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Posted (edited)
16 hours ago, Karnasonofsun said:

@IncogACC Bro would it be possible for you to unlock the toggles for this Cartethiya mod? Sorry for bothering you over and over, but you're the only one here who's knowledgeable about this stuff.

https://gamebanana.com/mods/611871

 

6892cb826ffe1.jpg

 

 

It's on my list of things to do but that list is INCREDIBLY long and the reason I haven't been posting for the last few days is because basically ALL of my free time has gone into dev work as I'm rewriting an entire modpack sorting system right now, plus I need to convert some scoob mods, plus I need to update some other UI mods, plus I need to update my Loading screen backend, plus I need to fix one of the scripts, plus I need to deal with the backlog of mods that have piled up while I've been in the coding mines. That last point is where this lands on my priority list, so I can take a look at it but not today... Unless I really crash out and need something to take the edge off.

 

14 hours ago, Sangoku25 said:

 

the mod makers have to fix that themselves.

i can give you a mod that have the fix.

Phrolova Black mk3.zip 83.33 MB · 39 downloads     image.png.e6b159d550fa360a231762deecdcdcce.png

 

I'm gonna be a bit of a downer, I'm sorry, but I feel like this needs to be explained so at least some people don't get the wrong idea.

 

There is no "fix" for the actual Phrolova burst issue.

This isn't a fix for the fundamental issue of dealing with multiple instances of a merged skeleton on screen, this sidestepping the issue by using a namespace and detection hashes to swap the model to a basic nude body that doesn't use a merged skeleton at all. 

This method won't allow existing mods to carry their unique designs and toggle states into the burst animation, it's a bandaid fix and is limited to swapping this kind of simplified model in over the actual mod during the burst.

 

The reason I'm saying this is because I don't want people to look at this and go "Wow they fixed Phrolova burst" then go to other modders and say "These modders fixed Phrolova burst so update your Phrolova mod with fixed burst" because when you say "fixed Phrolova burst (A not buggy model appearing during the burst)", it means something different to what they understand "fixed Phrolova burst (Solving the merged skeleton issue)" to be. 

 

Props to the Chinese and Korean modders who came up with this solution of course, like considering their seemingly only option was to "Wait for Spectrum to magically come up with something," doing this is a lot better than nothing.

I just want to temper expectations somewhat and maybe limit the frustrations some modders might have to deal with from overzealous individuals coming to them demanding "fixes" because they got the wrong idea.

 

Edit: Just need to re-establish the baseline issue a little.

The reason Phrolova mods break in the ult is due to the merged skeleton, mods that don't use a merged skeleton are unaffected.

With current tech, the vast majority of WuWa character mods use merged skeleton because merged skeleton is a lot more performance efficient for mods that use multiple components... which is basically every WuWa mod ever.

There are advantages and disadvantages to using merged skeleton vs not, it's up to the modder to decide and to actually know which method is better for them.

Edited by IncogACC
Posted
23 hours ago, warpedperceptions said:

Tried my best to follow this but I'm doing something wrong, I'm even using the same 2 mods they are. Any chance someone is capable of explaining this process in english so I'm not relying on horrible auto translations?

I think the person is using "Namespace" technique to have two different mods of the same character to work without glitches.  From my minimal experience using namespace on mods, I think the poster left a lot steps out of the process.  I imagine there are some tutorials and better explainations on how to use namespace, if you figure that out it might help understand what that arca poster is explaining.  If you are a hands on learner, I did upload a taoqimerge that uses namespace technique if you want to look into the ini files and see how it works, there are variables in most of the ini files, the first attempt I thought I just needed the master ini and didn't do anything else.  It didn't work, I had to go through each ini file and add in variables to each "[TextureOverrideComponent]" and possible some other areas.  Good luck, and if you figure it out feel free to share how it's done.

Posted
17 hours ago, -Clockwork- said:

Is it possible to replace the hair in Cantarella-elegant.zip with the hair in Cantarella_dark.zip 

Client-Win64-Shipping 2025-08-07 00-35-33.png

Client-Win64-Shipping 2025-08-07 00-35-18.png

Cantarella-elegant.zip 121.41 MB · 9 downloads

 

You got lucky both the mods you wanted to use handle the skeleton the same way, so there is no 'hair wobbling when the character moves' issue the last cantarella mod I tried to merge suffers from.

