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Posted
21 hours ago, Syndora said:

 

Since you're obviously well-versed in that area, would you mind telling me how hard is it to implement such a menu to a mod instead of regular key switches? 

Tackling difficulty first. 

A lot of tech in ini modding can just be copied, so you don't need a deep understanding of how X Y and Z works to copy a block of text from one file to another and have it work. That's almost certainly how kongxinrumeng manages to make his mods; copy Zlevir's menu code >  setup the resource values > copy the button drawing code until you have enough buttons > add the variables for each button and attach them to the slots (This is literally just renaming and more copy and paste) > Bam, you're done.

 

I can make it sound easy by listing it like that, but the difficulty comes in having the baseline ini literacy to understand what you're actually looking at. Zlevir's code isn't annotated to handhold a prospective user through the process of understanding it precisely, it's named so he and other modders with his level of knowledge can work on it without issue. If you can't even tell what you're looking at, then you can't begin the process to understand which parts need to be moved and modified, it's a baseline knowledge requirement that has no clear path to achieving. 

I was able to do it because I've pissed around with inis for nearly 2 years now, from the lowest level basics to writing my own time based animation code. I have NO background in programming and 0 coding knowledge, but I tinkered enough that I got used to the "flow" of an ini and gained to ability to intuit how things work in a macro sense even if I have no idea how certain things specifically work.

 

21 hours ago, Syndora said:

I wonder why not so many modders do this, when it's so clean and feels much superior than the regular way.

Ultimately, the barrier to entry requires that baseline ini knowlege I mentioned earlier which most modders don't have and if you're not a fan of stealing someone else's work, then you'll also need your own set of menu graphic resources which puts the amount of time, effort and brain power beyond the scope of what most modders would want to do when they could simply settle for the current standard of toggles. 

 

If a script(s) came into existence that could streamline the process, I could see it becoming more popular, but tech tends to trickle down VERY slowly in this modding community. 

Posted
17 hours ago, NamelessVoidC said:

Does anyone know if they have thought about making a mod of Shinobu/Kissshot for Cartethyia/Fleurdelys?

 

Puede ser un dibujo de texto

That is actually A Very Cool Idea

 

Posted
2 hours ago, laooo888 said:

Could someone try to remove the watermark? Please 

 

This looks like a 3D model, not a watermark image; it's attached to a body part. need to extract the mod to remove it...:classic_sad:

Posted (edited)
1 hour ago, dongshan249 said:

What specific modifications did you make

nothing big, if u just use the Components-3 t=423ec9ce file posted before, there are still some transparent stocking tan line if u zoom very closely + the skin tone colour look brighter, so i edited the missing files to remove it and make the skin colour more accurate with the body. 

Edited by hachiju

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