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Posted

This was supposed to be a quick and simple job... but then I end up going from 5 toggles to 18 plus texture edits so it took a good bit of work.

Of course 18 different keys is hard to use so I compressed it down to the usual arrow keys and had some of the toggle double up, everything is still individually changeable, some just share the same key combo.

 

Toggles: If it has a "/" it means that 2 parts have double up.

 

Up - Hat / Sunglasses

Down - Leg

Left - Top / Arms

Right - Midriff / Chain

 

Alt Up - Choker / Necklace

Alt Down - Shoes / Anklet

Alt Left - Bikini top

Alt Right - Bikini Bottom

 

Ctrl Up - Earrings

Ctrl Down - Thigh string

Ctrl Left - Wrist strap / Glove

Ctrl Right - Arm bands

 

image.thumb.png.a4fe8b34d52f5e902d9946bbcd7e0087.pngimage.thumb.png.028fcf02a43a017449f1722d4d56b7af.pngimage.thumb.png.fd600b599347d6485d7ff564d037d79c.pngimage.thumb.png.4ecf89113335728be00060e3782502e7.pngimage.thumb.png.781c77dd02264dc6dbe5b7a7c2976939.png

Augusta FIO Swimsuit Megatoggle.rar

Posted
On 9/5/2025 at 8:18 AM, damphyre said:

Hey, I found the fix you can either use this code block below [TextureOverrideTexture7]
 

[TextureOverrideTexture7a]

hash = 952d2862

match_priority = 0

if $object_detected

this = ResourceTexture7

endif

or
You can either just download this fixed version: Ciaccona-CHRONOPATTERN v1.0.7z

I have the same problem with ciaccona mod but pink version, can you help me?:

image.png.7d435dfc6500b99cfd01ec0dea3e28cb.png

Ciaccona - CHRONOPATTERN Pink.rar

Posted
2 hours ago, IncogACC said:

The Texture is fucked up in a way I've never seen. The suit is tied to the ear draw calls for some reason, but that's not a problem to separate, the issue is... well this

image.thumb.png.35c0524415935567c41d7eb247485697.png

This is the body beneath the suit.

There are a few problems to note, number 1 is obviously the damage done to the torso and chest, this damage is totally needless as these parts are covered by the suit at all times. 

Problem number 2 is the "panty" lines and the strap lines along the waist. These appear when the suit is on and complete the outfit, but unlike the rest of the suit these are baked into the texture itself and stick to the body mesh rather than having their own dedicated mesh. 

 

These lead into problem 3 and 4, what it'd take to actually fix this mess.

In order to fix the torso, it'd simply need to be redrawn... but I'm not an artist, far from it, that's well beyond my capabilities, the closest I could get is porting across an existing torso texture and doing my best to blend the seams and colour match to make it look natural. It's not impossible but would be very hard for someone of my lacking skill.

Lastly problem 4. In order to maintain the panty and waist parts which are baked into the texture itself, I'd have to salvage those parts from the exist texture, apply them to the the new "ported" torso so they appear when the bunny suit is on AND create copies without those parts so that the mod can have a true nude toggle as well. On top of this, because the shine effects are done via the lightmap, I'd ALSO need to make new lightmaps for each texture.

 

It'd be easier (Not easy, less hard) to reverse the mod into blender, stitch a separate nude body texture to the existing textures, then redo the UVs. Unfortunately, messing with UVs is something I have ZERO experience doing, so once again it's beyond my capabilities.

 

ALL of this to say, while it's technically possible to fix this mess, either way of trying to do it is well beyond what I can do right now.

You found your someone. I attached it to the existing skirt toggles: Long > Short > No back > No back or front.

And before anyone asks, no I can't make a nude version because there's a hole in the breast mesh like every other Kanou Sakura mod. I don't wanna do more edits on this mod


Thank you for your in-depth explanation. Well, it is what it is then. I just wanna know, but if the texture is this fucked up, then thank you for your response.
Cheers mate thanks for your hardwork📣

Posted
2 hours ago, IncogACC said:

The Texture is fucked up in a way I've never seen. The suit is tied to the ear draw calls for some reason, but that's not a problem to separate, the issue is... well this

image.thumb.png.35c0524415935567c41d7eb247485697.png

This is the body beneath the suit.

