IncogACC Posted June 8 Posted June 8 10 hours ago, IncogACC said: Here's hoping shit doesn't hit the fan too hard! (All UI mods break and I spend the next 3 days redoing everything as usual) ... Well on the bright side I guess I get the day off. 6
Aphrødite Posted June 8 Posted June 8 (edited) 4 hours ago, aidan said: https://gamebanana.com/news/21972 Update: according to the comments here - XXMI still works, you just need to link the d3d11.dll file path found in the WWMI folder in the "Inject Libraries" box - This way, mods will partially work, but with LOD issues until a new workaround is found - Both Rovers, Aalto and Lupa had their hashes changed - Quzmick also made a Blender extension to automate copying mods down to lower LODs, which seems like a solid option if the issue can't be solved through the ini. (This is just speculation, but perhaps that method would also be more stable during updates.) Fortunately though, I can still use my Camellya mod even if it's not perfect in the meantime ✨ Edited June 8 by Aphrødite 5
OOooOOOoooOOo Posted June 8 Posted June 8 worst case scenario all most old mods before this update will just be dead IF cant be fixed, mod authors have start making mods to account for the LOD change only real viable fix far i see. then kuro could change it again...lord help
eightballblaze Posted June 8 Posted June 8 If mods dont work and there is no fix, there might be alot of players dropping the game altogether... unless you spent hundreds on it so you might just stay and bare with it.. No idea why the Devs do this, they get so much money for the characters and if the characters are cool and mods make them cooler, you get even more money from people that want them so it feels like a lose for the Players and the Devs, we don't get our mods and the Devs don't get the extra money from the mod community, not mind the money made by the modders themselves as they have to test the mods, meaning they will need the character to do that...
AiriWT Posted June 8 Posted June 8 1 hour ago, hachiju said: fck off kuro, just let ppl play like they want ! It's not that they want you to stop jerking off while undressing their characters, relax. They couldn't care less what you want to masturbate to. If mods are breaking so much in these latest updates, it's because they need to implement improvements to optimize their game, which is starting to have a lot of performance issues, and those improvements conflict with mod injectors. But there's no hidden crusade to eliminate mods or anything like that, you can breathe easy. 8
quangzi254 Posted June 8 Posted June 8 As a temporary solution, some mods work, some don't, and some have LOD errors, but overall it's better than nothing. Thanks to my Vietnamese friend for sharing. 8
eightballblaze Posted June 8 Posted June 8 14 minutes ago, AiriWT said: It's not that they want you to stop jerking off while undressing their characters, relax. They couldn't care less what you want to masturbate to. If mods are breaking so much in these latest updates, it's because they need to implement improvements to optimize their game, which is starting to have a lot of performance issues, and those improvements conflict with mod injectors. But there's no hidden crusade to eliminate mods or anything like that, you can breathe easy. then why are you here, just to complain? People are aloud to be frustrated about updates, Devs broke mods last update too and if they do it again, it could mean they are trying to stop modding altogether, that includes the "Safe" stuff you know lol 1
zadkiel69 Posted June 8 Posted June 8 15 minutes ago, eightballblaze said: then why are you here, just to complain? People are aloud to be frustrated about updates, Devs broke mods last update too and if they do it again, it could mean they are trying to stop modding altogether, that includes the "Safe" stuff you know lol Weren't you the first one here to complain? People are allowed to complain about updates, but not because the mods breaking down. Mods always break every update but people have always been able to fix it, but if Kuro actually wanted to permanently stop people from modding, than im sure they can find a way. you guys are just being paranoid. 5
eightballblaze Posted June 8 Posted June 8 (edited) 9 minutes ago, zadkiel69 said: Weren't you the first one here to complain? People are allowed to complain about updates, but not because the mods breaking down. Mods always break every update but people have always been able to fix it, but if Kuro actually wanted to permanently stop people from modding, than im sure they can find a way. you guys are just being paranoid. Only complaint was that its the Second time this happened, not really a complaint though, sort of stating the obvious, was also mentioning that some might leave if this continues and if it does the Players that buy characters because of mods, wont be there, So if it is true that the Devs are trying to stop modding, this meaning its a lose to both sides.. as mentioned. *To what am understanding the Community thinks the Devs are trying to stop mods altogether because of the complete overhaul of the settings the mods require to work and/or the Devs know the LOD is the biggest Modding problem, if not then why are the editing them so often? For the LOD part, never seen any issue with this on the unmodded game, though it has increased my frame drops by a little bit so needed to lower a few settings but i think thats just because am using a pretty old computer. Edited June 8 by eightballblaze 1
