Jump to content

req Wuthering waves


Recommended Posts

Posted
17 hours ago, mistaj90 said:

 

Bit late but I had a mod for the Trophies UI that somehow fell through the cracks if you want to add that to the pile. There is a small handful of characters to toggle between. I don't recall who made it. It's been some time.

NSFW Trophies.rar

 

image.thumb.png.7ac61942b5dec46d74c882048abd42a3.png

image.thumb.png.bdec0e350ee980de414232bd18750ff8.png
image.thumb.png.4e8616135c03ba4fe59f07a8b5fc8245.png

image.thumb.png.bb5b6fe1082e2635961ae4a16f5b6840.png

8 hours ago, Nom-Nom said:

That would be me. This was a quick mod i just mashed together before i started my "Kitsune Wives UI Modpack". I just grabbed some art from sites, So none of it is mine. I think i got the hang of using shaders so this should work just fine.
I used my Trophies.ini from my modpack so it now has more function. Its off by Default, "\" changes the mode(off/swap mode/auto mode). When in swap mode, toggles are as they were before, "]" forward, "[" backward.

NSFW Trophies.zip

 

Thank god you did an updated version, I was given this mod by someone who wanted me to help troubleshoot conflicts with UI mods.

I saw the extras folder and me being me, saw the potential to do something more with it, specifically adding all of the extras in to the existing folders and creating a second "variant" toggle for each character, so left/right to swap character, up/down to swap the variants for that character. 

The problem was that there wasn't an equal number of arts for each character, so I had to go source my own. As the original mod uses AI illustrations, I wanted to keep with the "visual" for what it was worth but there was a distinct lack of AI pieces for Camellya so... I uh decided to try and do it myself which has been a process and a half taking multiple evenings of setting up, getting resources and experimenting to the point of last night, where I finally started to generate a few pieces for the mod. 

 

Now that there's a version updated with proper checktextureoverride usage, I'm plenty happy to just stop and move on to the pile of other shit that's a lot more important like updating the loading screen mod, but since I've come this far, I don't mind seeing my version of this mod through to the end if anyone wants me to. It'd be the same thing but you'd get some extra toggles.

Posted
16 hours ago, Persson said:

 

Don't know anything about it but pretty much any mod that alters how the game functions is going to carry an extremely high risk of being detected and banned for. Skin mods are fine because they're purely client side and don't alter anything, but a hack tool like that will have effects that would be clearly noticeable server side. Besides, why even take that risk for chests? The game literally gives you the Lootmapper to help you find unopened chests, just pull up the interactive map online, filter for chests, then place the Lootmapper around where the map shows chests are to see if you got them.

risking your account for maybe 100 asterisk???? not worth
but maybe watch youtube videos, there are enough that shows every chest
and sorry to say i think it is deserved
cause of people like that we "skin user" are targets too

Posted (edited)
17 hours ago, IncogACC said:

Thank god you did an updated version, I was given this mod by someone who wanted me to help troubleshoot conflicts with UI mods.

I saw the extras folder and me being me, saw the potential to do something more with it, specifically adding all of the extras in to the existing folders and creating a second "variant" toggle for each character, so left/right to swap character, up/down to swap the variants for that character. 

The problem was that there wasn't an equal number of arts for each character, so I had to go source my own. As the original mod uses AI illustrations, I wanted to keep with the "visual" for what it was worth but there was a distinct lack of AI pieces for Camellya so... I uh decided to try and do it myself which has been a process and a half taking multiple evenings of setting up, getting resources and experimenting to the point of last night, where I finally started to generate a few pieces for the mod. 

 

Now that there's a version updated with proper checktextureoverride usage, I'm plenty happy to just stop and move on to the pile of other shit that's a lot more important like updating the loading screen mod, but since I've come this far, I don't mind seeing my version of this mod through to the end if anyone wants me to. It'd be the same thing but you'd get some extra toggles.

No problem man. I would do that with adding the extra's in as variants now that i know a little more code. But i probably wont, since i got a UI Pack to continue working on, So ill leave that to you:lol:. As for you making your own "AI Pieces" if you need help with that dm me on here or discord. I may not have some super advanced knowledge but i got a modpacks+a lil extra worth of it :smiley:

Edited by Nom-Nom
Posted
On 7/30/2025 at 9:42 PM, sss19451450 said:

is this normal or I mess up some graphic settings ?  looks weird
I have no impression that seen these situation

initpintu_副本.jpg

may I get the ciaconna mod?

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...