supertrik Posted December 27, 2025 Posted December 27, 2025 Can we change the loading screen to something we like, like making new DDS file to replace the one in the mod? I tried create a new one but it doesnt work, my loading screen is black after that.
WrathX4 Posted December 27, 2025 Posted December 27, 2025 9 minutes ago, AtomicGrievous said: If you have a low-end PC or something close to it, just use the 4-line configuration. 4 line worked for my mods it now fixed, idk for the others mod 3
Iran0utofnames Posted December 27, 2025 Posted December 27, 2025 21 minutes ago, AtomicGrievous said: Finally: I found a temporary solution that worked for me after today's patch. I've been trying to fix this for a few hours. 1- In the mod launcher (MMWI) 2- Go to settings 3- Click on Open Engine.ini and add the following lines to: [ConsoleVariables] Lines to add: r.Streaming.UseAllMips=1 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.MinBoost=20 r.Kuro.SkeletalMesh.LODDistanceScale=24 This way it seems to "take a little longer" to load the skin, but this way it doesn't "break" as if it were without textures. These are the settings I use: I increase the maximum distance I can see objects, increase the quality of surface reflections (such as water reflection on wet floors, windows, glass, etc.). More reflections (rasterization), better quality, improved texture quality. r.Kuro.SkeletalMesh.LODDistanceScale=24 r.Streaming.Boost=30.0 r.Streaming.PoolSize=0 r.Streaming.LimitPoolSizeToVRAM=0 r.ViewDistanceScale=3 r.Streaming.UseAllMips=1 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.MinBoost=20 r.SSR.Quality=4 r.SSR.MaxRoughness=1.0 r.SSR.HalfResSceneColor=0 What ever kuro did to break the mods like made the game Vram and Ram optimization insane. After the 3.0 update the game was eating 13 to 15.8 gb Vram and Ram. And now its cut down 10 gb even at max settings. And Kudos to this bro for the mod fix. 2
Itzhunnigan Posted December 27, 2025 Posted December 27, 2025 The mods are broken... there are no textures. Help
AtomicGrievous Posted December 27, 2025 Posted December 27, 2025 54 minutes ago, Iran0utofnames said: What ever kuro did to break the mods like made the game Vram and Ram optimization insane. After the 3.0 update the game was eating 13 to 15.8 gb Vram and Ram. And now its cut down 10 gb even at max settings. And Kudos to this bro for the mod fix. Is that all? Look what was happening to me a few hours ago before the update, which I managed to fix: 😅
roflmnop Posted December 27, 2025 Posted December 27, 2025 2 hours ago, supertrik said: Can we change the loading screen to something we like, like making new DDS file to replace the one in the mod? I tried create a new one but it doesnt work, my loading screen is black after that. It should be possible just make sure to save the dds in the same dimensions (2560x1440 or 1920x1080 or 1280x720), and then save the dds as bc7 sRGB, if that doesnt work try linear. 2
pttp1537 Posted December 27, 2025 Posted December 27, 2025 On 12/26/2025 at 4:29 PM, pttp1537 said: Hide contents For now anyone have this one? From tedom.The Chisa toggle one.
infinitybelt Posted December 27, 2025 Posted December 27, 2025 Anybody have a fix for Cantarella dream state?
