sss19451450 Posted Thursday at 11:56 AM Posted Thursday at 11:56 AM 1 hour ago, IncogACC said: Bringing this to people's attention in case they haven't been on GB in a bit. Curtesy of a few GB users, textures can be "fixed" In XXMI launcher you want to open up settings and engine.ini Next in engine.ini, paste the following line under [SystemSettings]: r.Streaming.HiddenPrimitiveScale=6 The "correct" value is going to change from user to user, it's interesting that the original post said that 6 worked for them 'cus it totally breaks for me, my sweet spot seems to be around the 20 range, 10 breaks before hitting the default FOV limit, 15 starts to break around LoD2 distance and 20 has worked up until default FOV limit (which is only hit in Hyvatia's boss arena so more than good enough) I'd recommend starting at 10 and working your way up. Oh and if you find your engine.ini getting overwritten, then just turn off "Apply Performance Tweaks". The tweaks won't actually be removed until you yourself delete them from Engine.ini, so you can keep the performance tweaks while also modifying the file for the "fix" Last thing, you'll need to set your in game LoD bias setting to ultra high. The only workaround for this is to use RabbitFX stable textures or derivative texture hashes on every single character mod you use. Don't fucking complain to me about it. Here's it working at the limit of default FOV range, the camera only ever pulls back this far in Hyvatia arena and cutscenes so you'll basically never hit the FOV range limit. I call it a fix in quotes because I don't know how long this will hold for, if it'll break from a micro patch or what kind of performance detriment it has, but it's currently working for me and that's better than where I was at before so... your milage may vary. Good luck. Credit to the post on GB I don't really understand the technical side of it, but it definitely improved the distance related texture issues for me At least now my textures stay intact at close and medium range instead of randomly breaking. Thanks for sharing the tip
JimJimothy Posted Thursday at 02:10 PM Posted Thursday at 02:10 PM Anyone knows why my Lucy Slap mod looks like this? All the other Lucy mods look just fine. Only this one that's broken. I've tried the Moonholder 3.3 fix, tweaked the engine.ini, injected custom launch, still no result. How do I fix it? Lucy_Slap.zip
Yuforya Posted Thursday at 02:16 PM Posted Thursday at 02:16 PM 3 hours ago, IncogACC said: Bringing this to people's attention in case they haven't been on GB in a bit. Curtesy of a few GB users, textures can be "fixed" In XXMI launcher you want to open up settings and engine.ini Next in engine.ini, paste the following line under [SystemSettings]: r.Streaming.HiddenPrimitiveScale=6 The "correct" value is going to change from user to user, it's interesting that the original post said that 6 worked for them 'cus it totally breaks for me, my sweet spot seems to be around the 20 range, 10 breaks before hitting the default FOV limit, 15 starts to break around LoD2 distance and 20 has worked up until default FOV limit (which is only hit in Hyvatia's boss arena so more than good enough) I'd recommend starting at 10 and working your way up. Oh and if you find your engine.ini getting overwritten, then just turn off "Apply Performance Tweaks". The tweaks won't actually be removed until you yourself delete them from Engine.ini, so you can keep the performance tweaks while also modifying the file for the "fix" Last thing, you'll need to set your in game LoD bias setting to ultra high. The only workaround for this is to use RabbitFX stable textures or derivative texture hashes on every single character mod you use. Don't fucking complain to me about it. Here's it working at the limit of default FOV range, the camera only ever pulls back this far in Hyvatia arena and cutscenes so you'll basically never hit the FOV range limit. I call it a fix in quotes because I don't know how long this will hold for, if it'll break from a micro patch or what kind of performance detriment it has, but it's currently working for me and that's better than where I was at before so... your milage may vary. Good luck. Credit to the post on GB I'm kinda lost. I can't find the SystemSettings in my engine.ini. Do I just have to make it?