HimothyMcHimerson Posted June 8 Posted June 8 1 hour ago, AiriWT said: It's not that they want you to stop jerking off while undressing their characters, relax. They couldn't care less what you want to masturbate to. If mods are breaking so much in these latest updates, it's because they need to implement improvements to optimize their game, which is starting to have a lot of performance issues, and those improvements conflict with mod injectors. But there's no hidden crusade to eliminate mods or anything like that, you can breathe easy. Wow a rare rational person on the internet? thats rare 7
zadkiel69 Posted June 8 Posted June 8 33 minutes ago, eightballblaze said: Only complaint was that its the Second time this happened, not really a complaint though, sort of stating the obvious, was also mentioning that some might leave if this continues and if it does the Players that buy characters because of mods, wont be there, So if it is true that the Devs are trying to stop modding, this meaning its a lose to both sides.. as mentioned. *To what am understanding the Community thinks the Devs are trying to stop mods altogether because of the complete overhaul of the settings the mods require to work and/or the Devs know the LOD is the biggest Modding problem, if not then why are the editing them so often? For the LOD part, never seen any issue with this on the unmodded game, though it has increased my frame drops by a little bit so needed to lower a few settings but i think thats just because am using a pretty old computer. Look, if Kuro really wanted to permanently stop modding, all it takes is asking Tencent for an anti-cheat. No need to annoy modders with constant lod and hash changes. Wuwa has severe performance issues, quite a bit stem from the lod, sure these constant changes are bad for modders but as a whole it's good for wuwa. The devs probably had to change alot to accommodate for this collab. In the end it just goes back to my last point you guys are just paranoid and anxious. Just wait for the fix and stop with the doomposting 5
eightballblaze Posted June 8 Posted June 8 1 minute ago, zadkiel69 said: Look, if Kuro really wanted to permanently stop modding, all it takes is asking Tencent for an anti-cheat. No need to annoy modders with constant lod and hash changes. Wuwa has severe performance issues, quite a bit stem from the lod, sure these constant changes are bad for modders but as a whole it's good for wuwa. The devs probably had to change alot to accommodate for this collab. In the end it just goes back to my last point you guys are just paranoid and anxious. Just wait for the fix and stop with the doomposting You always had Performance issues?? before the LOD update like a month ago, i had pretty good frames, it was limited to 60 but it was still pretty stable, but after the first LOD update, it cant do a stable 60 frames so had to lower the other settings a little but still having what is required for mods and that's for the non-modded versions.. Its not as stable as it was before but its still stable enough to play, even with this old computer. No idea what their doing, they use to update for lower gen computers pretty well, least for me anyways but ever since the new City, its been more and more unstable.
AiriWT Posted June 8 Posted June 8 1 hour ago, zadkiel69 said: ¿No fuiste el primero en quejarte? La gente tiene derecho a quejarse de las actualizaciones, pero no porque los mods fallen. Los mods siempre fallan con cada actualización, pero siempre se han podido solucionar. Si Kuro quisiera impedir permanentemente que la gente use mods, seguro que encontraría la manera. Solo están siendo paranoicos. What's my complaint, according to you? I understand there might be communication problems because English isn't my native language and I'm using a translator, but I think with even a basic understanding of reading, you should realize that I'm not the one complaining here. XD On the other hand, if you want to keep living life like a conspiracy theorist who thinks the world revolves around you and that anything negative is a plot against you, go ahead. But life is much happier when you use your brain to think logically. Believe me, if they really wanted to get rid of the mods, they would have done it a long time ago. 2
eightballblaze Posted June 8 Posted June 8 12 minutes ago, AiriWT said: I also have to say you're being quite reductionist, thinking that "since I don't have any problems, problems don't exist." I suppose you think the bombings in Gaza or the war in Ukraine are just Hollywood movies because you haven't seen any bombings in person, right? Don't bring unrelated topics to the Forum please. 16 minutes ago, AiriWT said: The main problem the game faces, and the most frequent complaint of all, is its performance and optimization. In version 3.2, they added the option to change the LOD Bias so you could choose the texture quality for the characters and, in that way, further customize the graphics until you found the settings that allowed you to play with the greatest possible stability. What's the problem? That option conflicted with the way WWMI injects mods. In version 3.3, they did absolutely nothing about it, which is why the only mods that broke were those for characters whose hashes had been altered. But that's just a consequence of compiling the game. Do you understand it that way, or do you want me to draw you some pictures like you would for little kids? As for the breaking of mods, yes it happens often, every time they update a character, update their model or add new ones, the hashes change, no one cares about that, its the fact that the Mod tools are needing new ways to get around the system, change how they inject or run the mods, that's the problem here, not the usual stuff, read the information before saying shit.
