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req Wuthering waves


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Posted
19 hours ago, IncogACC said:

The reason the original Rover UI mod I/Scoob uploaded didn't work on MRover is because both of us attached active conditions tied to FRover's component hash. All of the character UIs share hashes except for character specific skill icons, so the way we avoid them overlapping is to use an active condition so only the mod relevant to the character shows up. All that needed to be done for the Rover mod was to add MRover's component hash with an active condition so now it triggers the mod when either Rover is on screen, every other hash is shared between them. 

 

As for finding UI hash stuff in general, I just frame dump with dump_tex as my only option, then go look for the asset within the dump itself. The file name will contain the hash, they're not hashes you can find via VB/IB hunting and they tend to be more stable.

 

 

The reason the Yinlin UI is not on the Gdrive is 'cus I legit just forgot apparently. There's nothing unique about Yinlin's UI compared to the others, so if the other characters are working (The new ones on Gdrive, not the original uploads from a week or so ago) then Yinlin's should work as well. WuWa doesn't seem to treat characters as active once you enter a menu and one of the differences between the originals I uploaded and the new versions is adding an active condition to every TextureOverride since I'm not using filter indexes anymore, that's why the old one is overwriting the other menus like that. 

 

Anyway, it's uploaded now.

Hi! You seem to have a lot of posts helping people. I was wondering if you'd be able to crack this mod? https://gamebanana.com/mods/610173
I'd appreciate it. Thanks either way

Posted
2 minutes ago, tcygygy5635 said:

Can anyone share these mods? Thank you

IMG_20250803_124543.jpg

These mods might be the only way to reduce jianxin and taoqi chest since everyone modding makes them an abomination

Posted
17 hours ago, mistaj90 said:

 

Bit late but I had a mod for the Trophies UI that somehow fell through the cracks if you want to add that to the pile. There is a small handful of characters to toggle between. I don't recall who made it. It's been some time.

NSFW Trophies.rar

 

image.thumb.png.7ac61942b5dec46d74c882048abd42a3.png

image.thumb.png.bdec0e350ee980de414232bd18750ff8.png
image.thumb.png.4e8616135c03ba4fe59f07a8b5fc8245.png

image.thumb.png.bb5b6fe1082e2635961ae4a16f5b6840.png

8 hours ago, Nom-Nom said:

That would be me. This was a quick mod i just mashed together before i started my "Kitsune Wives UI Modpack". I just grabbed some art from sites, So none of it is mine. I think i got the hang of using shaders so this should work just fine.
I used my Trophies.ini from my modpack so it now has more function. Its off by Default, "\" changes the mode(off/swap mode/auto mode). When in swap mode, toggles are as they were before, "]" forward, "[" backward.

NSFW Trophies.zip

 

Thank god you did an updated version, I was given this mod by someone who wanted me to help troubleshoot conflicts with UI mods.

I saw the extras folder and me being me, saw the potential to do something more with it, specifically adding all of the extras in to the existing folders and creating a second "variant" toggle for each character, so left/right to swap character, up/down to swap the variants for that character. 

The problem was that there wasn't an equal number of arts for each character, so I had to go source my own. As the original mod uses AI illustrations, I wanted to keep with the "visual" for what it was worth but there was a distinct lack of AI pieces for Camellya so... I uh decided to try and do it myself which has been a process and a half taking multiple evenings of setting up, getting resources and experimenting to the point of last night, where I finally started to generate a few pieces for the mod. 

 

Now that there's a version updated with proper checktextureoverride usage, I'm plenty happy to just stop and move on to the pile of other shit that's a lot more important like updating the loading screen mod, but since I've come this far, I don't mind seeing my version of this mod through to the end if anyone wants me to. It'd be the same thing but you'd get some extra toggles.

Posted
16 hours ago, Persson said:

 

Don't know anything about it but pretty much any mod that alters how the game functions is going to carry an extremely high risk of being detected and banned for. Skin mods are fine because they're purely client side and don't alter anything, but a hack tool like that will have effects that would be clearly noticeable server side. Besides, why even take that risk for chests? The game literally gives you the Lootmapper to help you find unopened chests, just pull up the interactive map online, filter for chests, then place the Lootmapper around where the map shows chests are to see if you got them.

risking your account for maybe 100 asterisk???? not worth
but maybe watch youtube videos, there are enough that shows every chest
and sorry to say i think it is deserved
cause of people like that we "skin user" are targets too

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