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Posted (edited)
15 hours ago, PhXca said:

It looks like this one has the wrong hash? Nothing seems to happen.

 

14 hours ago, IncogACC said:

Maybe the update changed the hash then 'cus it was working when I made it, I'm kinda busy updating the loading screen mod right now since I had to rewrite a bunch of it 'cus it wasn't "random" enough for some people, so the portrait mods are kinda lesser on the priority list but I'll get around to them soonTM.


It's just the one hash for Ciaconna. Switching the single hash to the new value has the mod running without issue.

[TextureOverrideCiacconaCardC]
hash = 94ad162e
match_priority = 0
handling = skip
filter_index = 52.4
$ActiveCiacconaCard = 1
 

Looking forward to the eventual Cartethyia mod if that's still on the table.

Edited by mistaj90
Posted (edited)
46 minutes ago, SKseikiii said:

This fix doesn't seem to work for Rover
这个修复似乎对 Rover 无效

rover-f    old hash  e8b5a730     is  New  hash = 3533a957

 

Try using the original INI!

Fix_WuWa_24-1.7z

Edited by Gscsdex
Posted
On 6/13/2025 at 8:19 AM, Vex_23 said:

 

I've updated the mod for the 2.4 update. The new region is now included. Please let me know if there's any missing area. Have fun.
我已经更新了适用于 2.4 版本的模组。新的区域现在已包含在内。如果还有任何缺失的部分,请告诉我。祝您玩得愉快。

 

[PREVIEW]  [预览]1.jpg.c55050a9e66cefda765c1ab85a4ef09d.jpg2.jpg.ec3812a357c389cc591df38510da9de1.jpg4.jpg.bbde3087cfef17b114db0df60c8ef7df.jpg5.jpg.0bcf76f9069bb10b5ecc3807b6ec93bd.jpg

 

nsfw_loading_screens_alt 2.4.zip 323.05 MB · 1,354 downloads
nsfw 加载屏幕_alt 2.4.zip 正在获取信息...

Avinoleum and Septimont don't work at 2560×1440 resolution.

Posted

I just looked over ciaccona's hashes as well as loaded them in the game and I think the hashes are good. The issue seems to be related to textures hashes being mixed up after the update, since the Cantarella mod by monsoon also has the same issue for me. I'll try to see on my end if I can either brute force the hashes or find the program to see the textures so I have some clue which goes where.

Posted
7 hours ago, mistaj90 said:

It's just the one hash for Ciaconna. Switching the single hash to the new value has the mod running without issue.

You're a goddamn hero, mate! Worked like a charm.

Posted (edited)

|Kitsune Wives UI Modpack|

2.4 Update

I'm back. Here is the 2.4 update.
image.thumb.png.d3fffd53e931ef8e71750182e4516660.png

I'm no longer Releasing in "Packs" But will update them piece by piece in the "Download" Mega Link Below

Posting all materials used in this mod HereQuestions? ask them there for a quick response.
 

 

Okay so some UI Got swapped/changed. Fixed Everything. However there is some things i have to redo.

 

Kitsune Wives Includes:
Main Menu | Backpack+Details | Store | Pioneer Podcast | Convene | Guidebook | Trophies | Thousand Gateways | Tower of Adversity | Map Ascendant Aces | Atk/Skill/Utility(For all current chr's) | Gallery | Loading Screens | Lunite Subscription | Outfits | Ragunna City | Resonator Icons(ONLY WORKS SOMTIMES) | Shorekeeper Resonator UI | TeamUI | Whimpering Wastes(Event page) | (DISCONTINUED) Start | TCG Event Mode
 

Recently Updated |

 

Loading Screens

(290-->435)

 

TeamUI
(Added Cartethyia and Fleurdelys Portraits+Backgrounds)

 

ATK/SKILL/UTILITY icons

(Fixed Basic Attacks/Interaction Icons, Added Cartethyia and Fleurdelys, Added Utility Wheel UI)

 

Convene

(Swapped the Standard Resonator Icons)

 

Store
(Fixed/Working but doesn't have Lunite Icons for now since i need to redo them)

 

Outfits
(Fixed/Added Changli and Carlotta)

 

Ascendant Aces
(Added Cartethyia and Youhu)

 

Pioneer Podcast
(Fixed Button Icons)

 

Guidebook
(Fixed Button Icons)

 

TCG Card Game Event Mode
 

 

| Possible Fix for some |
There were many having issues with some UI not working. This came to mind, Some UI stopped working once i remove this code:

(First put "global $costume_mods = 1" under constants at the top)

[ShaderRegexEnableTextureOverrides]

shader_model = vs_4_1 vs_5_0 ps_4_0 ps_4_1 ps_5_0

run = CommandListCheck

 

[CommandListCheck]

if $costume_mods

    checktextureoverride = ps-t0

; Optional

    checktextureoverride = ps-t1

    checktextureoverride = ps-t2

    checktextureoverride = ps-t3

    checktextureoverride = ps-t4

    checktextureoverride = ps-t5

;    checktextureoverride = ps-t6

;    checktextureoverride = ps-t7

;    checktextureoverride = ps-t8

;    checktextureoverride = ps-t9

endif

 

From what I've heard adding this will decrease performance but might make some UI work if they aren't for you. So just add this code somewhere in the .Ini of what isn't working to see if it gets fixed.

 

 

 

| TOGGLES |

 

| GuideBook |

Mode(Swap/Auto/Off): \

Forward swap: ]

Backward swap: [

Transparency(None/some/more/full): =

 

| TeamUI |

(portraits)

Menu: \

Mode(Normal/Auto/Hidden): ]

 

(Background)

Mode(Swap/Auto/Off): /

Forward swap: .

Backward swap: ,

 

| Loading Screens |

Backward swap: Left Arrow

Forward swap: Right Arrow

Random Image: Tab

 

| Atk/Skill/Utility Icons |

Mode(on/off): '

 

| Everything else with toggles |

Mode(Swap/Auto/Off): \

Forward swap: ]

Backward swap: [

 

| DOWNLOAD |

2.79 GB Total

 

Enjoy

Edited by Nom-Nom
Posted
On 6/12/2025 at 4:45 PM, gm_zoul said:

carlotta is the onyl one i use fully nude because I haven't found an original proportions mod for her. I use the succubus toggle and just turned off all the toggles. I'm open to suggestions if anyone knows good original proportions lewd mods (lewd as in either nipples visible or commando under a skirt)

Trust me go to huihui you will find very good carlos mods there mate

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