 

Spoiler

Cantarellamerge02.jpg.a13b17031ce927fb447271ef584dc851.jpgCantarellamerge01.jpg.9150c38d9a37a30753aa8284754f78b8.jpgCantarellamerge03.jpg.5f94c8395cb1546938570bf8cf8f1c18.jpgCantarellamerge04.jpg.deb8c4b17c74b563df772c5011c33563.jpg

 

CantarellaElegantwithCantarellaDarkHairMerge toggle 5,6,7,8,9.rar

Posted
 

Gold parts on Mods are broken/black. how do i fix these please? Almost all of my character mods have this issue idk how to fix it.

 

image.png.97b32cde9259bbac0e1695797dabdafa.pngimage.png.e31528bf1c7e195b6545739cf24c09a0.pngimage.png.9a60fa14a9bde5e48b53ecaa40fba845.png

Posted (edited)
5 hours ago, roflmnop said:

 

You got lucky both the mods you wanted to use handle the skeleton the same way, so there is no 'hair wobbling when the character moves' issue the last cantarella mod I tried to merge suffers from.

 

  Hide contents

Cantarellamerge02.jpg.a13b17031ce927fb447271ef584dc851.jpgCantarellamerge01.jpg.9150c38d9a37a30753aa8284754f78b8.jpgCantarellamerge03.jpg.5f94c8395cb1546938570bf8cf8f1c18.jpgCantarellamerge04.jpg.deb8c4b17c74b563df772c5011c33563.jpg

 

CantarellaElegantwithCantarellaDarkHairMerge toggle 5,6,7,8,9.rar 128.64 MB · 2 downloads

for some reason it keeps crashing my game 

Edited by -Clockwork-
Posted (edited)
13 hours ago, -Clockwork- said:

for some reason it keeps crashing my game 

 

That's strange, how does it crash?  Does crash as soon as you change to the character?  The more details the better, I'm happy to try and help but I didn't have any crashes when I used the mod and I cant think of any reason there would be a problem with the mod unless the folder name is too long, you could rename the folder to just "CanterellaMerge".  Can you run the original Cantarella elegant mod without any crashes?

Edited by roflmnop
thought of a good question to ask
Posted
23 hours ago, Kyliel said:

 

Gold parts on Mods are broken/black. how do i fix these please? Almost all of my character mods have this issue idk how to fix it.

 

image.png.97b32cde9259bbac0e1695797dabdafa.pngimage.png.e31528bf1c7e195b6545739cf24c09a0.pngimage.png.9a60fa14a9bde5e48b53ecaa40fba845.png

 

Can you share those?

Posted (edited)

Did something else, might do more Carlotta mod, starting with Exce's

Anyway 

 

Sister Carlotta + FX 

Default toggle :  arrow keys, + ctrl, + alt, + shift,  "." ,  ","
Figure them out yourself
 

Toggles added:

Jewelery color : 9 
(only 2 cause lazy)
 

FX Glow  : 0
Neck Cloth/Bib Transparency : Alt +  ( =/+ )
White/Black cloths :  ( =/+ )
Strip/Break Cloth toggle : Shift + Up
 

Glow brightness : [ or ] (same as rabbit's hotkey)
 

FX applies only to forte and utl, ping me if you want a toggle for it on always or something
 

Strip toggle breaks clothes when Carlotta Forte is Full and When Utling
Forte - Less clothes
Utl - Mostly nude
 

I think that's it

SS
 

Spoiler

o1.png.feb9316500812b301b50ae84b54b0a24.pngo2.png.8d6f4803c1ab85b3c665628ce6d71b5c.pngo3.png.9acb35fac84e1f48f5afc3ddc766c0c6.pngo4.png.ff81373c8b7e21bd32f8257b98d9082b.png

 

Carlotta - BlessedFX Sister Full-T.zip

Edited by LoveNothing
Posted
10 hours ago, roflmnop said:

 

That's strange, how does it crash?  Does crash as soon as you change to the character?  The more details the better, I'm happy to try and help but I didn't have any crashes when I used the mod and I cant think of any reason there would be a problem with the mod unless the folder name is too long, you could rename the folder to just "CanterellaMerge".  Can you run the original Cantarella elegant mod without any crashes?

the game crashes as soon as i put the mod in the mod manager and the game will not open until i take the mod back out 

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