Popular Post IncogACC Posted June 8 Popular Post Posted June 8 It's always incredible to see the surge of people who usually never say anything come out of the woodwork just to argue, like are you here for the sole purpose of bitching on the internet? Do you not have anything better to do with your time? Like me, who spent the past several hours fixing UI mods as usual... Hmm well I hope it was a better use of my time anyway, maybe I shoulda been arguing on the internet, what do I know. 3.4 damage report: The links lead to previews for what mods I'm talking about. Shit that survived: NSFW Trophies mod Pekomana terminal mod BP mod (Of course it survived, IT WILL NEVER DIE) Shit that needs to be reinstalled: Backpack UI Cantarella Guidebook UI (Which got a huge upgrade btw, happy with how much I was able to restore) Cartethyia Terminal UI Lupa Store UI Ragunna Map UI Ragunna City mods Synthesis/Databank UI Bike mods ShaderOverride (NECESSARY IF YOU WANT ANYTHING TO WORK) Miraculously, character UIs didn't break at all so feel free to keep the ones you have, but in light of Scoob's work during 3.3, I'm not satisfied with how I fixed them last time, so even though they don't need fixing, I do plan on doing an overhaul for them, cleaning up some visuals and adding in some new assets. Since they don't need to be fixed though, I'm not gonna rush this like usual, so don't expect them immediately. Download for UI stuff Download for the bikes Speaking of bikes, I did make the framework for that prototype bike mod, the one where each livery has a different animation tied to it for extensive customisation potential, but i dropped the project 'cus the artistic side just wasn't agreeing with me, like I couldn't come up with a visually pleasing way to use the liveries really stupid shape. I don't think anyone gives a damn about it, but if there is any interest I might pick it back up, some ideas have come to mind. Here's a preview of what I'm talking about: Spoiler Lastly, I wouldn't get too worked up about mods dying this time around, this is the exact same circumstance as 3.2 and Spectrum already predicted this exact outcome (Engine.ini tweaks potentially dying for good in 3.4) so he's probably a lot more prepared this time around. For now Spectrum is gonna look into other Engine.ini override methods first and if nothing comes of that then he'll probably pivot towards modding all LODs or P-hashes (if that research went anywhere), whichever is better. 26
rpvenom Posted June 8 Posted June 8 33 minutes ago, IncogACC said: It's always incredible to see the surge of people who usually never say anything come out of the woodwork just to argue, like are you here for the sole purpose of bitching on the internet? Do you not have anything better to do with your time? Like me, who spent the past several hours fixing UI mods as usual... Hmm well I hope it was a better use of my time anyway, maybe I shoulda been arguing on the internet, what do I know. 3.4 damage report: The links lead to previews for what mods I'm talking about. Shit that survived: NSFW Trophies mod Pekomana terminal mod BP mod (Of course it survived, IT WILL NEVER DIE) Shit that needs to be reinstalled: Backpack UI Cantarella Guidebook UI (Which got a huge upgrade btw, happy with how much I was able to restore) Cartethyia Terminal UI Lupa Store UI Ragunna Map UI Ragunna City mods Synthesis/Databank UI Bike mods ShaderOverride (NECESSARY IF YOU WANT ANYTHING TO WORK) Miraculously, character UIs didn't break at all so feel free to keep the ones you have, but in light of Scoob's work during 3.3, I'm not satisfied with how I fixed them last time, so even though they don't need fixing, I do plan on doing an overhaul for them, cleaning up some visuals and adding in some new assets. Since they don't need to be fixed though, I'm not gonna rush this like usual, so don't expect them immediately. Download for UI stuff Download for the bikes Speaking of bikes, I did make the framework for that prototype bike mod, the one where each livery has a different animation tied to it for extensive customisation potential, but i dropped the project 'cus the artistic side just wasn't agreeing with me, like I couldn't come up with a visually pleasing way to use the liveries really stupid shape. I don't think anyone gives a damn about it, but if there is any interest I might pick it back up, some ideas have come to mind. Here's a preview of what I'm talking about: Hide contents Lastly, I wouldn't get too worked up about mods dying this time around, this is the exact same circumstance as 3.2 and Spectrum already predicted this exact outcome (Engine.ini tweaks potentially dying for good in 3.4) so he's probably a lot more prepared this time around. For now Spectrum is gonna look into other Engine.ini override methods first and if nothing comes of that then he'll probably pivot towards modding all LODs or P-hashes (if that research went anywhere), whichever is better. Thank you so much for your hard work. And I also agree, people need to chill TF out. This the type of nonsense that makes me realize people take things way too seriously and why often times you always hear of crazy shit like developers getting death threats over nonsense. People really do be having way too much time on their hand. 1
