your someone. I attached it to the existing skirt toggles: Long > Short > No back > No back or front.

And before anyone asks, no I can't make a nude version because there's a hole in the breast mesh like every other Kanou Sakura mod. I don't wanna do more edits on this mod.

 

image.thumb.png.058f7349222212ce86636e5184310f37.pngimage.thumb.png.97907d38fe0063e68a1766f3b227b823.pngimage.thumb.png.70e53299c0284b808d0c4b083c0ef1ea.pngimage.thumb.png.a56e7dbc67053f66ad27cf4e19fc8195.pngimage.thumb.png.900253ddaa395f2a0062ae3976375202.png

Augusta Formal Dress v1.01 - Skirt Toggle.rar 77.34 MB · 339 downloads

Thanks a lot! Would you be willing to share how you made that change? Did you reverse the mod into blender? if so I would love to know how to do that so i could do similar work in the future for others asking.

Posted (edited)
39 minutes ago, landian said:

Thanks a lot! Would you be willing to share how you made that change? Did you reverse the mod into blender? if so I would love to know how to do that so i could do similar work in the future for others asking.

This is going to be complicated, the quick summary is hiding parts of the model by disabling those parts in the ini.

 

I'll put the more detailed stuff in a spoiler.

 

Spoiler

In the mod ini under the section with the variety of "[TextureOverrideComponent]"

 

here is an example

 

[TextureOverrideComponent0]
hash = c7aae00c
match_first_index = 0
match_index_count = 13245
$object_detected = 1
if $mod_enabled
    local $state_id_0
    if $state_id_0 != $state_id
        $state_id_0 = $state_id
        $\WWMIv1\vg_offset = 0
        $\WWMIv1\vg_count = 23
        run = CommandListMergeSkeleton
    endif
    if ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListTriggerResourceOverrides
        run = CommandListOverrideSharedResources

        ; Draw Component 0.001
        drawindexed = 13245, 0, 0  <-- this part here is what displays part of the model, if you place a semicolon in front of this line it doesn't display
        run = CommandListCleanupSharedResources
    endif
endif

 

Not all mods look like that, but they all have the "drawindexed = " line, usually compnents 0 and 1 is the hair and 2 is usually the face.  Every mod may be different, the best way to find out what "drawindexed" goes to which part is to put a comment infront and reload the mods to see what part is missing.  Most mods have some parts you can disable, I've seen others where the whole mod was just 1 component.  It's a trial and error thing when finding out what you can remove and what you shouldn't.

 

Hopefully that covers most of it, you can make toggles for parts that are removable, easiest way to learn to do that is to find a mod that has model toggles and seeing how it was done.

Edited by roflmnop
Posted (edited)

Hello again, @IncogACC!
Sorry for the ping again xD
but is it possible to change her modified hair into original face and add original hair ponytail in this mod? ( I don't like original hair headband and front design much)
I don't really like her makeup and short hair, so I thought I should ask someone experienced.
Yinlin Mod: Yinlin Cherry Blossom.7z  (Might need to use a fixer)
Screenshot:
image.png.754ec1b3e5a98c60d4ec0dc467192915.png 

Edited by damphyre
I forgot add info
Posted
1 hour ago, gameBScat said:

@IncogACC
Hello. 
My English is not very good. 
This was translated using a translation bot. 
This is a mod for Yinlin, which I like.
However, her ears don't switch color like her hair.
 Could you please make her ears toggleable (on/off, same color as her hair)? 
Attached is the link to GAMEBANANA.com
Thank you.

https://gamebanana.com/mods/537350#FileInfo_1437350

As requested, the ears can be toggled off and they change colour with the hair. I kept the ear tufts white because they look cute that way.

 

Up - Ears on/off

Down - Colour white/red

 

image.thumb.png.e92eb86bc76544304eaa7b84f319f035.pngimage.thumb.png.15c992e2fd8cc446d12e2f56c558e708.pngimage.thumb.png.964e0c6b0665517507a265ce0b379392.pngimage.thumb.png.42b2f70f2125f68d780150fc780c2669.png

31 minutes ago, landian said:

Thanks a lot! Would you be willing to share how you made that change? Did you reverse the mod into blender? if so I would love to know how to do that so i could do similar work in the future for others asking.

