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Posted

So all Carlotta mods that use "merged skeleton" that I tried still have hair glitches even with additional files modders add. Is it possible to fix somehow or no?

Posted (edited)
On 1/5/2025 at 5:42 AM, Hikoyore said:

 

Thank you very much. There were errors in the files in two versions, but not significant, I fixed them.

 

I would be very grateful if you could send me information on how to manually combine the models, rather than using a script. I understand the principle, I often look at how it is done in others, but I want to do it all in one file, rather than split it into subgroups.. I think after downloading you will understand what I am talking about.

 

You mean like this?


 

[KeySwap1]
condition = $ActiveCharacter == 1
key = 0
type = cycle
$swapvar1 = 0,1,2


[ResourceTexture00]
filename = Textures/00.dds

[ResourceTexture01]
filename = Textures/01.dds

[ResourceTexture02]
filename = Textures/02.dds


[TextureOverrideTexture1]
hash = 00000000
match_priority = 0
if $swapvar1 == 0
  this = ResourceTexture00
elif $swapvar1 == 1
  this = ResourceTexture01
elif $swapvar1 == 2
  this = ResourceTexture02
endif

 

I think meshes need to be the same to work.

Edited by CrazDy
Posted
8 hours ago, angellamoonu said:

Is it not possible or very hard to do? Or you don't know?

It's possible there has been jane doe's outfit for yinlin and qingyi over i think verina or encore. I'm sure there have been others. the thing is someone would likely want to get kanou permission to use his mod. not that that matters for this site that much but if you wanted to keep the mod up somewhere wouldn't have to worry about it getting taken down.

Posted (edited)
On 11/20/2024 at 11:30 AM, wuugu said:

This module has been updated.Does anyone own it?Can you share it with me? Thanks

 

1 hour ago, MayumiAkko said:

+1 Pls pm if alrdy shared thru pm
🙏 I wish for all my hypercarry to be lolified and follow unto encore's chaotic footsteps!

 

here you go, found in telegram

cam.zip

Edited by pickleroll
Posted
13 hours ago, Tamar727 said:

Anyone have any of these mods?

 

 

Camellya - Dorothy of Goddess of Victory_Nikke [PREVIEW].png

Camellya - Dila of Ananta [PREVIEW].png

 

13 hours ago, Hulala99 said:

5b9d65ca7e1139f7f11564e369a766bc30235a0bd40a800066309edf14da978d.webp.bd599b46223e17a9a4740c11e9556b2a.webp

 

Does anyone have uploaded these? If not, anybody got the mod?

 

On 1/4/2025 at 7:29 PM, genggar666 said:

is that changli mod???

Screenshot (81).png

 

Dorothy's skin can be naked, but the model has no textures, in case someone could add color

Sorry for my english

Captura de pantalla (10626).jpg

Captura de pantalla (10618).jpg

Captura de pantalla (10625).jpg

Camellya Dila.rar Camellya Dorothy Toggle NUMPAD.rar Changli Ichinose Asuna Bunny Girl (BA) Toggle NUMPAD 2.0.rar Camellya Albit (KMS Alvitr) Toggle NUMPAD and 4 to 0.rar

Posted
38 minutes ago, Spartan-I0I said:

image.thumb.jpeg.e813a1db85a606118c69c717fcd3d65f.jpegI also made Toggle Keys for this mod (i just modify the INI file, mod isn't mine)

Sorry for my english

Jinhsi Dragon Sentinel Echo Toggle NUMPAD and 4 to [.rar 80.03 MB · 4 downloads

 

42 minutes ago, Spartan-I0I said:

King shit, the Hero is here

Posted
1 hour ago, vork88 said:

so how safe are these mods to use or will the accunt get banned?

mods are safe to use as long as you don't let anyone know you're using them. get a mod that hides your uid so you don't have to worry about cropping it out when you take screenshots, and don't tell anyone you coop with that you're modding

Posted (edited)
7 hours ago, CrazDy said:

You mean like this?


 

[KeySwap1]
condition = $ActiveCharacter == 1
key = 0
type = cycle
$swapvar1 = 0,1,2


[ResourceTexture00]
filename = Textures/00.dds

[ResourceTexture01]
filename = Textures/01.dds

[ResourceTexture02]
filename = Textures/02.dds


[TextureOverrideTexture1]
hash = 00000000
match_priority = 0
if $swapvar1 == 0
  this = ResourceTexture00
elif $swapvar1 == 1
  this = ResourceTexture01
elif $swapvar1 == 2
  this = ResourceTexture02
endif

 

I think meshes need to be the same to work.

 

yes, + 

 


[Constants]
global $object_detected = 0
global $sleeve = 0

[Keysleeve]
condition = $object_detected == 1
key = h
type = cycle
$sleeve = 0,1,2

 

[TextureOverrideComponent1]
hash = 4ba716ae
match_first_index = 13758
match_index_count = 93330
if $mod_enabled
    local $state_id_1
    if $state_id_1 != $state_id
        $state_id_1 = $state_id
        $\WWMIv1\vg_offset = 1
        $\WWMIv1\vg_count = 115
        run = CommandListMergeSkeleton
    endif
    if ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListTriggerResourceOverrides
        run = CommandListOverrideSharedResources
        ; Draw Component 1
        drawindexed = 107520, 13758, 0
        if $sleeve == 0
        ; Draw Component 1.001
        drawindexed = 140688, 121278, 0
        endif
        if $sleeve == 1
        ; Draw Component 1.002
        drawindexed = 6720, 261966, 0
        endif
        if $sleeve == 2
        ; Draw Component 1.003
        drawindexed = 22332, 268686, 0
        endif
        run = CommandListCleanupSharedResources
    endif
endif

 

I can make a less expensive version, because the version weighs 500 MB and it is quite a lot, but at the moment I do not have much time. But thanks for the advice, I will save it

Edited by Hikoyore

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