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Posted

I made an archive of several of the mods I've modified. I can't easily get them all because LL only lets me see 4 pages worth of my activity and I can't be bothered to hunt through more than half of the thread just to find some outdated mods, but I have the google drive space so I'll start uploading mods I modify here as well as on the thread.

 

Link is here and also in my signature.

 

image.png.a17c9cf30c80db45f26e62a16261ffec.png

Posted
5 hours ago, IncogACC said:

No, it doesn't have a complete base body below it, if you remove the clothes above the breasts there's just 2 holes in the body.

Thanks, ive been looking into how to edit the blend file but learning about UVs and texture mapping has been tough cause of time. If one could extract and re-blend the base it would be awesome. Thanks for checking though

Posted
1 hour ago, IncogACC said:

I made an archive of several of the mods I've modified. I can't easily get them all because LL only lets me see 4 pages worth of my activity and I can't be bothered to hunt through more than half of the thread just to find some outdated mods, but I have the google drive space so I'll start uploading mods I modify here as well as on the thread.

 

Link is here and also in my signature.

 

image.png.a17c9cf30c80db45f26e62a16261ffec.png

hello, I tried roccia mod,and I got this..  do you know if are something wrong with me.. or is a mod issue? image.png.a746e1af2264641ffb9305ed58a83bf8.png

Posted
5 hours ago, lw30130 said:

 

 

 The ra2 still have problem.(time is 00:00)

DDD1.JPG

DDD2.JPG

(12546,11903,519 in Seven Hills)

 

CCC.JPG

When I put in c2af59fc - Lowlinpc - 002 - [2.6], the NPC on the right side of my Shorekeeper, near me, is displaying normally, but the one on the left side has an issue. It's so strange...

 

CCC2.JPG

(PM14:00 12864,11791,594 in Seven Hills)

 

Do you have the shorekeeper mod shown in the image?

Posted
22 hours ago, FFForever said:

English isn't my native language, so I'll be using Google Translate. Sorry for any translation errors.

I'm attaching the early fixes for all the NPC mods I've had access to. I'm still making corrections, but if anyone is interested, feel free to try them out.

To use them, make sure you don't have multiple mods enabled with the same hash, for example "b9f7a6b9 - Creekflow - Hongzhen NPC - [2.6]" and "b9f7a6b9 - Slap - type23 - [2.6]".

If you have any NPC mods that I haven't posted, feel free to send me a PM with the link, and I'll see if I can fix it.

 

El ingles no es mi idioma nativo asi que voy a usar google translator, disculpen los errores de traducción.

Adjunto la corrección temprana de todos los mods de npc a los que he tenido acceso. Sigo corrigiendo, pero si algien esta interesado puede ir probándolos. 

Para usarlos asegúrense de no tener habilitados varios mods con el mismo hash, por  ejempo "b9f7a6b9 - Creekflow - Hongzhen NPC - [2.6]" y el "b9f7a6b9 - Slap - type23 - [2.6]".

Si tienen algún mod de npc que no he posteado sinentase libre de mandarme un PM con el link y veré si puedo hacer algo para arreglarlo.

 

AutoAI 2.6.7z 6.41 MB · 178 downloads Creekflow 2.6.7z 104.49 MB · 358 downloads Lowlinpc 2.6.7z 88.4 MB · 364 downloads Slap 2.6.7z 89.08 MB · 288 downloads

Would it be possible for you to fix these? From Tedom, I can't find them working. Thanks a bunch

WuwaNPC 25 updated (2).zip

Posted
2 hours ago, DeanDxD said:

any reply or anyone who could help? gladly appreciated ;D

 

donwload the one in gamebanana, the author already update it for this patch fix.

and dont forget to get the latest RabbitFx and its fixer.

