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req Wuthering waves


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Posted (edited)
7 hours ago, CrazDy said:

You mean like this?


 

[KeySwap1]
condition = $ActiveCharacter == 1
key = 0
type = cycle
$swapvar1 = 0,1,2


[ResourceTexture00]
filename = Textures/00.dds

[ResourceTexture01]
filename = Textures/01.dds

[ResourceTexture02]
filename = Textures/02.dds


[TextureOverrideTexture1]
hash = 00000000
match_priority = 0
if $swapvar1 == 0
  this = ResourceTexture00
elif $swapvar1 == 1
  this = ResourceTexture01
elif $swapvar1 == 2
  this = ResourceTexture02
endif

 

I think meshes need to be the same to work.

 

yes, + 

 


[Constants]
global $object_detected = 0
global $sleeve = 0

[Keysleeve]
condition = $object_detected == 1
key = h
type = cycle
$sleeve = 0,1,2

 

[TextureOverrideComponent1]
hash = 4ba716ae
match_first_index = 13758
match_index_count = 93330
if $mod_enabled
    local $state_id_1
    if $state_id_1 != $state_id
        $state_id_1 = $state_id
        $\WWMIv1\vg_offset = 1
        $\WWMIv1\vg_count = 115
        run = CommandListMergeSkeleton
    endif
    if ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListTriggerResourceOverrides
        run = CommandListOverrideSharedResources
        ; Draw Component 1
        drawindexed = 107520, 13758, 0
        if $sleeve == 0
        ; Draw Component 1.001
        drawindexed = 140688, 121278, 0
        endif
        if $sleeve == 1
        ; Draw Component 1.002
        drawindexed = 6720, 261966, 0
        endif
        if $sleeve == 2
        ; Draw Component 1.003
        drawindexed = 22332, 268686, 0
        endif
        run = CommandListCleanupSharedResources
    endif
endif

 

I can make a less expensive version, because the version weighs 500 MB and it is quite a lot, but at the moment I do not have much time. But thanks for the advice, I will save it

Edited by Hikoyore
Posted
On 1/5/2025 at 2:18 PM, zecknor said:

So i figured out how to make the bottom transparent, but there's one drawindex that prevents it looking good (The discoloration under the transparent skirt is because there's another transparent skirt piece overlapping into the body). Anyone know how to edit the drawindex to delete that underlying skirt piece without having the original blender file?

image.thumb.png.1c59d430646df47229c2b4781992a3fb.png

 

In case you guys are wondering this is the monsoon mod so I cannot share the original file but can share the .ini (The transparent skirt part) and texture file (Edited the skin color to be closer to face color) for the edits I made.

https://www.fanbox.cc/@monsoon/posts/9154368


can you teach me which part to change the opacity?

Posted
1 hour ago, lokq said:


can you teach me which part to change the opacity?

mod.ini code

 

run = CustomShader1
[CustomShader1]

blend = ADD BLEND_FACTOR INV_BLEND_FACTOR

blend_factor[0] = 0.45

blend_factor[1] = 0.45

blend_factor[2] = 0.45

blend_factor[3] = 1

handling = skip

Posted
10 minutes ago, Civvv said:

Tried my hand at combining two mods.
Color palette, thigh highs, panties, some subtle makeup and brushes from https://gamebanana.com/mods/554279
Thiccness, and removal of some clothing in the back from  https://gamebanana.com/mods/536276
It turned out pretty well couldnt manage to get the single ponytail from the 1st mod or have the glasses removed.
image.png.5ec6c3fd9cd2f4c0cda68006b31abfd5.pngimage.png.91b5be8bc3e65367a5b5df469ab1bfd3.png

ZhezhiThicc.zip 46.71 MB · 1 download

Can you teach me whats the general principle of this? How did you modify the chest size for example, while porting over the meshes and textures?

Posted (edited)
18 minutes ago, SpartanWilliam said:

Can you teach me whats the general principle of this? How did you modify the chest size for example, while porting over the meshes and textures?

I followed this screen shot. I honestly don't know what I'm doing outside of that besides trial and error. I don't touch the meshes because afaik you need blender or something?
To put it simply i copy parts of the .ini file from the mod that changes clothing/color and paste it into the .ini file that has the body type I want.
Then take the textures from the mod that changes clothing/color and paste it into the mod that has the body type I want.
Haven't tried placing clothing mods onto nude mods that have body types that i like with this. Doubt it will work though.
image.png.2068c46bcf0c9a551b40d0d859644dab.png

Edited by Civvv
Posted
17 hours ago, ChimChong83 said:

還有人注意到自 2.0 以來使用 WWMI 時效能受到相當嚴重的影響嗎?我突然出現很多口吃的情況,這在滑翔機飛行中非常明顯。我嘗試正常啟動遊戲(仍在 DX11 中),並且在相同的設定下它運行得非常流暢,所以我假設它與 WWMI 相關。

 

我一直對 3DMI mod 工具感到好奇,每個 mod 是否會影響效能?就像在 mods 資料夾中掃描更多 .ini 檔案是否會對效能產生有意義的影響?重塑 3D 模型的模組(如 thicc 模組)是否比僅僅更換調色板或刪除服裝層佔用更多資源?  

 

我的 Genshin 資料夾中有大約一百個 mod,但我從未註意到任何效能影響,就像我在 WuWa 上所做的那樣,只有大約 10 個 mod 處於活動狀態。

 

我之前在帖子中讀到 RabbitFX 會導致性能問題,這很糟糕,因為這是我在這款遊戲中使用 mod 的主要原因之一,以擺脫透明度的廢話。  

 

無論如何,感謝任何插話的人,我比任何事情都更好奇。

You're right, mate. I've also experienced a significant drop in performance

Posted
2 hours ago, SirCensored4Lyfe said:

He also release the NSFW version as well, do you have it or can anyone share it if possible ?

 

Will greatly appreciated !

That is the NSFW version. the toggle are ctrl 6, ctrl 7, and 9

Posted

Is there any good thicc mod for the Jinhsi skin? Love the palettechange for Jue and Sword and I like what they did with the hair and eyes but would like it to be somewhat similar to what I was running for her main look which is the following mod:
 

Quote

image.thumb.png.dd578062a1befc131df75f8d27701957.png

 

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