HimothyMcHimerson Posted Thursday at 02:25 PM Posted Thursday at 02:25 PM ctrl f and look for [SystemSettings] it should be at the very top then look down a bit under wp.Runtime.KuroRuntimeStreamingRangeOverallScale=0.5 ur gonna shift + enter at the end of 0.5 to make a new empty line paste r.Streaming.HiddenPrimitiveScale=6 into that empty line and save the txt file
Yuforya Posted Thursday at 02:32 PM Posted Thursday at 02:32 PM I did but this is is only the thing that shows up. No SystemSetting for some reason 1
HimothyMcHimerson Posted Thursday at 02:49 PM Posted Thursday at 02:49 PM 16 minutes ago, Yuforya said: I did but this is is only the thing that shows up. No SystemSetting for some reason [SystemSettings] r.Streaming.HLODStrategy=2 r.XGEShaderCompile=0 FX.BatchAsync=1 FX.EarlyScheduleAsync=1 fx.Niagara.ForceAutoPooling=1 wp.Runtime.KuroRuntimeStreamingRangeOverallScale=0.5 r.Streaming.HiddenPrimitiveScale=6 tick.AllowAsyncTickCleanup=1 tick.AllowAsyncTickDispatch=1 [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/ThirdParty/ImpostorBaker/Content Paths=../../../Engine/Plugins/json2struct/Content Paths=../../../Engine/Plugins/Experimental/FieldSystemPlugin/Content Paths=../../../Client/Plugins/LGUI/LGUI/Content Paths=../../../Engine/Plugins/PrefabSystem/Content Paths=../../../Engine/Plugins/FX/Niagara/Content Paths=../../../Client/Plugins/Kuro/KuroGameplay/Content Paths=../../../Client/Plugins/Puerts/Puerts/Content Paths=../../../Client/Plugins/Wwise/Content Paths=../../../Engine/Plugins/Editor/GeometryMode/Content Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content Paths=../../../Client/Plugins/CrashSight/Content Paths=../../../Engine/Plugins/ThirdParty/QuickEditor/Content Paths=../../../Client/Plugins/Kuro/TASdkPlugin/Content Paths=../../../Engine/Plugins/rdLODtools/Content Paths=../../../Client/Plugins/AudioMaterialPlugin/Content Paths=../../../Engine/Plugins/Runtime/Nvidia/DLSS/Content Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content Paths=../../../Client/Plugins/Kuro/KuroHotPatch/Content Paths=../../../Client/Plugins/Kuro/KuroImposter/Content Paths=../../../Client/Plugins/Kuro/KuroAutomationTool/Content Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content Paths=../../../Client/Plugins/LogicDriverLite/Content Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content Paths=../../../Engine/Plugins/Experimental/ControlRig/Content Paths=../../../Engine/Plugins/Media/MediaCompositing/Content Paths=../../../Engine/Plugins/Runtime/Synthesis/Content Paths=../../../Engine/Plugins/SequenceDialogue/Content Paths=../../../Client/Plugins/Puerts/ReactUMG/Content Paths=../../../Client/Plugins/genesis-ue-plugin/RenderExporter/Content Paths=../../../Engine/Plugins/KuroiOSDelegate/Content Paths=../../../Client/Plugins/Kuro/KuroCloudGame/Content Paths=../../../Engine/Plugins/Developer/PixelDebug/Content Paths=../../../Engine/Plugins/PWPlugin/Content Paths=../../../Engine/Plugins/BlueprintFileUtils/Content Paths=../../../Client/Plugins/UEJoyShock/Content Paths=../../../Client/Plugins/Kuro/WeLingPipeSDK/Content Paths=../../../Client/Plugins/BlockoutToolsPlugin/Content Paths=../../../Client/Plugins/ComfyTextures/Content Paths=../../../Client/Plugins/KuroTDM/Content Paths=../../../Client/Plugins/Kuro/KuroGachaTools/Content Paths=../../../Client/Plugins/Kuro/KuroPSOTools/Content