NitPicking1 Posted December 27, 2025 Posted December 27, 2025 4 hours ago, AtomicGrievous said: Finally: I found a temporary solution that worked for me after today's patch. I've been trying to fix this for a few hours. 1- In the mod launcher (MMWI) 2- Go to settings 3- Click on Open Engine.ini and add the following lines to: [ConsoleVariables] Lines to add: r.Streaming.UseAllMips=1 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.MinBoost=20 r.Kuro.SkeletalMesh.LODDistanceScale=24 This way it seems to "take a little longer" to load the skin, but this way it doesn't "break" as if it were without textures. These are the settings I use: I increase the maximum distance I can see objects, increase the quality of surface reflections (such as water reflection on wet floors, windows, glass, etc.). More reflections (rasterization), better quality, improved texture quality. r.Kuro.SkeletalMesh.LODDistanceScale=24 r.Streaming.Boost=30.0 r.Streaming.PoolSize=0 r.Streaming.LimitPoolSizeToVRAM=0 r.ViewDistanceScale=3 r.Streaming.UseAllMips=1 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.MinBoost=20 r.SSR.Quality=4 r.SSR.MaxRoughness=1.0 r.SSR.HalfResSceneColor=0 I used this config along with lossless scaling, I was able to get 100+ fps in the academy, thank you so much. 1
stevefox1 Posted December 27, 2025 Posted December 27, 2025 On 12/26/2025 at 2:05 PM, BroncoDaFoo said: if you are talking about WWMI there is literally not a single thing you can do it is kuro problem they dont optimize the dx11 version of the game and spectrum said he will not try to add dx12 unless people give him money and a crew if you are talking about the vanilla game dx12 always delete the engine.ini if you want to play the vanilla because xxmi modifies thee engine.ini everytime TLDR your build is very good its not your pc its the kuro games not optimizing their dx11 version of the game I checked my performance issues again, and I can say it’s actually not Kuro’s fault, lol. If I start Wuwa normally through the regular launcher, the game runs very smoothly with over 100 FPS, no matter what. BUT if I run it with mods using the XXMI launcher, the game has massive FPS drops down to around 35 FPS for me. This sucks, because I can’t play the game without mods, but the FPS drops and stutters are kind of a deal breaker. Does anyone know what I can do?
AtomicGrievous Posted December 27, 2025 Posted December 27, 2025 (edited) 22 minutes ago, stevefox1 said: I checked my performance issues again, and I can say it’s actually not Kuro’s fault, lol. If I start Wuwa normally through the regular launcher, the game runs very smoothly with over 100 FPS, no matter what. BUT if I run it with mods using the XXMI launcher, the game has massive FPS drops down to around 35 FPS for me. This sucks, because I can’t play the game without mods, but the FPS drops and stutters are kind of a deal breaker. Does anyone know what I can do? back to 671 page end search for "Finally" msg, my fix and how to do it Edited December 27, 2025 by AtomicGrievous
NitPicking1 Posted December 27, 2025 Posted December 27, 2025 22 minutes ago, stevefox1 said: I checked my performance issues again, and I can say it’s actually not Kuro’s fault, lol. If I start Wuwa normally through the regular launcher, the game runs very smoothly with over 100 FPS, no matter what. BUT if I run it with mods using the XXMI launcher, the game has massive FPS drops down to around 35 FPS for me. This sucks, because I can’t play the game without mods, but the FPS drops and stutters are kind of a deal breaker. Does anyone know what I can do? Try lossless scaling and tinker with the settings, their will be some latentcy but the game will be overall smoother. You can get it on steam for $5.
stevefox1 Posted December 27, 2025 Posted December 27, 2025 I found the issue! it was this that was causing my fps drops! Damn this https://gamebanana.com/mods/527815
PixiPls Posted December 27, 2025 Posted December 27, 2025 Anyone got the full version? https://gamebanana.com/mods/637029
Hikoyore Posted December 28, 2025 Posted December 28, 2025 (edited) 10 hours ago, AtomicGrievous said: Finally: I found a temporary solution that worked for me after today's patch. I've been trying to fix this for a few hours. 