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req Wuthering waves


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Posted (edited)
17 hours ago, IncogACC said:

Thank god you did an updated version, I was given this mod by someone who wanted me to help troubleshoot conflicts with UI mods.

I saw the extras folder and me being me, saw the potential to do something more with it, specifically adding all of the extras in to the existing folders and creating a second "variant" toggle for each character, so left/right to swap character, up/down to swap the variants for that character. 

The problem was that there wasn't an equal number of arts for each character, so I had to go source my own. As the original mod uses AI illustrations, I wanted to keep with the "visual" for what it was worth but there was a distinct lack of AI pieces for Camellya so... I uh decided to try and do it myself which has been a process and a half taking multiple evenings of setting up, getting resources and experimenting to the point of last night, where I finally started to generate a few pieces for the mod. 

 

Now that there's a version updated with proper checktextureoverride usage, I'm plenty happy to just stop and move on to the pile of other shit that's a lot more important like updating the loading screen mod, but since I've come this far, I don't mind seeing my version of this mod through to the end if anyone wants me to. It'd be the same thing but you'd get some extra toggles.

No problem man. I would do that with adding the extra's in as variants now that i know a little more code. But i probably wont, since i got a UI Pack to continue working on, So ill leave that to you:lol:. As for you making your own "AI Pieces" if you need help with that dm me on here or discord. I may not have some super advanced knowledge but i got a modpacks+a lil extra worth of it :smiley:

Edited by Nom-Nom
Posted
On 7/30/2025 at 9:42 PM, sss19451450 said:

is this normal or I mess up some graphic settings ?  looks weird
I have no impression that seen these situation

initpintu_副本.jpg

may I get the ciaconna mod?

 

Posted
46 minutes ago, Numbers66 said:

is this a older version as the transformation is bugged?

It was posted yesterday but he doesn't seem to know about the issue

Posted

Does anyone know if there are some solutions for liberation animation for shorter characters? E.g. short phoebe's liberation shows only her head on the bottom of the screen because camera is centered on her basic skin on which she is taller and fully visible. Same with weapon - it's misplaced because she is smaller.

Posted

Lupa Regensburg doesn't let me launch the game, the mod works fine but I have to put it out of the mods folder, launch the game, put the mod back into the folder then refresh the mods. Any fixes?

Posted (edited)
1 hour ago, RenRin2k said:

Lupa Regensburg doesn't let me launch the game, the mod works fine but I have to put it out of the mods folder, launch the game, put the mod back into the folder then refresh the mods. Any fixes?

In the "Lupa2" folder there is a texture "Components-1 t=33d8d89d.dds" that I can't open with my dds viewer, when that has happened in the past it's been a file that has caused issues for me.  I don't know what that texture does but the other times I had issues I just removed them and the mods have worked fine.   In the "Lupa2" folder you could try opening the "mod.ini" file and find a section lower down that has the information for it and add ; infront of each line so it looks like this.

 

;[ResourceTexture5]
;filename = Textures/Components-1 t=33d8d89d.dds

 

;[TextureOverrideTexture5]
;hash = 33d8d89d
;match_priority = 0
;if $object_detected
;    this = ResourceTexture5
;endif

Edited by roflmnop

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