I've talked about it before, it's draw call modification. Components are loaded via draw calls which specify the number of vertices to draw and where to start drawing them. By modifying those numbers with a lot of trial and error, you can find the specific piece you want to break down and separate 1 draw call into multiple, add variables to toggle and you're done.

I explain the process a little more in depth here back when I first figured it out.

 

Here's an example using the mod above.

image.png.ec6f2d87224bfb0f6f3841c33430bfc8.png

The highlighted line is the original draw call, it draws 776610 vertices starting from position 75540. Somewhere within that block is the ears, so I start by commenting out the original draw call and making a new call.

I then change the first number starting from somewhere like 30000 and increase it while pressing F10 in game to see the changes until the model starts to draw the part I want, in this case the ears.

 

Once I find the ears, I dial in the 1st number until it's right before where the ears start, that would be the first draw call under "; Body". I then make a new draw call by adding the 1st and 2nd number together to create a new 2nd number for the new draw call, 135438 + 75540 = 210978, so that's my new starting point aka my new 2nd number.

 

Again, dial in the 1st number on the new draw call until it finishes drawing the ears and once I dial in that number perfectly, I now have a separated draw call that only draws the ears and another draw call that draws only part of the body. I still need to fill in the rest, so I create a 3rd draw call to draw the rest of the body. I can now add a variable to the ears draw call and add a key to that variable so I can toggle it at will. 

 

That's all I'm doing, that's how I modify mods.

yinlin_shinano ear toggle.rar

Posted
15 minutes ago, damphyre said:

Hello again, @IncogACC!
Sorry for the ping again xD
but is it possible to change her modified hair into original face and add original hair ponytail in this mod? ( I don't like original hair headband and front design much)
I don't really like her makeup and short hair, so I thought I should ask someone experienced.
Yinlin Mod: Yinlin Cherry Blossom.7z  (Might need to use a fixer)
Screenshot:
image.png.754ec1b3e5a98c60d4ec0dc467192915.png 

The face is as simple as ignoring the face texture via the ini, it's Texture 7 just comment it out. 

Getting the original hair is much more of a hassle, I might be able to dump Yinlin then create an export that is just the ponytail and specifically export without a merged skeleton to make it workable in this case, but it's current 22:10 and I wanna go take a shower and go to bed so it's gonna have to wait till tomorrow at least.

Posted
34 minutes ago, IncogACC said:

根據要求,耳朵可以取下來,顏色會隨著頭髮變化。我保留了耳飾的白色,因為這樣看起來比較可愛。

 

 
Thank you very much for your help
Posted
5 hours ago, gikachad said:

anyone know the fixed hash for this mod?
i might be a bit late because I JUST found this loverlab

preview.png

can you share the mod

 

Posted

today I found some weird bugs in game.

over half of the characters have unusual eye colors.

the whites of their eyes are distorted depending on the angle of their movements.

does anyone have any ideas?

 

 

 

initpintu_副本.jpg

Posted
3 hours ago, PartyBoy1979 said:

Hi everyone, please, does anyone have these two Slaps mods and want to share them?
For some damn reason, I can't pay the subscription fee on PIXIV, much less on AFDIAN, because I'm getting an error on my damn card, so I can't make the payment on either method. It was better when Slaps was on Patreon.
I'm so grateful to anyone who can share this.
Thank you so much.
Greetings.

Shorekeeper Slaps.jpeg

Desktop Screenshot 2025.09.06 - 18.10.22.44.png

+1

 

Posted (edited)

my augusta seems broke even after i try texture fix/ performance
it drive me crazy, reinstall is the same
update: i just found some weird dds file in texture and delete it, things works fine rn

 

image.png.d46e80cfa672e93f37f1c8c474a9719e.png

image.png.50bf71231136ed409e60a31bb0acdcd8.png

Edited by zyak
Posted
On 9/5/2025 at 8:53 PM, LoveNuyMod said:

monsoon, someone had share in here. Around 520-570

k i will okk but could u send it it would be easier

Posted
12 hours ago, JuneNight said:

what are the toggles for the lace and skin texture ? I'm dentge forgive me
Edit : nvm, you just have the replace the files yourself, got it 

I'll probably make the toggles soon, I'm gathering more textures that I'm finding, maybe it will take some time, but I'll make a super toggle

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