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Posted

FunnyBiz OSTIM SA first volume

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Hi, this is the first volume of animation packs that I have searched for all over the Internet. I dedicated the entire summer to finding all the existing animation packs from LL and transferred them to the Ostim SA environment, thanks to the "Ostim Tools" and some Python programs I created to tag the animations.

 

This is the first volume, as I mentioned. There are still some unaligned animations, and it would be very helpful if you could let me know which ones they are so I can fix them in future updates. I want to thank everyone who supported me over these months to take the step of uploading these animation packs. Thank you.


Thanks to By Funnybizness for creating the animations.

 

Thanks to FunnyBizness (v25) SLAL Pack by Shashankie v12.0 for creating the LL package in LE.

 

Thanks to By Pfiffy for porting the package to SE.

 

and thanks to the other forums that provided me with some aligned packages 🤗.

 

Also, thanks to OStim SA Official Icon Patch for OARE and OA3PP for their icons. Download them and add the ones from this page as well. The ones I uploaded come from there, along with some others I added for this case.

 

thanks to Ostim Tools for being an incredible tool 💎.

 

and thanks Python for existing 🗿.

 

Side note: for those using Nemesis and encountering issues like error 6002 or others, I recommend disabling Latina or, even better, switching to Pandora. Here is a tutorial on how to install it and patch some of its bugs, "Now there's also the program Pandora Plus AnimForgePatcher, which allows patching everything into a single executable, but it's currently in beta. In a few weeks, it will be complete, with video and more features 🔨". The benefits of Pandora are that it is faster, doesn’t present the aforementioned errors, and has no animation limits. However, it is still in beta and under development. Thanks to Monitor144hz for the tool.

 

Based on observations from the @Foxy🦊 Discord, the Latino animations do not work well with Nemesis. They have been added as an optional in the FOMOD. Thank you.

 

Everything is now in a single FOMOD file 🔨. You can now choose to install all animations from the packages one by one. This allows you to select and discard any packages that don't work in your load order and avoid issues with Nemesis.

 

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Here will go some screenshots of how I have my Ostim MCM configured so you can see all the animations for now. In future updates, I'll add more tabs to expand on this 🔨.

 

 

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I want to thank the modders who have stood out over these 13 years, creating multiple animations, some that remain today and others that have completely disappeared from the internet. Thank you very much for your work; you have inspired me to learn more and take on more challenges. Little by little, I've been learning from all of you. Without you, Skyrim wouldn't be as vibrant after so many years, and I hope that at least in my part, I can contribute to its continued improvement and support in whatever way I can. Thank you."

 

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"Here I'll leave the link to my other works if you'd like to take a look."

 

 Ostim SA port volumes

 

 

Ostim and SL Custom Animation Volume "self-created animations"

 

  • I haven't opened the ideas forum yet. When I have more volumes, I'll start asking🐈.

 

Tools for Ostim SA

 

 

Translations in multiple languages

 

 

Pandora + patch for specific mods

 

 

Pandoraforge engine patch (still in progress) and manual method to merge ZAZ 8+ Pandora

 

 

Tools to mod and improve Skyrim

 

  • SSE Engine Fixes - Full UP Config AE🌪️
  • Skyrim AI voice synthesizer program to add voices to mods and translate audio into multiple languages ("Still in progress 70%")🔨
  • Motion recorder for direct export to HKX ("Still in progress 💀 10%")🔨
  • Tool for exporting character models for 3D printing  ("Still in progress 30%")🔨

 

 

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I will be more active, creating patches, translations into multiple languages, programs, conversions from LE to AE, and in the future, robotics with Skyrim "a bit ambitious." Any requests or feedback will be read in the comments, and thank you for reading so much.

 

I’m not looking for remuneration for this, I love mods and enjoy making the material available to everyone.

But if you want, buy me a coffee . God bless you. 

 

If you'd like to support me even more across various areas such as additional animation packages not only for OStim, dialogue mods, programs, special requests, and see how I gradually expand into creating different articles related to Skyrim.

