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Posted
12 hours ago, IncogACC said:

The face is as simple as ignoring the face texture via the ini, it's Texture 7 just comment it out. 

Getting the original hair is much more of a hassle, I might be able to dump Yinlin then create an export that is just the ponytail and specifically export without a merged skeleton to make it workable in this case, but it's current 22:10 and I wanna go take a shower and go to bed so it's gonna have to wait till tomorrow at least.

Understood, thanks a lot! 

Posted
2 hours ago, damphyre said:

Understood, thanks a lot! 

Yeah no this isn't within my current capabilities. Idk what was different about the Camellya mod I did, but in this case I just can't get the two mods to play nice, I made an export of literally just Yinlin's hair both with and without merged skeleton and no matter what I do, the two mods will just clash. I also tried to reverse the mod and apply the hair in blender, but I just ran into the knowledge gap of not knowing how to mod, so either way it's beyond my capabilities right now.

Posted (edited)
On 9/6/2025 at 7:46 PM, IncogACC said:

 

Not asking for you to remake this (much appreciated if you do though) but is there a way for me to keep the long front flap while having nothing on her back? No clue how to mod but I wonder if it's doable with asking for just a few lines I can edit in?

Edited by freezingsama
Posted
On 7/27/2025 at 7:38 PM, IncogACC said:

At your request, it is now gone.

I added a toggle for it on Alt + Down if you want it back.

 

And UID is the number at the bottom right of your screen. If Kuro sees that number and sees you using mods in the same screen shot, they can and will ban you. If someone on the internet sees this screen shot, they can send this to Kuro, report you for using mods and you'll be banned, which is why you should use a mod to remove the UID so you can upload screen shots safely.

image.thumb.png.dbe7143e90779d7e882e58a4e1acb329.png

Canterella bs toggle Wet 2.3.rar 88.78 MB · 401 downloads

image.jpeg.feaae4e524545376e74199440fd5ebc2.jpeg

wet status will crack the mod. can you please help to fix this?

Posted (edited)
20 hours ago, mamahina said:


aight bro i take my words back.

IT'S The Same SHIT.
 

Not kind shit but it's the same mod. the texture in her thigh is still there. OMG you give me hope and betrayed me brotha.

Yes, my bad. Try it again, I fixed it as I could.

Spoiler

image.png.5171aedf6e021be9bcd8bcb1d016d17e.png

Jinshi Courtesan Pink Toggle.zip

Edited by aidan
Posted
20 minutes ago, freezingsama said:

 

Not asking for you to remake this (much appreciated if you do though) but is there a way for me to keep the long front flap while having nothing on her back? No clue how to mod but I wonder if it's doable with asking for just a few lines I can edit in?

Yeah absolutely no chance.

 

This is the full long part, it's drawn in about 6000 vertices, you can see it's obviously split between the front and back halves.

image.png.da91e7d751fd9b0f984875d316ee42be.png

 

This is the 1500 of those 6000 vertices drawn, the pipeline starts at the back, but then it starts to draw both the front and the lower part of the back at the same time, the two sections are completely combined in the pipeline meaning that if I wanted to separate them, I'd have to create potentially THOUSANDS of draw calls, as each time a triangle is drawn, it ping pongs back and forth between drawing a triangle for the front then one for the back.

The draw pipeline essentially treats them as one piece, the same fabric despite them being in 2 separate places, they're only separable via blender, something I can't do with my lack of blender skills.

 

image.png.7e36686b6bd92f205846b8ca70bfe0dc.png

 

This is an incredibly weird way of building the dress, but I assume since Kanou Sakura only cared about getting the long and short toggle, the specific draw order beyond that wasn't a concern and things just got mixed up somewhere. 

Posted
21 minutes ago, damedesu said:

image.jpeg.feaae4e524545376e74199440fd5ebc2.jpeg

wet status will crack the mod. can you please help to fix this?

Run the fixer and type "y" when prompted about the wounded effect. https://github.com/Moonholder/Wuwa_Mod_Fixer/releases

image.png.b97fdea1595ed2d246bc89c9a029601e.png

 

IT WON'T APPEAR FIXED IMMEDIATELY

It will look broken for a few seconds when she gets wet for the first time after F10, but it will fix itself then will work just fine for every instance of being wet after that.

Posted (edited)
On 9/1/2025 at 2:11 AM, Andrew34501 said:

alright, so i finally got a chance to play with augusta. i really like her original design so i found a mod that kept it.

https://gamebanana.com/mods/617241

 

im not a pro at editing textures but i tried my hand at giving her some thong/panty hybrid bottoms. the main objective was to hide her shorts while not having her pussy on full display like other mods. (no shade ofc) i think i succeeded.

 

no rabbitFX for now since i dont have the time atm. but its coming.

might be on this mod, might not.

 

texture edit:

2025-09-0101_51_54-GreenshotCropped.thumb.png.e681a471e0c89b0d1ca9871fdd485ce1.png

 

Before/After:

2025-09-0101_52_26-GreenshotCropped.thumb.png.4f4db27abd8818c911e66287a332cb0a.png2025-09-0101_53_26-GreenshotCropped.thumb.png.77a7396348bce42a1ce0314e35c5318e.png

 

bonus cause hot:

2025-09-0101_57_20-GreenshotCropped.thumb.png.88275f245d9aa7fe82b6187cdbe35307.png

 

augusta_toggles_acea2.7z 38.51 MB · 147 downloads

Re-post since i uploaded the wrong file. transparent version should be correct now.

 

Rabbit FX Version Done.

added 2 Improved panty textures. C-String is default. skimpy panty is just c-string with waist strap. skimpy panty and my previous og edit will be in a folder in case you want to revert back to them. simply copy and overwrite in main textures folder.

 

also made a transparent version. choose one or the other.

 

2025-09-0623_48_04-GreenshotCropped.thumb.png.8e1fefe04237e7cb2e5a683a779dc49c.png2025-09-0623_44_37-GreenshotCropped.thumb.png.3c7a37e71617c6f371d99a4a562c5df2.png

 

bonus: been getting a head start on luno. heres a sneak peek at my wip.

Once im done working on her and a good toggle mod comes out for her ill port over all the fx to it and upload it.

2025-09-0705_36_52-Greenshot.thumb.png.719c708c50a7af284dc5fdd6f9679ebf.png

augusta_toggles_acea2-FX.7zaugusta_toggles_acea2-Transparent-FX.7z

Edited by Andrew34501
Posted (edited)
22 minutes ago, IncogACC said:

Yeah absolutely no chance.

 

This is the full long part, it's drawn in about 6000 vertices, you can see it's obviously split between the front and back halves.

image.png.da91e7d751fd9b0f984875d316ee42be.png

 

This is the 1500 of those 6000 vertices drawn, the pipeline starts at the back, but then it starts to draw both the front and the lower part of the back at the same time, the two sections are completely combined in the pipeline meaning that if I wanted to separate them, I'd have to create potentially THOUSANDS of draw calls, as each time a triangle is drawn, it ping pongs back and forth between drawing a triangle for the front then one for the back.

The draw pipeline essentially treats them as one piece, the same fabric despite them being in 2 separate places, they're only separable via blender, something I can't do with my lack of blender skills.

 

image.png.7e36686b6bd92f205846b8ca70bfe0dc.png

 

This is an incredibly weird way of building the dress, but I assume since Kanou Sakura only cared about getting the long and short toggle, the specific draw order beyond that wasn't a concern and things just got mixed up somewhere. 

 

Wow that sounds like an insane way to do it. Thanks man.

Edited by freezingsama

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