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Posted
15 minutes ago, IncogACC said:

Loading screen hashes updated for anyone using my Loading screen mod builder.

 

EVERY SINGLE UI MOD broke this update... Some fairly insignificant like the Loading screen mod just needing almost every single hash hunted which took about 4 hours, some of them need to be completely redone like the Character UI mods because the Texture atlases AND the hashes changed. I'm gonna be working on all of the UI mods, but believe it or not, it's gonna take some time considering the absolute mountain of work this is.

 

And I was just committing to not overworking...

LoadingScreenHashes.rar 4.21 kB · 3 downloads

many people may not say it here,but there are alot of us who really appreciate all the hard work you do ❤️ 

Posted
7 minutes ago, PartyBoy1979 said:

Please share the password-free file. I've watched the video 5 times and can't find the password anywhere.

Password= wojumegafix26

Posted
1 hour ago, phantomhive.95 said:

any solution for that?

image.png.995d768fc7f80f01aeea1769f8266dfb.png

 

i usually use graphics fix from banana,
if it still broke after using the tools, i just restart the game and it fixed
but since we just getting the patch update they seems still need time to update the tools

Posted
17 minutes ago, zyak said:

 

i usually use graphics fix from banana,
if it still broke after using the tools, i just restart the game and it fixed
but since we just getting the patch update they seems still need time to update the tools

It was WWMI fault I think. The creator updated it and I think he wrote about those eyes problem and now its fixed

 

buuuuuuutttt...Im having a new issue. I launched the game from wwmi with mods and WTF !! My performance dropped like 50% this game is now unplayable. Now I have 45 fps near the flower shop in Septimont. I have like 60 - 70 fps in Jinzou !! So I thought that maybe it's a wwmi fault, so I launched the game from game launcher in DX12 and my fps 2 times higher now I have 85-90 fps i septimont near that shop. But it's not wwmi fault cuz I also launched the game from the game launcher in DX11 and omg the problem came back. Anyone having the same issue playing under DX 11? I suppose we all play with it since It's needed for mods :P but I didn't see anyone complaining like me :(

 

Please help :(

Posted
4 hours ago, IncogACC said:

Loading screen hashes updated for anyone using my Loading screen mod builder.

 

EVERY SINGLE UI MOD broke this update... Some fairly insignificant like the Loading screen mod just needing almost every single hash hunted which took about 4 hours, some of them need to be completely redone like the Character UI mods because the Texture atlases AND the hashes changed. I'm gonna be working on all of the UI mods, but believe it or not, it's gonna take some time considering the absolute mountain of work this is.

 

And I was just committing to not overworking...

LoadingScreenHashes.rar 4.21 kB · 42 downloads


Take your time. I was worried about that when I realized literally EVERY mod in my mod suite was broken. All the UI mods got wrecked, character and menu mods all. All the portrait mods need new hashes at the least. I don't even want to consider the one Ragunna painting mod or the one you did for the TVs. Every character mod needs updating. I'm fully expecting to need to wait a month or more for most, not even all, of them to be made functional. This patch has basically been a nuke dropped on WWMI. It will take however long it takes and that's fine. Take it easy.

Posted

 

I fixed the lack of antialiasing by removing these lines from my Engine.ini
Try this, maybe it will help you to get rid of stairs on objects

r.FidelityFX.FSR.Enabled=1

r.FidelityFX.FSR.SecondaryUpscale=0

r.FidelityFX.FSR.RCAS.Sharpness=0

r.TemporalAA.Algorithm=0

r.PostProcessAAQuality=0

r.TemporalAA.Upsampling=0

r.Kuro.SMAALevelOverride=4

r.NGX.Enable=1

r.NGX.DLSS.DLAA.Enable=1

r.NGX.DLSS.AutoQualityMode=0

r.NGX.DLSS.EnableAutoExposure=1

Posted
57 minutes ago, Gibgibon said:

It was WWMI fault I think. The creator updated it and I think he wrote about those eyes problem and now its fixed

 

buuuuuuutttt...Im having a new issue. I launched the game from wwmi with mods and WTF !! My performance dropped like 50% this game is now unplayable. Now I have 45 fps near the flower shop in Septimont. I have like 60 - 70 fps in Jinzou !! So I thought that maybe it's a wwmi fault, so I launched the game from game launcher in DX12 and my fps 2 times higher now I have 85-90 fps i septimont near that shop. But it's not wwmi fault cuz I also launched the game from the game launcher in DX11 and omg the problem came back. Anyone having the same issue playing under DX 11? I suppose we all play with it since It's needed for mods :P but I didn't see anyone complaining like me :(

 

Please help :(

I can only say that I often noticed a drop in performance with mods... some mods lower fpc more significantly. I've also seen reviews that the game generally works better on DirectX 12.
https://www.reddit.com/r/WutheringWaves/comments/1n256f7/its_been_fun_boys_kuro_changed_their_dx12_feature/

 

Posted
1 hour ago, Gibgibon said:

It was WWMI fault I think. The creator updated it and I think he wrote about those eyes problem and now its fixed

 

buuuuuuutttt...Im having a new issue. I launched the game from wwmi with mods and WTF !! My performance dropped like 50% this game is now unplayable. Now I have 45 fps near the flower shop in Septimont. I have like 60 - 70 fps in Jinzou !! So I thought that maybe it's a wwmi fault, so I launched the game from game launcher in DX12 and my fps 2 times higher now I have 85-90 fps i septimont near that shop. But it's not wwmi fault cuz I also launched the game from the game launcher in DX11 and omg the problem came back. Anyone having the same issue playing under DX 11? I suppose we all play with it since It's needed for mods :P but I didn't see anyone complaining like me :(

 

Please help :(

Some arca players said DLSS doesn't work on DX 11 even if you turn it on so it's probably a bug that Kuro has to fix themselves.

Posted
1 hour ago, FinalBossOfBummage said:

ETA on fix? wanna plau the game but dun wanna play without mods, carlotta seems to be fine tho 

Fixers already work for the most part - WoJu or Moonholder

Posted (edited)

Guys I beg You :( Can anyone know how to fix this mod? Woju fix from Youtube doesn't do anything. So I changed those hash numbers in every ini file by myself using values someone posted here earlier today for Fem Rover but that didn't help. Her face is still brown and there are problems with shading on her skin :( I've been using this mod for so long and I don't want to lose it :(

Ark-RoverMods.zip

Edited by Gibgibon
Posted (edited)
2 hours ago, mistaj90 said:


Take your time. I was worried about that when I realized literally EVERY mod in my mod suite was broken. All the UI mods got wrecked, character and menu mods all. All the portrait mods need new hashes at the least. I don't even want to consider the one Ragunna painting mod or the one you did for the TVs. Every character mod needs updating. I'm fully expecting to need to wait a month or more for most, not even all, of them to be made functional. This patch has basically been a nuke dropped on WWMI. It will take however long it takes and that's fine. Take it easy.

I couldn't really help myself, I managed to get a LOT of it done already.

 

All of the non-character UI mods/portrait mods are done. It took a while but I also finished the Camellya UI which I'll use as a template to fix all the others, the only thing I haven't done hash/research wise is the portrait mods, but assuming that's just a simple hash swap.

I can have all of the character UI mods done by the end of tomorrow now that I know where to put everything on the new texture atlases, the portrait stuff might be done as well, but I'm more gated by upload speed than actual work speed for that one. 

 

Honestly, might have been an overreaction on my part, I expected it to be a lot more of a pain but I think all of the character UI stuff already trained me well for redoing the textures so most of it went by pretty quick, like I managed to get most of them done faster than hunting hashes for the loading screen mod. 

Once I'm done with all of this, I'll get to making the Augusta portrait as well.

 

Edit: Everything I've done so far is in my UI stuff folder. Do me a favour and test compatibility between the UI mods for me, I did a little bit of rewriting and while it worked on my end, I just wanna be sure that it's working for everyone. If any icons are missing, tell me. 

Edited by IncogACC
Posted
53 minutes ago, IncogACC said:

I couldn't really help myself, I managed to get a LOT of it done already.

 

All of the non-character UI mods/portrait mods are done. It took a while but I also finished the Camellya UI which I'll use as a template to fix all the others, the only thing I haven't done hash/research wise is the portrait mods, but assuming that's just a simple hash swap.

I can have all of the character UI mods done by the end of tomorrow now that I know where to put everything on the new texture atlases, the portrait stuff might be done as well, but I'm more gated by upload speed than actual work speed for that one. 

 

Honestly, might have been an overreaction on my part, I expected it to be a lot more of a pain but I think all of the character UI stuff already trained me well for redoing the textures so most of it went by pretty quick, like I managed to get most of them done faster than hunting hashes for the loading screen mod. 

Once I'm done with all of this, I'll get to making the Augusta portrait as well.

 

Edit: Everything I've done so far is in my UI stuff folder. Do me a favour and test compatibility between the UI mods for me, I did a little bit of rewriting and while it worked on my end, I just wanna be sure that it's working for everyone. If any icons are missing, tell me. 

 

The Carte Main Menu mod is missing the banner videos that used to run at the top.

image.thumb.png.3a313fdee3ec690f89b80de7b9dfbd3b.png

 

Cantarella Guidebook is also missing the video banner that would play down in the Activity Pts section
image.thumb.png.c4bf409f3fb058aeaa26e8373bd17175.png

 

Camellya UI mod looks good so far but is missing the video playing in the background of the Forte tab.
image.thumb.png.19f9bcd7bb21472ae7c8ff656bf623da.png


The video on her Echo page is working just fine for reference.
image.thumb.png.39ed31748a3cf3b5bea241de1d352110.png

Aside from that everything seems to work so far as I can tell. I don't remember which TV is affected by your mod so couldn't check that one.

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