1- In the mod launcher (MMWI) 2- Go to settings 3- Click on Open Engine.ini and add the following lines to: [ConsoleVariables] Lines to add: r.Streaming.UseAllMips=1 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.MinBoost=20 r.Kuro.SkeletalMesh.LODDistanceScale=24 This way it seems to "take a little longer" to load the skin, but this way it doesn't "break" as if it were without textures. These are the settings I use: I increase the maximum distance I can see objects, increase the quality of surface reflections (such as water reflection on wet floors, windows, glass, etc.). More reflections (rasterization), better quality, improved texture quality. r.Kuro.SkeletalMesh.LODDistanceScale=24 r.Streaming.Boost=30.0 r.Streaming.PoolSize=0 r.Streaming.LimitPoolSizeToVRAM=0 r.ViewDistanceScale=3 r.Streaming.UseAllMips=1 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.MinBoost=20 r.SSR.Quality=4 r.SSR.MaxRoughness=1.0 r.SSR.HalfResSceneColor=0 Thank you. Personally, only 3 lines helped me Spoiler I use a custom version of n2 - https://github.com/AlteriaX/WuWa-Configs Which was created through trial and error by people - here's the compiled version > https://alteriax.github.io/WuWa-Config-Info/ Seeing 98 FPS in the center of Septimont is pleasant. I'd rather keep the limit - I like playing two or three games simultaneously in 2K resolution, plus a lot of stuff running in the background. p.s. r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 to r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-24 Didn't notice any difference 😶🌫️ Edited December 28, 2025 by Hikoyore 3
Crislayhp Posted December 28, 2025 Posted December 28, 2025 20 hours ago, lolman77 said: Parece que están pasando cosas extrañas. Mis mods están bastante bien después de arreglos aquí y allá. Los mods de la interfaz me fallaron bastante, pero arreglé manualmente el mío usando el código de IncogAcc, adaptándolo a mi caso. Los mods de skins me pasaron prácticamente igual, salvo por los habituales Rover / Yang Yang, solo he hecho yoink de los valores hash de los commits de repositorios de Moon, jaja. Sin embargo, los mods de interfaz de NomNom no necesitaron más arreglos para mí. Viendo las publicaciones recientes, parece que tuve suerte, jaja. Can you send me the Fate character interface mod? 1
AtomicGrievous Posted December 28, 2025 Posted December 28, 2025 1 hour ago, Hikoyore said: Thank you. Personally, only 3 lines helped me Reveal hidden contents I use a custom version of n2 - https://github.com/AlteriaX/WuWa-Configs Which was created through trial and error by people - here's the compiled version > https://alteriax.github.io/WuWa-Config-Info/ Seeing 98 FPS in the center of Septimont is pleasant. I'd rather keep the limit - I like playing two or three games simultaneously in 2K resolution, plus a lot of stuff running in the background. p.s. r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 to r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-24 Didn't notice any difference 😶🌫️ If you have a decent PC and use the light beam mod for chests, you can see the light beams further away, at 50 1
fuu3r Posted December 28, 2025 Posted December 28, 2025 11 hours ago, AtomicGrievous said: Finally: I found a temporary solution that worked for me after today's patch. I've been trying to fix this for a few hours. 1- In the mod launcher (MMWI) 2- Go to settings 3- Click on Open Engine.ini and add the following lines to: [ConsoleVariables] Lines to add: r.Streaming.UseAllMips=1 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.MinBoost=20 r.Kuro.SkeletalMesh.LODDistanceScale=24 This way it seems to "take a little longer" to load the skin, but this way it doesn't "break" as if it were without textures. These are the settings I use: I increase the maximum distance I can see objects, increase the quality of surface reflections (such as water reflection on wet floors, windows, glass, etc.). More reflections (rasterization), better quality, improved texture quality. r.Kuro.SkeletalMesh.LODDistanceScale=24 r.Streaming.Boost=30.0 r.Streaming.PoolSize=0 r.Streaming.LimitPoolSizeToVRAM=0 r.ViewDistanceScale=3 r.Streaming.UseAllMips=1 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.MinBoost=20 r.SSR.Quality=4 r.SSR.MaxRoughness=1.0 r.SSR.HalfResSceneColor=0 man, can i ask you something about this? so like... do we replace the existing lines with these four or add them below the existing lines? well you see, im not familiar with this coding thing
XENONITE77777 Posted December 28, 2025 Posted December 28, 2025 12 hours ago, AtomicGrievous said: Finally: I found a temporary solution that worked for me after today's patch. I've been trying to fix this for a few hours. 1- In the mod launcher (MMWI) 2- Go to settings 3- Click on Open Engine.ini and add the following lines to: [ConsoleVariables] Lines to add: r.Streaming.UseAllMips=1 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.MinBoost=20 r.Kuro.SkeletalMesh.LODDistanceScale=24 This way it seems to "take a little longer" to load the skin, but this way it doesn't "break" as if it were without textures. These are the settings I use: I increase the maximum distance I can see objects, increase the quality of surface reflections (such as water reflection on wet floors, windows, glass, etc.). More reflections (rasterization), better quality, improved texture quality. r.Kuro.SkeletalMesh.LODDistanceScale=24 r.Streaming.Boost=30.0 r.Streaming.PoolSize=0 r.Streaming.LimitPoolSizeToVRAM=0 r.ViewDistanceScale=3 r.Streaming.UseAllMips=1 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.MinBoost=20 r.SSR.Quality=4 r.SSR.MaxRoughness=1.0 r.SSR.HalfResSceneColor=0 It's work for several characters, but how to fix this problem for Chisa?