Frustrated_Mod_Man Posted June 8 Posted June 8 Seeing this without mods made me really truly appreciate the gameplay. 90% of the characters look random and out of place and half of them look poorly designed clothing wise. I thank the mod community from the bottom of my heart for making these games look better so we can enjoy the gameplay. Thank you. 5
Van.. Posted June 8 Posted June 8 Just now, Frustrated_Mod_Man said: Seeing this without mods made me really truly appreciate the gameplay. 90% of the characters look random and out of place and half of them look poorly designed clothing wise. I thank the mod community from the bottom of my heart for making these games look better so we can enjoy the gameplay. Thank you. TOTALMENTE DE ACUERDO CONTIGO AMIGO. Solo shift up sabe hacer buenos diseños. 2
IncogACC Posted June 8 Posted June 8 16 minutes ago, xiayunlong1205 said: 不太懂库洛为什么一更新模组就会坏掉,米哈游的游戏模组几个月都不带坏的。 There are a couple reasons. 1. Kuro is constantly trying to optimise the game because it has a reputation for being slow, heavy and unoptimized. Some of these changes are going after edge cases that could cause performance issues, things like a user downloading an engine.ini profile from somewhere and hurting their performance because it was unsuitable. Their response to edge cases like these is to simply make them impossible by locking down the engine.ini tweaks, some of which we need in order to use mods. In Kuro's eyes, engine.ini introduces an inconsistency in performance and so if they can make it consistent by locking it down and managing the settings themselves, they can squeeze out performance and avoid losing it due to user error. 2. Whenever an asset or something with a direct connection to said asset is updated, it needs to be recompiled which will result in it getting a new hash. Kuro will change a LOT of things that you probably don't see and all of those updates result in hash changes. Pretty much every micro-patch that happens results in hash changes somewhere, it's just how game development is. The older something is, the more stable it tends to be because Kuro probably has no need to come back and tweak it anymore, for example most of the Ragunna city mods I fixed today didn't have their hashes changed at all, so as time goes on, older characters will break less and less, though sometimes there are strange exceptions to that rule. 3. WWMI is far more fragile than GIMI due to how WuWa mods work compared to Genshin mods. Genshin modding is a lot more simplistic for a myriad of reasons and with less moving parts involved, it's more stable. WWMI relies on a very specific function, one that Kuro likes to toy with and so it's prone to breaking any time that one specific thing is touched. It's happened before where a micro-update would suddenly "break mods" but in reality all it took was a minor tweak from Spectrum and mods were fine again. 4. Genshin simply doesn't update as much and as often as WuWa does, Genshin also doesn't make a habit of revisiting old areas, they also don't make a habit of pipeline optimisations that could potentially break mods because the game is light-weight enough that they don't need to which results in Genshin being WAY more modding friendly. 5. Genshin is too busy breaking ORFIX and TexFX every update lmao, godspeed Sins, Leo. 8
BroncoDaFoo Posted June 8 Posted June 8 7 hours ago, Aphrødite said: Update: according to the comments here - XXMI still works, you just need to link the d3d11.dll file path found in the WWMI folder in the "Inject Libraries" box - This way, mods will partially work, but with LOD issues until a new workaround is found - Both Rovers, Aalto and Lupa had their hashes changed - Quzmick also made a Blender extension to automate copying mods down to lower LODs, which seems like a solid option if the issue can't be solved through the ini. (This is just speculation, but perhaps that method would also be more stable during updates.) Fortunately though, I can still use my Camellya mod even if it's not perfect in the meantime ✨ Actually you don't need to put anything in there just keep it like this NOTE: THIS WILL NOT FULLY FIX THE ISSUE THIS WILL ONLY ALLOW MODS TO LOAD WHEN THE CHARACTERS ARE VERY CLOSE TO THE SCREEN OR IN THE MENUS THE MOMENT THEY GET A BIT FAR FROM THE CAM THE MODS WILL STOP WORKING 1
BroncoDaFoo Posted June 8 Posted June 8 5 hours ago, zadkiel69 said: Not this again, can't you guys just wait quietly for a fix. nah this is the third monthly game mode for wuwa we like to see people crashing out lol 2
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