Paths=../../../Client/Plugins/Kuro/KuroPushSdk/Content Paths=../../../Client/Plugins/MagtModule/Content Paths=../../../Client/Plugins/SpinePlugin/Content Paths=../../../Client/Plugins/TpSafe/Content Paths=../../../Engine/Plugins/AFME/Content Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content Paths=../../../Engine/Plugins/AssetChecker/Content Paths=../../../Engine/Plugins/DawnSDK/DawnSDK/Content Paths=../../../Engine/Plugins/Dawn/Content Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content Paths=../../../Engine/Plugins/GSR/Content Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content Paths=../../../Engine/Plugins/MegascansPlugin/Content Paths=../../../Engine/Plugins/Runtime/Intel/XeSS/Content Paths=../../../Engine/Plugins/Runtime/Nvidia/NRD/Content Paths=../../../Engine/Plugins/FSR3/Content Paths=../../../Client/Plugins/Kuro/VolcanoMsgChannel/Content Paths=../../../Client/Plugins/KuroComputeShader/Content Paths=../../../Client/Plugins/Sharphereal/Content Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content Paths=../../../Client/Plugins/Kuro/KuroGameplayUI/Content Paths=../../../Client/Plugins/SdkParamExtend/Content Paths=../../../Engine/Plugins/Runtime/Nvidia/OpacityMicroMap/Content Paths=../../../Client/Plugins/Kuro/ImposterBaker/Content Paths=../../../Engine/Plugins/AssetMemoryAnalyzer/Content Paths=../../../Engine/Plugins/MFRCModule/Content Paths=../../../Client/Plugins/Kuro/KRDataAnalyticsPlugin/Content Paths=../../../Engine/Plugins/Experimental/ColorCorrectRegions/Content Paths=../../../Client/Plugins/Kuro/KuroDynamicMeshBatch/Content Paths=../../../Client/Plugins/Kuro/KuroPerfCat/Content Paths=../../../Engine/Plugins/MagicDawn/Content Paths=../../../Engine/Plugins/Compositing/OpenCVLensDistortion/Content Paths=../../../Client/Plugins/Simplygon/Content Paths=../../../Engine/Plugins/Experimental/FastGeoStreaming/Content Paths=../../../Client/Plugins/TFlow/Content Paths=../../../Engine/Plugins/KuroFI/Content Paths=../../../Client/Plugins/Kuro/KuroWorldPartition/Content Paths=../../../Client/Plugins/MeshBlend/Content Paths=../../../Engine/Plugins/MTKCompensatedTimeStep/Content Paths=../../../Engine/Plugins/MagtModule/Content [/Script/Engine.RendererSettings] r.RayTracing.LoadConfig=0 r.MaxAnisotropy=16 [ConsoleVariables] r.Kuro.SkeletalMesh.DistanceLODBaseFOV=165 [WindowsApplication.Accessibility] StickyKeysHotkey=False ToggleKeysHotkey=False FilterKeysHotkey=False StickyKeysConfirmation=False ToggleKeysConfirmation=False FilterKeysConfirmation=False 2
Yuforya Posted Thursday at 02:54 PM Posted Thursday at 02:54 PM 4 minutes ago, HimothyMcHimerson said: [SystemSettings] r.Streaming.HLODStrategy=2 r.XGEShaderCompile=0 FX.BatchAsync=1 FX.EarlyScheduleAsync=1 fx.Niagara.ForceAutoPooling=1 wp.Runtime.KuroRuntimeStreamingRangeOverallScale=0.5 r.Streaming.HiddenPrimitiveScale=6 tick.AllowAsyncTickCleanup=1 tick.AllowAsyncTickDispatch=1 [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/ThirdParty/ImpostorBaker/Content Paths=../../../Engine/Plugins/json2struct/Content Paths=../../../Engine/Plugins/Experimental/FieldSystemPlugin/Content Paths=../../../Client/Plugins/LGUI/LGUI/Content Paths=../../../Engine/Plugins/PrefabSystem/Content Paths=../../../Engine/Plugins/FX/Niagara/Content Paths=../../../Client/Plugins/Kuro/KuroGameplay/Content Paths=../../../Client/Plugins/Puerts/Puerts/Content Paths=../../../Client/Plugins/Wwise/Content