lolilolifo Posted December 28, 2025 Posted December 28, 2025 Why does Kuro change it so often? It's just stressful. 1
Taricbest12 Posted December 28, 2025 Posted December 28, 2025 14 minutes ago, lolilolifo said: Why does Kuro change it so often? It's just stressful. Just wait a week until they're done micro patching every day. That's what I've done. Perks of working with Unreal Engine
cyrusx123 Posted December 28, 2025 Posted December 28, 2025 (edited) 13 hours ago, AtomicGrievous said: Finally: I found a temporary solution that worked for me after today's patch. I've been trying to fix this for a few hours. 1- In the mod launcher (MMWI) 2- Go to settings 3- Click on Open Engine.ini and add the following lines to: [ConsoleVariables] Lines to add: r.Streaming.UseAllMips=1 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.MinBoost=20 r.Kuro.SkeletalMesh.LODDistanceScale=24 This way it seems to "take a little longer" to load the skin, but this way it doesn't "break" as if it were without textures. These are the settings I use: I increase the maximum distance I can see objects, increase the quality of surface reflections (such as water reflection on wet floors, windows, glass, etc.). More reflections (rasterization), better quality, improved texture quality. r.Kuro.SkeletalMesh.LODDistanceScale=24 r.Streaming.Boost=30.0 r.Streaming.PoolSize=0 r.Streaming.LimitPoolSizeToVRAM=0 r.ViewDistanceScale=3 r.Streaming.UseAllMips=1 r.Kuro.SkeletalMesh.LODDistanceScaleDeviceOffset=-50 r.Streaming.MinBoost=20 r.SSR.Quality=4 r.SSR.MaxRoughness=1.0 r.SSR.HalfResSceneColor=0 Tried but didnt work for me lul. only Chisa's mod is working with far camera distance...... Edited December 28, 2025 by cyrusx123 1
roplem Posted December 28, 2025 Posted December 28, 2025 https://gamebanana.com/mods/642130 who has the full version of this mod?
trojanabanana Posted December 28, 2025 Posted December 28, 2025 Hey, so for those of us having problems with fps, I've found some maybe helpful information that maybe someone more knowledgeable can expound upon. When using xxmi performance monitor in game(Ctrl+F9), I see two points of concern, one being "draw call overhead," which is costing me ~21.6 fp,s and "command lists total,l" which is costing me ~17fps. These can both be halved by simply turning off the active mod via F6, so I'm assuming that these variables have something to do with the performance of specific mods? Is there a way to better optimize a mod? Or is this a result of having too many mods going at once? I have a 7800x3d and 5080 with 32gb of RAM, if that helps diagnose these low fps problems. Im consitently sitting at around 50 fps in the new zone, where I would normally be closer to 100-120fps in other zones. I can't remember where, maybe it was in this thread, but I recall someone saying that nothing in the performance monitor should be costing more than an fps, so if anyone could help me understand where im going wrong, it would be greaty apperciated. ty in advance.
lolman77 Posted December 28, 2025 Posted December 28, 2025 8 hours ago, stevefox1 said: I found the issue! it was this that was causing my fps drops! Damn this https://gamebanana.com/mods/527815 I mean RabbitFX is a very "experimental" type mod lol, and it's very heavy. It's why I've never used it. 1
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