Posted
3 hours ago, Ratuno said:

hello, I tried roccia mod,and I got this..  do you know if are something wrong with me.. or is a mod issue? image.png.a746e1af2264641ffb9305ed58a83bf8.png

That's just the mod, I talked about it during the original post, but the modder did a pretty awful job of just "stitching" base body parts together and simply covered the body with the clothing. I removed the clothing via draw call modification and the shit job below was revealed. It's.... pretty damn bad, but yeah an issue with the mod itself, not a you problem.

Posted

Good evening gentlemens. Does anyone know what happened with huihui site, it seems for me that they are attacked and now it's down. Maybe someone here knows what happened exactly.

Posted
22 minutes ago, Gkoas said:

Good evening gentlemens. Does anyone know what happened with huihui site, it seems for me that they are attacked and now it's down. Maybe someone here knows what happened exactly.

change .top to .ink

Posted (edited)
34 minutes ago, rumido said:

Dose anyone have normal toggle ver of this mod like instead of ctrl+4 its just 4.

or know how change the toggles.

Screenshot (288).png

Phrolova's Beach Day NSFW.rar 36.65 MB · 2 downloads

In the "mod.ini" file basically at the top, there are sections with the toggle info such as the binds.

 

[KeySwapFlowerTacetMark]
condition = $object_detected == 1
key = CONTROL 4    <---thats the key to change the toggle, so you could change it to "4" or "VK_UP" for the arrow keys et cetera
type = cycle
$swapvar_flower_tacet_mark = -1, 0, 1, 2

 

And then do that for all the sections that look like that.  Most keys are as you type them but the keypad buttons I think have KP_ but I'm not familiar with them enough to know anymore than that.   I think there is a readme with the model importer that might explain the available keys.

Edited by roflmnop
Posted
1 hour ago, roflmnop said:

In the "mod.ini" file basically at the top, there are sections with the toggle info such as the binds.

 

[KeySwapFlowerTacetMark]
condition = $object_detected == 1
key = CONTROL 4    <---thats the key to change the toggle, so you could change it to "4" or "VK_UP" for the arrow keys et cetera
type = cycle
$swapvar_flower_tacet_mark = -1, 0, 1, 2

 

And then do that for all the sections that look like that.  Most keys are as you type them but the keypad buttons I think have KP_ but I'm not familiar with them enough to know anymore than that.   I think there is a readme with the model importer that might explain the available keys.

thanks it worked

Posted
1 hour ago, sixonenine2000 said:

image.png.2616265545940dfa10a3def4e5fa4c4e.png

 

Anyone know how to fix this?

 

Solution is on page 575

 

On 9/1/2025 at 5:17 PM, roflmnop said:

If you haven't already used the search function and found the solution, which you should be able to pretty easily.  Thats happening because of the texture related to the hash a98c980a.  Open the ini file and find the section toward the bottom of the ini and then delete or place a semicolon in front of the lines to disable it like shown below.

 

[ResourceTexture27]
filename = Textures/Components-6 t=a98c980a.dds

 

;[TextureOverrideTexture27]
;hash = a98c980a
;match_priority = 1
;this = ResourceTexture27

Posted

Damn. Every single good Phrolova mod has a broken Ult animation that makes using it unappealing x.x
Is there any way to fix them in the .ini without reverting the animation to her default appearance?

Posted (edited)
5 minutes ago, mistaj90 said:

Damn. Every single good Phrolova mod has a broken Ult animation that makes using it unappealing x.x
Is there any way to fix them in the .ini without reverting the animation to her default appearance?

I'm not sure if it still works but dropping it here anyways

 

 First, open the mod.ini file.

 

Add these two lines under [Constants]:

 

global $A = 0

global $B = 0

 

Then, under [Present], add the following:

 

if $A != $B
  $A = $B
  if $A == 1
    $mod_enabled = 0
  else
    $mod_enabled = 1
  endif
endif
$B = 0

 

Finally, add the following to any empty space under [Shading: Draw Call Stacks Processing]:

 

[TextureOverrideP]
hash = 703ef664
match_priority=0
if $object_detected
   $B = 1
endif

Edited by Knystnn

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