Paths=../../../Engine/Plugins/Editor/GeometryMode/Content Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content Paths=../../../Client/Plugins/CrashSight/Content Paths=../../../Engine/Plugins/ThirdParty/QuickEditor/Content Paths=../../../Client/Plugins/Kuro/TASdkPlugin/Content Paths=../../../Engine/Plugins/rdLODtools/Content Paths=../../../Client/Plugins/AudioMaterialPlugin/Content Paths=../../../Engine/Plugins/Runtime/Nvidia/DLSS/Content Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content Paths=../../../Client/Plugins/Kuro/KuroHotPatch/Content Paths=../../../Client/Plugins/Kuro/KuroImposter/Content Paths=../../../Client/Plugins/Kuro/KuroAutomationTool/Content Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content Paths=../../../Client/Plugins/LogicDriverLite/Content Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content Paths=../../../Engine/Plugins/Experimental/ControlRig/Content Paths=../../../Engine/Plugins/Media/MediaCompositing/Content Paths=../../../Engine/Plugins/Runtime/Synthesis/Content Paths=../../../Engine/Plugins/SequenceDialogue/Content Paths=../../../Client/Plugins/Puerts/ReactUMG/Content Paths=../../../Client/Plugins/genesis-ue-plugin/RenderExporter/Content Paths=../../../Engine/Plugins/KuroiOSDelegate/Content Paths=../../../Client/Plugins/Kuro/KuroCloudGame/Content Paths=../../../Engine/Plugins/Developer/PixelDebug/Content Paths=../../../Engine/Plugins/PWPlugin/Content Paths=../../../Engine/Plugins/BlueprintFileUtils/Content Paths=../../../Client/Plugins/UEJoyShock/Content Paths=../../../Client/Plugins/Kuro/WeLingPipeSDK/Content Paths=../../../Client/Plugins/BlockoutToolsPlugin/Content Paths=../../../Client/Plugins/ComfyTextures/Content Paths=../../../Client/Plugins/KuroTDM/Content Paths=../../../Client/Plugins/Kuro/KuroGachaTools/Content Paths=../../../Client/Plugins/Kuro/KuroPSOTools/Content Paths=../../../Client/Plugins/Kuro/KuroPushSdk/Content Paths=../../../Client/Plugins/MagtModule/Content Paths=../../../Client/Plugins/SpinePlugin/Content Paths=../../../Client/Plugins/TpSafe/Content Paths=../../../Engine/Plugins/AFME/Content Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content Paths=../../../Engine/Plugins/AssetChecker/Content Paths=../../../Engine/Plugins/DawnSDK/DawnSDK/Content Paths=../../../Engine/Plugins/Dawn/Content Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content Paths=../../../Engine/Plugins/GSR/Content Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content Paths=../../../Engine/Plugins/MegascansPlugin/Content Paths=../../../Engine/Plugins/Runtime/Intel/XeSS/Content Paths=../../../Engine/Plugins/Runtime/Nvidia/NRD/Content Paths=../../../Engine/Plugins/FSR3/Content Paths=../../../Client/Plugins/Kuro/VolcanoMsgChannel/Content Paths=../../../Client/Plugins/KuroComputeShader/Content Paths=../../../Client/Plugins/Sharphereal/Content Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content Paths=../../../Client/Plugins/Kuro/KuroGameplayUI/Content Paths=../../../Client/Plugins/SdkParamExtend/Content Paths=../../../Engine/Plugins/Runtime/Nvidia/OpacityMicroMap/Content Paths=../../../Client/Plugins/Kuro/ImposterBaker/Content Paths=../../../Engine/Plugins/AssetMemoryAnalyzer/Content Paths=../../../Engine/Plugins/MFRCModule/Content Paths=../../../Client/Plugins/Kuro/KRDataAnalyticsPlugin/Content Paths=../../../Engine/Plugins/Experimental/ColorCorrectRegions/Content