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Posted
28 minutes ago, Ero Sama said:

the CTD happen when i m try to make a new game

 

It’s rare for an animation pack to cause that. I’ll start a new game and see what happens, as the animation pack is just that a pack with some animations managed by JSON and some image files for the menu.  Can you also tell me if it has a fun pack from Nymra, Is it a conversion to SE or more a pack with position corrections?

 

 

Posted
3 hours ago, Ero Sama said:

it's fix thank you and sorry

 

That's great! Anyway, I started a completely new game, something I hadn't done in over a year, and it worked perfectly. "Although the cart went flying all over the place hahaha, that's what happens when you play at over 60 fps." And the animations worked fine. 

 

So I don't think there will be any problems with new games. For people who do MERGE, they might encounter issues, but not with this mod. I've had problems with other mods breaking animations when performing MERGE.

 

Posted
1 hour ago, anon202269 said:

 

That's great! Anyway, I started a completely new game, something I hadn't done in over a year, and it worked perfectly. "Although the cart went flying all over the place hahaha, that's what happens when you play at over 60 fps." And the animations worked fine. 

 

So I don't think there will be any problems with new games. For people who do MERGE, they might encounter issues, but not with this mod. I've had problems with other mods breaking animations when performing MERGE.

 

i use enb for fix my fps at 60

Posted

Hey nice work!

 

I tried the MF options and noticed that some of them have some misalignment:

Guro Fuck
Necro Skull Fuck
Necro Kissing
Necro Throat Fuck

Mage Rape
Mage Rap Variant

 

Cheers!

Posted

Is there an explanation somewhere for what kind of anims are in the different packs?

 

I can imagine what is in the packs called Bound, rap, and nec, but some of them don't really tell me much.

 

Asking because I don't like the rape, cuck, necrofilia and such, but some of his old anims were still pretty good even if they weren't of this nature.

 

The ones I'm specifically stumped on are (with FunnyBiz in front):

Amp

Beastly

Gu

Molag

Mtb

Un

Posted
On 6/3/2024 at 10:05 PM, KingMoistofMagic said:

I keep crashing when starting an ostim animation. It goes away after deselecting all of Latino anims. not sure why and crash log keeps mentioning 0_Master.hkb. Im using pandora as well.

For me the Latino animations in the 0.9.5 version where running fine, even with my 1000+ plugin mod list, until I updated EVGAT (which is full OAR now, no Nemesis/Pandora needed) and rerun Pandora, then all hell broke loose and I was getting an animation related crash (HAVOK/OAR stuff mentioned in the crash log) anywhere from 5 seconds to 10 minutes after loading a save even out of OSTIM scenes.

At first I tough it was the patch order in Pandora, even tough is incredibly rare for animations to conflict. I also thought it was possible I was getting problems with the amount of animations since I have basically every OSTIM compatible animation pack I could find which get to about 32K animations but I dismissed that as my last SexLab build had 40K animations with not problem on that side of things. Then I rerun Pandora, first with the full pack, then with Latino stuff only disabled and manage to play 3+ hours with a few OSTIM scenes smoothly.

I'm going to test the 0.9.6 and see if that solves it.

Posted
2 hours ago, feelsodirtyinsideforthis said:

I don't see the options in the OSTIM hud, like i see the categories but not the animations themselves, I open the tab for funnybiz animations and they don't show up.

Enable the "Unrestricted animation browsing" setting in the OStim Standalone MCM.

Posted

Thanks for the ports! Can I ask about Pandora? IS it much better than Nemesis in your opinion? And can Pandora run Creature animations? Nemesis can't run those sadly

Posted
5 hours ago, WarAcez said:

Thanks for the ports! Can I ask about Pandora? IS it much better than Nemesis in your opinion? And can Pandora run Creature animations? Nemesis can't run those sadly

 

Indeed, Pandora + runs creature animations natively. I recently created a nexus executable that solves Pandora's current problems, at least the ones I found.

Posted
16 hours ago, anon202269 said:

 

Indeed, Pandora + runs creature animations natively. I recently created a nexus executable that solves Pandora's current problems, at least the ones I found.


Thats great news! But you mentioned it is just an alpha build which make it not officially out yet?

Posted
13 hours ago, WarAcez said:


Thats great news! But you mentioned it is just an alpha build which make it not officially out yet?

 

In fact, it's available for download from GitHub, and it has encountered issues with the ZAZ 8+ mod and others. However, I've created a patch for that on Nexus. I'm still refining the executable. Since I'm assembling animation packages, I have to restart animations every 15 minutes. That's why I created the executable that manages Pandora+ and patches it automatically. My patch is still in beta, and I hope to have the most complete version on Nexus tomorrow. I recommend downloading it tomorrow just in case.

Posted

Getting a CTD during save load, and I've tried both Nemesis and Pandora with the full pack (no latino). Also agree with Deemer, it would be nice to have an explanation for what each pack does in the one by one install section.

  • 2 weeks later...
  • 2 weeks later...
Posted
On 7/3/2024 at 2:12 PM, lovalter said:

Hey man do you have a tutorial to convert slal anims to ostim? Really wanna port anub and baka packs, the existing ones are outdated

 

when i upload more volumes, i will publish a tutorial and a program to improve the tagging of animations, which currently is done scene by scene manually. however, some of the packages you mentioned have tricks to them and it's important to keep that in mind when porting them.

Posted
On 6/20/2024 at 1:40 AM, nsfwacc1234 said:

Getting a CTD during save load, and I've tried both Nemesis and Pandora with the full pack (no latino). Also agree with Deemer, it would be nice to have an explanation for what each pack does in the one by one install section.

 

Hello, DarkPlayer84 Productions contacted me and found that some of the mesh files were broken from the original, and my PC wasn't able to repair them, it almost runs on coal. Can you test it and see if it works? This week, I will upload the next update with the alignment and give LATINA a new name, as it turns out the NPC was petite and I'll need to adjust the sizes in the animations.

  • 4 weeks later...
Posted

hey. great converstion.
not sure why tho all the group animations just don't work for me. could it be because I skipped some of the more... exotic animation packs(installed the group pack tho). like I can see them in the OSTIM SA menu but either I don't see any options to choose from or the animation doesn't start.

  • 2 weeks later...
Posted

I am using OstimSA FrameWork
I am also using the Anub, Billy, and Nibless motions.

 

Unfortunately, almost all of the 
'Object' motions seem to not work 

 

When using MAGE RAPE, the character is not positioned correctly at all 
Yoke does not appear

 

It's a shame as it's almost the only coercive motion. 
Is there any way to fix this?

 

P.S. I am using Pandora 2.0+. 

  • 2 weeks later...
Posted

Between OAR and Ostim already, the rule will limit your animation mods math if you want to do more animation sorry it's not fortune so you can deselect your animation mod. Sexlab is no problem  without rules what are you like more animation 200k animation will not have an issue but the Ostim rule 

Posted

I use Ostim rule animation mod math total

 

Anubis Lesiban removed or deselected

Anubis

Billy Lesiban's animation removed

Billy 

Baka

Milky

Leito 

That's all

 

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