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Posted (edited)
4 minutes ago, Musashi_Swimsuit said:

nah it just fixes itself after like 2 sec, not really a problem for me, spectrumqt gonna fix it soon i think

It wouldn't be issue if it stayed ok. But it keeps breaking the mods for me. The optimization patch is great and all. But the mods breaking is just pain. And from the looks of this optimization patch the mods are cooked unless someone comes up with a miracle.

Edited by Iran0utofnames
Add more msg.
Posted

It's not a BUG but a performance issue. Kuro uses very high-quality textures in the new map and your VRAM isnt able to load both environment and your mod. A possible way is to modify engine.ini to downgrade map textures but idk how. Maybe time to update your GPU lol.

Posted
3 minutes ago, Arvik111 said:

It's not a BUG but a performance issue. Kuro uses very high-quality textures in the new map and your VRAM isnt able to load both environment and your mod. A possible way is to modify engine.ini to downgrade map textures but idk how. Maybe time to update your GPU lol.

As for today's update, they might have slowed the render of characters to save VRAM, which is unreasonable imo, but maybe they just havn't got a perfect way to fix this

Posted
24 minutes ago, Arvik111 said:

It's not a BUG but a performance issue. Kuro uses very high-quality textures in the new map and your VRAM isnt able to load both environment and your mod. A possible way is to modify engine.ini to downgrade map textures but idk how. Maybe time to update your GPU lol.

I don't think it's this. I'm on a 5080 with 16GB Vram and I have the issue. I'm sure there will be a work around soon. 

Posted
7 minutes ago, Clamjam said:

I don't think it's this. I'm on a 5080 with 16GB Vram and I have the issue. I'm sure there will be a work around soon. 

 Of course thats not it that guy is clueless

Posted
14 minutes ago, Clamjam said:

I don't think it's this. I'm on a 5080 with 16GB Vram and I have the issue. I'm sure there will be a work around soon. 

Im running on 5080 too and the game feels a bit laggy, especially inside the city lol

Posted

Removing WWMI Performance Tweaks from Engine.ini helped me a little, at least once I move camera close it stays for a while (until team switch or game restart). 

So it looks like LOD configuration problem, maybe. If only someone knew the right settings for UE and could help us...

Posted
5 minutes ago, kanedahuang said:

와, 플뢰르델리  에도 메이크업이 있나요  ?

 

On 2025. 6. 13. at 오후 3시 13분, tisk1203 said:

w12.PNG.a68c16de511b3d284ab40886d3c80ee5.PNG22w.PNG.83c1698496859ad227beffede8c64c18.PNGq111.PNG.6bf4abd9e3844881cb6ba18b7a9c7677.PNGw1.PNG.1e2bbb835769c54ae8e8424b356e54cd.PNG

 

기존 얼굴 파일을 메이크업으로 대체하세요. 얼굴 파일만 있으니 다른 모드와 함께 사용하세요.

구성 요소-0-1-2-6 t=51638d38.zip 1.08MB · 286회 다운로드 구성 요소-2 t=3766bc13.zip 1.14MB · 275회 다운로드

There are different versions of makeup provided. If the file name is different, please change it to the name of the face file you are using.

Posted
3 hours ago, Iran0utofnames said:

Guys. I am losing it with this. Every mod is doing this bs. Its broken after changing character or launching the game. But it becomes ok after I go into the character menu.image.pngimage.png

 

It will fix if you get the camera close too.

Posted
19 minutes ago, Ad Line said:

Those not hashes, it is something more complicated, in some old areas mods working fine but whole septimont is fucked. https://gamebanana.com/threads/227073

yeah was going to say that, did some testing and it seems to be something with the render distance? its fine if you zoom in but after the character disapears for more than 10 seconds, it breaks, need more testing to see if its actually 10 seconds but It also looks like if there is 'injuries', even if its turned off, this breaks instantly after changing character...

Posted
32 minutes ago, Numbers66 said:

found out what the new hash is?

This is a perspective issue. When the model appears damaged, adjust the viewpoint to look under the character's skirt or at their feet, then return to the original perspective, and it will be fully restored.

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