Paths=../../../Client/Plugins/Kuro/KuroDynamicMeshBatch/Content Paths=../../../Client/Plugins/Kuro/KuroPerfCat/Content Paths=../../../Engine/Plugins/MagicDawn/Content Paths=../../../Engine/Plugins/Compositing/OpenCVLensDistortion/Content Paths=../../../Client/Plugins/Simplygon/Content Paths=../../../Engine/Plugins/Experimental/FastGeoStreaming/Content Paths=../../../Client/Plugins/TFlow/Content Paths=../../../Engine/Plugins/KuroFI/Content Paths=../../../Client/Plugins/Kuro/KuroWorldPartition/Content Paths=../../../Client/Plugins/MeshBlend/Content Paths=../../../Engine/Plugins/MTKCompensatedTimeStep/Content Paths=../../../Engine/Plugins/MagtModule/Content [/Script/Engine.RendererSettings] r.RayTracing.LoadConfig=0 r.MaxAnisotropy=16 [ConsoleVariables] r.Kuro.SkeletalMesh.DistanceLODBaseFOV=165 [WindowsApplication.Accessibility] StickyKeysHotkey=False ToggleKeysHotkey=False FilterKeysHotkey=False StickyKeysConfirmation=False ToggleKeysConfirmation=False FilterKeysConfirmation=False Thanks, I'll just copy yours. Might work 1
titstit Posted Thursday at 03:31 PM Posted Thursday at 03:31 PM 1 hour ago, 759690511 said: What reshade is this? Thanks! 4
Kingggggg Posted Thursday at 06:18 PM Posted Thursday at 06:18 PM 2 hours ago, titstit said: What reshade is this? Thanks! tell me also both reshade and mod
Kingggggg Posted Thursday at 06:22 PM Posted Thursday at 06:22 PM (edited) how to resolve this if someone can help me Edited Thursday at 06:27 PM by Kingggggg
Barron-Monster Posted Thursday at 07:29 PM Posted Thursday at 07:29 PM is there a fix for portrait mod ? i realy enjoy this one... does all of the hash have changed again or its a more profound issue ?
Sangoku25 Posted Thursday at 11:05 PM Posted Thursday at 11:05 PM (edited) For anyone who modified the .ini file: please revert the changes. Then use the update from XMMI and get back to having fun! ^^ Edited Thursday at 11:06 PM by Sangoku25 9
eightballblaze Posted Thursday at 11:22 PM Posted Thursday at 11:22 PM (edited) Anyone know when the Fixer will get an update with all the new hashes? XD Also think the small update broke Lucy's mods, can someone confirm this? Edited Thursday at 11:33 PM by eightballblaze
Adal01 Posted Friday at 06:35 AM Posted Friday at 06:35 AM (edited) 18 hours ago, Barron-Monster said: is there a fix for portrait mod ? i realy enjoy this one... does all of the hash have changed again or its a more profound issue ? I don't know if it s my portrait mod you re currently using, but if it is the case I will release the 3.4 update later today, I'm doing little adjustments on characters positions due to the change of UI that occured on 3.3 (i didn't do it back then). EDIT : It seems Lucilla will be released tomorrow, so I'll post the mod update then, that way Lucilla will be included instead of having to upload twice. Edited Friday at 01:33 PM by Adal01 3
sss19451450 Posted Friday at 07:48 AM Posted Friday at 07:48 AM Is ReShade currently working for anyone after the latest WWMI update? Mine stopped working completely after the 3.4 update. The game launches fine and all my mods work, but ReShade no longer loads, there is no loading message, no shader compilation, and the key menu doesn't appear. I'm wondering if ReShade is still working normally for others, or if a new installation/setup method is required with the latest WWMI version.