There are a few problems to note, number 1 is obviously the damage done to the torso and chest, this damage is totally needless as these parts are covered by the suit at all times. 

Problem number 2 is the "panty" lines and the strap lines along the waist. These appear when the suit is on and complete the outfit, but unlike the rest of the suit these are baked into the texture itself and stick to the body mesh rather than having their own dedicated mesh. 

 

These lead into problem 3 and 4, what it'd take to actually fix this mess.

In order to fix the torso, it'd simply need to be redrawn... but I'm not an artist, far from it, that's well beyond my capabilities, the closest I could get is porting across an existing torso texture and doing my best to blend the seams and colour match to make it look natural. It's not impossible but would be very hard for someone of my lacking skill.

Lastly problem 4. In order to maintain the panty and waist parts which are baked into the texture itself, I'd have to salvage those parts from the exist texture, apply them to the the new "ported" torso so they appear when the bunny suit is on AND create copies without those parts so that the mod can have a true nude toggle as well. On top of this, because the shine effects are done via the lightmap, I'd ALSO need to make new lightmaps for each texture.

 

It'd be easier (Not easy, less hard) to reverse the mod into blender, stitch a separate nude body texture to the existing textures, then redo the UVs. Unfortunately, messing with UVs is something I have ZERO experience doing, so once again it's beyond my capabilities.

 

ALL of this to say, while it's technically possible to fix this mess, either way of trying to do it is well beyond what I can do right now.

You found your someone. I attached it to the existing skirt toggles: Long > Short > No back > No back or front.

And before anyone asks, no I can't make a nude version because there's a hole in the breast mesh like every other Kanou Sakura mod. I don't wanna do more edits on this mod.

 

image.thumb.png.058f7349222212ce86636e5184310f37.pngimage.thumb.png.97907d38fe0063e68a1766f3b227b823.pngimage.thumb.png.70e53299c0284b808d0c4b083c0ef1ea.pngimage.thumb.png.a56e7dbc67053f66ad27cf4e19fc8195.pngimage.thumb.png.900253ddaa395f2a0062ae3976375202.png

Augusta Formal Dress v1.01 - Skirt Toggle.rar 77.34 MB · 169 downloads

 

image.png.544fe44a1835f110c8fdfcbc0fc71b22.png

 

Thanks for this, I found some textures on another site and added them to this file you made, with lace socks for example, thanks for your edit!
here is with toogle to completely remove the skirt:

Augusta Formal Dress v1.01 - Skirt Off Toggle + extra textures + lace stockings.rar

Posted
On 9/4/2025 at 1:57 PM, aidan said:

 

  Hide contents

image.png.6cad70eaeab00156590c4f432716cf44.png

This version may differ from yours, but it works fine.

 


aight bro i take my words back.

IT'S The Same SHIT.
 

Not kind shit but it's the same mod. the texture in her thigh is still there. OMG you give me hope and betrayed me brotha.

Posted (edited)
29 minutes ago, gikachad said:

anyone know the fixed hash for this mod?
i might be a bit late because I JUST found this loverlab

preview.png

hash = 9753b8b2
 

That's working for me, hope it works for you.

Edited by roflmnop
Posted (edited)
4 hours ago, GeneralBRofc said:

 

image.png.544fe44a1835f110c8fdfcbc0fc71b22.png

 

Thanks for this, I found some textures on another site and added them to this file you made, with lace socks for example, thanks for your edit!
here is with toogle to completely remove the skirt:

Augusta Formal Dress v1.01 - Skirt Off Toggle + extra textures + lace stockings.rar

what are the toggles for the lace and skin texture ? I'm dentge forgive me
Edit : nvm, you just have the replace the files yourself, got it 

Edited by JuneNight
Posted
7 hours ago, IncogACC said:

The Texture is fucked up in a way I've never seen. The suit is tied to the ear draw calls for some reason, but that's not a problem to separate, the issue is... well this

image.thumb.png.35c0524415935567c41d7eb247485697.png

This is the body beneath the suit.

There are a few problems to note, number 1 is obviously the damage done to the torso and chest, this damage is totally needless as these parts are covered by the suit at all times. 

Problem number 2 is the "panty" lines and the strap lines along the waist. These appear when the suit is on and complete the outfit, but unlike the rest of the suit these are baked into the texture itself and stick to the body mesh rather than having their own dedicated mesh. 