 

here is my Patreon 🐱💻 Thank you very much in advance. I will respond to your requests as if my life depended on it 🐱👤.

 

kofi      patreon

 

All my content will be free, allowing Patreon and Kofi followers to decide which package will be released every two weeks through voting. I'll also prioritize their requests. In the future, I'll create my own animation packages for SL and Ostim, where you can choose which animations to include. Although it's not open yet, I've already prepared the board for future contributions. You'll also be part of the robot creation project, which will eventually move to Kickstarter as it grows. Thank you very much, everyone!

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This update only adds the ESL option to the plugin. In the coming weeks, I will upload the "alignment.json" for this volume. For my other volumes, they are already ready. Thank you🤗.

 

 

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  • Submitter
  • Submitted
    05/17/2024
  • Category
  • Requires
    Ostim.esp, Nemesis, FNIS or Pandora +
  • Regular Edition Compatible
    No

 

Posted

This is great, and will hopefully open up more mods coming to Ostim that wouldn't before. Is there anything else you plan to convert in the future? I'm just trying to keep track of what to keep an eye out for.

Posted (edited)
41 minutes ago, cowksullboy said:

This is great, and will hopefully open up more mods coming to Ostim that wouldn't before. Is there anything else you plan to convert in the future? I'm just trying to keep track of what to keep an eye out for.

 

 

I have to start asking the authors for permission, since technically I have all the animations I found on the internet for Ostim. The only thing missing is authorization. I will take some time to see how this package develops and to get notified of any animations that need alignment. Volume 2 will be quite large, as it weighs 1.5GB including furniture and objects. It even surprised me, but some of the animations involve ogres, like in Warhammer. (Yes, ogres appear in Ostim). However, it’s difficult to get authorization. It's a conversion of an old package from a mod that is only available with updates on Patreon. It would be the port of the free version but for Ostim.

 

Although before that large package, I can upload some animations from Nymras that I converted to Ostim or from 3jiou (these are somewhat misaligned) or from Toys Furniture or Psyche Animation, or others. I have to check the permissions first. I will also make programs, mods, and ports, so I will be quite active.

 

Even better, if you know of a package, let me know, and I will see what I can do.

 

 

Edited by anon202269
Posted

Hey, these look really good, the tagging is excellent (I will be using these in my mods), all the 2P (mf) animations work but the group animations don't seem to work, the hubs for them are empty and OStim can't pick them as random animations with certain tags.

 

Hope you release more animations/ add better tags to existing animation packs!

Posted (edited)
2 hours ago, FxD2 said:

Hey, these look really good, the tagging is excellent (I will be using these in my mods), all the 2P (mf) animations work but the group animations don't seem to work, the hubs for them are empty and OStim can't pick them as random animations with certain tags.

 

Hope you release more animations/ add better tags to existing animation packs!

Was about to ping you for this - synergises well with your Acheron submods. Great stuff @anon202269

Edited by ni1by2
Posted
2 hours ago, ni1by2 said:

Was about to ping you for this - synergises well with your Acheron submods.

Haha yeah, I wrote the message here as I've already added it to my defeat mod, except the group animations aren't working. 2P works fine though, so when the group stuff is fixed, an update will be already be ready.

 

41 minutes ago, sporlik said:

I apologize for my stupidity, but can you tell me exactly how to find custom animations in Ostim?

When you start an OStim scene, keep pressing return until you reach the start menu, where a bunch of "hubs" are shown. These animations are under a hub called "FunnyBiz".

Posted

 

4 hours ago, FxD2 said:

Hey, these look really good, the tagging is excellent (I will be using these in my mods), all the 2P (mf) animations work but the group animations don't seem to work, the hubs for them are empty and OStim can't pick them as random animations with certain tags.

 

Hope you release more animations/ add better tags to existing animation packs!

Thanks for the comments, I will be counting the notes in Excel to get version 0.9.6, I hope when I get to 1.0.0 I have the animations well packaged.

 

Posted

I'm not sure if you can figure out how to do it, but you might consider making modules by type, so people can get specifically what they want since many are still using Nemesis and still have a limit. 