andreus3445 Posted Friday at 08:02 AM Posted Friday at 08:02 AM 14 minutes ago, sss19451450 said: Is ReShade currently working for anyone after the latest WWMI update? Mine stopped working completely after the 3.4 update. The game launches fine and all my mods work, but ReShade no longer loads, there is no loading message, no shader compilation, and the key menu doesn't appear. I'm wondering if ReShade is still working normally for others, or if a new installation/setup method is required with the latest WWMI version. 1
qianye1999 Posted Friday at 04:01 PM Posted Friday at 04:01 PM 2026年6月9日上午2点08分,IncoACC 表示: 原因有二。 1. Kuro一直在努力优化游戏,因为这款游戏以运行缓慢、占用资源多、优化不足而闻名。 这些更改中的一些是为了解决可能导致性能问题的极端情况 ,例如用户从某个位置下载engine.ini配置文件,但由于该文件不合适而影响了性能。 他们对这类极端情况的应对方式是直接锁定engine.ini文件中的调整选项,从而彻底杜绝此类情况的发生。而我们使用一些模组时又需要用到这些调整。在Kuro看来,engine.ini文件会造成性能不稳定,因此,如果能够通过锁定这些选项并自行管理设置来保证性能稳定,就能最大限度地提升性能,避免因用户操作失误而导致性能损失。 2.只要资产或与该资产有直接关联的内容更新时,都需要重新编译,这将导致其获得一个新的哈希值。 Kuro 会改变很多你可能看不到的东西,而所有这些更新都会导致哈希值发生变化。 几乎每一次的小补丁更新都会导致 某些地方的哈希值发生变化, 游戏开发就是这样。 越老的东西往往越稳定,Kuro可能不再需要回来调整它了。例如,我今天修复的拉古纳城市模组大多都没有更改过哈希值,所以随着时间的推移,老角色出错的肯定会越来越小,尽管有时也有一些奇怪的例外。 3.由于WuWa mod的运行机制与原神mod不同,WWMI比GIMI脆弱。原神mod的机制由于引发原因要简单切除,涉及的组件也较少,因此更加稳定。WWMI依赖于一个非常特殊的功能,而Kuro喜欢对这个功能进行修改,因此一旦某个特定部分被搞砸了,WWMI就很容易崩溃。之前就发生过这样的情况:一次小更新突然“破坏了mod”,但实际上Spectrum恢复只需要稍作调整,mod就可以正常恢复。 4.原神没有武和那样的间隙地更新,原神也没有重访旧区域的习惯,也没有进行可能导致mod失效的优化,因为游戏本身足够轻量级,不需要这样做,这使得原神对mod更加友好。 5.原神更新都忙着破坏ORFIX和TexFX,哈哈,祝Sins和Leo好运。 However, Genshin Impact has not been allowed to run GIMI for a long time. Every time I use GIMI for less than 3 minutes, error codes such as 15-4001 or 10612-4001 appear. I didn't know how to solve it, so I haven't used any Genshin Impact mods for a long time. 1
h1020807 Posted Friday at 04:49 PM Posted Friday at 04:49 PM Someone help to fix hiyuki ult mods It has e hh (i dont know what) on her legs , how to remove it ? thanks hiyuki-pure_serenade_101_22304.zip
JimJimothy Posted Friday at 05:09 PM Posted Friday at 05:09 PM On 6/11/2026 at 9:10 PM, JimJimothy said: Anyone knows why my Lucy Slap mod looks like this? All the other Lucy mods look just fine. Only this one that's broken. I've tried the Moonholder 3.3 fix, tweaked the engine.ini, injected custom launch, still no result. How do I fix it? Lucy_Slap.zip 27.22 MB · 2 downloads Anyone? 😢
DanielAVS Posted Friday at 05:41 PM Posted Friday at 05:41 PM guyss anyone have the full version?? https://gamebanana.com/mods/681635 1
viper4268 Posted Friday at 07:22 PM Posted Friday at 07:22 PM Hi, I am not able to download this - 1000円プラン(new)|マズマ|pixivFANBOX due to ip restriction can anyone help out?
Barron-Monster Posted Friday at 07:38 PM Posted Friday at 07:38 PM 13 hours ago, Adal01 said: I don't know if it s my portrait mod you re currently using, but if it is the case I will release the 3.4 update later today, I'm doing little adjustments on characters positions due to the change of UI that occured on 3.3 (i didn't do it back then). EDIT : It seems Lucilla will be released tomorrow, so I'll post the mod update then, that way Lucilla will be included instead of having to upload twice. glad to ear thanks man
Shadow73Prime Posted Friday at 11:00 PM Posted Friday at 11:00 PM Does anyone have this mod but repaired? 1
assfuta1 Posted Saturday at 02:09 AM Posted Saturday at 02:09 AM Hiyuki's neck stretches every time she uses her ultimate. What should I do?
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