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req Wuthering waves


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Posted
On 6/24/2025 at 4:41 PM, Bedul01 said:

image.png.2afdaeeecf6b94baba8894ed73c73d8b.png

does anyone know how to remove this?

It should be find in the mod.ini and can you share this version of Cartethyia‘s mod

 

Posted
16 hours ago, Caked Janes said:

Think I made my Wuwa look a little better now Here is my Engine.ini and my presets add engine.ini to the game folder Wuthering waves\WutheringWavesj3oFh\Wuthering Waves Game\Client\Saved\Config\WindowsNoEditor then add the preset to Reshade. This one is more so if you want a clearer and more sharpened style with vibrant colors.

I9 14th gen

RTX 4080 Super 16gb

64gb DDR ram

WutheringWavesScreenshot2025_06.24-23_14_00_10.png.69af3b25ccb9dea2c9b556e978ecda5f.pngWutheringWavesScreenshot2025_06.24-23_18_44_55.png.0513877ad7c77504883cc748bd7f61ec.png

Ini and preset.zip 8.85 kB · 48 downloads

 

Dude I checked Your engine file cuz I have my own heavily edited :) and U have some bugs there :P For example at the beginning U have:

r.Shadow.MaxCSMResolution=4096
r.Shadow.MinResolution=4096
r.Shadow.PerObjectShadowMapResolution=4096
r.Shadow.PerObjectResolutionMax=4096
r.Shadow.PerObjectResolutionMin=4096

 

and at the end U have:

r.Shadow.MaxCSMResolution=2048
r.Shadow.MinResolution=2048
r.Shadow.PerObjectShadowMapResolution=2048
r.Shadow.PerObjectResolutionMax=2048
r.Shadow.PerObjectResolutionMin=2048

 

Which values would be loaded? :(  I didn't check for any other repetitions. I tried it and there are some few interesting settings. Only night is so bright for me (maybe cuz I have whole my system set for my hdr monitor) Some of those settings are different from mine and U have so many of them in that file! :) Damn good job but...

 

Do You know what those are? What does it do?

 

r.Lumen.ScreenProbeGather.DownsampleFactor=8
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=500
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=16
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal=1
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=1
r.Lumen.ScreenProbeGather.SpatialFilterNumPasses=2
r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1
r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.005
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=12
r.Lumen.Reflections.AsyncCompute=1
r.Lumen.Reflections.BilateralFilter=0
r.Lumen.Reflections.ScreenTraces=1
r.Lumen.Reflections.DownsampleFactor=1
r.Lumen.Reflections.WaterDownsampleFactor=1
r.Lumen.Reflections.SmoothBias=0.5
r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.4
r.Lumen.TranslucencyReflections.FrontLayer.Allow=1
r.Lumen.TranslucencyReflections.FrontLayer.DownsampleFactor=1

 

Isn't lumen a feature in unreal engine 5? Wuwa is built on UE4. 

 

I will definitely copy some settings :) 

Posted (edited)
7 hours ago, Gibgibon said:

 

Dude I checked Your engine file cuz I have my own heavily edited :) and U have some bugs there :P For example at the beginning U have:

r.Shadow.MaxCSMResolution=4096
r.Shadow.MinResolution=4096
r.Shadow.PerObjectShadowMapResolution=4096
r.Shadow.PerObjectResolutionMax=4096
r.Shadow.PerObjectResolutionMin=4096

 

and at the end U have:

r.Shadow.MaxCSMResolution=2048
r.Shadow.MinResolution=2048
r.Shadow.PerObjectShadowMapResolution=2048
r.Shadow.PerObjectResolutionMax=2048
r.Shadow.PerObjectResolutionMin=2048

 

Which values would be loaded? :(  I didn't check for any other repetitions. I tried it and there are some few interesting settings. Only night is so bright for me (maybe cuz I have whole my system set for my hdr monitor) Some of those settings are different from mine and U have so many of them in that file! :) Damn good job but...

 

Do You know what those are? What does it do?

 

r.Lumen.ScreenProbeGather.DownsampleFactor=8
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=500
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=16
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal=1
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=1
r.Lumen.ScreenProbeGather.SpatialFilterNumPasses=2
r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1
r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.005
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=12
r.Lumen.Reflections.AsyncCompute=1
r.Lumen.Reflections.BilateralFilter=0
r.Lumen.Reflections.ScreenTraces=1
r.Lumen.Reflections.DownsampleFactor=1
r.Lumen.Reflections.WaterDownsampleFactor=1
r.Lumen.Reflections.SmoothBias=0.5
r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.4
r.Lumen.TranslucencyReflections.FrontLayer.Allow=1
r.Lumen.TranslucencyReflections.FrontLayer.DownsampleFactor=1

 

Isn't lumen a feature in unreal engine 5? Wuwa is built on UE4. 

 

I will definitely copy some settings :) 

Yea, I got some of these from a github and Discord server. here is the link: https://github.com/AlteriaX/WuWa-Configs

The issue is that you can load Wuwa to DX12 but can not run mods unfortunately. So this is the next best thing. mods with a heavy visual profile for DX11. My hope was that some of these settings would work for DX11. thanks for clarifying on my file though. I will be doing some once overs. The settings in question effect more ray tracing but may only come into affect if the game is loaded into DX12. So at some point if I load the game into it, I won't need to update my engine.ini file. Hope this clears things up. Mind sharing with me your engine.ini file?

Edited by Caked Janes
Posted
1 hour ago, smdbihh said:

Anyone have working Tedom's mods for Cantarella,Ciaccona or Phoebe would be greatly appreciated🙏🙏

https://tedom.fanbox.cc/

The Cantarella and Ciaconna mods are the latest ones, but the Phoebe one is the previous version. I zipped all 3 of em into one folder. If anyone could share the latest version of Tedom's Phoebe mod that would be cool. I also need Tedom's Camellya and Verina mods. I have the previous versions, I just don't have the latest ones.

Characters.rar

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