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Posted
40 minutes ago, Civvv said:

Yes transparency filter should still work for most characters, but it wont work for newer characters since it hasnt been updated in over 6months.
RabbitFX has a version for just the transparency filter iirc. it does the exact same thing but its updated.

Thats really odd then, Transparency Filter is still working for my Carlotta

Posted
29 minutes ago, SpartanWilliam said:

Thats really odd then, Transparency Filter is still working for my Carlotta

Odd, it wasnt working for me so i switched to RabbitFX. RabbitFX also works properly for all of Changli's forte stacks.

Posted
2025年1月3日午後12時14分、BuddingNipは次のように述べました。

イメージ.thumb.png.b3a980cd89c476c144cc4e07ef6d4259.png

 

集中した2つのCarlotta MODを組み合わせて、ボリュームのバージョンのパンティーをもっと良くしてみました。テクスチャを編集した後、黒い短いの映像が残ってて残念ですが、その部分の肌の色が変わってしまいました私は初心者です。笑。これまでのところ、これが私のモードです:

 

 

カルロッタModホワイトパンティシック.7z 45.55MB · 1,376 ダウンロード

 

 

I think it's a great and best mod. Thank you very much!

Is there any possibility of doing a modification where the nipples are exposed and the cloth around the waist is removed so that the butt can be seen from behind?

Unfortunately, I don't have the skills

Posted
34 minutes ago, angellamoonu said:

Or at least any saviour here can make this one on rover

isn't that a ZZZ mod...? I'm not sure anyone is gonna go through the effort of porting the mod over to Wuwa and putting it on Rover

Posted (edited)

So did someone try this exe fix for injury status? I'm not brave enough 🙂

 

Meanwhile I think I made Yinlin ballroom skin to work without compatibility mode. Also fixed injury status on her I hope. Btw injury status breaks hair textures too.

(I'm not a modder, I just did it for myself and sharing).

 

Yinlin injury body hash: 7a826f6c (orig: 86b95122)

20241230024038.jpg.f997ed0f85554a60d949ef4ceff2b375.jpg

Yinlin_Ballroom_hair_new.7z

Edited by CrazDy
Posted
1 hour ago, PrimoSensei said:

isn't that a ZZZ mod...? I'm not sure anyone is gonna go through the effort of porting the mod over to Wuwa and putting it on Rover

Is it not possible or very hard to do? Or you don't know?

Posted
On 1/5/2025 at 2:18 PM, zecknor said:

So i figured out how to make the bottom transparent, but there's one drawindex that prevents it looking good (The discoloration under the transparent skirt is because there's another transparent skirt piece overlapping into the body). Anyone know how to edit the drawindex to delete that underlying skirt piece without having the original blender file?

image.thumb.png.1c59d430646df47229c2b4781992a3fb.png

 

In case you guys are wondering this is the monsoon mod so I cannot share the original file but can share the .ini (The transparent skirt part) and texture file (Edited the skin color to be closer to face color) for the edits I made.

https://www.fanbox.cc/@monsoon/posts/9154368

Could you share the .ini and texture file to me? Thank you so much

Posted (edited)
49 minutes ago, angellamoonu said:

Is it not possible or very hard to do? Or you don't know?

I'm unsure since I have 0 experience modding or using any kind of 3D software but ZZZ runs on Unity while Wuwa runs on Unreal Engine so it could be hard but I genuinely don't know if it's difficult to port between the softwares. Also even if you could port the mod onto Rover I assure you it would look incredibly out of place and probably not at all what you're thinking. Grafting a new body with specific proportions designed for specific animations onto a character with different proportions and different animations normally doesn't turn out that well and usually causes a lot of clipping or just awkward looking motions in general.

Edited by PrimoSensei
Posted

Anybody else noticing a pretty severe performance hit while using WWMI since 2.0?  I'm getting lots of stutters all of the sudden, which is really noticeable in flight with the glider.  I tried launching the game normally (still in DX11) and it runs smooth as butter with the same settings, so I'm assuming it's WWMI related.

 

I've always been curious about this for 3DMI mod tools, is there a performance hit per mod?  Like does having more .ini files to scan in your mods folder hit performance in a meaningful way?  Does a mod that re-shapes the 3D model (like the thicc mods) take more resources than just a color palette swap or an outfit layer deletion?  

 

I have like a hundred mods in my Genshin folder and I've never noticed any performance hit like I do with WuWa with only ~10 mods active.

 

I read earlier in the thread that RabbitFX causes performance issues, which sucks because it's one of the main reasons I am even using mods for this game, to get rid of the transparency bullshit.  

 

Anyways, thanks to anyone that chimes in, I'm more curious than anything.

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