 

Other packs to consider- Anub's, Billy's, and Nibble's aggressive stuff, which isn't included in in the Nexus versions.

Posted

Nice work on the pack, the fact that it is the vast majority of Funnybiz's animations converted is a huge feat, alignment frankly is pretty spot on for the most part, and the only real thing I'd say is certain animations might need some additional tagging but all and all its extremely good. The only major issue that I'm noticing in my limited testing, is that the lovers branch for some reason is crashing on me whenever I attempt to play an animation from it. I've tried each of the doggy animations from it and the game constantly crashed, but I suspect its the whole lovers group. Other animation groupings hasn't caused this issue for me.   

Posted

the animations themselves are working, but when I start a scene with say chains or any other item/furniture, they do not appear. Do I need to install one of the SL versions to get the assets for those before they appear? I have other packs That have such items and they do appear, just not for this one. 

Posted (edited)
On 5/23/2024 at 4:02 PM, Hammy101 said:

the animations themselves are working, but when I start a scene with say chains or any other item/furniture, they do not appear. Do I need to install one of the SL versions to get the assets for those before they appear? I have other packs That have such items and they do appear, just not for this one. 

 

It's possible that I forgot to integrate the teams, let me get back to you this week.

 

edit : I'm an idiot, I didn't upload the ESP with the equipment. I'll upload it in a moment. Thanks.

Edited by anon202269
Posted
On 5/21/2024 at 2:32 PM, abcdragon said:

would you consider porting futa animations like those of billyys'?

 

I think I had them, but I deleted them because they don't line up, I can check if I can fix it.

Posted (edited)
On 5/28/2024 at 2:02 AM, abcdragon said:

cheers for the response, maybe ostim alignment could help? https://www.nexusmods.com/skyrimspecialedition/mods/106490

 

Thanks, I'll check it out. Right now, I'm working on some programs and getting a creator's signature for programs. Life.

 

EDIT: This program is good, but it fixes the alignment with furniture, not with characters, apparently, I'm going to use another program that I found there, thank you,

133481159-1787088511455514-8607857081755

Edited by anon202269
Posted (edited)
On 5/18/2024 at 6:55 PM, cowksullboy said:

No estoy seguro de saber cómo hacerlo, pero podría considerar crear módulos por tipo, para que las personas puedan obtener específicamente lo que quieren, ya que muchos todavía usan Nemesis y aún tienen un límite. 

 

Otros paquetes a considerar: el material agresivo de Anub, Billy y Nibble, que no está incluido en las versiones Nexus.

 

Done 🐈‍⬛ Interesting about the limits, my next post will be how to break them, using the OAR, engine fix and some tricks to make the ostim screen customizable in a simple way. and yes I suppose it would work for nemesis,

Edited by anon202269
Posted (edited)
12 hours ago, DasKebab said:

Whats these latina anims? Where they from?

 

Some Koreans who also compile packages recommended it to me. Here's the link: https://arca.live/b/tullius/22515624. I had no idea how to navigate it, so they helped me by giving me an older package. However, it's a bit misaligned and causes issues with Nemesis. There's no problem with Pandora, though.

 

Edited by anon202269
Posted (edited)
10 hours ago, Ero Sama said:

hello i have ctd with latino anim

 

Hello, did this CTD occur before with just the Latina package, or only now with the package installed via the hub? This package has always given me slight issues with Nemesis, which is why I use Pandora now. However, I know it’s complicated to use at the moment. Check on your end while I check if it's a hub problem. Additionally, I will post between today and tomorrow with many tips to avoid CTD and maximize animations in the game.

 

EDIT: I installed only the Latin animations on my PC from the hub and restarted Pandora, and they worked fine, something must be happening with Nemesis somewhere else. 

Edited by anon202269
Posted (edited)

New file is giving me a CTD at main menu when running with "all animations". Now trying it out without any of the new "Latina" anim sets

 

 

Edit: Seems to work fine without the Latina anims.

Edited by ni1by2

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