 

These lead into problem 3 and 4, what it'd take to actually fix this mess.

In order to fix the torso, it'd simply need to be redrawn... but I'm not an artist, far from it, that's well beyond my capabilities, the closest I could get is porting across an existing torso texture and doing my best to blend the seams and colour match to make it look natural. It's not impossible but would be very hard for someone of my lacking skill.

Lastly problem 4. In order to maintain the panty and waist parts which are baked into the texture itself, I'd have to salvage those parts from the exist texture, apply them to the the new "ported" torso so they appear when the bunny suit is on AND create copies without those parts so that the mod can have a true nude toggle as well. On top of this, because the shine effects are done via the lightmap, I'd ALSO need to make new lightmaps for each texture.

 

It'd be easier (Not easy, less hard) to reverse the mod into blender, stitch a separate nude body texture to the existing textures, then redo the UVs. Unfortunately, messing with UVs is something I have ZERO experience doing, so once again it's beyond my capabilities.

 

ALL of this to say, while it's technically possible to fix this mess, either way of trying to do it is well beyond what I can do right now.

You found your someone. I attached it to the existing skirt toggles: Long > Short > No back > No back or front.

And before anyone asks, no I can't make a nude version because there's a hole in the breast mesh like every other Kanou Sakura mod. I don't wanna do more edits on this mod.

 

image.thumb.png.058f7349222212ce86636e5184310f37.pngimage.thumb.png.97907d38fe0063e68a1766f3b227b823.pngimage.thumb.png.70e53299c0284b808d0c4b083c0ef1ea.pngimage.thumb.png.a56e7dbc67053f66ad27cf4e19fc8195.pngimage.thumb.png.900253ddaa395f2a0062ae3976375202.png

Augusta Formal Dress v1.01 - Skirt Toggle.rar 77.34 MB · 339 downloads

Thanks a lot! Would you be willing to share how you made that change? Did you reverse the mod into blender? if so I would love to know how to do that so i could do similar work in the future for others asking.

Posted (edited)
39 minutes ago, landian said:

Thanks a lot! Would you be willing to share how you made that change? Did you reverse the mod into blender? if so I would love to know how to do that so i could do similar work in the future for others asking.

This is going to be complicated, the quick summary is hiding parts of the model by disabling those parts in the ini.

 

I'll put the more detailed stuff in a spoiler.

 

Spoiler

In the mod ini under the section with the variety of "[TextureOverrideComponent]"

 

here is an example

 

[TextureOverrideComponent0]
hash = c7aae00c
match_first_index = 0
match_index_count = 13245
$object_detected = 1
if $mod_enabled
    local $state_id_0
    if $state_id_0 != $state_id
        $state_id_0 = $state_id
        $\WWMIv1\vg_offset = 0
        $\WWMIv1\vg_count = 23
        run = CommandListMergeSkeleton
    endif
    if ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListTriggerResourceOverrides
        run = CommandListOverrideSharedResources

        ; Draw Component 0.001
        drawindexed = 13245, 0, 0  <-- this part here is what displays part of the model, if you place a semicolon in front of this line it doesn't display
        run = CommandListCleanupSharedResources
    endif
endif

 

Not all mods look like that, but they all have the "drawindexed = " line, usually compnents 0 and 1 is the hair and 2 is usually the face.  Every mod may be different, the best way to find out what "drawindexed" goes to which part is to put a comment infront and reload the mods to see what part is missing.  Most mods have some parts you can disable, I've seen others where the whole mod was just 1 component.  It's a trial and error thing when finding out what you can remove and what you shouldn't.

 

Hopefully that covers most of it, you can make toggles for parts that are removable, easiest way to learn to do that is to find a mod that has model toggles and seeing how it was done.

Edited by roflmnop
Posted (edited)

Hello again, @IncogACC!
Sorry for the ping again xD
but is it possible to change her modified hair into original face and add original hair ponytail in this mod? ( I don't like original hair headband and front design much)
I don't really like her makeup and short hair, so I thought I should ask someone experienced.
Yinlin Mod: Yinlin Cherry Blossom.7z  (Might need to use a fixer)
Screenshot:
image.png.754ec1b3e5a98c60d4ec0dc467192915.png 

Edited by damphyre
I forgot add info

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